Add these gameboy shaders?
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I'll set it up a little later this evening and let you know how it goes.
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@mediamogul cool. Thank you.
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Alright, I think it lines up pretty well, but I'll let you be the judge:
https://s29.postimg.org/89hqxpf91/Donkey_Kong_JUE_v1_1_170202_203604.png
https://s29.postimg.org/uzgvqoygl/Donkey_Kong_JUE_v1_1_170202_203637.png -
@mediamogul any thoughts on how it is playing with it? I just now beat super mario land so it at least inspired me enough to play with it. If you think its good enough (of course nowhere as good as those shaders :( ) i will put together a zip file with a green, gray and black one for several different resolutions and post it on here.
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I played through a few levels of Kong 94 and it didn't seem to skip a beat. I'd say it's good to go. Nice job btw.
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@mediamogul thanks. I do like that there isnt any trailing or weird effects you get from a lot of overlays because the pixels dont line up with the overlays. I just wish i had more control of the background color in this emulator with the existing shaders but i have tried and failed. I need to spend more time to get it working right.
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How do i get the GB pocket shader?
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HEllo everyone, any update on this? I've tried the GB shaders too, but any is as good as the one show on this page. Any "good urinal color" shaders for the old GB?
Thanks for your reply.
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@mydriaze I'm unfamiliar with the process, but I believe someone must port the shader to the pi. Even then, I'm not sure if the pi is fast enough.
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@darksavior Thx for your reply. I hope someone will answer this thread, just to know if someone is porting this shader. or if it's possible or not.
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@mydriaze you can swap out the palettes in the core options as detailed on the docs only works on the gb emulator though
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Thanks for your answer Herb. Hovewer, i'm not sure to understand rightly. When you speak about swapping through the palettes, you mean in retroarch?
Edit: to be honest, i'm a bitright now lost with shaders and overlays. I just look a video of Floob saying shaders are too CPU consuming, and overlays could be a good alternative.
Beside that, I'm still looking for my old love, the Blargg's NTSC Filter included in some Retroarch emulator, likev the Genesis one. Can I setup this filter in retropie or I must use olny the CRT-Pi shaders?
Sorry for the noob questions, but i'm a bit lost at the moment.
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I'm updating this post instead of creating a new one.
I'm lost guys. I will try to focus on the GB shaders/overlays issue.Right now, i'm not happy with the offcial shaders/overlays in Retropie.
@herb_fargus : you've tried to help me, but I didn't understand exactly what you mean by "swapping out the palettes in tyhe core options". I think you speak about Retroarch core options. But what 's the point exactly?
I'm looking to something like this:
Is there someone who made it posible?
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@Mydriaze It is easy. you need to go to the pallet and set it to internal with grayscale pallet to get something like this
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Thanks for the informations :)
My result in pixel perfect x7 -
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@darksavior said in Add these gameboy shaders?:
@hex It'll be something like that but not like that. I'm sure @Mydriaze would prefer a shader port like me. No overlays really impressed me.
Yes for sure, if we can have an real share we can have a better result !
But i'm not sure PI3 can make this shader working fine without any slowdown :(
It's why for the moment the Border is the good trick to stand for the filter ;) -
@Darksavior is right! I'm not really happy with the overlays option. I prefer solid shaders to be honest. For the palette color, i've tried but I don't like it so much. I prefer the yellow urinal tone to be honest.
So, what are the solution right now? (No offense, it's just a question!)
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@mydriaze No solution for the moment on PI :(
Optimisation problems ... the games are slow or have slow down with heavy filters :(
Like the XBRZ sharer to play in full HD with NO pixel :It is really impressive, but so heavy for the PI proc :(
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@darknior off topic, what's the game in your first picture?
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