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    Launching Quake and it's extras (1 year anniversary release)

    Scheduled Pinned Locked Moved Ideas and Development
    quakedopabash
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    • BenMcLeanB
      BenMcLean
      last edited by

      I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?

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      • cyperghostC
        cyperghost
        last edited by cyperghost

        @BenMcLean
        I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

        BenMcLeanB 1 Reply Last reply Reply Quote 0
        • BenMcLeanB
          BenMcLean @cyperghost
          last edited by BenMcLean

          @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

          @BenMcLean
          I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

          Thanks. I finally figured out the problem. I was copying the files over using Windows via Samba and the filenames are in ALLCAPS. Unlike Windows, Linux is case sensitive. Quickly shifting everything to lowercase using FileRenamer got Quake Rally to start with it's proper demo.

          Unfortunately, when I start a single player game, it doesn't show me a car. I see a steering wheel sort of, and it looks like I'm partially clipped into a wall. That's on darkplaces-quake. Tyrquake immediately quits back to the RetroPie menu. :(

          However, while I was looking at darkplaces-quake, I saw there was a "browse mods" feature in its menu, and that included "Matrix"!! That means Quake Matrix should work!! I loved that mod back in the day. :D I'm gonna try it

          cyperghostC 1 Reply Last reply Reply Quote 0
          • BenMcLeanB
            BenMcLean
            last edited by

            Wow. Quake Matrix worked right out of the box on darkplaces-quake with no glitches .... uhh .... OK well there were glitches, because it's the Matrix, but it had no problems. :)

            Quake Rally, on the other hand, seems to still be loading Quake levels instead of proper Rally maps. Do I have to type those in the console to load them maybe? I assumed it would be in the menu. Quake Matrix loaded it's first level properly.

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            • cyperghostC
              cyperghost @BenMcLean
              last edited by

              @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

              BenMcLeanB 1 Reply Last reply Reply Quote 0
              • XeonX
                Xeon Banned
                last edited by

                Does quake chess still exist?

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                • BenMcLeanB
                  BenMcLean @cyperghost
                  last edited by

                  @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                  @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                  Yes I update regularly and most recently did so last week.

                  I managed to get the source code for SUPERQOT. I might look into whether it'll run on Raspberry PI or can have its changes merged into the main darkplaces branch as a mod somehow.

                  cyperghostC 1 Reply Last reply Reply Quote 0
                  • XeonX
                    Xeon Banned
                    last edited by

                    cyperghostC 1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost @Xeon
                      last edited by

                      @xeon Looks like a battle chess clone ;)

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                      • cyperghostC
                        cyperghost @BenMcLean
                        last edited by

                        @benmclean Well I'm also stuck with Quake Rally on my Pi0 now... It won't work :(
                        Maybe I can find out the error ...

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                        • S
                          Semper 5
                          last edited by Semper 5

                          I was able to get Quake, Hipnotic, and DOPA going great (thank you for a GREAT tutorial and scripts!) but Rogue is a PITA.

                          What I noticed is that Rogue actually interferes with DOPA and original Quake. If i exclude rogue.pak from my id1 folder, the 3 other scripts work great.

                          But as soon as I put the Rogue.pak in that folder it takes over original Quake and the DOPA scripts - so when I choose DOPA or original Quake it always runs Rogue

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                          • cyperghostC
                            cyperghost
                            last edited by cyperghost

                            @Semper-5
                            The scripts are not needed anymore (afaik) and it is better to setup it like in the wiki.

                            Anyway - I use this method up to now, too :)
                            The trick is to rename each file
                            the basefiles pak0.pak and pak1.pak keep untouched
                            pak2 from rogue must be renamed rogue.pak and if you start the game. The scripts will take action and do some renaming and lr-tyrquake will see pak0, pak1 and pak2 and launch the titles.

                            The same must be done for dopa and hipnotic. If you end the script the names will be reverted back. So pak2.pak will be reverted back to rogue.pak

                            You may check the file renaming during gaming and after returning back to ES?

                            But as I said - better use the wiki style @psyke83 did a great job

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                            • S
                              Semper 5
                              last edited by

                              wow you're quick haha.

                              just to post an update that I found to fix the problem I just put the expansions in their own folders. pak0 and pak1 i left in the home (id1) folder

                              thanks again for the help buddy :)

                              (on an offshoot question - which is better to use emulatorwise? darkplaces or lr-tyrquake? rendering in darkplaces is pretty impressive for just a pi)

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @Semper 5
                                last edited by mitu

                                @semper-5 Both darkplaces and lr-tyrquake are not emulators, they're open source Quake engines, compiled natively for the PI. I think DP has more features and tries to be compatible with most mods, while tyrquake leans towards the original look and feel.

                                S 1 Reply Last reply Reply Quote 0
                                • S
                                  Semper 5 @mitu
                                  last edited by

                                  @mitu damn, I apologize...I KEEP saying emulator when I mean port/engine/etc (force of habit) and I have been called out on numerous occasions lol >_-
                                  but thank you for your opinion on the 2 :) I find DP has a very very small bit of jitter/lag to it only at action-packed sequences, but I can't justify giving it up due to the rendering and ease of access

                                  mituM 1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @Semper 5
                                    last edited by

                                    @semper-5 DP has a big advantage IMHO over tyrquake - it's one of the few engines that can play the Nehahra mod. If you haven't played it, I strongly recommend it.

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                                    • S
                                      Semper 5 @mitu
                                      last edited by

                                      @mitu Nehara looks BEAUTIFUL! thanks for the recommendation!
                                      2 questions though: I see 5 PAK files, which of these would I actually use and would I be making individual scripts for each?

                                      I was expecting just one big PAK file

                                      mituM 1 Reply Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator @Semper 5
                                        last edited by mitu

                                        @semper-5 create a nehahra folder with all the packs, sitting side by side with the default id folder (I think the download from https://www.quaddicted.com/reviews/nehahra.html already has the right folder structure) then launch DP with the -nehahra parameter and it should work.

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                                        • S
                                          Semper 5 @mitu
                                          last edited by Semper 5

                                          @mitu I extracted the contents of the nehara.zip with nehara folder containing the packs, all next to the id1 folder.

                                          screenshot

                                          do you have a pastebin of what my script should look like? I'm a bit confused how I can relate the windows command to what it should be in retropie

                                          mituM 1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator @Semper 5
                                            last edited by

                                            @semper-5 How do you launch other Quake mods ? What script(s) are you using ? Btw, you can safely delete all the .exe files in there.

                                            S 1 Reply Last reply Reply Quote 1
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