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Launching Quake and it's extras (1 year anniversary release)

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quakedopabash
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  • E
    edmaul69 @cyperghost
    last edited by 26 Jul 2017, 03:13

    @cyperghost i just realized that for the add on packs i am using tyrquake. I will try messing with setting them up in lr-tyrquake. Although i have mission pack 3 and 5th dimension running in tyrquake. Not sure if i will be able to get them running in lr-tyrquake.

    C 1 Reply Last reply 26 Jul 2017, 16:47 Reply Quote 0
    • C
      cyperghost @edmaul69
      last edited by 26 Jul 2017, 16:47

      @edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (id1/pak0.pak and id1/pak1.pak) to dopa folder and then rename the content of dopa to pak2.

      Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to dopa.pak
      and perform a sudo apt install zip to get zip-archive support!

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      • C
        cyperghost
        last edited by 31 Jul 2017, 20:30

        I relate to this thread there were errors in libretro-tyrquake :)
        So finally the scripts aren't needed anymore!

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        • B
          BenMcLean
          last edited by 2 Aug 2017, 15:49

          The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.

          Will try Quake Rally again soon

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          • B
            BenMcLean
            last edited by 3 Aug 2017, 21:43

            I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?

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            • C
              cyperghost
              last edited by cyperghost 8 Apr 2017, 14:51 4 Aug 2017, 13:51

              @BenMcLean
              I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

              B 1 Reply Last reply 18 Aug 2017, 01:22 Reply Quote 0
              • topic:timeago-later,13 days
              • B
                BenMcLean @cyperghost
                last edited by BenMcLean 18 Aug 2017, 01:22

                @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                @BenMcLean
                I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                Thanks. I finally figured out the problem. I was copying the files over using Windows via Samba and the filenames are in ALLCAPS. Unlike Windows, Linux is case sensitive. Quickly shifting everything to lowercase using FileRenamer got Quake Rally to start with it's proper demo.

                Unfortunately, when I start a single player game, it doesn't show me a car. I see a steering wheel sort of, and it looks like I'm partially clipped into a wall. That's on darkplaces-quake. Tyrquake immediately quits back to the RetroPie menu. :(

                However, while I was looking at darkplaces-quake, I saw there was a "browse mods" feature in its menu, and that included "Matrix"!! That means Quake Matrix should work!! I loved that mod back in the day. :D I'm gonna try it

                C 1 Reply Last reply 20 Aug 2017, 09:16 Reply Quote 0
                • B
                  BenMcLean
                  last edited by 18 Aug 2017, 01:39

                  Wow. Quake Matrix worked right out of the box on darkplaces-quake with no glitches .... uhh .... OK well there were glitches, because it's the Matrix, but it had no problems. :)

                  Quake Rally, on the other hand, seems to still be loading Quake levels instead of proper Rally maps. Do I have to type those in the console to load them maybe? I assumed it would be in the menu. Quake Matrix loaded it's first level properly.

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                    cyperghost @BenMcLean
                    last edited by 20 Aug 2017, 09:16

                    @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                    B 1 Reply Last reply 21 Aug 2017, 22:04 Reply Quote 0
                    • X
                      Xeon Banned
                      last edited by 20 Aug 2017, 17:36

                      Does quake chess still exist?

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                      • B
                        BenMcLean @cyperghost
                        last edited by 21 Aug 2017, 22:04

                        @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                        @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                        Yes I update regularly and most recently did so last week.

                        I managed to get the source code for SUPERQOT. I might look into whether it'll run on Raspberry PI or can have its changes merged into the main darkplaces branch as a mod somehow.

                        C 1 Reply Last reply 23 Aug 2017, 16:02 Reply Quote 0
                        • X
                          Xeon Banned
                          last edited by 22 Aug 2017, 08:46

                          C 1 Reply Last reply 23 Aug 2017, 15:58 Reply Quote 0
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                            cyperghost @Xeon
                            last edited by 23 Aug 2017, 15:58

                            @xeon Looks like a battle chess clone ;)

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                            • C
                              cyperghost @BenMcLean
                              last edited by 23 Aug 2017, 16:02

                              @benmclean Well I'm also stuck with Quake Rally on my Pi0 now... It won't work :(
                              Maybe I can find out the error ...

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                              • topic:timeago-later,8 months
                              • S
                                Semper 5
                                last edited by Semper 5 4 Nov 2018, 20:57 11 Apr 2018, 19:38

                                I was able to get Quake, Hipnotic, and DOPA going great (thank you for a GREAT tutorial and scripts!) but Rogue is a PITA.

                                What I noticed is that Rogue actually interferes with DOPA and original Quake. If i exclude rogue.pak from my id1 folder, the 3 other scripts work great.

                                But as soon as I put the Rogue.pak in that folder it takes over original Quake and the DOPA scripts - so when I choose DOPA or original Quake it always runs Rogue

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                                • C
                                  cyperghost
                                  last edited by cyperghost 4 Nov 2018, 21:00 11 Apr 2018, 19:55

                                  @Semper-5
                                  The scripts are not needed anymore (afaik) and it is better to setup it like in the wiki.

                                  Anyway - I use this method up to now, too :)
                                  The trick is to rename each file
                                  the basefiles pak0.pak and pak1.pak keep untouched
                                  pak2 from rogue must be renamed rogue.pak and if you start the game. The scripts will take action and do some renaming and lr-tyrquake will see pak0, pak1 and pak2 and launch the titles.

                                  The same must be done for dopa and hipnotic. If you end the script the names will be reverted back. So pak2.pak will be reverted back to rogue.pak

                                  You may check the file renaming during gaming and after returning back to ES?

                                  But as I said - better use the wiki style @psyke83 did a great job

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                                  • S
                                    Semper 5
                                    last edited by 11 Apr 2018, 20:24

                                    wow you're quick haha.

                                    just to post an update that I found to fix the problem I just put the expansions in their own folders. pak0 and pak1 i left in the home (id1) folder

                                    thanks again for the help buddy :)

                                    (on an offshoot question - which is better to use emulatorwise? darkplaces or lr-tyrquake? rendering in darkplaces is pretty impressive for just a pi)

                                    M 1 Reply Last reply 11 Apr 2018, 20:30 Reply Quote 0
                                    • M
                                      mitu Global Moderator @Semper 5
                                      last edited by mitu 4 Nov 2018, 21:30 11 Apr 2018, 20:30

                                      @semper-5 Both darkplaces and lr-tyrquake are not emulators, they're open source Quake engines, compiled natively for the PI. I think DP has more features and tries to be compatible with most mods, while tyrquake leans towards the original look and feel.

                                      S 1 Reply Last reply 11 Apr 2018, 20:42 Reply Quote 0
                                      • S
                                        Semper 5 @mitu
                                        last edited by 11 Apr 2018, 20:42

                                        @mitu damn, I apologize...I KEEP saying emulator when I mean port/engine/etc (force of habit) and I have been called out on numerous occasions lol >_-
                                        but thank you for your opinion on the 2 :) I find DP has a very very small bit of jitter/lag to it only at action-packed sequences, but I can't justify giving it up due to the rendering and ease of access

                                        M 1 Reply Last reply 11 Apr 2018, 21:13 Reply Quote 0
                                        • M
                                          mitu Global Moderator @Semper 5
                                          last edited by 11 Apr 2018, 21:13

                                          @semper-5 DP has a big advantage IMHO over tyrquake - it's one of the few engines that can play the Nehahra mod. If you haven't played it, I strongly recommend it.

                                          S 1 Reply Last reply 12 Apr 2018, 14:59 Reply Quote 1
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