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    MAME ROW #5: Raiga - Strato Fighter

    Scheduled Pinned Locked Moved MAME Random Of the Week
    mamemame rowrandom gametournament
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    • UDb23U
      UDb23 @meleu
      last edited by UDb23

      @meleu Done! lr-mame2003 compatibility list updated.
      I usually update the comp lists whenever I try new games.

      1 Reply Last reply Reply Quote 2
      • dankcushionsD
        dankcushions Global Moderator @meleu
        last edited by

        @meleu said in MAME ROW #5: Raiga - Strato Fighter:

        amspdwy | working, but needs to configure the dpad

        no it doesn't, i already fixed this...

        1 Reply Last reply Reply Quote 2
        • GtBFilmsG
          GtBFilms
          last edited by GtBFilms

          After a lot of attempts, I got to the to of the leader board at last (111,030).

          I did actually get a score of 124,000 as well but my picade crashed back to the menu and didn't save the score (honest!)

          Those third level snake things are sneaky.

          Still a bit off that 131, 000 high score though!

          0_1477824059037_tmp_738-score-1534140360.jpg

          1 Reply Last reply Reply Quote 3
          • obsidianspiderO
            obsidianspider
            last edited by

            The best I got was 131030 but didn't get a screen shot, so it doesn't count. Also, it seems that you can only have so many projectiles on screen at any one time, so if you are closer to something and they are hitting the object (and disappearing) your ship can fire faster. It means essentially flying closer to everything, but for big stuff like bosses it can be helpful if you memorize what they're going to do.

            My Y button is tired.

            📷 @obsidianspider

            GtBFilmsG 1 Reply Last reply Reply Quote 3
            • GtBFilmsG
              GtBFilms @obsidianspider
              last edited by

              @obsidianspider that's an interesting observation. I'd noticed the same, on level 2 committing to going close to the large ship in an all-or-nothing attack seemed to get better results. Same on the level 1 boss, getting in close and hammering the fire button you can sometimes destroy it before it gets a chance to even fire that big ion cannon thing once.

              I hadn't worked out the actual mechanics of why, but that makes sense.

              T 1 Reply Last reply Reply Quote 4
              • T
                twd Banned @GtBFilms
                last edited by

                @GtBFilms it's called projectile pooling when shooting at the bottom of the screen the bullets will exit off the screen past a hit box and be cleared. It's a trick to use less resources on objects speeding up the game... To test go to top of screen then start shooting your firing rate will go like a Gatling gun. I only know this as I made a shooter in unity3d

                GtBFilmsG 1 Reply Last reply Reply Quote 4
                • R1n0XR
                  R1n0X
                  last edited by

                  My Score: 149760 ( I will need a new forearm!!! )

                  0_1477864510115_0001.png

                  1 Reply Last reply Reply Quote 1
                  • R1n0XR
                    R1n0X
                    last edited by R1n0X

                    0_1477865628904_antebracos-fortes-e-gigantes-treino-exercicios.jpg

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                    • R1n0XR
                      R1n0X
                      last edited by

                      My Score: 178130 :)

                      0_1477866622690_raiga_best.png

                      1 Reply Last reply Reply Quote 3
                      • GtBFilmsG
                        GtBFilms @twd
                        last edited by

                        @twd That's interesting to know. I do database programming, where we don't have these sorts of performance tricks - so I find it fascinating to hear about them! The first time I heard about 'rubber-banding' in racing games, I thought it was very interesting too! (although that was a trick to improve gameplay rather than for performance).

                        I'm going to have another go, and see it this inside knowledge helps my score!

                        T 1 Reply Last reply Reply Quote 0
                        • T
                          twd Banned @GtBFilms
                          last edited by

                          @GtBFilms funny you talk about rubber banding my last project was a race sim I didnt program rubber banding in and wanted it to be a race game. One problem with that is you have to be a robot to win as the computer will never make a mistake unless you program that too which I did luckily. then unity3d 5 dropped changing the vehicle physics and destroyed all my physics since it took me a year to get to that point I gave up as I was doing it on my own... Moral to story back up important data :(. Sorry for going off topic

                          GtBFilmsG 1 Reply Last reply Reply Quote 2
                          • dankcushionsD
                            dankcushions Global Moderator
                            last edited by

                            damn, the FBA version doesn't render the pink 'goo' correctly on level 3, so it's solid and impossible to see enemies/bullets! this video shows how it should look:

                            i logged it here: https://github.com/libretro/fbalpha/issues/104

                            does this same issue happen in mame2003?

                            dankcushionsD 1 Reply Last reply Reply Quote 1
                            • dankcushionsD
                              dankcushions Global Moderator @dankcushions
                              last edited by

                              @dankcushions confirmed problem does NOT happen with mame2003... damn, i was playing extra hard mode :)

                              meleuM 1 Reply Last reply Reply Quote 3
                              • meleuM
                                meleu @dankcushions
                                last edited by meleu

                                @dankcushions indeed, it runs perfectly in mame2003.

                                I tried harder today but stayed below 130k... :(

                                Let's see what random.org reserves to us for the next week.

                                And congrats to @R1n0X and his Popeye-like forearms!

                                • Useful topics
                                • joystick-selection tool
                                • rpie-art tool
                                • achievements I made
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                                • meleuM
                                  meleu
                                  last edited by

                                  Link for the MAME ROW #6: https://retropie.org.uk/forum/topic/4880/mame-row-6

                                  • Useful topics
                                  • joystick-selection tool
                                  • rpie-art tool
                                  • achievements I made
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                                  • GtBFilmsG
                                    GtBFilms @twd
                                    last edited by GtBFilms

                                    @twd Now the 'backup your data' lesson is one we've all learnt the hard way at some point!

                                    I didn't get as far as the purple goo, but I did check out a YouTube play through to see what to expect next, and someone played through with that goo making the ship totally invisible. I thought at the time, there's no way I am going to make it through that! Seemed a bit weird there was then a whole lot more levels (including 'PRO' mode going through them all again!) when I reckoned most people would have run out of credits getting through that purple goo.

                                    The fact it is meant to be transparent makes a lot more sense!

                                    1 Reply Last reply Reply Quote 2
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