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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

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    joystickcontrollermappingxboxdrvscummvm
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    • G
      guydot @mediamogul
      last edited by guydot

      @mediamogul said in Guide: Advanced Controller Mappings:

      @guydot

      Have you updated RetroArch in a while?

      I did a Retroarch update but it did not solve the issue. I am running RPi3 B+/Stretch/RetroPie 4.4, so it is a very recent image.

      At some point, Retroarch (yellow text on bottom just before the game starts) shows an incorrect port joystick mapping and the game does not work. Killing xboxdrive restores the use of Controlblock to exit the game, but Retroarch would not get the right mapping if I launch a new game unless I reboot. Frustrating.

      mediamogulM 1 Reply Last reply Reply Quote 0
      • mediamogulM
        mediamogul Global Moderator @guydot
        last edited by

        @guydot

        This may be able to be sorted out as-is, but if you're open to an alternative, let me suggest something more reliable. I avoid the uncertainty of these particular situations by having a keyboard map set for players one and two in RetroArch. To correspond with this, I also have my two controllers fully key-mapped with xboxdrv to match. Once everything is launched, it really doesn't matter which controller RetroArch tries to grab hold of, because it'll be acknowledging the keyboard map regardless.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        S G 2 Replies Last reply Reply Quote 0
        • S
          spud11 @mediamogul
          last edited by

          @mediamogul @guydot I agree 100% with this approach. Mediamogul put me onto this method about 2 years ago and it just works. 99% of cores and emulators have keyboard mapping. I've only struggled with one or two eg reicast; otherwise, all good.

          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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          • G
            guydot @mediamogul
            last edited by guydot

            @mediamogul I will give it a shot, as all other methods failed. The closest I got was with Joystick Selection "by name" method: the games work well even when Retroarch shuffled the ports, but Emulationstation crashes when I exit a "port-confused" game.

            If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @guydot
              last edited by mediamogul

              @guydot said in Guide: Advanced Controller Mappings:

              If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

              Actually, you would just change your xboxdrv maps to be complete key-mappings of the Controlblock. From there, you'd assign those keys to players one and two in RetroArch.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              G 1 Reply Last reply Reply Quote 0
              • G
                guydot @mediamogul
                last edited by

                @mediamogul @spud11 I am missing something here.

                Right now:
                (1) Controlbox is creating 2 joypads: JS0/JS1 and event 2/3
                (2) I use 2 xboxdrv commands, each has --evdev-absmap and --evdev-keymap that correspond to a joypad joystick + buttons
                (3) In Retroarch.cfg, I tried to use input_player1_joypad_index = "2" and input_player2_joypad_index = "3" to map

                Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys? I guess I need more steps... Thanks for all your help!

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @guydot
                  last edited by mediamogul

                  @guydot said in Guide: Advanced Controller Mappings:

                  Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys?

                  It is, yes. As an example, below is an excerpt from my retroarch.cfg file where I've mapped my desired keyboard inputs for player one. Below that is a 4-way strict xboxdrv map that corresponds to those keys.

                  retroarch.cfg excerpt:

                  # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
                  # rather than relying on a default.
                  input_player1_a = "a"
                  input_player1_b = "b"
                  input_player1_y = "y"
                  input_player1_x = "x"
                  input_player1_start = "t"
                  input_player1_select = "e"
                  input_player1_l = "l"
                  input_player1_r = "r"
                  input_player1_left = "left"
                  input_player1_right = "right"
                  input_player1_up = "up"
                  input_player1_down = "down"
                  input_player1_l2 = "d"
                  input_player1_r2 = "f"
                  input_player1_l3 = "c"
                  input_player1_r3 = "v"
                  

                  4-way strict xboxdrv command:

                  sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                  	--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick \
                  	--detach-kernel-driver \
                  	--dpad-as-button \
                  	--trigger-as-button \
                  	--deadzone-trigger 15% \
                  	--deadzone 4000 \
                  	--device-name "Logitech Rumblepad 2 (xboxdrv)" \
                  	--silent \
                  	--four-way-restrictor \
                  	--axismap -Y1=Y1,-Y2=Y2 \
                  	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                  	--evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                  	--ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \
                  	--ui-buttonmap a=KEY_A,b=KEY_B,x=KEY_X,y=KEY_Y,lb=KEY_L,rb=KEY_R,lt=KEY_D,rt=KEY_F,tl=KEY_C,tr=KEY_V,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back=KEY_E \
                  	--ui-buttonmap guide=void \
                  	&
                  

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  G 1 Reply Last reply Reply Quote 0
                  • G
                    guydot @mediamogul
                    last edited by

                    @mediamogul I think I had my aha! moment :-) I am away but will test in a week or so and report back. Thanks!!!

