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    GLupen64 is dead... but GLideN64 + mupen64plus will get better!

    Scheduled Pinned Locked Moved Ideas and Development
    n64glupen64gliden64mupen64plusnintendo 64
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    • dankcushionsD
      dankcushions Global Moderator
      last edited by

      the developer (@loganmc10 ) has thrown in the towel: https://www.reddit.com/r/emulation/comments/5sy37e/i_am_ceasing_development_on_glupen64_for_real/

      BUT, he is focusing on GLideN64 (the best HLE graphics plugin, used by mupen64plus-GLideN64) and making mupen64plus's GUI better (though perhaps no benefit to pi), so pi n64 emulation still benefits from @loganmc10 's time :)

      ultimately i think that means that the lr-glupen64 core will quickly become outdated compared to mupen64plus-GLideN64, so people should start moving to that as their default n64 emulator.

      1 Reply Last reply Reply Quote 2
      • sergioadS
        sergioad
        last edited by sergioad

        Any idea if the RetroArch team plans to integrate muppen64 RetroArch? I would love to play N64 games on my Pi

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        • dankcushionsD
          dankcushions Global Moderator
          last edited by

          in a new twist, libretro have forked glupen64 so they will maintain a version now (it remains to be seen if they will keep up with gliden64 changes... it's already behind...but hopefully!)

          it's called mupen64-libretro, which replaces the previous mupen64-libretro, which is now called parrallel-n64. confused? yes! https://www.patreon.com/posts/nintendo-64-core-8140492

          i see retropie has been updated to reflect this.

          hooperreH 1 Reply Last reply Reply Quote 1
          • hooperreH
            hooperre @dankcushions
            last edited by hooperre

            This post is deleted!
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            • Capt_MorganCreekC
              Capt_MorganCreek
              last edited by

              Damn, this is confusing... I tried lr-mupen today but I guess it was the old one, because it behaved completely different than lr-GlupeN64.

              Is it possible to see the status of the new lr-mupen and if it is available via setupscript?

              RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

              dankcushionsD 1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @Capt_MorganCreek
                last edited by

                @Capt_MorganCreek said in GLupen64 is dead... but GLideN64 + mupen64plus will get better!:

                Damn, this is confusing... I tried lr-mupen today but I guess it was the old one, because it behaved completely different than lr-GlupeN64.

                Is it possible to see the status of the new lr-mupen and if it is available via setupscript?

                did you update your setup script first? this only happened in the past day

                Capt_MorganCreekC 1 Reply Last reply Reply Quote 0
                • Capt_MorganCreekC
                  Capt_MorganCreek @dankcushions
                  last edited by

                  @dankcushions I installed it yesterday. Probably wasn't live yet. I'll try again later.

                  RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

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                  • sergioadS
                    sergioad
                    last edited by

                    I will update my script today, thank you very much

                    BTW: Is there a way to make the stick of my N64 gamepad work? I use a Mayflash USB adapter

                    Capt_MorganCreekC 1 Reply Last reply Reply Quote 0
                    • Capt_MorganCreekC
                      Capt_MorganCreek @sergioad
                      last edited by

                      @sergioad Yep, but you have to use xboxdrv. Just follow mediamoguls xboxdrv advanced mapping guide and the settings I use:

                      https://retropie.org.uk/forum/topic/7125/solved-deadzone-options-for-usb-controllers/2

                      Basically Mayflash/Hiujia adapters report the original values of the N64 controllers which is only about 80 steps in each direction. That's pretty low for modern controllers. For ease of use I remapped the controllers to a virtual Xbox controller and adjusted the analog values to be more in line what Emulation Station and Retoarch expect.

                      RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

                      sergioadS 1 Reply Last reply Reply Quote 1
                      • sergioadS
                        sergioad @Capt_MorganCreek
                        last edited by

                        @Capt_MorganCreek thank you very much

                        1 Reply Last reply Reply Quote 0
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