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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    N64 crashes after 10 min

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    crashn64
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    • simonsterS
      simonster @EndersEnigma
      last edited by

      I forced Super Mario 64 to run through Glide-HighRes and have been running top -d 0.1 on ssh, whilst playing the game (the fastest it seems to go is around 25-27 fps), the memory utilisation (according to top) seems to be stable at 12.2% and increased to 12.3% after 15 minutes on my Pi3B+ and CPU load averages out at 50% (I assume that it can't access more than 50% due to the way it is coded).

      I did get the glitch after about 20 minutes whilst playing but the system recovered (despite me trying to crash it deliberately), no noticeable increase in cpu load or memory usage was seen in top. Also the memory usage didn't go down after the glitch.

      I know it probably isn't the best tool diagnostically, but the system didn't think it was using more memory or cpu than usual.

      dankcushionsD EndersEnigmaE 2 Replies Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator @simonster
        last edited by

        @simonster said in N64 crashes after 10 min:

        CPU load averages out at 50% (I assume that it can't access more than 50% due to the way it is coded).

        no that's just the amount it needs :) try telling that to all the people who overclock their pi3 cpus, though...

        1 Reply Last reply Reply Quote 2
        • BuZzB
          BuZz administrators
          last edited by

          I can reproduce the freeze on Jessie and older code. It's probably a gpu memory leak issue. Unsure though - but it can't hold up the release sorry. Hopefully we can debug it via valgrind or something.

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          quicksilverQ 1 Reply Last reply Reply Quote 0
          • quicksilverQ
            quicksilver @BuZz
            last edited by

            @buzz no worries. Jessie and older, does that imply its not on issue on stretch?

            BuZzB 1 Reply Last reply Reply Quote 0
            • BuZzB
              BuZz administrators @quicksilver
              last edited by

              @quicksilver I meant Jessie and older Gliden64. The bug is not limited to Stretch basically. Will need to debug more in the future.

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

              1 Reply Last reply Reply Quote 0
              • B
                Bobberella
                last edited by

                "that's just the amount it needs :) try telling that to all the people who overclock their pi3 cpus, though..."

                Hmm.... so overclocking the cpu doesnt do anything?

                I thought it was for stability reasons.

                jonnykeshJ quicksilverQ 2 Replies Last reply Reply Quote 0
                • jonnykeshJ
                  jonnykesh @Bobberella
                  last edited by

                  @bobberella overclocking introduces instability. If you actually monitor the CPU cores whilst running emulators you can see that none of them are actually that taxing. You get the odd spike that a mild overclock may smooth out but nothing really that noticeable.

                  1 Reply Last reply Reply Quote 0
                  • quicksilverQ
                    quicksilver @Bobberella
                    last edited by quicksilver

                    @bobberella Stability and performance are two different things. Overclocking the GPU will make N64 games run a little bit better because you will be able to get better FPS. Hence your performance is increased. Overclocking the CPU will do nothing for you (or nearly nothing) when it comes to N64 emulation on the Pi. However, increasing the clock speeds of the CPU and GPU beyond their default settings can make your system unstable if you push them beyond their capabilities. Making something run faster than intended will never make it more stable than it was originally.

                    1 Reply Last reply Reply Quote 0
                    • B
                      Bobberella
                      last edited by

                      So how often does retropie get updated? If the glitch wont be fixed with this release then.... when?

                      I will have to keep an extra retropie around that has all the games that run glideN64 so I can limit the corruption to a single 16gig SD card. Lol

                      dankcushionsD 1 Reply Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator @Bobberella
                        last edited by

                        @bobberella you can see in this thread its being investigated. it will be ready when it's ready.

                        B 1 Reply Last reply Reply Quote 2
                        • B
                          Bobberella @dankcushions
                          last edited by

                          didnt mean to be an arse.

                          Thanks for everyrhing you guys do.

                          1 Reply Last reply Reply Quote 0
                          • B
                            Bobberella
                            last edited by

                            I have a copy of retropie v4.2 with glideN64 version 7 with no glitch.

