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    Launching Quake and it's extras (1 year anniversary release)

    Scheduled Pinned Locked Moved Ideas and Development
    quakedopabash
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    • BenMcLeanB
      BenMcLean
      last edited by BenMcLean

      Oh yeah, I forgot to check. I believe it uses darkplaces quake. I can double check after work. Oh and I was using a modified version from moddb. I don't know whether the original files work or not.

      BTW, it runs Quake Rally!?!? How does that work. I thought that mod required code modification?

      I'd really like to see Quake Matrix and SUPERQOT as well. :)

      cyperghostC 1 Reply Last reply Reply Quote 0
      • cyperghostC
        cyperghost @BenMcLean
        last edited by

        @benmclean
        Yes Quake Rally is smooth running.
        File structure is here

        RALLY
        |   CONFIG.CFG
        |   PAK0.PAK
        |   PAK1.PAK
        |   PROGS.DAT
        |   QRDEM1.DEM
        |   QRDEM2.DEM
        |   QRDEM3.DEM
        |   QRDOCS.TXT
        |   RALLY.CFG
        |   
        \---MAPS
                CULT.BSP
                QRALLY01.BSP
                QRALLY02.BSP
                QRALLY02.TXT
                QRALLY03.BSP
                QRDM01.BSP
                QRDM02.BSP
                QRDM02.TXT
                QRDM03.BSP
                QRDM03.TXT
                QRDM04.BSP
                START.BSP
        
        1 Reply Last reply Reply Quote 0
        • BenMcLeanB
          BenMcLean
          last edited by BenMcLean

          X-Men: the Ravages of Apocalypse runs fine on darkplaces-quake and I used version 1.11 from moddb.

          I can't seem to get Quake Rally 1.2 to work. On darkplaces-quake, it adds the custom menu graphics but doesn't launch the quake rally maps. On tyrquake, it just instantly kicks you back to EmulationStation. What did your launch script look like?

          cyperghostC 1 Reply Last reply Reply Quote 0
          • cyperghostC
            cyperghost @BenMcLean
            last edited by

            @benmclean
            It's nothing special!

            Quake - Rally.sh

            #!/bin/bash
            path="/home/pi/RetroPie/roms/ports/quake/rally"
            
            #
            # Start the dance!
            #------------
            "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
            
            1 Reply Last reply Reply Quote 0
            • edmaul69E
              edmaul69 @cyperghost
              last edited by

              @cyperghost i just realized that for the add on packs i am using tyrquake. I will try messing with setting them up in lr-tyrquake. Although i have mission pack 3 and 5th dimension running in tyrquake. Not sure if i will be able to get them running in lr-tyrquake.

              cyperghostC 1 Reply Last reply Reply Quote 0
              • cyperghostC
                cyperghost @edmaul69
                last edited by

                @edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (id1/pak0.pak and id1/pak1.pak) to dopa folder and then rename the content of dopa to pak2.

                Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to dopa.pak
                and perform a sudo apt install zip to get zip-archive support!

                1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost
                  last edited by

                  I relate to this thread there were errors in libretro-tyrquake :)
                  So finally the scripts aren't needed anymore!

                  1 Reply Last reply Reply Quote 0
                  • BenMcLeanB
                    BenMcLean
                    last edited by

                    The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.

                    Will try Quake Rally again soon

                    1 Reply Last reply Reply Quote 0
                    • BenMcLeanB
                      BenMcLean
                      last edited by

                      I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?

                      1 Reply Last reply Reply Quote 0
                      • cyperghostC
                        cyperghost
                        last edited by cyperghost

                        @BenMcLean
                        I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                        BenMcLeanB 1 Reply Last reply Reply Quote 0
                        • BenMcLeanB
                          BenMcLean @cyperghost
                          last edited by BenMcLean

                          @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                          @BenMcLean
                          I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                          Thanks. I finally figured out the problem. I was copying the files over using Windows via Samba and the filenames are in ALLCAPS. Unlike Windows, Linux is case sensitive. Quickly shifting everything to lowercase using FileRenamer got Quake Rally to start with it's proper demo.

