Many previously working Final Burn Alpha games no longer boot up after 4.1 update.
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One other question will the .38 romset work with .39 I seem to see those two versions used pretty interchangeably?
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I don't know what else to do. I updated all of my mame roms to .175 still the same roms are failing. I guess I will stick with fba2012 since it seems to work right.
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I did a little more research and I am not sure if I have found a bug now. So upon settling on fbaalpha2012 in cases where roms were no longer working I noticed a bit of a pattern and it makes me wonder if the bios built into some of these emulators are broken. For example lr-fbalpha fails on nearly every single Capcom game but it works perfectly on every single Konami game. Likewise every single Capcom game works perfectly on lr-fbaalpha2012 but doesn't work at all on lr-fbalpha. In every single case for all my roms if one emulator didn't work the other did. So this leads me to wonder if something is up with the emulators themselves?
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@silentq I would say not. In my experience it is always an incorrect romset. Next you should post an example of which rom fails on which emulator together with the files in that rom and we can tell you if it's the correct rom or not. Also, I have started obtaining full reference sets when upgrading to remove similar issues. They are already verified and work out of the box.
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Yeah still not working this is the .38 reference set version of Alien Vs Predator:
This is the parent of split set. I have usually in the past had no problem just using the parents in Final Burn Alpha.
avsp.zip - 10,203KB
files inside
avp.01 - 128kb
avp.05d - 512kb
avp.06 - 512kb
avp.11m - 2,048kb
avp.12m - 2,048kb
avp.13m - 2,048kb
avp.14m - 2,048kb
avp.15m - 2,048kb
avp.16m - 2,048kb
avp.17m - 2,048kb
avp.18m - 2,048kb
avp.19m - 2,048kb
avp.20m - 2,048kb
avpe.03d - 512kb
avpe.04d - 512kbThis is just one example but really no changes it appears from the previous version when I compare.
Please let me know how this lines up with your reference copy.
Thanks
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@silentq that's not like my .39 version:
chris:avsp chris$ ls -l total 56624 -rwxr-xr-x 1 chris staff 131072 24 Dec 1996 avp.01 -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avp.05d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avp.06 -rwxr-xr-x 1 chris staff 2097152 24 Dec 1996 avp.11m -rwxr-xr-x 1 chris staff 2097152 24 Dec 1996 avp.12m -rwxr-xr-x 1 chris staff 2097152 24 Dec 1996 avp.13m -rwxr-xr-x 1 chris staff 2097152 24 Dec 1996 avp.14m -rwxr-xr-x 1 chris staff 2097152 24 Dec 1996 avp.15m -rwxr-xr-x 1 chris staff 2097152 24 Dec 1996 avp.16m -rwxr-xr-x 1 chris staff 2097152 24 Dec 1996 avp.17m -rwxr-xr-x 1 chris staff 2097152 24 Dec 1996 avp.18m -rwxr-xr-x 1 chris staff 2097152 24 Dec 1996 avp.19m -rwxr-xr-x 1 chris staff 2097152 24 Dec 1996 avp.20m -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avpa.03d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avpa.04d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avpd.06 -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avpe.03d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avpe.04d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avped.03d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avped.04d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avph.03d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avph.04d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avpj.03d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avpj.04d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avpu.03d -rwxr-xr-x 1 chris staff 524288 24 Dec 1996 avpu.04d -rwxr-xr-x 1 chris staff 20 24 Dec 1996 avsp.key -rwxr-xr-x 1 chris staff 20 24 Dec 1996 avspa.key -rwxr-xr-x 1 chris staff 20 24 Dec 1996 avsph.key -rwxr-xr-x 1 chris staff 20 24 Dec 1996 avspj.key -rwxr-xr-x 1 chris staff 20 24 Dec 1996 avspu.key -rwxr-xr-x 1 chris staff 20 24 Dec 1996 phoenix.key
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@silentq cps2 roms now require a .key file inside each zip. An updated romset will have them included. It doesn't have to be exactly .175. Anything higher is fine. I did find them by googling the .178 set
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@dankcushions and @dankcushions this was exactly the information I needed to see, after applying some update packs I see the key files you are talking about. That must have been the big change messing with all my roms. After some messing about ctrlmamepro I I think i should be able to get this to work now that I am seeing the proper files. Thank you so much.
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I confirm, anything above .175 is fine as long as the rom has the .key files in it. Also on a side note, in the new romset all the cps3 games are just one file each, no more original and no cd clones, which is great if you are planning on having a cabinet with mainly cps2 and cps3 games.
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@silentq said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
One other question will the .38 romset work with .39 I seem to see those two versions used pretty interchangeably?
Not all are compatible. I forget the exact percentage of the ones I use, but maybe 5 out of 60 of my 0.173 roms didn't work with the new 0.175 lr-fbalpha.
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Hello everyone,
I am new at Retropie, but old at emulator world. I did not care romset until now jeje. I have FBA .38 romset and use ctrlmamepro guide to convert at .39. I can confirm many games dont work :( on lr-fbalpha.
Thanks to all, it's an excellent project.
Sorry my english. Grettings from Chile. -
@NanoS7 said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
Hello everyone,
I am new at Retropie, but old at emulator world. I did not care romset until now jeje. I have FBA .38 romset and use ctrlmamepro guide to convert at .39. I can confirm many games dont work :( on lr-fbalpha.
Thanks to all, it's an excellent project.
