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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Noticeable latency in some games

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    laginputcontrolsturbographics
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    • AndersHPA
      AndersHP @dankcushions
      last edited by

      @dankcushions

      I will make a bigger list of games.
      But you don't see any glaring issues in my setup?

      My "Bubble Bobble" Themed Bartop Arcade
      My Gameboy

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      • S
        skepticalgeel
        last edited by

        Converting from HDMI to VGA sounds kind of iffy. Have you tried running straight HDMI to a compatible display?

        1 Reply Last reply Reply Quote 1
        • P
          PetroRie @dankcushions
          last edited by

          @dankcushions said in Noticeable latency in some games:

          it happened in the original hardware, so also happens in the emulated version.
          i don't know about the others, but it's fairly common in arcade shooters.

          Metal Slug had this issue on Neo Geo. However on emulation you can overclock the CPU of the NG. After I tried this the game ran fine.

          Q 1 Reply Last reply Reply Quote 0
          • AndersHPA
            AndersHP
            last edited by

            I have tried HDMI but couldn't really tell the difference. But in theory you would think VGA could be an issue?
            My monitor for the build has a DVI-D input, should I get a cable for this instead?

            What about the force turbo mode? Anyone tried this?

            And how do you overclock the NeoGeo CPU? I only heard about OC'ing the entire RPi.

            My "Bubble Bobble" Themed Bartop Arcade
            My Gameboy

            DarksaviorD 1 Reply Last reply Reply Quote 0
            • Q
              qanba @PetroRie
              last edited by

              @PetroRie said in Noticeable latency in some games:

              @dankcushions said in Noticeable latency in some games:

              it happened in the original hardware, so also happens in the emulated version.
              i don't know about the others, but it's fairly common in arcade shooters.

              Metal Slug had this issue on Neo Geo. However on emulation you can overclock the CPU of the NG. After I tried this the game ran fine.

              how do you OC the neogeo cpu? i know how to OC raspi 3 but not neogeo CPU, thanks.

              dankcushionsD 1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @qanba
                last edited by

                @qanba @AndersHP
                I added neogeo overclock information to the docs:

                https://github.com/RetroPie/RetroPie-Setup/wiki/lr-fbalpha#neo-geo-overclocking

                note, i've not tested this myself. I wrote this "blind" :)

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                • AndersHPA
                  AndersHP
                  last edited by

                  Cool, thanks. Will try this.

                  Anyone tried the force turbo part of OC'ing?
                  I read that the RPi in some games idles down the CPU to 600 MHz instead of running full speed, could this be a good way of addressing the lagging in some games, without putting a lot of stress on the system?

                  My "Bubble Bobble" Themed Bartop Arcade
                  My Gameboy

                  dankcushionsD 1 Reply Last reply Reply Quote 0
                  • DarksaviorD
                    Darksavior @AndersHP
                    last edited by Darksavior

                    @AndersHP Try the dvi input. Since it's a digital signal like hdmi. There's no signal conversion like vga.

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                    • dankcushionsD
                      dankcushions Global Moderator @AndersHP
                      last edited by

                      @AndersHP said in Noticeable latency in some games:

                      Cool, thanks. Will try this.

                      Anyone tried the force turbo part of OC'ing?
                      I read that the RPi in some games idles down the CPU to 600 MHz instead of running full speed, could this be a good way of addressing the lagging in some games, without putting a lot of stress on the system?

                      it should only do that if it's..idle :) the run command has a setting 'cpu governer' which you can set to 'performance' which achieves the same thing i believe. since CPU isn't really a bottleneck for a pi3 i doubt it helps much.

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                      • chubstaC
                        chubsta
                        last edited by

                        Interesting about the NG overclocking - what setting have people found works best to give the optimum boost with minimum effect on sound etc?

                        Raspberry Pi 400 - overclocked to 2.3GHz
                        Theme - Comic book
                        Emulators: All of them...
                        Roms: Pretty much all of them...
                        Favourite games: Circus Charlie, Gorf, Gauntlet Legends
                        Controllers: Mayflash F101

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                        • AndersHPA
                          AndersHP @dankcushions
                          last edited by

                          @dankcushions
                          Allright, have tried a bit of testing again today.
                          I think both Donpachi and Dodonpachi, as well as Air Gallet, Armed Police Batrider, Air Duel, well pretty much every shooter I tried in either MAME2003 or FBA, has this latency issue.

                          I would think the latency is the same in all the games I tried, but some games are more forgiving than others. Also, I think many fighters are more forgiving, but I notice this especially with shooters, since you have to dodge bullets quite precisely.

                          With laggy controls, it feels like the ship is dangling on the edge of a rope...

                          I tried today on my Panasonic plasma via the HDMI and Game mode active, and couldn't tell the difference from my VGA connected monitor.

                          How do I easiest test the latency in msecs?

                          My "Bubble Bobble" Themed Bartop Arcade
                          My Gameboy

                          dankcushionsD 1 Reply Last reply Reply Quote 0
                          • dankcushionsD
                            dankcushions Global Moderator @AndersHP
                            last edited by

                            @AndersHP said in Noticeable latency in some games:

                            @dankcushions
                            Allright, have tried a bit of testing again today.
                            I think both Donpachi and Dodonpachi, as well as Air Gallet, Armed Police Batrider, Air Duel, well pretty much every shooter I tried in either MAME2003 or FBA, has this latency issue.

                            I would think the latency is the same in all the games I tried, but some games are more forgiving than others. Also, I think many fighters are more forgiving, but I notice this especially with shooters, since you have to dodge bullets quite precisely.

                            With laggy controls, it feels like the ship is dangling on the edge of a rope...

                            I tried today on my Panasonic plasma via the HDMI and Game mode active, and couldn't tell the difference from my VGA connected monitor.

                            i can get to level 3 or 4 in one credit on donpachi in lr-mame2003, which is about as good as i've ever been :) i don't know what else to say - all i do is activate gamemode on my tv.

                            How do I easiest test the latency in msecs?

                            i think you'd need a high FPS camera. record both your finger on the controller and the screen itself. there's probably a better way...

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                            • dankcushionsD
                              dankcushions Global Moderator
                              last edited by

                              another thing you can do is change the retroarch video driver to dispmanx which is said to save 1 frame off the input latency. i haven't personally done this as it has some side-effects (no shaders, no OSD, no screen rotate)

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