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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

    Scheduled Pinned Locked Moved Help and Support
    joystickcontrollermappingxboxdrvscummvm
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    • G
      guydot @mediamogul
      last edited by guydot

      @mediamogul I will give it a shot, as all other methods failed. The closest I got was with Joystick Selection "by name" method: the games work well even when Retroarch shuffled the ports, but Emulationstation crashes when I exit a "port-confused" game.

      If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

      mediamogulM 1 Reply Last reply Reply Quote 0
      • mediamogulM
        mediamogul Global Moderator @guydot
        last edited by mediamogul

        @guydot said in Guide: Advanced Controller Mappings:

        If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

        Actually, you would just change your xboxdrv maps to be complete key-mappings of the Controlblock. From there, you'd assign those keys to players one and two in RetroArch.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        G 1 Reply Last reply Reply Quote 0
        • G
          guydot @mediamogul
          last edited by

          @mediamogul @spud11 I am missing something here.

          Right now:
          (1) Controlbox is creating 2 joypads: JS0/JS1 and event 2/3
          (2) I use 2 xboxdrv commands, each has --evdev-absmap and --evdev-keymap that correspond to a joypad joystick + buttons
          (3) In Retroarch.cfg, I tried to use input_player1_joypad_index = "2" and input_player2_joypad_index = "3" to map

          Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys? I guess I need more steps... Thanks for all your help!

          mediamogulM 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @guydot
            last edited by mediamogul

            @guydot said in Guide: Advanced Controller Mappings:

            Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys?

            It is, yes. As an example, below is an excerpt from my retroarch.cfg file where I've mapped my desired keyboard inputs for player one. Below that is a 4-way strict xboxdrv map that corresponds to those keys.

            retroarch.cfg excerpt:

            # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
            # rather than relying on a default.
            input_player1_a = "a"
            input_player1_b = "b"
            input_player1_y = "y"
            input_player1_x = "x"
            input_player1_start = "t"
            input_player1_select = "e"
            input_player1_l = "l"
            input_player1_r = "r"
            input_player1_left = "left"
            input_player1_right = "right"
            input_player1_up = "up"
            input_player1_down = "down"
            input_player1_l2 = "d"
            input_player1_r2 = "f"
            input_player1_l3 = "c"
            input_player1_r3 = "v"
            

            4-way strict xboxdrv command:

            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
            	--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick \
            	--detach-kernel-driver \
            	--dpad-as-button \
            	--trigger-as-button \
            	--deadzone-trigger 15% \
            	--deadzone 4000 \
            	--device-name "Logitech Rumblepad 2 (xboxdrv)" \
            	--silent \
            	--four-way-restrictor \
            	--axismap -Y1=Y1,-Y2=Y2 \
            	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
            	--evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
            	--ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \
            	--ui-buttonmap a=KEY_A,b=KEY_B,x=KEY_X,y=KEY_Y,lb=KEY_L,rb=KEY_R,lt=KEY_D,rt=KEY_F,tl=KEY_C,tr=KEY_V,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back=KEY_E \
            	--ui-buttonmap guide=void \
            	&
            

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            G 1 Reply Last reply Reply Quote 0
            • G
              guydot @mediamogul
              last edited by

              @mediamogul I think I had my aha! moment :-) I am away but will test in a week or so and report back. Thanks!!!

              mediamogulM 1 Reply Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @guydot
                last edited by

                @guydot

                Not a problem. Let us know how it works out.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • RiverstormR
                  Riverstorm
                  last edited by Riverstorm

                  @mediamogul - Post 534...action...wow long thread! ;) I was wondering if I could get your help with setting up XBOX 360 controllers if possible, please, when/if you have time. I am in no hurry but not quite sure what to do next once I get the controllers setup.

                  I have four XBOX 360 controllers using a wireless dongle. I use the Arcade folder running mame2003, FBA and Advmame for about 300 games. Basically I just want to break down the games for 4/8-way restriction. Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                  I am running RP 4.3 on a Pi 3 updated to the latest RetroPie script as of yesterday. My cores are recent from source and Advmame is on 3.8.