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @guydot
                      last edited by

                      @guydot

                      Not a problem. Let us know how it works out.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      1 Reply Last reply Reply Quote 0
                      • RiverstormR
                        Riverstorm
                        last edited by Riverstorm

                        @mediamogul - Post 534...action...wow long thread! ;) I was wondering if I could get your help with setting up XBOX 360 controllers if possible, please, when/if you have time. I am in no hurry but not quite sure what to do next once I get the controllers setup.

                        I have four XBOX 360 controllers using a wireless dongle. I use the Arcade folder running mame2003, FBA and Advmame for about 300 games. Basically I just want to break down the games for 4/8-way restriction. Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                        I am running RP 4.3 on a Pi 3 updated to the latest RetroPie script as of yesterday. My cores are recent from source and Advmame is on 3.8.

                        I went through the tutorial and here's what I ended up with but I had a few questions. For calibration axis name. Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                        evtest output for 360 controller:

                        A = BTN_SOUTH = 304
                        B = BTN_EAST = 305
                        X = BTN_NORTH = 307
                        Y = BTN_WEST = 308
                        LB = BTN_TL = 310
                        RB = BTN_TR = 311
                        LT = BTN_TL2 = 312
                        RT = BTN_TR2 = 313
                        BACK = BTN_SELECT = 314
                        START = BTN_START = 315
                        GUIDE = BTN_MODE = 316
                        TL = BTN_THUMBL = 317
                        TR = BTN_THUMBR = 318
                        X1/Y1 = ABS_X (UP/DOWN) | ABS_Y (LEFT/RIGHT)
                        X2/Y2 = ABS_RX (UP/DOWN) | ABS_RY (LEFT/RIGHT)
                        DPAD_Y/DPAD_X = ABS_HAT0Y (UP/DOWN) | ABS_HAT0X (LEFT/RIGHT)
                        

                        Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis? So I have two fields below still using asterisks.

                        Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                        Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same. Well they are 2 different models among the 4 but they are all detected as the same. Do I need to define 4 controllers in the rc.local file?

                        If I get this first step implemented correctly is there a guide restricting games to 4/8 way? Disclosure I didn't read all 533 posts so if there's a relevant section I can read through or a link to what steps I should think about next. Thanks Media for all this information, it's pretty incredible stuff. I wish 4/8 restriction was a controller feature as it's kind of relevant-ish to good gaming.

                        sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                        	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                        	--silent \
                        	--detach-kernel-driver \
                        	--force-feedback \
                        	--deadzone-trigger 15% \
                        	--deadzone 4000 \
                        	--calibration X=-32767:0:32767,Y=-32767:0:32767 \
                        	--calibration RX=-32767:0:32767,RY=-32767:0:32767 \
                        	--calibration HAT0Y=-32767:0:32767,HAT0X=-32767:0:32767 \
                        	--trigger-as-button \
                        	--mimic-xpad \
                        	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                        	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                        	&
                        
                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • RiverstormR
                          Riverstorm
                          last edited by Riverstorm

                          Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick on a 360 controller using evtest /dev/input/event[event1] so in the script above I have HAT0Y as X and HAT0X as Y.

                          mediamogulM 1 Reply Last reply Reply Quote 0
                          • mediamogulM
                            mediamogul Global Moderator @Riverstorm
                            last edited by

                            @Riverstorm

                            Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                            I hear you. Correcting that issue is probably my favorite use of all this stuff.

                            Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                            Seeing as how you have two different models, I'd at least confirm that they're all identifying the same way. When mapped, xboxdrv will delineate them from the --evdev location you enter. I assume that there are four unique entries at /dev/input/by-id/?

                            Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis?

                            Based on your listing, they appear to be buttons, as BTN_ denotes buttons and ABS_ denotes an axis.

                            Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                            That's what I do and mine are definitely buttons already. If I'm remembering correctly, it adds a bit of flexibility for using them as hotkeys if need be.

