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    Launching Quake and it's extras (1 year anniversary release)

    Scheduled Pinned Locked Moved Ideas and Development
    quakedopabash
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    • cyperghostC
      cyperghost @BenMcLean
      last edited by cyperghost

      @benmclean said in Launching Quake and it's extras (1 year anniversary release):

      X-Men: The Ravages of Apocalypse

      Which emulator do you use? lr-tyrquake? I can't get it up working with this. It would be really cool to get this running.

      Up to now my setup can run:

      • Quake (registered) -- using zip packer scripts
      • Quake MP1 - Hipnotic -- using zip packer scripts
      • Quake MP2- Rogue -- using zip packer scripts
      • Quake EP5 - Dopa -- using zip packer scripts
      • Quake Abyss of Pandemonium -- running in it's own folder
      • Quake Rally -- running in it's own folder

      Not working:

      • Quake - XMEN -- running it it's own folder (with pak0, pak1, pak2, pak3, pak4 and progs.dat)
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      • BenMcLeanB
        BenMcLean
        last edited by BenMcLean

        Oh yeah, I forgot to check. I believe it uses darkplaces quake. I can double check after work. Oh and I was using a modified version from moddb. I don't know whether the original files work or not.

        BTW, it runs Quake Rally!?!? How does that work. I thought that mod required code modification?

        I'd really like to see Quake Matrix and SUPERQOT as well. :)

        cyperghostC 1 Reply Last reply Reply Quote 0
        • cyperghostC
          cyperghost @BenMcLean
          last edited by

          @benmclean
          Yes Quake Rally is smooth running.
          File structure is here

          RALLY
          |   CONFIG.CFG
          |   PAK0.PAK
          |   PAK1.PAK
          |   PROGS.DAT
          |   QRDEM1.DEM
          |   QRDEM2.DEM
          |   QRDEM3.DEM
          |   QRDOCS.TXT
          |   RALLY.CFG
          |   
          \---MAPS
                  CULT.BSP
                  QRALLY01.BSP
                  QRALLY02.BSP
                  QRALLY02.TXT
                  QRALLY03.BSP
                  QRDM01.BSP
                  QRDM02.BSP
                  QRDM02.TXT
                  QRDM03.BSP
                  QRDM03.TXT
                  QRDM04.BSP
                  START.BSP
          
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          • BenMcLeanB
            BenMcLean
            last edited by BenMcLean

            X-Men: the Ravages of Apocalypse runs fine on darkplaces-quake and I used version 1.11 from moddb.

            I can't seem to get Quake Rally 1.2 to work. On darkplaces-quake, it adds the custom menu graphics but doesn't launch the quake rally maps. On tyrquake, it just instantly kicks you back to EmulationStation. What did your launch script look like?

            cyperghostC 1 Reply Last reply Reply Quote 0
            • cyperghostC
              cyperghost @BenMcLean
              last edited by

              @benmclean
              It's nothing special!

              Quake - Rally.sh

              #!/bin/bash
              path="/home/pi/RetroPie/roms/ports/quake/rally"
              
              #
              # Start the dance!
              #------------
              "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
              
              1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @cyperghost
                last edited by

                @cyperghost i just realized that for the add on packs i am using tyrquake. I will try messing with setting them up in lr-tyrquake. Although i have mission pack 3 and 5th dimension running in tyrquake. Not sure if i will be able to get them running in lr-tyrquake.

                cyperghostC 1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost @edmaul69
                  last edited by

                  @edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (id1/pak0.pak and id1/pak1.pak) to dopa folder and then rename the content of dopa to pak2.

                  Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to dopa.pak
                  and perform a sudo apt install zip to get zip-archive support!

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                  • cyperghostC
                    cyperghost
                    last edited by

                    I relate to this thread there were errors in libretro-tyrquake :)
                    So finally the scripts aren't needed anymore!

                    1 Reply Last reply Reply Quote 0
                    • BenMcLeanB
                      BenMcLean
                      last edited by

                      The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.

                      Will try Quake Rally again soon

                      1 Reply Last reply Reply Quote 0
                      • BenMcLeanB
                        BenMcLean
                        last edited by

                        I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?

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                        • cyperghostC
                          cyperghost
                          last edited by cyperghost

                          @BenMcLean
                          I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                          BenMcLeanB 1 Reply Last reply Reply Quote 0
                          • BenMcLeanB
                            BenMcLean @cyperghost
                            last edited by BenMcLean

                            @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                            @BenMcLean
                            I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                            Thanks. I finally figured out the problem. I was copying the files over using Windows via Samba and the filenames are in ALLCAPS. Unlike Windows, Linux is case sensitive. Quickly shifting everything to lowercase using FileRenamer got Quake Rally to start with it's proper demo.

                            Unfortunately, when I start a single player game, it doesn't show me a car. I see a steering wheel sort of, and it looks like I'm partially clipped into a wall. That's on darkplaces-quake. Tyrquake immediately quits back to the RetroPie menu. :(

                            However, while I was looking at darkplaces-quake, I saw there was a "browse mods" feature in its menu, and that included "Matrix"!! That means Quake Matrix should work!! I loved that mod back in the day. :D I'm gonna try it

                            cyperghostC 1 Reply Last reply Reply Quote 0
                            • BenMcLeanB
                              BenMcLean
                              last edited by

                              Wow. Quake Matrix worked right out of the box on darkplaces-quake with no glitches .... uhh .... OK well there were glitches, because it's the Matrix, but it had no problems. :)

                              Quake Rally, on the other hand, seems to still be loading Quake levels instead of proper Rally maps. Do I have to type those in the console to load them maybe? I assumed it would be in the menu. Quake Matrix loaded it's first level properly.

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                              • cyperghostC
                                cyperghost @BenMcLean
                                last edited by

                                @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                                BenMcLeanB 1 Reply Last reply Reply Quote 0
                                • XeonX
                                  Xeon Banned
                                  last edited by

                                  Does quake chess still exist?

                                  1 Reply Last reply Reply Quote 0
                                  • BenMcLeanB
                                    BenMcLean @cyperghost
                                    last edited by

                                    @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                                    @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                                    Yes I update regularly and most recently did so last week.

                                    I managed to get the source code for SUPERQOT. I might look into whether it'll run on Raspberry PI or can have its changes merged into the main darkplaces branch as a mod somehow.

                                    cyperghostC 1 Reply Last reply Reply Quote 0
                                    • XeonX
                                      Xeon Banned
                                      last edited by

                                      cyperghostC 1 Reply Last reply Reply Quote 0
                                      • cyperghostC
                                        cyperghost @Xeon
                                        last edited by

                                        @xeon Looks like a battle chess clone ;)

                                        1 Reply Last reply Reply Quote 1
                                        • cyperghostC
                                          cyperghost @BenMcLean
                                          last edited by

                                          @benmclean Well I'm also stuck with Quake Rally on my Pi0 now... It won't work :(
                                          Maybe I can find out the error ...

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                                          • S
                                            Semper 5
                                            last edited by Semper 5

                                            I was able to get Quake, Hipnotic, and DOPA going great (thank you for a GREAT tutorial and scripts!) but Rogue is a PITA.

                                            What I noticed is that Rogue actually interferes with DOPA and original Quake. If i exclude rogue.pak from my id1 folder, the 3 other scripts work great.

                                            But as soon as I put the Rogue.pak in that folder it takes over original Quake and the DOPA scripts - so when I choose DOPA or original Quake it always runs Rogue

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