                  I went through the tutorial and here's what I ended up with but I had a few questions. For calibration axis name. Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                  evtest output for 360 controller:

                  A = BTN_SOUTH = 304
                  B = BTN_EAST = 305
                  X = BTN_NORTH = 307
                  Y = BTN_WEST = 308
                  LB = BTN_TL = 310
                  RB = BTN_TR = 311
                  LT = BTN_TL2 = 312
                  RT = BTN_TR2 = 313
                  BACK = BTN_SELECT = 314
                  START = BTN_START = 315
                  GUIDE = BTN_MODE = 316
                  TL = BTN_THUMBL = 317
                  TR = BTN_THUMBR = 318
                  X1/Y1 = ABS_X (UP/DOWN) | ABS_Y (LEFT/RIGHT)
                  X2/Y2 = ABS_RX (UP/DOWN) | ABS_RY (LEFT/RIGHT)
                  DPAD_Y/DPAD_X = ABS_HAT0Y (UP/DOWN) | ABS_HAT0X (LEFT/RIGHT)
                  

                  Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis? So I have two fields below still using asterisks.

                  Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                  Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same. Well they are 2 different models among the 4 but they are all detected as the same. Do I need to define 4 controllers in the rc.local file?

                  If I get this first step implemented correctly is there a guide restricting games to 4/8 way? Disclosure I didn't read all 533 posts so if there's a relevant section I can read through or a link to what steps I should think about next. Thanks Media for all this information, it's pretty incredible stuff. I wish 4/8 restriction was a controller feature as it's kind of relevant-ish to good gaming.

                  sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                  	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                  	--silent \
                  	--detach-kernel-driver \
                  	--force-feedback \
                  	--deadzone-trigger 15% \
                  	--deadzone 4000 \
                  	--calibration X=-32767:0:32767,Y=-32767:0:32767 \
                  	--calibration RX=-32767:0:32767,RY=-32767:0:32767 \
                  	--calibration HAT0Y=-32767:0:32767,HAT0X=-32767:0:32767 \
                  	--trigger-as-button \
                  	--mimic-xpad \
                  	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                  	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                  	&
                  
                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • RiverstormR
                    Riverstorm
                    last edited by Riverstorm

                    Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick on a 360 controller using evtest /dev/input/event[event1] so in the script above I have HAT0Y as X and HAT0X as Y.

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @Riverstorm
                      last edited by

                      @Riverstorm

                      Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                      I hear you. Correcting that issue is probably my favorite use of all this stuff.

                      Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                      Seeing as how you have two different models, I'd at least confirm that they're all identifying the same way. When mapped, xboxdrv will delineate them from the --evdev location you enter. I assume that there are four unique entries at /dev/input/by-id/?

                      Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis?

                      Based on your listing, they appear to be buttons, as BTN_ denotes buttons and ABS_ denotes an axis.

                      Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                      That's what I do and mine are definitely buttons already. If I'm remembering correctly, it adds a bit of flexibility for using them as hotkeys if need be.

                      Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same.

                      I would, yes. It helps certain software delineate the controllers and it really helps visually when you're trying to identify them yourself.

                      Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick

                      This seems to be normal behavior with all controllers for some reason. Our approaches may differ, but below, you'll see I used --axismap -Y1=Y1,-Y2=Y2 to correct the issue on mine. The example is a base command I use for 4-way restriction with no other fancy additions, so it should also answer your question about the restriction method itself. All that ever needs to be added to any command is --four-way-restrictor to make it happen. However, you can also restrict the DPad with --modifier dpad-restrictor=fourway. It's arguably unnecessary due to most DPads being restricted by design, but I usually add it anyway for good measure.

