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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • W
      wallmachine @fluffypillow
      last edited by

      @fluffypillow I look forward to it as I'm on HyperSpin/BigBox and don't have metadata.

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      • M
        msheehan79
        last edited by

        @fluffypillow Really happy to see the latest release will now scroll continuously when you hold down the D-Pad on a controller!

        I noticed that for at least the past 2 builds Pegasus no longer seems to "remember" the last game played when you launch a game then return to Pegasus - it always goes back to the first game in the collection.

        The last build I have that works is g23056ea. Builds gc071e7a and gdcacdd0 exhibit the issue.

        I am on Windows x64, and using a metadata file in the pegasus/config/metafiles directory in case it turns out to be relevant.

        fluffypillowF 1 Reply Last reply Reply Quote 0
        • M
          Meldrak @fluffypillow
          last edited by

          @fluffypillow my metada

          collection: Nintendo Gamecube
          shortname: gc
          directory: E:\games\gamecube
          launch: E:\Dropbox\Emulateurs\dolphin\Dolphin.exe -b -e "{file.path}"
          extensions: gcm, iso, wbfs, ciso, gcz, elf, dol, dff
          
          
          collection: - Favoris -
          files: Super Mario Sunshine.iso
          files: Mario Kart Double Dash.iso
          files: Mario Party 7.iso
          
          
          game: Baten Kaitos
          files:
           ./Baten Kaitos - Eternal Wings (Disc 1).iso
           ./Baten Kaitos - Eternal Wings (Disc 2).iso
          developer: Monolith Software (JP)
          publisher: Namco
          description: Baten Kaitos est un jeu de rôle sur Gamecube où vous dirigez un
            groupe de héros dont le destin est de sauver le monde. Nous sommes à une époque
            où la Terre et l'Océan ne sont plus que des légendes. De vastes îles lévitant
            très haut dans le Ciel ont pris la place des continents. Les créatures seront
            nombreuses sur votre route mais vous pourrez les battre en vous frayant un
            chemin grâce à un système de combat original et novateur basé sur des cartes.
          release: 2005-04-01
          players: 1
          rating: 90%
          x-id: 4758
          x-source: ScreenScraper.fr
          assets.boxfront: ./media/images/Baten Kaitos - Eternal Wings (Disc 1).png
          assets.video: ./media/videos/Baten Kaitos - Eternal Wings (Disc 1).mp4
          assets.logo: ./media/wheel/Baten Kaitos - Eternal Wings (Disc 1).png
          
          1 Reply Last reply Reply Quote 0
          • W
            wallmachine
            last edited by wallmachine

            I'm guessing for like MAME games we will need the metadata file to identify its longer name etc not automatic yet?

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            • lilbudL
              lilbud
              last edited by

              What does the horizon theme look like? I saw it on github, but can't find any screenshots.

              Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

              Backlog: http://backloggery.com/lilbud

              1 Reply Last reply Reply Quote 0
              • fluffypillowF
                fluffypillow @msheehan79
                last edited by

                @msheehan79 yeah that's an accidental bug in the main theme, will see if I can fix it before today's update!

                @Meldrak that seems to be correct, which games and files are missing exactly? Note that the file entries under files are relative to the metadata file; if it's not next to the games, the paths should be also corrected. For example if the file is D:\somedir\metadata.txt, then files: Super Mario Sunshine.iso will mean D:\somedir\Super Mario Sunshine.iso. In case it's not there, you could write E:\games\gamecube\Super Mario Sunshine.iso instead.

                @wallmachine Yes, there's no MAME-specific game support, so they also have to be described with metadata files (or through ES gamelists). Coincidently I was just in the middle of creating metadata files for various full sets of games, which might help you.

                @lilbud actually it's the "working title" for this one. Still experimental, just had some ideas to try out as a theme. May get some more updates in the future.

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                • lilbudL
                  lilbud
                  last edited by

                  I've been experimenting with making a nintendo switch theme for Pegasus. Ran into this issue though
                  257dc51e-3a95-4c08-8957-f99b3fc28db1-image.png

                  I'm using the es2-simple theme as a base

                  Is there a way to keep the background image in the same place, but move the icons over? When I try to move the icons over, the background gets all out of wack.

                  alt text

                  My plan is to move the selected icon up and over and make the carousel act like the switch. A selector moves 1 to the right and the icons move 1 over to the left and disappear. The selector can just keep moving down the line to the end.

                  Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                  Backlog: http://backloggery.com/lilbud

                  fluffypillowF 1 Reply Last reply Reply Quote 0
                  • fluffypillowF
                    fluffypillow @lilbud
                    last edited by fluffypillow

                    @lilbud I'm afraid I'm not familiar with the Switch, but if I understand correctly you'd like the background image to change instantly, without any animations, right? You could then change the delay here to 0 to disable the scrolling effect. If you'd like to use only a single fixed image as background, you could even remove the whole background carousel.

                    lilbudL 1 Reply Last reply Reply Quote 0
                    • lilbudL
                      lilbud @fluffypillow
                      last edited by lilbud

                      @fluffypillow I don't want the background to move at all. If I try to move the icons, the background moves as well, that's why the image isn't entirely on screen.

                      I already set that to 0.

                      How would I move the logos closer together?

                      And move the carousel position?

                      Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                      Backlog: http://backloggery.com/lilbud

                      fluffypillowF 1 Reply Last reply Reply Quote 0
                      • fluffypillowF
                        fluffypillow @lilbud
                        last edited by

                        @lilbud Then you could also replace the Carousel with a single Image element, then change its source to what you'd like to show -- that'd have no movement animation at all.

                        The logo images are set to fit into a wide rectangle, you can reduce their width here to make them closer.