                          Unfortunately, when I start a single player game, it doesn't show me a car. I see a steering wheel sort of, and it looks like I'm partially clipped into a wall. That's on darkplaces-quake. Tyrquake immediately quits back to the RetroPie menu. :(

                          However, while I was looking at darkplaces-quake, I saw there was a "browse mods" feature in its menu, and that included "Matrix"!! That means Quake Matrix should work!! I loved that mod back in the day. :D I'm gonna try it

                          cyperghostC 1 Reply Last reply Reply Quote 0
                          • BenMcLeanB
                            BenMcLean
                            last edited by

                            Wow. Quake Matrix worked right out of the box on darkplaces-quake with no glitches .... uhh .... OK well there were glitches, because it's the Matrix, but it had no problems. :)

                            Quake Rally, on the other hand, seems to still be loading Quake levels instead of proper Rally maps. Do I have to type those in the console to load them maybe? I assumed it would be in the menu. Quake Matrix loaded it's first level properly.

                            1 Reply Last reply Reply Quote 0
                            • cyperghostC
                              cyperghost @BenMcLean
                              last edited by

                              @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                              BenMcLeanB 1 Reply Last reply Reply Quote 0
                              • XeonX
                                Xeon Banned
                                last edited by

                                Does quake chess still exist?

                                1 Reply Last reply Reply Quote 0
                                • BenMcLeanB
                                  BenMcLean @cyperghost
                                  last edited by

                                  @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                                  @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                                  Yes I update regularly and most recently did so last week.

                                  I managed to get the source code for SUPERQOT. I might look into whether it'll run on Raspberry PI or can have its changes merged into the main darkplaces branch as a mod somehow.

                                  cyperghostC 1 Reply Last reply Reply Quote 0
                                  • XeonX
                                    Xeon Banned
                                    last edited by

                                    cyperghostC 1 Reply Last reply Reply Quote 0
                                    • cyperghostC
                                      cyperghost @Xeon
                                      last edited by

                                      @xeon Looks like a battle chess clone ;)

                                      1 Reply Last reply Reply Quote 1
                                      • cyperghostC
                                        cyperghost @BenMcLean
                                        last edited by

                                        @benmclean Well I'm also stuck with Quake Rally on my Pi0 now... It won't work :(
                                        Maybe I can find out the error ...

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                                        • S
                                          Semper 5
                                          last edited by Semper 5

                                          I was able to get Quake, Hipnotic, and DOPA going great (thank you for a GREAT tutorial and scripts!) but Rogue is a PITA.

                                          What I noticed is that Rogue actually interferes with DOPA and original Quake. If i exclude rogue.pak from my id1 folder, the 3 other scripts work great.

                                          But as soon as I put the Rogue.pak in that folder it takes over original Quake and the DOPA scripts - so when I choose DOPA or original Quake it always runs Rogue

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                                          • cyperghostC
                                            cyperghost
                                            last edited by cyperghost

                                            @Semper-5
                                            The scripts are not needed anymore (afaik) and it is better to setup it like in the wiki.

                                            Anyway - I use this method up to now, too :)
                                            The trick is to rename each file
                                            the basefiles pak0.pak and pak1.pak keep untouched
                                            pak2 from rogue must be renamed rogue.pak and if you start the game. The scripts will take action and do some renaming and lr-tyrquake will see pak0, pak1 and pak2 and launch the titles.

                                            The same must be done for dopa and hipnotic. If you end the script the names will be reverted back. So pak2.pak will be reverted back to rogue.pak

                                            You may check the file renaming during gaming and after returning back to ES?

                                            But as I said - better use the wiki style @psyke83 did a great job

                                            1 Reply Last reply Reply Quote 0
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