                      Below that I'll post a listing of all the arcade ROMs that I currently 4-way restrict. Over time, I've actually started doing this for similar games on most older console platforms as well. It really pays off more often than you'd think.

                      sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                        --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                        --detach-kernel-driver \
                        --force-feedback \
                        --trigger-as-button \
                        --deadzone-trigger 15% \
                        --deadzone 4000 \
                        --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                        --silent \
                        --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                        --four-way-restrictor \
                        --modifier dpad-restrictor=fourway \
                        --axismap -Y1=Y1,-Y2=Y2 \
                        --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                        --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                        --ui-buttonmap guide=void \
                        &
                      
                      ncv2.zip
                      mspacmnf.zip
                      alibaba.zip
                      amidar.zip
                      armwrest.zip
                      astinvad.zip
                      atetris.zip
                      anteater.zip
                      armorcar.zip
                      astrob.zip
                      astrof.zip
                      bagman.zip
                      ballbomb.zip
                      barrier.zip
                      blkhole.zip
                      blasto.zip
                      blockade.zip
                      btime.zip
                      carjmbre.zip
                      carnival.zip
                      cavelon.zip
                      chameleo.zip
                      checkman.zip
                      chinhero.zip
                      circusc.zip
                      ckong.zip
                      commando.zip
                      dazzler.zip
                      devilfsh.zip
                      digdug.zip
                      digdug2.zip
                      digger.zip
                      disco.zip
                      dkong.zip
                      dkong3.zip
                      dkongjr.zip
                      docastle.zip
                      dommy.zip
                      dorodon.zip
                      frogger.zip
                      galaga.zip
                      galaxian.zip
                      galxwars.zip
                      guzzler.zip
                      invrvnge.zip
                      invinco.zip
                      jjack.zip
                      joust2.zip
                      jrpacman.zip
                      jumpcoas.zip
                      jungler.zip
                      kchamp.zip
                      kchampvs.zip
                      kicker.zip
                      kingball.zip
                      ladybug.zip
                      lasso.zip
                      levers.zip
                      lnc.zip
                      locomotn.zip
                      logger.zip
                      lrescue.zip
                      lupin3.zip
                      mappy.zip
                      marvins.zip
                      mikie.zip
                      mmonkey.zip
                      monsterb.zip
                      moonal2.zip
                      moonqsr.zip
                      mrdo.zip
                      mrflea.zip
                      mrjong.zip
                      mrtnt.zip
                      mspacman.zip
                      mystston.zip
                      naughtyb.zip
                      netwars.zip
                      olibochu.zip
                      ozmawars.zip
                      pacnpal.zip
                      pacplus.zip
                      pengo.zip
                      perestro.zip
                      pickin.zip
                      pignewt.zip
                      pisces.zip
                      pleiads.zip
                      pooyan.zip
                      popflame.zip
                      puckman.zip
                      pacman.zip
                      pulsar.zip
                      qix.zip
                      radarscp.zip
                      retofinv.zip
                      rocnrope.zip
                      route16.zip
                      samurai.zip
                      tsamurai.zip
                      scregg.zip
                      sindbadm.zip
                      solarfox.zip
                      sonofphx.zip
                      invadpt2.zip
                      panic.zip
                      shollow.zip
                      spclaser.zip
                      streakng.zip
                      sbagman.zip
                      superpac.zip
                      superqix.zip
                      ssi.zip
                      swat.zip
                      tactcian.zip
                      tankbatt.zip
                      taxidrvr.zip
                      elecyoyo.zip
                      theend.zip
                      timelimt.zip
                      tomahawk.zip
                      todruaga.zip
                      tranqgun.zip
                      triplep.zip
                      tutankhm.zip
                      vanvan.zip
                      volfied.zip
                      vsgongf.zip
                      wiping.zip
                      warpwarp.zip
                      zigzag.zip
                      zzyzzyxx.zip
                      alphaho.zip
                      pacnchmp.zip
                      comotion.zip
                      copsnrob.zip
                      cosmicg.zip
                      cosmos.zip
                      crash.zip
                      crush.zip
                      redufo.zip
                      diamond.zip
                      dorunrun.zip
                      dominos.zip
                      drmicro.zip
                      drgnbstr.zip
                      dremshpr.zip
                      elvactr.zip
                      eyes.zip
                      firetrap.zip
                      40love.zip
                      galpanic.zip
                      gundealr.zip
                      hardhat.zip
                      headon.zip
                      headon2.zip
                      heiankyo.zip
                      hexa.zip
                      hustle.zip
                      intrepid.zip
                      ironhors.zip
                      karianx.zip
                      kungfum.zip
                      lvgirl94.zip
                      logicpro.zip
                      logicpr2.zip
                      msjiken.zip
                      kikcubic.zip
                      mineswpr.zip
                      mtrap.zip
                      dowild.zip
                      mrgoemon.zip
                      natodef.zip
                      rallyx.zip
                      nrallyx.zip
                      pepper2.zip
                      pettanp.zip
                      popeye.zip
                      punchout.zip
                      raiders5.zip
                      rampage.zip
                      reikaids.zip
                      robby.zip
                      rthunder.zip
                      sidetrac.zip
                      schaser.zip
                      spaceinv.zip
                      spacezap.zip
                      spectar.zip
                      springer.zip
                      stratvox.zip
                      sia2650.zip
                      spnchout.zip
                      tapper.zip
                      rbtapper.zip
                      targ.zip
                      telmahjn.zip
                      theglob.zip
                      thief.zip
                      timber.zip
                      toypop.zip
                      wwjgtin.zip
                      wndrmomo.zip
                      yamyam.zip
                      zerozone.zip
                      zookeep.zip
                      pairs.zip
                      higemaru.zip
                      elecyoy2.zip
                      

