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    Add these gameboy shaders?

    Scheduled Pinned Locked Moved Ideas and Development
    shadershadersgameboygame boy
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    • DarksaviorD
      Darksavior @Mydriaze
      last edited by

      @mydriaze I'm unfamiliar with the process, but I believe someone must port the shader to the pi. Even then, I'm not sure if the pi is fast enough.

      MydriazeM 1 Reply Last reply Reply Quote 0
      • MydriazeM
        Mydriaze @Darksavior
        last edited by

        @darksavior Thx for your reply. I hope someone will answer this thread, just to know if someone is porting this shader. or if it's possible or not.

        1 Reply Last reply Reply Quote 0
        • herb_fargusH
          herb_fargus administrators @Mydriaze
          last edited by herb_fargus

          @mydriaze you can swap out the palettes in the core options as detailed on the docs only works on the gb emulator though

          If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

          Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

          1 Reply Last reply Reply Quote 0
          • MydriazeM
            Mydriaze
            last edited by Mydriaze

            Thanks for your answer Herb. Hovewer, i'm not sure to understand rightly. When you speak about swapping through the palettes, you mean in retroarch?

            Edit: to be honest, i'm a bitright now lost with shaders and overlays. I just look a video of Floob saying shaders are too CPU consuming, and overlays could be a good alternative.

            Beside that, I'm still looking for my old love, the Blargg's NTSC Filter included in some Retroarch emulator, likev the Genesis one. Can I setup this filter in retropie or I must use olny the CRT-Pi shaders?

            alt text

            Sorry for the noob questions, but i'm a bit lost at the moment.

            1 Reply Last reply Reply Quote 0
            • MydriazeM
              Mydriaze
              last edited by

              I'm updating this post instead of creating a new one.
              I'm lost guys. I will try to focus on the GB shaders/overlays issue.

              Right now, i'm not happy with the offcial shaders/overlays in Retropie.

              @herb_fargus : you've tried to help me, but I didn't understand exactly what you mean by "swapping out the palettes in tyhe core options". I think you speak about Retroarch core options. But what 's the point exactly?

              I'm looking to something like this:

              alt text

              Is there someone who made it posible?

              1 Reply Last reply Reply Quote 0
              • HexH
                Hex
                last edited by

                @Mydriaze It is easy. you need to go to the pallet and set it to internal with grayscale pallet to get something like this

                0_1509126911931_Operation C (USA)-171011-155634.png

                Sent from 20,000 leagues under the sea.

                Powersaver Emulation station : https://github.com/hex007/EmulationStation
                ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                DarksaviorD 1 Reply Last reply Reply Quote 0
                • darkniorD
                  darknior
                  last edited by

                  Thanks for the informations :)
                  My result in pixel perfect x7

                  0_1509155378689_Nintendo-Game-Boy-Alt3.jpg

                  0_1509155397475_Nintendo-Game-Boy-Alt3.png

                  Life is game, just play it !

                  Y 1 Reply Last reply Reply Quote 0
                  • DarksaviorD
                    Darksavior @Hex
                    last edited by Darksavior

                    @hex It'll be something like that but not like that. I'm sure @Mydriaze would prefer a shader port like me. No overlays really impressed me.

                    darkniorD 1 Reply Last reply Reply Quote 0
                    • darkniorD
                      darknior @Darksavior
                      last edited by

                      @darksavior said in Add these gameboy shaders?:

                      @hex It'll be something like that but not like that. I'm sure @Mydriaze would prefer a shader port like me. No overlays really impressed me.

                      Yes for sure, if we can have an real share we can have a better result !
                      But i'm not sure PI3 can make this shader working fine without any slowdown :(
                      It's why for the moment the Border is the good trick to stand for the filter ;)

                      Life is game, just play it !

                      1 Reply Last reply Reply Quote 0
                      • MydriazeM
                        Mydriaze
                        last edited by

                        @Darksavior is right! I'm not really happy with the overlays option. I prefer solid shaders to be honest. For the palette color, i've tried but I don't like it so much. I prefer the yellow urinal tone to be honest.

                        So, what are the solution right now? (No offense, it's just a question!)

