RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    1. Home
    2. Tags
    3. gliden64
    Log in to post
    • All categories
    • S

      (N64) mupen64plus-GlideN64 - Zelda: Majora's Mask - Lens of Truth crashes game

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 mupen64plus gliden64 crash zelda
      5
      0 Votes
      5 Posts
      954 Views
      S

      @retropieuser555 I got noticeably reduced framerate and frequent audio drop-outs with lr-next on a stock Pi4 w/ no overclock.

    • I

      [solved] GLideN64 crashing back to EmulationStation for every n64 rom

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support crash gliden64 raspberry pi 4 retropie 4.7.1
      6
      0 Votes
      6 Posts
      4k Views
      mituM

      @illmaticxking said in GLideN64 crashing back to EmulationStation for every n64 rom:

      One other question that I've also searched but am not sure how to resolve. In non-Libretro cores, my hotkeys on my controller and keyboard do not work for opening the quick menu to adjust video, configs, etc.

      That's because the Hotkey Enable button/functionality is specific to RetroArch/libretro. For each standalone emulator, you'll have to check what options for input are available and how/if they can be adapted to a 'hotkey' schema.

    • L

      Pixelated N64, Glide64 doesn't launch games, Glide64-hires is missing

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gliden64 texture packs pixelated n64
      2
      0 Votes
      2 Posts
      541 Views
      dankcushionsD

      @llllllllllllll you can adjust the resolution factor in -next via https://retropie.org.uk/docs/RetroArch-Core-Options/#setting-core-options

    • O

      How to remap controls in mupen64plus-GlideN64 on retropie x86

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gliden64 n64 controllers
      3
      0 Votes
      3 Posts
      1k Views
      O

      @mitu Thank you, I got it setup now! Cheers:)

    • S

      Reordering controllers in Gliden64

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gliden64 control config controller n64 non-libretro
      2
      0 Votes
      2 Posts
      334 Views
      S

      If anyone else has this problem, it seems that InputAutoCfg.ini is what you are supposed to edit. Changing plugged to false just gave a no controller message. Since I didnt see any section for order, I changed the order of the controller configs but that didnt change anything. However just deleting the nes gamepad section worked and now my bluetooth controller is controller 1. It also stayed that way through restarting.

    • quicksilverQ

      Mupen64plus-gliden64 from source is broken

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gliden64 mupen64plus broken
      13
      1 Votes
      13 Posts
      839 Views
      quicksilverQ

      @hackedmacbook111 said in Mupen64plus-gliden64 from source is broken:

      I used mupen64plus on pi3B+ and it freezes with glide 64 games have more lag than with impending 64 plus
      I recently updated 4.5 to 4.6

      Start a new topic, this issue has been solved and isn't the same as yours.

    • dankcushionsD

      N64 (mupen64plus-GLideN64) performance fix

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 gliden64 mupen64plus
      6
      1 Votes
      6 Posts
      3k Views
      dankcushionsD

      @Jste84 said in N64 (mupen64plus-GLideN64) performance fix:

      My default emulator is lr-mupen64plus-next...

      whoops, you're right. will update post

      Should I change this? Or run the fix?

      i think both. -next does not have a setting to reduce slowdown, so it will always be present.

    • R

      mupen64plus cannot load saved game

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mupen64plus gliden64 load state save state
      6
      0 Votes
      6 Posts
      2k Views
      quicksilverQ

      @roxton looks like it's supported. I found a relevant post on the lr-mupen64plus GitHub.

      https://github.com/libretro/mupen64plus-libretro/issues/16

      There are instructions on there how to get it to work. Though whether it's still accurate or applies to a RPI setup I'm not sure.

    • squishykoishiS

      Mupen64plus+GLideN64 input lag

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mupen64plus gliden64 input lag
      3
      0 Votes
      3 Posts
      1k Views
      dankcushionsD

      @squishykoishi

      am not using hires version and in fact locked the screen res for N64 games at 720x576

      this can add lag as you’re forcing your tv to do an up scaling operation. see https://github.com/RetroPie/RetroPie-Setup/wiki/Input-Lag#use-hdtvs-native-display-resolution

      retropie already runs (most) n64 games at 320x240 and then let’s SDL to a (fast) upscale using the GPU.

      the rest of the input lag wiki may help you if there’s still an issue.

      weird that gles2n64 etc fix the problem but they don’t have accurate emulation so may have incorrectly quick latency to start with? not sure

    • K

      Mupen64plus fails on 32-bit installs

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mupel64plus linux mint 19 gliden64
      10
      0 Votes
      10 Posts
      1k Views
      K

      Sorry it took me a while to copy some roms over and check everything out but yeah they played normally.