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @Riverstorm
                        last edited by mediamogul

                        @riverstorm

                        Ah, I almost forgot to give an example of how you would handle this ROM-specifically from the runcommand-onstart. There are quite a few ways actually, but this is probably the easiest to illustrate and it uses the xboxdrv launch command I posted above. You'll notice I only used three games, but you can add as many as you want accordingly.

                        ROMNAME="${3##*/}"
                        if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                            --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                            --detach-kernel-driver \
                            --force-feedback \
                            --trigger-as-button \
                            --deadzone-trigger 15% \
                            --deadzone 4000 \
                            --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                            --silent \
                            --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                            --four-way-restrictor \
                            --modifier dpad-restrictor=fourway \
                            --axismap -Y1=Y1,-Y2=Y2 \
                            --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                            --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                            --ui-buttonmap guide=void \
                        fi &
                        

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        1 Reply Last reply Reply Quote 0
                        • RiverstormR
                          Riverstorm
                          last edited by

                          @mediamogul - Thank you for the help and information. I am going to give it a shot and will let you know how it turns out. I have a few more questions but you've given me plenty here to get started, thank you good sir and have a great weekend.

                          On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane. If I remember you were doing yard work in like April with some nice weather and we got hammered here for one of the biggest snows on record that month. I almost posted a pic for you to check it out. ;)

                          mediamogulM 1 Reply Last reply Reply Quote 0
                          • RiverstormR
                            Riverstorm
                            last edited by Riverstorm

                            @mediamogul - Just to clarify one thing below. I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                            --evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                            --evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                            

                            Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                            ABS_[•]=lt,ABS_[•]=rt
                            
                            1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @Riverstorm
                              last edited by mediamogul

                              @riverstorm said in Guide: Advanced Controller Mappings:

                              On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane.

                              I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                              I almost posted a pic for you to check it out.

                              Hey, never hesitate. I love seeing that stuff. Nature, with all of its crazy ups and downs, is the main reason I enjoy living here so much.

                              I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                              Actually, they're a separate entry. The 'tl/tr' listings are the xboxdrv equivalent to what's more commonly referred to as 'l3/r3', which are the buttons activated by pressing down the two thumbsticks.

                              Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                              I believe you would, yes.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              1 Reply Last reply Reply Quote 0
                              • RiverstormR
                                Riverstorm
                                last edited by

                                @mediamogul said in Guide: Advanced Controller Mappings:

                                I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                                In the briar patch eh, love it! ;) That's great to hear! Mother nature can be a nasty girl for sure. I'll be spending about half my weekend outdoors too just "winterizing". It's getting pretty cold at night. I think the 30s this evening (frost advisories) and 50s during the days.

