Runcommand System Splashscreens!
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@__Scannigan__
is there a command I can include in runcommand.sh for fbi that stretches to screen
I haven't heard of any command to accomplish this.
I assume your using 1080p resolution? Just edit that launching image and resize it to 1920x1080.
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@backstander spot on dude, is that the required size?
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@__Scannigan__
is that the required size?
Yeah, a 1080p display (16:9 aspect ratio) = 1920x1080
http://www.digitalcitizen.life/what-screen-resolution-or-aspect-ratio-what-do-720p-1080i-1080p-mean
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@backstander ah now I feel silly, cheers dude
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@Rookervik would it be possible to persuade you to add a 6-button layout underneath some chosen systems launch screens?
I'm thinking that the launch screen would be perfect to remind you, which buttons are assigned to which places, e.g. X, Y, A and B, and for NeoGeo with only 4 buttons, one could grey out the buttons that aren't in use..?
I'd really love this!
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@AndersHP That sounds pretty badass, actually. Although some people tune their controllers differently in their own configs... which is the only downfall to this idea. And it's big enough that I probably won't follow it. But dangit, I'd love to see a quick shot of a controller mapper before I start the game. Just for a refresher. I'll seriously think about it. Especially if there's a way to do it "in general" even for people that haxor their controls. LOL
PS, I've already got ideas. Stay tuned. :D
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@Rookervik NIFTY! Yeah you're right about the mapping cannot be fixed.
The screens are simple jpeg's, right? Could it be possible for you to provide some generic graphics that we can photoshop around with ourselves, to match our button mappings? Or is that solution too lowtech for you? :)Also, I thought about if there's a way to have game-specific launch screens. In the same manner as mentioned above, how cool would it be to have a specific BurgerTime launch screen, that shows where the Pepper buttons are, just to inform AND get the right mood going :)
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@AndersHP said in Runcommand System Splashscreens!:
Also, I thought about if there's a way to have game-specific launch screens.
Yes, we have it!
https://retropie.org.uk/docs/Runcommand/#adding-custom-launching-images
Look here too: https://retropie.org.uk/forum/post/71970
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@meleu Wow, well then sky's the limit. I would love for a certain mr. @Rookervik to make cool launch images for BurgerTime, DonkeyKong, Defender, PacMan... You name it! Maybe even inspired by the original cabinets' color schemes for buttons etc. along with the button mappings.
Well, I'm just dreaming out loud here :D
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@AndersHP Good lord, you're not asking much are you? LOL.
I would definitely like to make the default control theme controller for each system. Man that sounds like such a good idea. Do it in pixel. GAH way too cool.
The images are just 8-bit PNG files. You can edit them to whatever you want. And the text on the buttons will be simple enough that you can use fairly generic image editors to change it.
I might do up a couple in a few minutes and see what we think.
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Should the default controller be an Xbox or PSX controller? I've made a mockup for RetroArch... it's a fake controller in the shape of their logo. I could use that as well.
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@Rookervik This is what I see
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@Rookervik said in Runcommand System Splashscreens!:
Should the default controller be an Xbox or PSX controller?
My suggestion is a RetroPad controller (pretty much like the XBox one but with the YBXA buttons placed like a SNES controller). Which is like this:
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This is that Logitech controller that's so popular. Probably use it.
Yeah I'm making a new RetroPad for them. They don't want it to look like an Xbox controller anymore. Or any other controller. :D
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Probably need to color the controller (shading and such) so it doesn't look odd with the colored outline.
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Man... That is excellent work and expedient to boot. I'm no stranger to graphic design, but have never really delved into pixel art. Do you have any recommended websites that cater to learning the aesthetic?
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@Rookervik would be swanky if this were 3dified
From the discussion here
Except being 3d it would be easier to make a distinction between shoulders and triggers
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@mediamogul Eh, not really. I picked up a lot when I was making games with Construct Classic. Got to learn about how pictures unwrap in VRAM, limitations of tile size, color restraints. A good way to learn is limit yourself by a system....
Sega Genesis could have a max sprite size of 32x32 pixels. You could also only use 61 colors at the same time. The genesis had a smaller palette of colors than the SNES did, so while the SNES had 32768 colors to choose from, the Genesis had only 512 colors you could pick to be your 61 colors.
So set up a 32x32 image and use this color palette to color it. Be sure to only choose 61 colors maximum. Genesis Color Palette.
Be sure to use stipple such as this to really push the pixel effect.
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@herb_fargus Is this you telling me that the retropad I designed was crap and to do this one instead? LOL.
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