Cannonball Engine (Outrun Emulator)
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@jretropie said in Cannonball Engine (Outrun Emulator):
Is there any setting I can change to get cannonball more detail?
Check these options for widescreen and a higher resolution. The Pi has some performance issues with running <hires> on. I think you can tweak those settings from the in game Settings menu. I don't have it in front of me but I think there some angle settings but those are in the original I think. The scanline settings just well suck. I do run them but after using DaveJ's shader everything has been pale in comparison. I think mame4all-pi scanlines are ok and AdvMAME is worse than mame4all-pi except when playing vector games then AdvMAME really shines but Outrun's really leaves something to be desired.
EDIT: You might check the full screen stretch mode might be causing issues with pixelation. Also I don't know what the default resolution is for the Cannonball Engine. The MAME emulator might be set higher where it looks cleaner and less pixelated.
<video> <!-- Set Screen Mode: 0 is windowed, 1 is full-screen 2 is full-screen stretched, no borders. (Aspect ratio will be lost. Scanlines will be disabled.) --> <mode>2</mode> <!-- Enhanced Widescreen Mode --> <widescreen>1</widescreen> <!-- Higher Internal Resolution. Better Sprite Scaling, but has a performance hit. Disable for original experience. --> <hires>0</hires> <!-- Open GL Filtering for Scaling. 0 = Nearest Neighbour. 1 = Linear --> <filtering>0</filtering>
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@jretropie i turned on scanlines for the game myself. I think even that is an improvement.
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I managed to get the Hires setting running smoothly by using the following (moderate) overclocking settings in /boot/config.txt:
arm_freq=1300
core_freq=500
sdram_freq=500
over_voltage=2The framerate needs to be set to 30 fps though. With the framerate set to 60 fps the sound will still stutter. The Pi 3 manages to achieve ~50fps according to the optional fps-display.
Regarding the joypad "up and down issue" in the menus, I am also interested in a solution.
I have an XBOX 360 controller and I am using the left analogue joystick in "wheel mode" using the following setting:<analog enabled="2"> <!-- Select axis for analog controls You can place the accelerator and the brake on the same axis if your controller has a split axis setup. For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2. --> <axis> <wheel>0</wheel> <accel>2</accel> <brake>2</brake> </axis>
Usually, this is set to "0", which means that the analogue stick of my joypad would work as a digital one. The "2" setting allows much better steering control in my view.
However, setting <analog enabled="2"> also means that the left joystick is deactivated for the menus. With a setting of "0", the analogue stick would kind of work, but sometimes I am e.g. unable to move down in the menus. So I am using my keyboard instead. I really need to find a way to configure the D-PAD up and down buttons for the game menu... -
Having my pi overclocked when i set it to enhanced or hi res it either kicks me back out to emulationstation or it locks up in a matter of seconds after the race starts.
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@edmaul69: What overclocking settings have you tried? In general, the overclocking potential varies a lot. Some have been running their systems stable at 1375Mhz, others are already experiencing instabilities at 1300Mhz.
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@humppa i set it to your posted settings. Ive had it running at 1350mhz before this but i never found anything run any different so i removed my overclocking settings. Im going to try with an overvoltage of 4.
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@edmaul69
Are you using a heatsink and/or fan? I have only been using heatsinks so far, but I have just ordered a new case with a hole for a fan. I am hoping that this will allow better OC-settings. Even with my conservative settings, I have seen that the CPU is throttling after a while because temperatures are going over 82°C.
Besides Cannonball, I think mainly Dreamcast and N64 emulation will profit from overclocking. -
@humppa i have a heatsink. No other system has a problem with overclocking on my system. I went full blown overclocking settings (not just changing the 3 basic settings) and had it running at 1350mhz. Only problem was when you finished a race and it went to load the map showing your distance it boots me right back to emulationstation.
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so i turned off widescreen and got it to not exit back to emulationstation. the sound still is not perfect. it suffers with too much graphics on the screen and at the intro. but leaving it sitting on the start line too long it kicks me back out everytime.
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Hi Guys,
Sorry to bump this topic.
I am interested in running Cannonball on my retropie and I have all of the relevant files to do so. I am just unsure on how install this on my retropie.
