Announcing Pegasus Frontend
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@fluffypillow said in Announcing Pegasus Frontend:
script support
😍
Man, I really appreciate your hardwork. And it's incredible that you're doing that alone.
I humbly would like to ask you to consider making an On Screen Keyboard, you can put this task at the bottom of your ToDo list...
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@meleu
Feliz Aniversário. Desculpe, perdi. -
@meleu Hahjahahahahahahaah!
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@AlexMurphy
Is it @meleu's birthday? -
@backstander 5-29-17 was his birthday
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@backstander I was late.
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@lilbud I'm sorry....
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Hey guys, thank you so much for the good vibes, I'm finally in version 3.6. :-)
But I'm afraid we are messing the @fluffypillow 's thread! Let's get back on topic. ;-)
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@meleu Twenty one again! Go straight to gaol.. Do not pass go. Do not collect £200 whatever../.?~
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@meleu said in Announcing Pegasus Frontend:
I'm finally in version 3.6
Aw man, I'm stuck in version 1.6
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I'm stuck in 1.4.
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@fluffypillow I don't know what all that means, but I sure am excited to get this installed on my Pie. What about all the artwork scraping ? Your video shows beautiful artwork images and fast scrolling, I guess Pegasus pushes the limit of which size images you can use? But how did you scrape, is it going to be a feature that's built in, or is it manually finding artwork on google for starters..?
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Oh, and by the way. Pegasus won't be limited to widescreen monitors, right?
Because if it won't support 4:3 or 5:4, I'm going to cry. -
@AndersHP said in Announcing Pegasus Frontend:
But how did you scrape, is it going to be a feature that's built in, or is it manually finding artwork on google for starters..?
One of Pegasus features is:
ES2 config compatibility: Pegasus can use ES2's gamelist files, no need to invent a new set of tools.
ES = EmulationStation.
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Happy birthday for anyone who has it today! And a very merry unbirthday for the rest of us!
@meleu ah yes, on-screen keyboard is also on my todo list :)
@AndersHP At the moment assets are searched for in a subdirectory of the rom directory, see https://retropie.org.uk/forum/topic/9598/announcing-pegasus-frontend/52, while metadata is read from ES2's files. I've used Universal XML Scraper, but anything that works with ES should work fine.
There's no limit on the size of the image files, they'll be downscaled on loading automatically.
Pegasus itself works with all kinds of aspect ratios, you can even resize the window: https://snag.gy/alJfWv.jpg
As for how it will look, that depends on the theme, but in general you could even make it work in portrait mode. -
@fluffypillow Amazing.. Is there anything that Pegasus can't do? Will it make me a cup of coffee?
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Well, if you have a USB/GPIO coffee maker it can control... :)
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@fluffypillow after many hours of trial and error I managed to get Qt-everywhere to compile, but now I am having problems compiling pegasus-frontend itself, I get this error:
/tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QSvgPlugin()'
/tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QICNSPlugin()'
/tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QICOPlugin()'
/tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QJpegPlugin()'
/tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QTgaPlugin()'
/tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QTiffPlugin()'
/tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QWbmpPlugin()'
/tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QWebpPlugin()'
/tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QGenericEnginePlugin()'
collect2: error: ld returned 1 exit status
make[2]: *** [Makefile:72: pegasus-fe] Error 1
make[1]: *** [Makefile:44: sub-app-make_first] Error 2
make: *** [Makefile:43: sub-src-make_first] Error 2do you have any idea what might be the problem?
Thank you!
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It seems you're trying to do a static build, but some plugins are either not available, or not linked to the final binary. You should see eg.
-L<QT PATH>/plugins/imageformats -lsvg
in the linking command.Static build may require some additional tweaking, because the compiler also has to scan the QML files to figure out which additional plugins will it have to link to the binary. I haven't set up an automatic build test for that yet, but I plan to (there are a lot of build parameters that can be tweaked!), but I plan to.
Also if you're on desktop linux, you won't have to build your own Qt, you can use the official release (unless of course you explicitly want to do a static build or want a Qt with some additional tweaks).
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