                        darkniorD 1 Reply Last reply Reply Quote 0
                        • darkniorD
                          darknior @Mydriaze
                          last edited by

                          @mydriaze No solution for the moment on PI :(
                          Optimisation problems ... the games are slow or have slow down with heavy filters :(
                          Like the XBRZ sharer to play in full HD with NO pixel :

                          alt text

                          alt text

                          alt text

                          It is really impressive, but so heavy for the PI proc :(

                          Life is game, just play it !

                          pjftP 1 Reply Last reply Reply Quote 0
                          • pjftP
                            pjft @darknior
                            last edited by

                            @darknior off topic, what's the game in your first picture?

                            darkniorD 1 Reply Last reply Reply Quote 0
                            • darkniorD
                              darknior @pjft
                              last edited by

                              @pjft said in Add these gameboy shaders?:

                              @darknior off topic, what's the game in your first picture?

                              It's Metamorphic Force Arcade (1993)

                              It works with MAME, i have it on my PI romset, i don't remember if i play it before ... but now if i launch it, i see the first screen and it come back to ES :( ... I know we can play it on xBox with an old MAME, if it is really a bug, maybe Gamez-fan will fix it i don't know ...

                              Life is game, just play it !

                              DarksaviorD 1 Reply Last reply Reply Quote 1
                              • DarksaviorD
                                Darksavior @darknior
                                last edited by

                                @darknior Aside from the warning saying the emulation isn't 100% accurate, the game loads and is fully playable in mame2003.

                                1 Reply Last reply Reply Quote 0
                                • Y
                                  Yardley @darknior
                                  last edited by

                                  @darknior Hey the overlay you posted looks pretty good! Do you mind sharing the settings to make it work?

                                  darkniorD 1 Reply Last reply Reply Quote 0
                                  • darkniorD
                                    darknior @Yardley
                                    last edited by

                                    @yardley No problem, you can use it ;)

                                    Border - Nintendo-Game-Boy.zip

                                    Life is game, just play it !

                                    Y 1 Reply Last reply Reply Quote 0
                                    • Y
                                      Yardley @darknior
                                      last edited by Yardley

                                      @darknior Thanks! Can you post your gb core cfg as well? (for the aspect ratio x/y etc.) Reason I am asking is because if I use the settings provided by the core (I think that is what I am using), it cuts off a bit of the viewport all around and it doesn't seem to be pixel perfect.

                                      darkniorD 1 Reply Last reply Reply Quote 0
                                      • darkniorD
                                        darknior @Yardley
                                        last edited by

                                        @yardley said in Add these gameboy shaders?:

                                        @darknior Thanks! Can you post your gb core cfg as well? (for the aspect ratio x/y etc.) Reason I am asking is because if I use the settings provided by the core (I think that is what I am using), it cuts off a bit of the viewport all around and it doesn't seem to be pixel perfect.

                                        CORE is always bad. Go to VIDEO settings and use 1:1 PAR (square) that work always fine, and auto fit screen in 720 and 1080p.
                                        I don't remember for GameBoy, for some systems, a little, you must put scale integer to false.

                                        • video_scale_integer = "true"
                                        • aspect_ratio_index = "20"

                                        Life is game, just play it !

                                        Y 1 Reply Last reply Reply Quote 0
                                        • Y
                                          Yardley @darknior
                                          last edited by

                                          @darknior said in Add these gameboy shaders?:

                                          video_scale_integer = "true"

                                          video_scale_integer = "true" Fixed the cutting off issue, it now fits inside the viewport properly, it's just not lining up the pixels properly. I set the aspect ratio to 1:1 PAR (10:9 DAR), the other option I have is just 1:1, I don't see 1:1 PAR (square). I'm not sure where to set auto fit screen, but see pic of my settings below, maybe you can spot the problem. I'll also post a pic of what it looks like for me currently, just slightly off.

                                          1_1510537857489_Donkey Kong (World) (Rev A)-171112-193824.png 0_1510537857489_IMG_2529.JPG

                                          darkniorD 1 Reply Last reply Reply Quote 0
                                          • darkniorD
                                            darknior @Yardley
                                            last edited by

                                            @yardley Yes i see it last day sorry. I make it on a 1080p and it works fine.
                                            And on the 720p TV i have also this little 1 or 2 horizontal pixel issue. I have never vertical issue, only when there is vertical lines, i will make one for 720p too. And share it here ;)

                                            Life is game, just play it !

                                            Y 1 Reply Last reply Reply Quote 0
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