                            So I updated glide64 to version 13 and I still have no glitch.

                            I guess that would mean retropie 4.3 has something changed in it that is causing the issue.

                            1 Reply Last reply Reply Quote 0
                            • B
                              Bobberella
                              last edited by

                              So running retropie 4.2 and glideN64 v.7 I had no glitch... then I updated mupen64plus and I had glideN64 v. 13 and I still had no glitch.

                              When I "install/update all main packages from source" it caused the game to glitch.

                              But when I just updated "mupen64plus" from source it didnt cause the glitch...

                              And I am still running on retropie 4.2...

                              Feels like I am missing something. Lol

                              Maybe by updating all main packages there is something else installed besides the individual emulators?

                              1 Reply Last reply Reply Quote 0
                              • EndersEnigmaE
                                EndersEnigma @simonster
                                last edited by

                                @simonster
                                It is hard to get Mario64 to crash using glide in my experience on a 3B board, it just blurs for about 30 seconds then recovers. Have you tried any other games? I find Banjo Kazooie, Quest64, Aerofighters Assault, and Beetle adventure racing crash very consistently. I am curious on how the 3b+ handles those games using GLIDE.

                                If you hold your Pi out the window while driving 40+ mph, the performance is improved significantly.

                                True story.

                                1 Reply Last reply Reply Quote 0
                                • quicksilverQ
                                  quicksilver @EndersEnigma
                                  last edited by

                                  Found this Reddit post from over a year ago:

                                  https://www.reddit.com/r/RetroPie/comments/5tlx8h/zelda_oot_weird_issue

                                  The second part of the post he describes how glide glitches out after playing for a while. I think this issue has been around for a long time and was never reported properly.

                                  1 Reply Last reply Reply Quote 0
                                  • Drakaen391D
                                    Drakaen391
                                    last edited by

                                    Hadn’t glide always had issues? Or am I thinking about rice?

                                    RPi B & RPi 3B OC (Now Raspberry pi 4b 8gb)
                                    Retropie (Latest Stable)
                                    PiBox with Wind Tunnel Cooling System

                                    dankcushionsD 1 Reply Last reply Reply Quote 0
                                    • dankcushionsD
                                      dankcushions Global Moderator @Drakaen391
                                      last edited by dankcushions

                                      @drakaen391 all N64 HLE plugins have issues. Gliden64 is just about the only one being actively developed, though.

                                      1 Reply Last reply Reply Quote 0
                                      • RanmaR
                                        Ranma
                                        last edited by

                                        I'm sure I'll be shouted down for this, but I've pretty much switched all my N64 stuff over to lr-mupen64plus now. It runs much better than it used to. I will add that my Pi 3 runs at 720p with slight overclock, and lr-mupen is at 640x480. GlideN64 is great but you need a powerful device to run it imho. I use it on Android (Mupen64 FZ) and the dev considers anything less than a Shield as a "low-end device". GlideN64 on the Pi, despite lowering the resolution right down to 240p still results in poor performance for me.

                                        I honestly think it's time to reassess lr-mupen64plus on the Pi, as it's much better for me than it used to be. Not perfect but much better than it was. Only the occasional game uses one of the other plugins.

                                        quicksilverQ 1 Reply Last reply Reply Quote 1
                                        • quicksilverQ
                                          quicksilver @Ranma
                                          last edited by

                                          @ranma I partially agree with you. For now it may be best to utilize other N64 emulators/plugins. However for most games Lr-mupen64 is slower or has compatibility issues so I dont think its a perfect solution. There are a handful of games I have found lr-mupen64 to actually run better but not many overall.

                                          1 Reply Last reply Reply Quote 2
                                          • matchamanM
                                            matchaman
                                            last edited by

                                            lr-mupen64plus is working fine for me. For whoever experiences the aforementioned bug, switching to this RA core is a very good idea. On my non-OC 3B+ the vast majority of games run without issues whatseover.

                                            EndersEnigmaE 1 Reply Last reply Reply Quote 0
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