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    • illmaticxking

      [solved] GLideN64 crashing back to EmulationStation for every n64 rom
      Help and Support • crash gliden64 raspberry pi 4 retropie 4.7.1 • • illmaticxking

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      mitu

      @illmaticxking said in GLideN64 crashing back to EmulationStation for every n64 rom:

      One other question that I've also searched but am not sure how to resolve. In non-Libretro cores, my hotkeys on my controller and keyboard do not work for opening the quick menu to adjust video, configs, etc.

      That's because the Hotkey Enable button/functionality is specific to RetroArch/libretro. For each standalone emulator, you'll have to check what options for input are available and how/if they can be adapted to a 'hotkey' schema.

    • LLLLllllLLLlll

      Pixelated N64, Glide64 doesn't launch games, Glide64-hires is missing
      Help and Support • gliden64 texture packs pixelated n64 • • LLLLllllLLLlll

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      dankcushions

      @llllllllllllll you can adjust the resolution factor in -next via https://retropie.org.uk/docs/RetroArch-Core-Options/#setting-core-options

    • oldgregoire

      How to remap controls in mupen64plus-GlideN64 on retropie x86
      Help and Support • gliden64 n64 controllers • • oldgregoire

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      oldgregoire

      @mitu Thank you, I got it setup now! Cheers:)

    • Snoopy31195

      Reordering controllers in Gliden64
      Help and Support • gliden64 control config controller n64 non-libretro • • Snoopy31195

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      Snoopy31195

      If anyone else has this problem, it seems that InputAutoCfg.ini is what you are supposed to edit. Changing plugged to false just gave a no controller message. Since I didnt see any section for order, I changed the order of the controller configs but that didnt change anything. However just deleting the nes gamepad section worked and now my bluetooth controller is controller 1. It also stayed that way through restarting.

    • quicksilver

      Mupen64plus-gliden64 from source is broken
      Help and Support • gliden64 mupen64plus broken • • quicksilver

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      quicksilver

      @hackedmacbook111 said in Mupen64plus-gliden64 from source is broken:

      I used mupen64plus on pi3B+ and it freezes with glide 64 games have more lag than with impending 64 plus
      I recently updated 4.5 to 4.6

      Start a new topic, this issue has been solved and isn't the same as yours.

    • dankcushions

      N64 (mupen64plus-GLideN64) performance fix
      Help and Support • n64 gliden64 mupen64plus • • dankcushions

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      dankcushions

      @Jste84 said in N64 (mupen64plus-GLideN64) performance fix:

      My default emulator is lr-mupen64plus-next...

      whoops, you're right. will update post

      Should I change this? Or run the fix?

      i think both. -next does not have a setting to reduce slowdown, so it will always be present.

    • roxton

      mupen64plus cannot load saved game
      Help and Support • mupen64plus gliden64 load state save state • • roxton

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      quicksilver

      @roxton looks like it's supported. I found a relevant post on the lr-mupen64plus GitHub.

      https://github.com/libretro/mupen64plus-libretro/issues/16

      There are instructions on there how to get it to work. Though whether it's still accurate or applies to a RPI setup I'm not sure.

      hanetzer created this issue in libretro/mupen64plus-libretro closed Hires Textures? #16
    • squishykoishi

      Mupen64plus+GLideN64 input lag
      Help and Support • mupen64plus gliden64 input lag • • squishykoishi

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      dankcushions

      @squishykoishi

      am not using hires version and in fact locked the screen res for N64 games at 720x576

      this can add lag as you’re forcing your tv to do an up scaling operation. see https://github.com/RetroPie/RetroPie-Setup/wiki/Input-Lag#use-hdtvs-native-display-resolution

      retropie already runs (most) n64 games at 320x240 and then let’s SDL to a (fast) upscale using the GPU.

      the rest of the input lag wiki may help you if there’s still an issue.

      weird that gles2n64 etc fix the problem but they don’t have accurate emulation so may have incorrectly quick latency to start with? not sure

    • knightofdespair

      Mupen64plus fails on 32-bit installs
      Help and Support • mupel64plus linux mint 19 gliden64 • • knightofdespair

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      knightofdespair

      Sorry it took me a while to copy some roms over and check everything out but yeah they played normally.

