Nice MAME2003 overlays repository
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@meleu said in Nice MAME2003 overlays repository:
Could you detail these suggestions/new features on your repo issue tracker?
Created new issue:
https://github.com/UDb23/rpie-ovl/issues/21Please let me know if you need more detailed info.
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@UDb23 detected some problems in some
info.txt
files from your repo while working on the new script. Take a look at the Pull Requests when you have time. ;-)Cheers!
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@meleu Argh.. about 10% of info.txt files had errors.
That's what happens doing this stuff at night during the week ;-)
Thanks for detecting and fixing 'em.
Meanwhile I finished a small vb routine that generates the cfgs and info.txt automatically. -
@UDb23 Repo pull requests merged
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Hey guys, I think I've made some progress in the new script. It's a beta version but I think some guys can start the tests and give feedback ( @UDb23 and @backstander , I'm looking at you :) ).
We don't need to publicize the script for now. I still need to trim some edges, but we can start the tests.
How to use the script
git clone --depth 1 https://github.com/meleu/rpie-art cd rpie-art ./rpie-art
The script repository has several
info.txt
files I created for tests. They are for launching images only. If you look into them you'll notice that thelaunching_image
entry can be a http[s] URL (cool feature, huh?).Feedback about the User Experience is very appreciated.
Current features:
- install overlays for arcade games.
- install generic overlays for any system
- install overlays for any game/system (not only the arcade ones) - note: I need to improve the ROM searching (look in gamelist.xml, etc).
- install generic launching images for any system
- install game specific launching image (any system)
- cool feature: the
*_image
entries in theinfo.txt
file can be a URL (only http/https supported).
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@meleu Wow! Excellent work. Will do some testing asap.
Great idea the URL pull for images; creators should consider dedicated images to limit web access time. -
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@meleu Done & Done ;-)
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@meleu
How do you setupinfo.txt
for multiple clones? Do you separate them with semi colons?I'm trying to add the other 2 NES Robocops as "clones". Here is what I have:
rom_clones = "RoboCop 2 (USA) (Rev A);RoboCop 3 (USA)"
https://github.com/backstander/retropie-ovl/blob/master/nes/RoboCop/info.txt
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@backstander I'm not @meleu but answer is yes. ;-)
Full details on info.txt structure here. -
As @UDb23 said, the answer is yes.
@backstander said in Nice MAME2003 overlays repository:
https://github.com/backstander/retropie-ovl/blob/master/nes/RoboCop/info.txt
I've just noticed that you repeated the
.zip.cfg
files for RoboCop 2 and 3 on your repo. There's no need for that. The script will use only therom_config
in info.txt file.Currently the script doesn't deal with
rom_clones
yet, but it will work in the way I described above. :-) -
I've just noticed that you repeated the .zip.cfg files for RoboCop 2 and 3 on your repo. There's no need for that.
I originally just put that in there for me so I could test with RoboCop 2 and 3
I wonder if I should use the optionalrom_config_N
variable instead of therom_clones
for RoboCop 2 and 3?This is different because I have 1 overlay that works with 3 games.
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@backstander said in Nice MAME2003 overlays repository:
I wonder if I should use the optional rom_config_N variable instead of the rom_clones for RoboCop 2 and 3?
If you want to use the same config/art for several games, just put the game names in the
rom_clones
.In this case you should use the
rom_clones
.Why?
Because the rom config content is exactly the same for every ROM you want to configure.The
rom_config_N
is to be used when you want to provide an optional config/art, different than the default ones. -
Because the rom config content is exactly the same for every ROM you want to configure.
Okay, makes sense to me!
Also I will leave my repeated
.zip.cfg
files for RoboCop 2 and 3 on my repo until your script has added support for therom_clones
variable. No pressure ;-) -
@meleu said in Nice MAME2003 overlays repository:
Feedback about the User Experience is very appreciated.
It's a crazily busy week... I'll be able to test the script during the weekend.
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It's a crazily busy week... I'll be able to test the script during the weekend.
Sorry @meleu same with me but I'll test later this week or weekend.
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Hey fellows, there's no charge and no rush!
I will only be able to focus on the code again from 19/april on, and I have a good TODO list to work, even if there's no feedback.
I'm busy too and taking the time to catch a breath before diving into
gamelist.xml
stuff.Cheers!
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@Graboi Salamander ist a great shmup! Surely worth having an overlay.
Will check what artwork I can find and add it to the to-do list. Can't commit on timing...The list is quite long ;-) -
@UDb23
Nice one buddy. Absolutely no rush 😀
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