                            Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same.

                            I would, yes. It helps certain software delineate the controllers and it really helps visually when you're trying to identify them yourself.

                            Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick

                            This seems to be normal behavior with all controllers for some reason. Our approaches may differ, but below, you'll see I used --axismap -Y1=Y1,-Y2=Y2 to correct the issue on mine. The example is a base command I use for 4-way restriction with no other fancy additions, so it should also answer your question about the restriction method itself. All that ever needs to be added to any command is --four-way-restrictor to make it happen. However, you can also restrict the DPad with --modifier dpad-restrictor=fourway. It's arguably unnecessary due to most DPads being restricted by design, but I usually add it anyway for good measure.

                            Below that I'll post a listing of all the arcade ROMs that I currently 4-way restrict. Over time, I've actually started doing this for similar games on most older console platforms as well. It really pays off more often than you'd think.

                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                              --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                              --detach-kernel-driver \
                              --force-feedback \
                              --trigger-as-button \
                              --deadzone-trigger 15% \
                              --deadzone 4000 \
                              --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                              --silent \
                              --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                              --four-way-restrictor \
                              --modifier dpad-restrictor=fourway \
                              --axismap -Y1=Y1,-Y2=Y2 \
                              --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                              --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                              --ui-buttonmap guide=void \
                              &
                            
                            ncv2.zip
                            mspacmnf.zip
                            alibaba.zip
                            amidar.zip
                            armwrest.zip
                            astinvad.zip
                            atetris.zip
                            anteater.zip
                            armorcar.zip
                            astrob.zip
                            astrof.zip
                            bagman.zip
                            ballbomb.zip
                            barrier.zip
                            blkhole.zip
                            blasto.zip
                            blockade.zip
                            btime.zip
                            carjmbre.zip
                            carnival.zip
                            cavelon.zip
                            chameleo.zip
                            checkman.zip
                            chinhero.zip
                            circusc.zip
                            ckong.zip
                            commando.zip
                            dazzler.zip
                            devilfsh.zip
                            digdug.zip
                            digdug2.zip
                            digger.zip
                            disco.zip
                            dkong.zip
                            dkong3.zip
                            dkongjr.zip
                            docastle.zip
                            dommy.zip
                            dorodon.zip
                            frogger.zip
                            galaga.zip
                            galaxian.zip
                            galxwars.zip
                            guzzler.zip
                            invrvnge.zip
                            invinco.zip
                            jjack.zip
                            joust2.zip
                            jrpacman.zip
                            jumpcoas.zip
                            jungler.zip
                            kchamp.zip
                            kchampvs.zip
                            kicker.zip
                            kingball.zip
                            ladybug.zip
                            lasso.zip
                            levers.zip
                            lnc.zip
                            locomotn.zip
                            logger.zip
                            lrescue.zip
                            lupin3.zip
                            mappy.zip
                            marvins.zip
                            mikie.zip
                            mmonkey.zip
                            monsterb.zip
                            moonal2.zip
                            moonqsr.zip
                            mrdo.zip
                            mrflea.zip
                            mrjong.zip
                            mrtnt.zip
                            mspacman.zip
                            mystston.zip
                            naughtyb.zip
                            netwars.zip
                            olibochu.zip
                            ozmawars.zip
                            pacnpal.zip
                            pacplus.zip
                            pengo.zip
                            perestro.zip
                            pickin.zip
                            pignewt.zip
                            pisces.zip
                            pleiads.zip
                            pooyan.zip
                            popflame.zip
                            puckman.zip
                            pacman.zip
                            pulsar.zip
                            qix.zip
                            radarscp.zip
                            retofinv.zip
                            rocnrope.zip
                            route16.zip
                            samurai.zip
                            tsamurai.zip
                            scregg.zip
                            sindbadm.zip
                            solarfox.zip
                            sonofphx.zip
                            invadpt2.zip
                            panic.zip
                            shollow.zip
                            spclaser.zip
                            streakng.zip
                            sbagman.zip
                            superpac.zip
                            superqix.zip
                            ssi.zip
                            swat.zip
                            tactcian.zip
                            tankbatt.zip
                            taxidrvr.zip
                            elecyoyo.zip
                            theend.zip
                            timelimt.zip
                            tomahawk.zip
                            todruaga.zip
                            tranqgun.zip
                            triplep.zip
                            tutankhm.zip
                            vanvan.zip
                            volfied.zip
                            vsgongf.zip
                            wiping.zip
                            warpwarp.zip
                            zigzag.zip
                            zzyzzyxx.zip
                            alphaho.zip
                            pacnchmp.zip
                            comotion.zip
                            copsnrob.zip
                            cosmicg.zip
                            cosmos.zip
                            crash.zip
                            crush.zip
                            redufo.zip
                            diamond.zip
                            dorunrun.zip
                            dominos.zip
                            drmicro.zip
                            drgnbstr.zip
                            dremshpr.zip
                            elvactr.zip
                            eyes.zip
                            firetrap.zip
                            40love.zip
                            galpanic.zip
                            gundealr.zip
                            hardhat.zip
                            headon.zip
                            headon2.zip
                            heiankyo.zip
                            hexa.zip
                            hustle.zip
                            intrepid.zip
                            ironhors.zip
                            karianx.zip
                            kungfum.zip
                            lvgirl94.zip
                            logicpro.zip
                            logicpr2.zip
                            msjiken.zip
                            kikcubic.zip
                            mineswpr.zip
                            mtrap.zip
                            dowild.zip
                            mrgoemon.zip
                            natodef.zip
                            rallyx.zip
                            nrallyx.zip
                            pepper2.zip
                            pettanp.zip
                            popeye.zip
                            punchout.zip
                            raiders5.zip
                            rampage.zip
                            reikaids.zip
                            robby.zip
                            rthunder.zip
                            sidetrac.zip
                            schaser.zip
                            spaceinv.zip
                            spacezap.zip
                            spectar.zip
                            springer.zip
                            stratvox.zip
                            sia2650.zip
                            spnchout.zip
                            tapper.zip
                            rbtapper.zip
                            targ.zip
                            telmahjn.zip
                            theglob.zip
                            thief.zip
                            timber.zip
                            toypop.zip
                            wwjgtin.zip
                            wndrmomo.zip
                            yamyam.zip
                            zerozone.zip
                            zookeep.zip
                            pairs.zip
                            higemaru.zip
                            elecyoy2.zip
                            

