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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    N64 crashes after 10 min

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    crashn64
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    • EndersEnigmaE
      EndersEnigma @BuZz
      last edited by EndersEnigma

      @buzz said in N64 crashes after 10 min:

      @quicksilver Thanks. I have RetroPie 4.4 ready to be released but this is holding it up. Always bugs :-) I'm aiming for a quick workaround (as quick as possible anyway), so if for example just rolling back the GLideN64 plugin fixes it for now, I will do that (and we can work out the cause and a fix later).

      I cannot speak outside of my 4.3 load that I have on my computer, but from a fresh install on a brand new PI motherboard, brand new SD card, I got the same issue to replicate with the stock N64 GLIDE core both before and after updating it from source. I do not have a base version from previous loads to test, but it seems to be an issue both before and after updating from source on 4.3.

      If you hold your Pi out the window while driving 40+ mph, the performance is improved significantly.

      True story.

      1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @simonster
        last edited by quicksilver

        @simonster I've had times where the glitch either didn't happen, or I suspect sometimes it comes and goes so quickly and doesn't always cause a crash. Part of the reason why I thought my case was causing the glitch previously.

        simonsterS 1 Reply Last reply Reply Quote 0
        • simonsterS
          simonster @quicksilver
          last edited by simonster

          @quicksilver oh well! Thought I was on to something for a moment. I am trying to run top in SSH at the same time to monitor memory/cpu usage and see if it is memory related.

          1 Reply Last reply Reply Quote 0
          • simonsterS
            simonster @EndersEnigma
            last edited by

            I forced Super Mario 64 to run through Glide-HighRes and have been running top -d 0.1 on ssh, whilst playing the game (the fastest it seems to go is around 25-27 fps), the memory utilisation (according to top) seems to be stable at 12.2% and increased to 12.3% after 15 minutes on my Pi3B+ and CPU load averages out at 50% (I assume that it can't access more than 50% due to the way it is coded).

            I did get the glitch after about 20 minutes whilst playing but the system recovered (despite me trying to crash it deliberately), no noticeable increase in cpu load or memory usage was seen in top. Also the memory usage didn't go down after the glitch.

            I know it probably isn't the best tool diagnostically, but the system didn't think it was using more memory or cpu than usual.

            dankcushionsD EndersEnigmaE 2 Replies Last reply Reply Quote 0
            • dankcushionsD
              dankcushions Global Moderator @simonster
              last edited by

              @simonster said in N64 crashes after 10 min:

              CPU load averages out at 50% (I assume that it can't access more than 50% due to the way it is coded).

              no that's just the amount it needs :) try telling that to all the people who overclock their pi3 cpus, though...

              1 Reply Last reply Reply Quote 2
              • BuZzB
                BuZz administrators
                last edited by

                I can reproduce the freeze on Jessie and older code. It's probably a gpu memory leak issue. Unsure though - but it can't hold up the release sorry. Hopefully we can debug it via valgrind or something.

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                quicksilverQ 1 Reply Last reply Reply Quote 0
                • quicksilverQ
                  quicksilver @BuZz
                  last edited by

                  @buzz no worries. Jessie and older, does that imply its not on issue on stretch?

                  BuZzB 1 Reply Last reply Reply Quote 0
                  • BuZzB
                    BuZz administrators @quicksilver
                    last edited by

                    @quicksilver I meant Jessie and older Gliden64. The bug is not limited to Stretch basically. Will need to debug more in the future.

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                    1 Reply Last reply Reply Quote 0
                    • B
                      Bobberella
                      last edited by

                      "that's just the amount it needs :) try telling that to all the people who overclock their pi3 cpus, though..."

                      Hmm.... so overclocking the cpu doesnt do anything?

                      I thought it was for stability reasons.

                      jonnykeshJ quicksilverQ 2 Replies Last reply Reply Quote 0
                      • jonnykeshJ
                        jonnykesh @Bobberella
                        last edited by

                        @bobberella overclocking introduces instability. If you actually monitor the CPU cores whilst running emulators you can see that none of them are actually that taxing. You get the odd spike that a mild overclock may smooth out but nothing really that noticeable.