Sorry my english. Grettings from Chile.hi :) you can't convert from an old to a later version (as it requires files you don't have), only convert from a later to an older version. so you need to get a .39 set.
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@dankcushions now I know. FBA Arcade romset .39 is hard to find.
Mame .175 romset is the same?? I want only run CPS(123) and Neo-Geo games. -
@NanoS7 neogeo and CPS(123) will be the same as in the mame .175 romset as far as I know. i did manage to find a .39 fba romset, though :)
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@dankcushions said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
@NanoS7 neogeo and CPS(123) will be the same as in the mame .175 romset as far as I know. i did manage to find a .39 fba romset, though :)
Unfortunately the exact .39/0.175 Romset you're talking about only has 1,519 out of the 4,374 roms the full 0.175 romset is supposed to have. Even if I'll never use even 90% of the romset, I like the option to be available to me, you know? ...this is why I don't understand why the switch was made in RetroPie to such an utterly (currently) inaccessible romset.
@dankcushions said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
hi :) you can't convert from an old to a later version (as it requires files you don't have), only convert from a later to an older version. so you need to get a .39 set.
You ARE supposed to (in theory ;) be able to UPDATE a romset with ClrmamePro IF you have the update packs. 0.173 is the current full romset I have, and
[Redacted]
and the like have 0.173 to 0.174 and 0.174 to 0.175 update packs....but hell if I can figure out ClrmamePro despite like 10 hours of trying... (and I like to think I'm no dummy...but I totally am with that non-use-friendly ClrmamePro program). -
Unfortunately the exact .39/0.175 Romset you're talking about only has 1,519 out of the 4,374 roms the full 0.175 romset is supposed to have. Even if I'll never use even 90% of the romset, I like the option to be available to me, you know? ...this is why I don't understand why the switch was made in RetroPie to such an utterly (currently) inaccessible romset.
it's not a retropie decision - we don't write the emulators. FBA seem to sync their romset with current mame every release.
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@Dochartaigh said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
@dankcushions said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
@NanoS7 neogeo and CPS(123) will be the same as in the mame .175 romset as far as I know. i did manage to find a .39 fba romset, though :)
Unfortunately the exact .39/0.175 Romset you're talking about only has 1,519 out of the 4,374 roms the full 0.175 romset is supposed to have.
also i haven't checked my romset but i think it's a merged set, so it will have all of those roms, just merged. you can use clrmamepro to un-merge/split if you want.
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@dankcushions said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
it's not a retropie decision - we don't write the emulators. FBA seem to sync their romset with current mame every release.
I know, it's just a shame don't you think?
If I can EVER get ClrmamePro to work with upgrading the romset I will post directions (that actually work!) to this forum! ...as I assume most of us have 0.173 which is easily found on the internet.
@dankcushions said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
also i haven't checked my romset but i think it's a merged set, so it will have all of those roms, just merged. you can use clrmamepro to un-merge/split if you want.
Good point - I will double check that. I know we both have the same exact 0.175 romset. But I know I did check a couple of the ROMS against the Goggle docs spreadsheet, and even when renaming the parent to the name of the ?sibling? like you're supposed to do in a non-merged set to get the exact rom you want to play, then pushing it to the Pi to try out, it wasn't working for me (but I could have very well screwed it up as MAME is new-ish to me). I'll bring the romset to work where I have access to a PC and try another tutorial on how to unmerge the set with ClrmamePro, if possible.
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@Dochartaigh said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
@dankcushions said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
it's not a retropie decision - we don't write the emulators. FBA seem to sync their romset with current mame every release.
I know, it's just a shame don't you think?
If I can EVER get ClrmamePro to work with upgrading the romset I will post directions (that actually work!) to this forum! ...as I assume most of us have 0.173 which is easily found on the internet.
i can't speak for anyone else, but i got my .39 FBA set from the same place i got my .38 set when that was released. the .38 set eventually appeared at another commonly used site as an unmerged 'reference set' and I expect the .39 set to be the same. you have to be patient, or not update your retropie :)
@dankcushions said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
also i haven't checked my romset but i think it's a merged set, so it will have all of those roms, just merged. you can use clrmamepro to un-merge/split if you want.
I know we both have the same exact 0.175 romset and unfortunately I'm pretty sure (can double check when I get home), that it's still missing a bunch - even if it is a merged set. Of the ones I'm missing I know I checked the Goggle Doc spreadsheet and they were listed as being in the set but weren't in the downloaded files.
a merged set means that one zip file (sf2.zip for example) will contain all the files needed for the various clones, rather than each clone having a seperate .zip. you couldn't tell by looking at the spreadsheet and the files - you'd need to look at the dat, or use clrmamepro to un-merge them.
i am pretty sure mine is merged as the filesize was similar to .38, but i will confirm later.
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@dankcushions said in Many previously working Final Burn Alpha games no longer boot up after 4.1 update.:
a merged set means that one zip file (sf2.zip for example) will contain all the files needed for the various clones, rather than each clone having a seperate .zip. you couldn't tell by looking at the spreadsheet and the files - you'd need to look at the dat, or use clrmamepro to un-merge them.
i am pretty sure mine is merged as the filesize was similar to .38, but i will confirm later.
yup, I was refining my post as you posted this, but I did previously try the normal thing of changing the parent .zip file name to the child?sibling? rom name I wanted to play and that didn't work (unless RetroPi on the Raspberry Pi handles this differently? I usually use non-merged sets to avoid confusion). Will definitely try again and try to convert to a non-merged set.
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