                        lilbudL 1 Reply Last reply Reply Quote 0
                        • lilbudL
                          lilbud @fluffypillow
                          last edited by

                          @fluffypillow Already changed both of those to vpx(300) which makes the icons square. I am trying to increase the logo spacing (I guess) so the logos stay a certain size but they are closer together.

                          Changing this line pathItemCount: Math.ceil(width / itemWidth) + 2 doesn't do anything.

                          5252356b-d227-44c8-8b1b-9f7441b1803b-image.png

                          I want the background to stay in place and able to be moved independent of the carousel. Because changing any of the settings in the picture above move the carousel and the background or color and draw black underneath.

                          cddd7a33-1334-4056-9926-2a4b5c30e651-image.png

                          Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                          Backlog: http://backloggery.com/lilbud

                          fluffypillowF 1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow @lilbud
                            last edited by

                            @lilbud ah right, the item width is set here actually (and not by the rectangle width). The number of visible items is then calculated automatically based on that.

                            lilbudL 1 Reply Last reply Reply Quote 0
                            • lilbudL
                              lilbud @fluffypillow
                              last edited by

                              @fluffypillow Ah, now I got it.
                              https://snag.gy/41R3rT.jpg

                              Now for the next part

                              How would I change the x and y coordinates of the carousel over so it matches the background image (once again, thats only there to line the whole carousel up, i'll replace it with a solid color background once I have the carousel just right)

                              And how can I change which icon is the selected one?

                              Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                              Backlog: http://backloggery.com/lilbud

                              fluffypillowF 1 Reply Last reply Reply Quote 0
                              • W
                                wallmachine
                                last edited by wallmachine

                                Just confirming is something like select game directory then it creates the metadata file for you planned? example,

                                In game directory Bubbler (Europe).7z

                                Pegasus does the following in the metadata file:
                                game: Bubbler
                                file: Bubbler (Europe).7z
                                developer:
                                genre:
                                players:
                                summary:
                                description:
                                rating:
                                x-id:
                                x-source:

                                Also what will happen if you import a game that has multiple disc versions how would it display? below is an example.

                                4x4 Off-Road Racing (USA) (Disk 1)
                                4x4 Off-Road Racing (USA) (Disk 2)

                                4 Most Action (Side A) (Europe)
                                4 Most Action (Side B) (Europe)

                                With game naming shouldn't it read the 'game:' title instead of file name?

                                1 Reply Last reply Reply Quote 0
                                • fluffypillowF
                                  fluffypillow @lilbud
                                  last edited by

                                  @lilbud for the vertical alignment, the carousel is aligned to the center, so perhaps the fastest would be to add a negative anchors.verticalCenterOffset to it to move upwards. To make them match up horizontally, you'll have to change the preferredHighlightBegin/End positions of the Carousel. You'll probably want it to be the center point of Zelda in this case (and maybe the end at Snipperclips?). Depending on how many aspect ratios you'd like to support, you can either just write the number in, or do some calculations based on the window dimensions.

                                  @wallmachine Pegasus would be able to create the collection section for you, and perhaps example game blocks. Ideally there would be a graphical tool too to edit these files in the future.

                                  Also what will happen if you import a game that has multiple disc versions how would it display?

                                  A game can have more than one file entries, and when it's started you can choose in Pegasus which one you want to start. Here's an example.

                                  With game naming shouldn't it read the 'game:' title instead of file name?

                                  Yes, if the file matches. File paths are relative to the metadata file, perhaps this comment might also solve the issue for you. You can also check the log file for any issues (should be under C:/Users/[username]/AppData/Local/pegasus-frontend/ on Windows).

                                  W 1 Reply Last reply Reply Quote 1
                                  • W
                                    wallmachine @fluffypillow
                                    last edited by wallmachine

                                    @fluffypillow thanks changing to the following below worked as the metadata file is located D:\Pegasus\metafiles\metadata.txt

                                    Just to confirm a metadata file can be created for each system?

                                    Also with the 'directory:' I thought that searched for the gamelist but you need both the file: and directory:?

                                    collection: Nintendo Entertainment System
                                    directory: D:\Pegasus\Systems\Nintendo Entertainment System
                                    extension: 7z
                                    launch:

                                    game: 10-Yard Fight
                                    file: D:\Pegasus\Systems\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z

                                    fluffypillowF 1 Reply Last reply Reply Quote 0
                                    • fluffypillowF
                                      fluffypillow @wallmachine
                                      last edited by

                                      @wallmachine yup, you can create as many metadata files as you like. directory entries will make Pegasus also look for rom files in those directories too, however the file paths are always relative to the metadata file (consider cases of multiple directories and games with same filenames).

                                      1 Reply Last reply Reply Quote 1
                                      • W
                                        wallmachine
                                        last edited by

                                        when selecting a game that has two discs do I need to press a certain key to chose as I don't see it.

                                        lastrun.log

                                        2019-04-23T19:59:25 [w] qrc:/frontend/dialogs/MultifileSelector.qml:100: TypeError: Cannot read property 'count' of undefined
                                        2019-04-23T19:59:25 [w] qrc:/frontend/dialogs/MultifileSelector.qml:110: TypeError: Cannot read property 'files' of undefined
                                        

                                        fluffypillowF 1 Reply Last reply Reply Quote 0
                                        • fluffypillowF
                                          fluffypillow @wallmachine
                                          last edited by

                                          @wallmachine Looks like a bug! Will check it out the afternoon.

                                          M 1 Reply Last reply Reply Quote 1
                                          • M
                                            Meldrak @fluffypillow
                                            last edited by

                                            @fluffypillow it's the same issue for me

                                            another request, will you add support to other games from uplay and origin? it would be great

                                            fluffypillowF 1 Reply Last reply Reply Quote 0
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