                        1 Reply Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @Bobberella
                          last edited by quicksilver

                          @bobberella Stability and performance are two different things. Overclocking the GPU will make N64 games run a little bit better because you will be able to get better FPS. Hence your performance is increased. Overclocking the CPU will do nothing for you (or nearly nothing) when it comes to N64 emulation on the Pi. However, increasing the clock speeds of the CPU and GPU beyond their default settings can make your system unstable if you push them beyond their capabilities. Making something run faster than intended will never make it more stable than it was originally.

                          1 Reply Last reply Reply Quote 0
                          • B
                            Bobberella
                            last edited by

                            So how often does retropie get updated? If the glitch wont be fixed with this release then.... when?

                            I will have to keep an extra retropie around that has all the games that run glideN64 so I can limit the corruption to a single 16gig SD card. Lol

                            dankcushionsD 1 Reply Last reply Reply Quote 0
                            • dankcushionsD
                              dankcushions Global Moderator @Bobberella
                              last edited by

                              @bobberella you can see in this thread its being investigated. it will be ready when it's ready.

                              B 1 Reply Last reply Reply Quote 2
                              • B
                                Bobberella @dankcushions
                                last edited by

                                didnt mean to be an arse.

                                Thanks for everyrhing you guys do.

                                1 Reply Last reply Reply Quote 0
                                • B
                                  Bobberella
                                  last edited by

                                  I have a copy of retropie v4.2 with glideN64 version 7 with no glitch.

                                  So I updated glide64 to version 13 and I still have no glitch.

                                  I guess that would mean retropie 4.3 has something changed in it that is causing the issue.

                                  1 Reply Last reply Reply Quote 0
                                  • B
                                    Bobberella
                                    last edited by

                                    So running retropie 4.2 and glideN64 v.7 I had no glitch... then I updated mupen64plus and I had glideN64 v. 13 and I still had no glitch.

                                    When I "install/update all main packages from source" it caused the game to glitch.

                                    But when I just updated "mupen64plus" from source it didnt cause the glitch...

                                    And I am still running on retropie 4.2...

                                    Feels like I am missing something. Lol

                                    Maybe by updating all main packages there is something else installed besides the individual emulators?

                                    1 Reply Last reply Reply Quote 0
                                    • EndersEnigmaE
                                      EndersEnigma @simonster
                                      last edited by

                                      @simonster
                                      It is hard to get Mario64 to crash using glide in my experience on a 3B board, it just blurs for about 30 seconds then recovers. Have you tried any other games? I find Banjo Kazooie, Quest64, Aerofighters Assault, and Beetle adventure racing crash very consistently. I am curious on how the 3b+ handles those games using GLIDE.

                                      If you hold your Pi out the window while driving 40+ mph, the performance is improved significantly.

                                      True story.

                                      1 Reply Last reply Reply Quote 0
                                      • quicksilverQ
                                        quicksilver @EndersEnigma
                                        last edited by

                                        Found this Reddit post from over a year ago:

                                        https://www.reddit.com/r/RetroPie/comments/5tlx8h/zelda_oot_weird_issue

                                        The second part of the post he describes how glide glitches out after playing for a while. I think this issue has been around for a long time and was never reported properly.

                                        1 Reply Last reply Reply Quote 0
                                        • Drakaen391D
                                          Drakaen391
                                          last edited by

                                          Hadn’t glide always had issues? Or am I thinking about rice?

                                          RPi B & RPi 3B OC (Now Raspberry pi 4b 8gb)
                                          Retropie (Latest Stable)
                                          PiBox with Wind Tunnel Cooling System

                                          dankcushionsD 1 Reply Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @Drakaen391
                                            last edited by dankcushions

                                            @drakaen391 all N64 HLE plugins have issues. Gliden64 is just about the only one being actively developed, though.

                                            1 Reply Last reply Reply Quote 0
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