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @Riverstorm
                              last edited by mediamogul

                              @riverstorm

                              Ah, I almost forgot to give an example of how you would handle this ROM-specifically from the runcommand-onstart. There are quite a few ways actually, but this is probably the easiest to illustrate and it uses the xboxdrv launch command I posted above. You'll notice I only used three games, but you can add as many as you want accordingly.

                              ROMNAME="${3##*/}"
                              if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                                sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                  --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                                  --detach-kernel-driver \
                                  --force-feedback \
                                  --trigger-as-button \
                                  --deadzone-trigger 15% \
                                  --deadzone 4000 \
                                  --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                                  --silent \
                                  --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                                  --four-way-restrictor \
                                  --modifier dpad-restrictor=fourway \
                                  --axismap -Y1=Y1,-Y2=Y2 \
                                  --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                  --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                                  --ui-buttonmap guide=void \
                              fi &
                              

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              1 Reply Last reply Reply Quote 0
                              • RiverstormR
                                Riverstorm
                                last edited by

                                @mediamogul - Thank you for the help and information. I am going to give it a shot and will let you know how it turns out. I have a few more questions but you've given me plenty here to get started, thank you good sir and have a great weekend.

                                On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane. If I remember you were doing yard work in like April with some nice weather and we got hammered here for one of the biggest snows on record that month. I almost posted a pic for you to check it out. ;)

                                mediamogulM 1 Reply Last reply Reply Quote 0
                                • RiverstormR
                                  Riverstorm
                                  last edited by Riverstorm

                                  @mediamogul - Just to clarify one thing below. I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                                  --evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                                  --evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                                  

                                  Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                                  ABS_[•]=lt,ABS_[•]=rt
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • mediamogulM
                                    mediamogul Global Moderator @Riverstorm
                                    last edited by mediamogul

                                    @riverstorm said in Guide: Advanced Controller Mappings:

                                    On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane.

                                    I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                                    I almost posted a pic for you to check it out.

                                    Hey, never hesitate. I love seeing that stuff. Nature, with all of its crazy ups and downs, is the main reason I enjoy living here so much.