The Zip files structure looks like this:
res (folder)
roms (folder)
cannonball.exe
config.xml
sdl.dllThe roms folder contains:
epr-10187.88
epr-10327a.76
epr-10328a.75
epr-10329a.58
epr-10330a.57
epr-10380b.133
epr-10381a.132
epr-10382b.118
epr-10383b.117
mpr-10371.9
mpr-10372.13
mpr-10373.10
mpr-10374.14
mpr-10375.11
mpr-10376.15
mpr-10377.12
mpr-10378.16
opr-10185.11
opr-10186.47
opr-10188.71
opr-10189.70
opr-10190.69
opr-10191.68
opr-10192.67
opr-10193.66
opr-10230.104
opr-10231.103
opr-10232.102
opr-10266.101
opr-10267.100
opr-10268.99Do I copy the entire zip file to:
/home/pi/RetroPie/roms/ports/cannonball
???
Any help would be appreciated.
Chris
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@retrocraze Install through the RetroPie setup script. manage packages > optional > cannonball. This will then show up in the
Ports
section.
make sure the ROM you have is the Rev B version. This is notoutrunb.zip
It is just namedoutrun.zip
.
Unzip and place the individual files (31 of them) in the/home/pi/RetroPie/roms/ports/cannonball/
folder along side theroms.txt
file. Open theroms.txt
to ensure your files match those needed.
Restart Emulation Station. Play -
@humppa said in Cannonball Engine (Outrun Emulator):
I managed to get the Hires setting running smoothly by using the following (moderate) overclocking settings in /boot/config.txt:
arm_freq=1300
core_freq=500
sdram_freq=500
over_voltage=2The framerate needs to be set to 30 fps though. With the framerate set to 60 fps the sound will still stutter. The Pi 3 manages to achieve ~50fps according to the optional fps-display.
Regarding the joypad "up and down issue" in the menus, I am also interested in a solution.
I have an XBOX 360 controller and I am using the left analogue joystick in "wheel mode" using the following setting:<analog enabled="2">
<!-- Select axis for analog controls
You can place the accelerator and the brake on the same axis if your controller
has a split axis setup.For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2. --> <axis> <wheel>0</wheel> <accel>2</accel> <brake>2</brake> </axis>
Usually, this is set to "0", which means that the analogue stick of my joypad would work as a digital one. The "2" setting allows much better steering control in my view.
However, setting <analog enabled="2"> also means that the left joystick is deactivated for the menus. With a setting of "0", the analogue stick would kind of work, but sometimes I am e.g. unable to move down in the menus. So I am using my keyboard instead. I really need to find a way to configure the D-PAD up and down buttons for the game menu...This solution corrected the drift problems I was experiencing with my Xbox360 controller as well. Has anyone since come up with a workaround to address the resulting joystick menu deactivation (aside from using a keyboard)?
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@ts-x said in Cannonball Engine (Outrun Emulator):
@humppa said in Cannonball Engine (Outrun Emulator):
I managed to get the Hires setting running smoothly by using the following (moderate) overclocking settings in /boot/config.txt:
arm_freq=1300
core_freq=500
sdram_freq=500
over_voltage=2The framerate needs to be set to 30 fps though. With the framerate set to 60 fps the sound will still stutter. The Pi 3 manages to achieve ~50fps according to the optional fps-display.
Regarding the joypad "up and down issue" in the menus, I am also interested in a solution.
I have an XBOX 360 controller and I am using the left analogue joystick in "wheel mode" using the following setting:<analog enabled="2"> <!-- Select axis for analog controls You can place the accelerator and the brake on the same axis if your controller has a split axis setup. For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2. --> <axis> <wheel>0</wheel> <accel>2</accel> <brake>2</brake> </axis>
Usually, this is set to "0", which means that the analogue stick of my joypad would work as a digital one. The "2" setting allows much better steering control in my view.
However, setting <analog enabled="2"> also means that the left joystick is deactivated for the menus. With a setting of "0", the analogue stick would kind of work, but sometimes I am e.g. unable to move down in the menus. So I am using my keyboard instead. I really need to find a way to configure the D-PAD up and down buttons for the game menu...This solution corrected the drift problems I was experiencing with my Xbox360 controller as well. Has anyone since come up with a workaround to address the resulting joystick menu deactivation (aside from using a keyboard)?
I'd be interested in a solution as well.
At the very least it would be great to map ESC to the joystick in order to quit the game without navigating the menu with analogue on.
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