Amiberry & Ipac
-
Hi,
I can test it tomorrow for you.
How do I go about doing this this? Do I need to update Amiberry in Retropie and then test, or do I need to install another way?
-
@tuki_cat you'd need to download from GitHub and compile but I will upload a binary and how-to for you tomorrow !
-
@tuki_cat
from the command line run the following:[old link removed]
-
Thanks, I'll test tonight
-
Hi,
I have tried the above but can only get so far.
After I do the above I can run amiberry but only if I run it from a disk image, I can't run it from the +start amiberry prompt. If i run it from the prompt it attempts to start bu then drops back the retropie Amiga game selection screen.
If I run it from a disk image it runs fine, but I have tried the joystick but nothing works. When I press F12 to enter the GUI it then exits back to the retropie Amiga game selection screen. It appears something is preventing the emulator from entering the GUI.
I then removed amiberry from my pi and made sure all the configs for amiberry were deleted. I then did a fresh clean install of amiberry and then I run your commands above, this was to make sure there were no issues resulting from where I had been messing around with amiberry in the past - but the results were the same as above.
Any ideas?i
-
oh, you are missing a file that is required, becuase you have not installed from source ... you need the 'data/quickstart.ico' and 'controller.png' otherwise it won't run.
cd /opt/retropie/emulators/amiberry/data
wget https://raw.githubusercontent.com/HoraceAndTheSpider/amiberry/controller/data/quickstart.ico
wget https://raw.githubusercontent.com/HoraceAndTheSpider/amiberry/controller/data/controller.png
sudo chown -hR pi:pi /opt/retropie/emulators/amiberry/should sort this
-
It's working now. I'll do some tests and let you know how I get on
-
@tuki_cat said in Amiberry & Ipac:
It's working now. I'll do some tests and let you know how I get on
great! at the moment, i just need to know if that layout method would work before i start integrating it with the retroarch cfg file
-
Hi,
Sorry no luck with the controls. I have manage to set Joystick Port 1 to "kb arrows as joystick", this gets the joystick working but none of the fire buttons are functioning. I have tried setting the type to "default", "joystick" and "CD32".
However some key presses must be registered because.................
I am testing on Turrican II and the "ctrl" key on my IPAC (this would be "input_player1_a" in retroarch, and is usually the first fire button in most emulators) starts the game, but it is not registering as a fire button. The "space" key on my IPAC (this would be "input_player1_x" in retroarch) is registering as the space key in game.
I have done a fair about of messing about with control config, including trying the custom config keys setup, but this doesn't help. I am happy to do some more testing but at the moment I am a bit stuck and don't know what other settings I can try to get the fire buttons working.
-
@tuki_cat this could be as simple as a mix up with the sdl keycodes for left/right control etc , so I might and provide you another binary tomorrow :)
At the moment what I have tried to do is hard-code your ipac keys as the emulator defaults for the keyboard mapping mode
-
@HoraceAndSpider - just let me know when the new binary is ready and i'll happily test it.
-
@HoraceAndSpider - I have been doing some setup on my IPAC and realised that I had not setup the controls for player 2 in my retroarch.cfg
I have done this now, so I have provided a copy in case it is helpful to you with Amiberry and the setup of controls for the IPAC.
-
You can update Amiberry to a version which will allow you to test Ipac controls by doing the following:
cd /opt/retropie/emulators/amiberry/ sudo rm amiberry sudo wget http://www.djcresswell.com/amigaonline/amiberry sudo chown -hR pi:pi /opt/retropie/emulators/amiberry/ sudo chmod 777 amiberry
This is hardcoded for what i think should be default ipac controls, if you use the
Kb Arrows as Joystick
option in the Input Panel.Hope it works for you!
-
So, basically install amiberry from RetroPie's GUI and then do this command from terminal afterwards?
How to remap then? My iPac is not running the standard keys, as I have changed a bit here and there, mainly to get Pegasus Frontend to work (remapped my primary keys to Return and Esc)
-
Oh, if you are not installed yet then there is another step you will need for some missing icon files , sorry ,but basically you are correct , yes.
I am afraid I have only used ipac a standard keys for now as a test - making these remap according to retroarch setting is my next task , following the closure of a big bug today :)
-
Thanks I have just tested on Turrican 2 and it works great. I did have a little trouble getting the "whip " fire working as you need to hold down the fire button. It appears that it was set to medium autofire, as soon as switched it off all worked well. I haven't had a chance to test a two player game yet.
-
Only player one ipac will be mapped at the moment - you wouldn’t have any way to bind the keyboard to a second port at the moment (I will need to have it create extra fake-joysticks)
Really pleased to hear that the general control works though.... gives me something to build from :)
Edit: also I think on Whdload turrican you can use the second button for the extra stuff ;)
-
Thanks for that, on the ADF i have the 2nd button works and you can do all the extra stuff from the joytstick.
I did find that on my setup the "A" button (crtl on the Ipac) seems to be fire button 2, and the "B" button (alt on the Ipac) seems to be fire button 1, is it meant that way? I only mention it in case its helpful.
I'll do a bit more testing later to see if I come accross any issues, if I find any i'll let you know.
Scott
-
@tuki_cat Yes, it is meant to be that way.
Using the ReroArch layouts which are documented in RetroPie, B is the “bottom” button (Cross for a PS pad) ... which I would call “South”
On the Amiga Cd32 pad, this is always “Red” aka Fire and the East/Circle (Retroarch A) button is always Blue.
It therefore retains this layout position when using the normal Amiga joystick layout.
At the moment, I have “locked” the keyboard control this same way around.
You can read your controller layout in Amiberry from a seperate location, and manually chose to change the two around, if you prefer, and I will probably need to make the same allowance for keyboard mapping :)
-
Great, thanks - i'll have a play around with it.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.