    • emulatedpurpleE

      Bounty for Mupen64Plus + GlideN64

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming n64 gliden64 mupen64plus sn bountysource
      1
      0 Votes
      1 Posts
      655 Views
      No one has replied
    • D

      Mario Party3 on GLideN64 freeze

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 gliden64
      4
      0 Votes
      4 Posts
      1k Views
      quicksilverQ

      @drrevan it's most likely an issue with the emulation then. Try it with a different emulator/plugin.

    • A

      GlideN64 resolution bad

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pixelated gliden64-hires gliden64
      9
      0 Votes
      9 Posts
      2k Views
      A

      @dankcushions well there u go. So using glide is going to look pixelated. Using gles hi res will
      Look much better but maybe under perform.

      I’ve got banjo kazooie, Mario 64, Diddy kong racing, dk 64, Mario kart and star fox 64 running pretty decent on gles hi res now.

      Waverace runs decent in rice hi res

      Goldeneye barely passable on gles

      Some overclocking done now. Guess I’m happy with where it’s at now then. Cheers.

    • O

      GlideN64: Indiana Jones HLE crowdfunding campain

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development gliden64 hle indiana
      1
      1 Votes
      1 Posts
      548 Views
      No one has replied
    • M

      Rogue Squadron not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 n64 help rogue squadron gliden64
      2
      0 Votes
      2 Posts
      1k Views
      jonnykeshJ

      @mankysteve I'm not sure where you read that but as an experiment I tried "Star Wars - Rogue Squadron (USA) (Rev A).n64" It runs with a lot of audio glitches and slowdown. I would not call it playable. I am using a Pi3 at stock settings and mupen64plus tested with all of the various plugins.
      If you are determined to play it just mess around with the resolution and plug-ins using runcommand menu and see what feels best to you.

    • retrocakeR

      Texture loading for OOC stalls around 700MB, system appears to freezes

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support texture packs zelda n64 gliden64 gliden64-hires
      1
      0 Votes
      1 Posts
      670 Views
      No one has replied
    • M

      GlideN64 legacy blending issues.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 mupen64plus gliden64 patch failed
      8
      1 Votes
      8 Posts
      2k Views
      P

      I've also noticed a problem with blending while I was helping to troubleshoot recent issues with missing textures, but I wasn't certain that the blending issue was an existing problem or something new, as I rarely test N64 emulation.

      Legacy blending is disabled for certain games - including Zelda - here: https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/mupen64plus/mupen64plus.sh#L201

      If you're familiar with editing files via SSH, you can edit /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh and try removing zelda from that blacklist to see if the problem is resolved. I'll take a look when I have some free time.

    • C

      How to track GlideN64 releases?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gliden64
      8
      0 Votes
      8 Posts
      1k Views
      C

      @mediamogul thank you, that answers my question

    • dankcushionsD

      Patreon: Fund N64 emulator development! (GLideN64)

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development patreon gliden64 nintendo 64 n64
      1
      2 Votes
      1 Posts
      724 Views
      No one has replied
    • M

      High Resolution Textures not loading in GLideN64

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support hi-res gliden64 gles2rice texture packs textures
      2
      0 Votes
      2 Posts
      1k Views
      M

      I've figured it out, after clean reinstalling Retropie all is working fine.
      When I go to Retropie Setup and only update mupen64plus via core/main packages (didn't remeber the exactly one) the same issue comes back.

      Anyone has an idea ?

      Update: Ok i keep it up testing and there is one more thing.
      If i did'nt update all works fine. After that i manual edited the mupen64plus.sh to that one which is used after updated mupen64plus package. From here the issue comes back again.
      So it seems, there is a bug in the new mupen64plus.sh handeling the texture packages.