                                I replaced the soffit and fascia on the shed that needs painting, replace an outdoor water faucet, seal my garage floor (the chemicals on the streets they use to melt snow eats concrete pretty good), drain hoses, pack-up summer deck chairs, tables, umbrella, bikes, etc.

                                You can delete this pic as not to to go off topic with pics of snow and controllers but here's a pic of what's happening on the west side of the state, here, today. Way to early for this stuff but the good is we won't see it here on the east side of the state, today at least but it's coming soon. ;)

                                I'll get you a pic of that storm this past spring. It was pretty neat to see it that deep so late in the season, my youngest daughter had a ball in it!

                                0_1538173654415_Snow.jpg

                                mediamogulM 1 Reply Last reply Reply Quote 0
                                • mediamogulM
                                  mediamogul Global Moderator @Riverstorm
                                  last edited by

                                  @riverstorm said in Guide: Advanced Controller Mappings:

                                  here's a pic of what's happening on the west side of the state, here, today.

                                  Wow, that was yesterday? With enough distance you can't help but see it as a work of art, but I'm sure you guys feel a fair amount dread along with it. Exactly where do you hail from again?

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                  RiverstormR 1 Reply Last reply Reply Quote 0
                                  • RiverstormR
                                    Riverstorm @mediamogul
                                    last edited by

                                    @mediamogul said in Guide: Advanced Controller Mappings:

                                    Exactly where do you hail from again?

                                    Yeah that was this past weekend even though it's a bit early for snow. To be honest I actually love the snow and cold. It's the cold and wind combined that I don't care for so much.

                                    I am in South Dakota. So we here can appreciate that north/south distinction like you but some just don't care and lump as one in their mind. ;)

                                    The Missouri river divides the state almost down the middle and that's where the time zone changes from Mountain to Central. People in Mountain time are referred to as West River and those in Central are East River. West has the scenic Black Hills, Badlands, Mt. Rushmore, Sylvan Lake (it was in the movie National Treasure but it's not behind Mt. Rushmore). The area is surprisingly great for really decompressing and taking all that scenic nature in if you can break yourself away from the tech you remember how nice it can really be outdoors. The East is much flatter more about agriculture and livestock. It's more metropolitan but still good hunting, camping, fishing, etc.

                                    I love camping and fishing but not so much hunting but we will drive out in the country to shoot guns at whatever. Hunting is huge here and brings in a lot of tourists in the fall. Our population density is real low so if you like wide open spaces or a quiet acreage you got it within 10 minutes in any direction. We did make the top 5 places to live this year but the one demographic that is highly held as negative is the weather, people just don't like snow and cold. They just need to get in touch with their inner child and build a snowman again! ;)

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                                    • RiverstormR
                                      Riverstorm
                                      last edited by

                                      @mediamogul - An actual post related question. ;) Yeah I was confused when I saw rt/tr. I thought it was a typo as they are just inverse but both are different mappings. I see now what you were saying.

                                      Also you're correct it does list all 4 joysticks in by-id. I use two different Microsoft wireless dongles and the 'by-id' name seems to change based on which Microsoft wireless dongle is in use. The E0C number part of the name listed below is what's changing but the rest of the name is consistent. Is this possible to include?

                                      usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick
                                      usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if02-event-joystick
                                      usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if04-event-joystick
                                      usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if06-event-joystick
                                      
                                      usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-event-joystick
                                      usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if02-event-joystick
                                      usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if04-event-joystick
                                      usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if06-event-joystick
                                      

                                      The other thing is the D-Pad. I see it's has both an ABS and BTN value such as BTN_TRIGGER_HAPPY1 and ABS_HAT0X should I add them both, one each to the absmap and keymap lines? Does it distinguish between the two somehow?

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                                      • mediamogulM
                                        mediamogul Global Moderator @Riverstorm
                                        last edited by mediamogul

                                        @riverstorm said in Guide: Advanced Controller Mappings:

                                        Sylvan Lake (it was in the movie National Treasure but it's not behind Mt. Rushmore)

                                        Ha! I like those movies well enough myself, but I've talked with so many history and geography buffs that go off on them for those inaccuracies. It's a bit understandable too. I mean, each outing they spend half the movie trying to wow the audience with little known facts about America and then proceed to misrepresent just as many for the sake of convenience. Nonetheless, SD sounds like my kind of country for sure. Rumor has it, you guys are hiding a West Dakota from the tourists and keeping it's ultimate splendor to yourselves. If I ever happen to make it out that way maybe you could get me past the bouncer.

