PSX emulator issue with .CUE file
-
Hi,
I have a fresh installation of RetroPie on my Pi3, and I have been able to play SNES games so far. I also have been able to play single .bin PSX games with a little tweaking (renaming the .bin -> .bin.cue).
But, I am not able to play a PSX game (Tomb Raider) which comes with multiple .bin files and a single .cue file.
When I read the runcommand.log file, the following error is present at the end: "unsupported/invalid CD image: /home/pi/RetroPie/roms/psx/Tomb Raider (USA) (v1.6).cue". Here, is the full output of /dev/shm/runcommand.log: http://pastebin.com/aryWSJTy
I have pasted here the content of the .cue file: http://pastebin.com/wFaeMBZ5
I can't find the reason why it gives me this unsupported/invalid error message.
Anybody here with a possible hint/solution?
Thank you :)
-
@singsonn the best thing to do is download the psp versions of the games. They are .pbp files. At least all 1300 of the us games are available in this format. Then you need to rename them from eboot.pbp to their correct names. Bulk rename utility allows you to do all of them at once.
-
Thanks! I got it to work using the PSP version of the game and renaming the .PBP file accordingly.
So it is a known issue?
There is no other solution than to use the PSP version of the game?
-
@singsonn said in PSX emulator issue with .CUE file:
Thanks! I got it to work using the PSP version of the game and renaming the .PBP file accordingly.
So it is a known issue?
There is no other solution than to use the PSP version of the game?
it's not a PSP version as such, just a different way of storing the same rom.
it also runs multi .bin games fine, but it's less hassle to diagnose your situation than you just getting the PBP :)
-
@dankcushions Got it.
What first steps should I do to find out why it does not work with the .cue and .bin files on my Pi3?
Is there a way to make the logs more verbose than that?
-
It's not an issue, go to home/pi/.emulationstation and edit es_systems config.
Find something like this:
<system> <name>psx</name> <fullname>PlayStation</fullname> <path>/home/pi/RetroPie/roms/psx</path> <extension>.bin .cue .cbn .img .iso .m3u .mdf .pbp .toc .z .znx .BIN .CUE .CBN .IMG .ISO .M3U .MDF .PBP .TOC .Z .ZNX</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ psx %ROM%</command> <platform>psx</platform> <theme>psx</theme> </system>
In extension tag place .bin like me, then the bin files are detected and you only need to use .bin files instead of cue.
But like @dankcushions I prefer to use .PBP files because is more clean and a lot of saving space.
-
@Nismo Enabling .bin files for psx in es_systems.cfg would this solve the issue with multiple .bin files for some games like Tomb Raider?
-
@singsonn if you've generated your cue sheet properly you shouldn't need to change the bin extension in es systems.cfg. see PSX wiki page
-
@herb_fargus I used the cue sheet provided with the bin files, which is the one I pasted on pastebin. I trusted it was properly generated.
On the PSX wiki page, I did not find any information to generate a cue sheet with multiple bin files. There was a link to cue sheets for many PS1 games (http://s000.tinyupload.com/index.php?file_id=08258966889995234828), I compared my cue sheet with the one for my game there and found no differences...
-
@singsonn the path in the cue sheet isnt started with something like "c:/../.../gamename.bin"? You have to remove all that info if it does. I had to fix tons of pcengine and sega cd games because of this. This might not be your problem but i havent seen your cue sheet.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.