Announcing Pegasus Frontend
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I am so used to SNES controllers lately, seeing ABXY in that format threw me off initially.
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@LiveFastCyYoung I'm thinking about adding an AB <-> BA switch option, and also a PS-style layout too.
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Pegasus looks awesome!
Brilliant work..And now for the most annoying question, that you KNEW was coming: what's the ETA on non-developers installing and using this on our RetroPies? :-)
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Hm I guess it'd be about time to release an alpha2. I'll finish the gamepad config screen, rebuild everything with Qt 5.9, write a basic user manual, create release packages, so... maybe the weekend/next week? (unless something comes up or takes more time than expected)
It won't be complete yet though; for the beta release, I want to add user theme support, a custom metadata format (to not depend on ES), script support, a nice icon/logo, some help texts (eg. "you don't have any games"), retropie install script, maybe steam support, and also write a theming tutorial.
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@fluffypillow said in Announcing Pegasus Frontend:
script support
😍
Man, I really appreciate your hardwork. And it's incredible that you're doing that alone.
I humbly would like to ask you to consider making an On Screen Keyboard, you can put this task at the bottom of your ToDo list...
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@meleu
Feliz Aniversário. Desculpe, perdi. -
@meleu Hahjahahahahahahaah!
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@AlexMurphy
Is it @meleu's birthday? -
@backstander 5-29-17 was his birthday
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@backstander I was late.
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@lilbud I'm sorry....
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Hey guys, thank you so much for the good vibes, I'm finally in version 3.6. :-)
But I'm afraid we are messing the @fluffypillow 's thread! Let's get back on topic. ;-)
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@meleu Twenty one again! Go straight to gaol.. Do not pass go. Do not collect £200 whatever../.?~
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@meleu said in Announcing Pegasus Frontend:
I'm finally in version 3.6
Aw man, I'm stuck in version 1.6
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I'm stuck in 1.4.
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@fluffypillow I don't know what all that means, but I sure am excited to get this installed on my Pie. What about all the artwork scraping ? Your video shows beautiful artwork images and fast scrolling, I guess Pegasus pushes the limit of which size images you can use? But how did you scrape, is it going to be a feature that's built in, or is it manually finding artwork on google for starters..?
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Oh, and by the way. Pegasus won't be limited to widescreen monitors, right?
Because if it won't support 4:3 or 5:4, I'm going to cry. -
@AndersHP said in Announcing Pegasus Frontend:
But how did you scrape, is it going to be a feature that's built in, or is it manually finding artwork on google for starters..?
One of Pegasus features is:
ES2 config compatibility: Pegasus can use ES2's gamelist files, no need to invent a new set of tools.
ES = EmulationStation.
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Happy birthday for anyone who has it today! And a very merry unbirthday for the rest of us!
@meleu ah yes, on-screen keyboard is also on my todo list :)
@AndersHP At the moment assets are searched for in a subdirectory of the rom directory, see https://retropie.org.uk/forum/topic/9598/announcing-pegasus-frontend/52, while metadata is read from ES2's files. I've used Universal XML Scraper, but anything that works with ES should work fine.
There's no limit on the size of the image files, they'll be downscaled on loading automatically.
Pegasus itself works with all kinds of aspect ratios, you can even resize the window: https://snag.gy/alJfWv.jpg
As for how it will look, that depends on the theme, but in general you could even make it work in portrait mode.
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