Grid View EmulationStation Mod Ideas
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@jacobfk20 That did the trick. I have one question though. Changing the grid size (small, normal, big) doesn't change the grid size. It that in the theme files or is it in the code for ES itself?
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@pompitousofseth glad to hear it worked. Grid size must be supported by the theme. It'll default to 4x2 if no size is defined. Will be adding defaults for big and small some time.
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I updated the material theme, I'm slowly getting back into working on it. The selected background is solid and will match the system color in due time. And all metadata is added on the sidebar. Description still doesn't scroll. But who ever wants to test, (or help me apply these changes to all the systems besides Game Boy.) Just update through the setup script
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@lilbud I currently have the description scrolling. It will be in the next update I post. I will also update and check out your theme here in a few. :)
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@lilbud looks great, one suggestion though, add color to the md_rating field in the material.xml file so the stars match the metadata text.
Also what did you need help with? I've edited all of the files so the colors match.
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Time for a new update! This one mostly focused on fixing boxart aspect ratio from being broken.
- Boxart Ratio scaling is fixed (expanding and shrinking)
- Grid Tiles no longer break boxart aspect ratio (Maybe by a few pixels in some scenarios)
- Grid_margin works better. (note: Increasing margin will shrink Tiles so they will fit into the defined Grid size)
- md_description will now scroll
- Increased texture loading speed. (this could cause slowdown. Let me know)
- Missing boxart icon is now changeable in theme. See "missing_boxart" in GRIDTHEME for info.
You can grab the update from the drive. (ARM and x86)
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@jacobfk20 Well, good job. You single handedly screwed up my theme. The right side bar no longer exists, grid view is back to how it was when you first released this mod. And what ever you did to ninepatch gives be the basic white theme for ES
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@lilbud I just updated to your latest theme and you have a <color> property in a rating element. ES, vanilla or this mod, does not support <color> in a rating element. Remove that and it'll work just fine.
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@jacobfk20 But what about ninepatch? I get a wall of text on the console about ninepatch. Does the gamelist have a right sidebar with the metadata?
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@jacobfk20 do you have the last version in your drive. My theme I made doesn't work at all. :(
Did you get rid of the small, normal, big grid sizes? I was using the big size to change the number of tiles.
Also I get the color error for the ninepatch elements, but I can't see anything in the themes anyways.
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@pompitousofseth I do have older versions on the drive but I think only I can access them. I didn't remove small, big, or large. Also, this is kinda weird but in order to have backwards comparability with vanilla ES use image instead of ninepatch if you use the <color> property. Can you send me your theme so I can see what is happening?
@lilbud I didn't touch any theme options for Grid Tiles so I don't know why that's happening. I'll get it ironed out.
Here is what your theme looks like for me after removing the <color> on rating:
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@jacobfk20 Thank you for the latest version of your ES grid view binary. I have tested it with systems with portrait (Atart 2600, NES) and landscape (SNES) box art. The aspect ratio is faithfully maintained.
I am having problems with the Arcade system. If I leave it for a minute or so, ES quits to the console with
Floating Point Exception
error. I can't type at the command line so I have reboot via SSH.For the Arcade system, I am using wheel art images which are 400 pixels wide (though three are not). The heights do vary, though, from 31 pixels to 175. Could these variations be causing the issue?
es_log.txt has the line
lvl1: OptionListComponent too narrow!
. Could this be relevant?I did not have any of these issues with the last binary you built last week.
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@dudleydes I don't know how, but I may have uploaded the wrong version. Did you get the normal RPi download or the x86? Do you have a "SYSTEM" option in the main menu? This is a build from 2 months ago... I'm going to re-upload both anyway to make sure they're the newest build.
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IF YOU DOWNLOADED THE LATEST UPDATE BEFORE THIS COMMENT WAS POSTED
You have a modified version of the original mod that I posted 2 months ago.
I have re-uploaded the update with the actual build this time.Here is a link to my drive again.
You can confirm that you DO NOT have the old build by checking the MAIN MENU.
You should not have a "SYSTEM" menu within.Sorry for this huge mistake.. :/
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@jacobfk20 this is why I just build directly from your branch with my gridview module ;) I still need to test out your latest changes, will when I can find the time. Keep up the good work
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@jacobfk20 Thanks for swift fix. I can confirm that the box art scaling is working fine and there are no issues with the arcade system.
How long does it take build from source?
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@jacobfk20 Can you make one for Mega CD (PAL)(not Sega CD) and Mega Drive please,look really nice..;)
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Is there any skins for grid view for download..?
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@spannernick1 If you mean themes, then yes. The Material theme is one of the only to support grid view. But so far I've only done the US system variants.
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@dudleydes It depends. Small changes only take thirty seconds or so to recompile. Big changes or first time compiling can take twenty minutes.
@lilbud Just as I was about to hit submit you beat me to the answer lol.
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