    • emulatedpurple

      Bounty for Mupen64Plus + GlideN64
      General Discussion and Gaming • n64 gliden64 mupen64plus sn bountysource • • emulatedpurple

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    • DrRevan

      Mario Party3 on GLideN64 freeze
      Help and Support • n64 gliden64 • • DrRevan

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      quicksilver

      @drrevan it's most likely an issue with the emulation then. Try it with a different emulator/plugin.

    • avengerfishing

      GlideN64 resolution bad
      Help and Support • pixelated gliden64-hires gliden64 • • avengerfishing

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      avengerfishing

      @dankcushions well there u go. So using glide is going to look pixelated. Using gles hi res will
      Look much better but maybe under perform.

      I’ve got banjo kazooie, Mario 64, Diddy kong racing, dk 64, Mario kart and star fox 64 running pretty decent on gles hi res now.

      Waverace runs decent in rice hi res

      Goldeneye barely passable on gles

      Some overclocking done now. Guess I’m happy with where it’s at now then. Cheers.

    • olivieryuyu

      GlideN64: Indiana Jones HLE crowdfunding campain
      Ideas and Development • gliden64 hle indiana • • olivieryuyu

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    • MankySteve

      Rogue Squadron not working
      Help and Support • n64 n64 help rogue squadron gliden64 • • MankySteve

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      jonnykesh

      @mankysteve I'm not sure where you read that but as an experiment I tried "Star Wars - Rogue Squadron (USA) (Rev A).n64" It runs with a lot of audio glitches and slowdown. I would not call it playable. I am using a Pi3 at stock settings and mupen64plus tested with all of the various plugins.
      If you are determined to play it just mess around with the resolution and plug-ins using runcommand menu and see what feels best to you.

    • retrocake

      Texture loading for OOC stalls around 700MB, system appears to freezes
      Help and Support • texture packs zelda n64 gliden64 gliden64-hires • • retrocake

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    • Metalwario64

      GlideN64 legacy blending issues.
      Help and Support • n64 mupen64plus gliden64 patch failed • • Metalwario64

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      psyke83

      I've also noticed a problem with blending while I was helping to troubleshoot recent issues with missing textures, but I wasn't certain that the blending issue was an existing problem or something new, as I rarely test N64 emulation.

      Legacy blending is disabled for certain games - including Zelda - here: https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/mupen64plus/mupen64plus.sh#L201

      If you're familiar with editing files via SSH, you can edit /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh and try removing zelda from that blacklist to see if the problem is resolved. I'll take a look when I have some free time.

    • cpt bananas

      How to track GlideN64 releases?
      Help and Support • gliden64 • • cpt bananas

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      cpt bananas

      @mediamogul thank you, that answers my question

    • dankcushions

      Patreon: Fund N64 emulator development! (GLideN64)
      Ideas and Development • patreon gliden64 nintendo 64 n64 • • dankcushions

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    • MNieddu91

      High Resolution Textures not loading in GLideN64
      Help and Support • hi-res gliden64 gles2rice texture packs textures • • MNieddu91

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      MNieddu91

      I've figured it out, after clean reinstalling Retropie all is working fine.
      When I go to Retropie Setup and only update mupen64plus via core/main packages (didn't remeber the exactly one) the same issue comes back.

      Anyone has an idea ?

      Update: Ok i keep it up testing and there is one more thing.
      If i did'nt update all works fine. After that i manual edited the mupen64plus.sh to that one which is used after updated mupen64plus package. From here the issue comes back again.
      So it seems, there is a bug in the new mupen64plus.sh handeling the texture packages.

    • dankcushions

      Crowdfunding: Star Wars: Rogue Squadron (N64) on GLideN64
      Ideas and Development • nintendo 64 gliden64 • • dankcushions

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      Fruitybit

      @dankcushions it's quite playable, although the sound isn't 100% correct, some minor artifacts as well. I did an update via source when I got the email it had released, and a binary just now which didn't seem to do anything more, so I wonder if it's worth doing another update from source. Hi-res works just as well as the normal emulator so that's most definitely the way to go)

      I'll have to have a go on my Ubuntu build as well and see how that plays.

      Good to see the ongoing support potential in your other post, I'll do that one once payday comes around, brassic this week:(