                                    I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                                    Actually, they're a separate entry. The 'tl/tr' listings are the xboxdrv equivalent to what's more commonly referred to as 'l3/r3', which are the buttons activated by pressing down the two thumbsticks.

                                    Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                                    I believe you would, yes.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                    • RiverstormR
                                      Riverstorm
                                      last edited by

                                      @mediamogul said in Guide: Advanced Controller Mappings:

                                      I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                                      In the briar patch eh, love it! ;) That's great to hear! Mother nature can be a nasty girl for sure. I'll be spending about half my weekend outdoors too just "winterizing". It's getting pretty cold at night. I think the 30s this evening (frost advisories) and 50s during the days.

                                      I replaced the soffit and fascia on the shed that needs painting, replace an outdoor water faucet, seal my garage floor (the chemicals on the streets they use to melt snow eats concrete pretty good), drain hoses, pack-up summer deck chairs, tables, umbrella, bikes, etc.

                                      You can delete this pic as not to to go off topic with pics of snow and controllers but here's a pic of what's happening on the west side of the state, here, today. Way to early for this stuff but the good is we won't see it here on the east side of the state, today at least but it's coming soon. ;)

                                      I'll get you a pic of that storm this past spring. It was pretty neat to see it that deep so late in the season, my youngest daughter had a ball in it!

                                      0_1538173654415_Snow.jpg

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                                      • mediamogulM
                                        mediamogul Global Moderator @Riverstorm
                                        last edited by

                                        @riverstorm said in Guide: Advanced Controller Mappings:

                                        here's a pic of what's happening on the west side of the state, here, today.

                                        Wow, that was yesterday? With enough distance you can't help but see it as a work of art, but I'm sure you guys feel a fair amount dread along with it. Exactly where do you hail from again?

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                        • RiverstormR
                                          Riverstorm @mediamogul
                                          last edited by

                                          @mediamogul said in Guide: Advanced Controller Mappings:

                                          Exactly where do you hail from again?

                                          Yeah that was this past weekend even though it's a bit early for snow. To be honest I actually love the snow and cold. It's the cold and wind combined that I don't care for so much.

                                          I am in South Dakota. So we here can appreciate that north/south distinction like you but some just don't care and lump as one in their mind. ;)

                                          The Missouri river divides the state almost down the middle and that's where the time zone changes from Mountain to Central. People in Mountain time are referred to as West River and those in Central are East River. West has the scenic Black Hills, Badlands, Mt. Rushmore, Sylvan Lake (it was in the movie National Treasure but it's not behind Mt. Rushmore). The area is surprisingly great for really decompressing and taking all that scenic nature in if you can break yourself away from the tech you remember how nice it can really be outdoors. The East is much flatter more about agriculture and livestock. It's more metropolitan but still good hunting, camping, fishing, etc.

                                          I love camping and fishing but not so much hunting but we will drive out in the country to shoot guns at whatever. Hunting is huge here and brings in a lot of tourists in the fall. Our population density is real low so if you like wide open spaces or a quiet acreage you got it within 10 minutes in any direction. We did make the top 5 places to live this year but the one demographic that is highly held as negative is the weather, people just don't like snow and cold. They just need to get in touch with their inner child and build a snowman again! ;)

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                                          • RiverstormR
                                            Riverstorm
                                            last edited by

                                            @mediamogul - An actual post related question. ;) Yeah I was confused when I saw rt/tr. I thought it was a typo as they are just inverse but both are different mappings. I see now what you were saying.

                                            Also you're correct it does list all 4 joysticks in by-id. I use two different Microsoft wireless dongles and the 'by-id' name seems to change based on which Microsoft wireless dongle is in use. The E0C number part of the name listed below is what's changing but the rest of the name is consistent. Is this possible to include?

                                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick
                                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if02-event-joystick
                                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if04-event-joystick
                                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if06-event-joystick
                                            
                                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-event-joystick
                                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if02-event-joystick
                                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if04-event-joystick
                                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if06-event-joystick
                                            

                                            The other thing is the D-Pad. I see it's has both an ABS and BTN value such as BTN_TRIGGER_HAPPY1 and ABS_HAT0X should I add them both, one each to the absmap and keymap lines? Does it distinguish between the two somehow?

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