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    How to improve on the N64, Dreamcast and PSP emulation (RetroPie)

    Scheduled Pinned Locked Moved General Discussion and Gaming
    pspdreamcastnintendo 64n64retropie
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    • dankcushionsD
      dankcushions Global Moderator @hooperre
      last edited by

      @hooperre said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):

      The TL;DR would be: What is the process of an emulator becoming a RA core/RetroPie? Is it the job of the devs to turn it into a RA core or the RA/RP team themselves? Is there any chance of PJ64 becoming an RA core or ported to RetroPie?

      well, it's no-ones "job" as such :) anyone could do it. both people within libretro have made libetro cores, and people outside of it. ideally the original emulator developer would bake-in support.

      it's not a total re-write (the libretro api is quite robust and well documented, so you "just" need to get the hooks in the right place), but my understanding is that it gets more tricky with GL cores. i don't see a reason why pj64 couldn't be ported to libertro.. you just need to find someone to do it.

      that said, as far as the pi goes, does it have an ARM dynarec like mupen64? i doubt the pi would keep up in interpreter mode. also, would the plugins work in GLES2? i fancy that it wouldn't be an improvement from mupen64, especially if you run gliden64 in both (as you probably would want to do).

      hooperreH 1 Reply Last reply Reply Quote 0
      • hooperreH
        hooperre @dankcushions
        last edited by

        @dankcushions said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):

        @hooperre said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):

        The TL;DR would be: What is the process of an emulator becoming a RA core/RetroPie? Is it the job of the devs to turn it into a RA core or the RA/RP team themselves? Is there any chance of PJ64 becoming an RA core or ported to RetroPie?

        well, it's no-ones "job" as such :) anyone could do it. both people within libretro have made libetro cores, and people outside of it. ideally the original emulator developer would bake-in support.

        it's not a total re-write (the libretro api is quite robust and well documented, so you "just" need to get the hooks in the right place), but my understanding is that it gets more tricky with GL cores. i don't see a reason why pj64 couldn't be ported to libertro.. you just need to find someone to do it.

        that said, as far as the pi goes, does it have an ARM dynarec like mupen64? i doubt the pi would keep up in interpreter mode. also, would the plugins work in GLES2? i fancy that it wouldn't be an improvement from mupen64, especially if you run gliden64 in both (as you probably would want to do).

        Haha job was certainly a poor word choice. I guess I keep thinking back to when PJ64 was closed source.

        Thanks for the quick response.

        4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

        1 Reply Last reply Reply Quote 0
        • A
          Allanbuzzy @hooperre
          last edited by Allanbuzzy

          @hooperre said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):

          So this seems as good a thread as any to ask a fairly noob-ish question. I've scoured the internet for an answer to this question. It's probably the actual answer to OPs question seeing as N64 emulation certainly isn't a RetroPie problem (or even a RPi3 problem IMO if you look at PSX emu).

          You are right. How can a Raspberry Pi 3 run PlayStation with no bother, but can't run a console that's advanced and more graphically intense? How can it run Super Mario 64 nearly perfect, even with some graphical and audio problems?

          "What do you play games on?"
          "A LEGO brick."
          "LEGO What?

          hooperreH 1 Reply Last reply Reply Quote 0
          • hooperreH
            hooperre @Allanbuzzy
            last edited by hooperre

            @Allanbuzzy The answer is because emulation of PSX is more mature and, quite honestly, more straight forward than emulation of a N64. It's not a RetroPie issue, or really probably even a Raspberry Pi issue, it's an emulation issue. If N64 emulation was as simple as PSX, it would likely run fine.

            The question of what can the RetroPie team do to improve emulation, I thought, was a bit of an offensive one. I think the question is what can emulator devs do to improve N64 emulation on the RPi? But maybe I'm too thinned skinned when it comes to the wonderful work of the RetroPie team haha.

            4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

            1 Reply Last reply Reply Quote 1
            • J
              jamesbeat
              last edited by

              The N64 is less well understood than the PSX, so that's part of the issue.
              Another part is processing power - the fact that N64 works better on a PC than a Pi proves that.

              My guess is that the extra processing power is only necessary because of the first issue, and that a more efficient emulator would indeed work on the lesser processing power of the Pi if one could be created.

              That doesn't help us today though, which is why I'm using a PC for now.
              A better emulator would be ideal, but at the moment we have to use brute force to get decent performance.

              It all boils down to the tightly closed and unconventional hardware of the N64.

              1 Reply Last reply Reply Quote 0
              • fabio78F
                fabio78
                last edited by

                @Allanbuzzy said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):

                How can a Raspberry Pi 3 run PlayStation with no bother, but can't run a console that's advanced and more graphically intense?

                Well, you just gave the response there in the very question, no? Isn't that obvious? Besides, have you actually read my long reply above? It explains why. Will you keep on banging on the same key?

                AlexMurphyA 1 Reply Last reply Reply Quote 0
                • AlexMurphyA
                  AlexMurphy Banned @fabio78
                  last edited by

                  @fabio78 Hahahaha! It just goes against "logic" but that's the way it is. The PSX and all following PS's have a pretty standard hardware set-up. The N64 had proprietary, complicated, custom hardware. It may be less "advanced" but it doesn't stop it being more complicated!

                  fabio78F 1 Reply Last reply Reply Quote 1
                  • fabio78F
                    fabio78 @AlexMurphy
                    last edited by

                    @AlexMurphy Wait, wait! You guys are getting it all mixed up! :)
                    The n64 is more advanced than the PSX. Higher teraflops means it pushed much more polygons on screen at any given time. Better texture filtering also.
                    And... The PS2 and the PS3 also had proprietary technology, with the Emotion Engine and Cell respectively. (Part of the Xbox success is due to it being based on PC tech, making it friendly to develop. Sony has followed suit only with the PS4.)
                    They both were a nightmare to develop. In fact, the n64 actually used off the shelf tech (Silicon Graphics based), not usual, but not proprietary either.

                    AlexMurphyA 1 Reply Last reply Reply Quote 0
                    • AlexMurphyA
                      AlexMurphy Banned @fabio78
                      last edited by

                      @fabio78 Okay, I always thought Sony consoles used pretty much stock HW. Good to know. So why can't I play Conker's Bad Fur Day on my Pi? /S

                      fabio78F 1 Reply Last reply Reply Quote 1
                      • lilbudL
                        lilbud @hooperre
                        last edited by

                        @hooperre I want to upvote this more. This is probably the only acceptable use of "bruh"

                        Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                        Backlog: http://backloggery.com/lilbud

                        AlexMurphyA hooperreH 2 Replies Last reply Reply Quote 0
                        • AlexMurphyA
                          AlexMurphy Banned @lilbud
                          last edited by

                          @lilbud Yeah, I genuinely laughed out loud when I saw that meme. More of a snicker but definitely a laugh. Just the perfect response.

                          1 Reply Last reply Reply Quote 0
                          • fabio78F
                            fabio78 @AlexMurphy
                            last edited by

                            @AlexMurphy Conker came at a much later date in the console's life cycle, so unlike Mario 64, for example, devs were utilising the HW to the maxium, and also being more ingenious with the way they were writing optimised code, with creative solutions and workarounds. These tricks are hard to emulate as such games "subvert" the original HW a little bit, and also (and obviously) are more graphically intense.

                            AlexMurphyA J 2 Replies Last reply Reply Quote 0
                            • P
                              PetroRie @Allanbuzzy
                              last edited by

                              @Allanbuzzy said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):

                              Then what was the point of adding N64 if it was so laggy and buggy? Shouldn't they maybe like, keep it until a Raspberry Pi has a better CPU?

                              Not true at all! Some N64 games run are playable on the Pi. The most issues with emulation are caused by the software and not hardware. Once they optimize the code it will run fine. I have been playing N64 roms on PC since 2001 and I really never had any problem except for some texture issues but aside from that the games are playable on PC.

                              And seriously bitching about something that you got for free is kinda lame in my opinion. All those emulators are programmed by hobbyists who have a real job and a family, they're just doing it for fun.

                              BTW; The devs behind RetroPie didn't code the emulators. So you're kinda complaining to the wrong people lol.

                              Not trying to be a fanboy but PSX has better games compared to N64, I had both consoles back in the 90ties and I really didn't spend that much time on the N64.

                              1 Reply Last reply Reply Quote 0
                              • AlexMurphyA
                                AlexMurphy Banned @fabio78
                                last edited by

                                @fabio78 It's ok. Sarcasm is hard to do via text. I appreciate your reply though.

                                1 Reply Last reply Reply Quote 1
                                • J
                                  jamesbeat @fabio78
                                  last edited by

                                  @fabio78 said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):

                                  @AlexMurphy Conker came at a much later date in the console's life cycle, so unlike Mario 64, for example, devs were utilising the HW to the maxium, and also being more ingenious with the way they were writing optimised code, with creative solutions and workarounds. These tricks are hard to emulate as such games "subvert" the original HW a little bit, and also (and obviously) are more graphically intense.

                                  Yeah, Conker is a tough one for any emulator. It runs at full speed for me, but does have a couple of graphical glitches and texture problems.

                                  AlexMurphyA 1 Reply Last reply Reply Quote -1
                                  • AlexMurphyA
                                    AlexMurphy Banned @jamesbeat
                                    last edited by

                                    @jamesbeat You have Conker's at full speed on a Pi? How?

                                    J 1 Reply Last reply Reply Quote 0
                                    • J
                                      jamesbeat @AlexMurphy
                                      last edited by

                                      @AlexMurphy said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):

                                      @jamesbeat You have Conker's at full speed on a Pi? How?

                                      Sorry no, as I mentioned above I'm running retropie on a PC with Ubuntu.
                                      It runs full speed even with high graphics settings.
                                      I seem to recall that there is a problem though, like one of the menu screens is graphical junk. I will admit that I didn't really try playing around with the settings though, so a different plugin may cure it.

                                      AlexMurphyA 1 Reply Last reply Reply Quote -1
                                      • AlexMurphyA
                                        AlexMurphy Banned @jamesbeat
                                        last edited by

                                        @jamesbeat Why so touchy? Can you not tell I'm trying to wind you up? Sure, to relaaax you should go play Zelda OOT on your PC and think about all those using the Pi and crying into their controllers.

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                                        • J
                                          jamesbeat
                                          last edited by

                                          I wasn't being touchy, I thought maybe you hadn't realized I was the guy with the PC and was genuinely interested.
                                          I guess I missed your skillfully wielded sarcasm.

                                          AlexMurphyA 1 Reply Last reply Reply Quote -1
                                          • AlexMurphyA
                                            AlexMurphy Banned @jamesbeat
                                            last edited by

                                            @jamesbeat Obviously too subtle for some.

                                            J 1 Reply Last reply Reply Quote 0
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