                                        The E0C number part of the name listed below is what's changing but the rest of the name is consistent. Is this possible to include?

                                        If you use the by-id location for the --evdev argument, it'll assure that the controllers are delineated properly.

                                        The other thing is the D-Pad. I see it's has both an ABS and BTN value such as BTN_TRIGGER_HAPPY1 and ABS_HAT0X

                                        Each controller should either have one or the other. You said that you have two controller types, so is it that the DPad differs between the two? Keep in mind that the controllers are not mapped all together. Each instance of xboxdrv maps a separate controller, so if it is that the inputs differ between types, they can be mapped accordingly in their own instance.

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                                        • RiverstormR
                                          Riverstorm @mediamogul
                                          last edited by

                                          @mediamogul said in Guide: Advanced Controller Mappings:

                                          I mean, each outing they spend half the movie trying to wow the audience with little known facts about America and then proceed to misrepresent just as many for the sake of convenience.

                                          To true! I think that's how rumors get started by mixing fiction/non-fiction. "Duh, haven't you seen National Treasure? Everyone knows there's a lake behind Mt. Rushmore!"

                                          The wife cleared me so if you're ever in this area ping me in a post and we'll take you out for dinner. Her only condition was she wants to tag along on the trip to West Dakota, it'll be her first trip there too! :) After West Dakota I am thinking East Dakota could be fun too!

                                          Ok well to be honest here I am swimming in information and kind of getting lost. The first part of the guide I followed like a champ and have all the information documented in a file but I am lost on putting it altogether. It's a bit overwhelming to understand what all needs to be done.

                                          Breaking it down the first step is to get the right number of instances loaded in the rc.local, second create the runcommand-start and also I think I'll need a runcommand-exit?

                                          Just to verify if I wanted to cover both wireless dongles I would need to load 8 instances in the rc.local file since each dongle shows a different by-id for the 4 controllers?

                                          Also would I add all 8 controllers to the code runcommand-start? In the example below it loads one? Would I need to repeat the --evdev command and controller parameter lines below 8 times between the if/fi? Or would I need to get into something like section 3B - Expanding Launch Capabilities? I am not sure if that makes sense.

                                          Lastly is there a list someplace already to match all 4-way games in mame2003?

                                          ROMNAME="${3##*/}"
                                          if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                                          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                          	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                                          	--device-name "XBOX 360 Controller 1" \
                                          	--silent \
                                          	--detach-kernel-driver \
                                          	--force-feedback \
                                          	--deadzone-trigger 15% \
                                          	--deadzone 4000 \
                                          	--calibration X1=-32767:0:32767,Y1=-32767:0:32767 \
                                          	--calibration X2=-32767:0:32767,Y2=-32767:0:32767 \
                                          	--calibration DPAD_Y=-32767:0:32767,DPAD_X=-32767:0:32767 \
                                          	--axis-map -HAT0X=HAT0X
                                          	--axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00,HAT0Y=-0.00,HAT0X=-0.00 \
                                          	--trigger-as-button \
                                          	--four-way-restrictor \
                                          	--modifier dpad-restrictor=fourway \
                                          	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                                          	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=lt,BTN_[TR2]=rt,BTN_[THUMBL]=tl,BTN_[THUMBR]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                                          fi &
                                          

                                          I did shut off all controllers except one for testing and it does look like the XBOX 360 d-pad has both a BTN_ and ABS_ value. Both models output the same exact values for all buttons and axis'. In the output below I pressed left and then right once. You'll see the values defined on the top portion when the command loads and also the properties right below it when pressing the d-pad. It seems to output two values for each press.

                                          Input driver version is 1.0.1
                                          Input device ID: bus 0x3 vendor 0x45e product 0x2a1 version 0x100
                                          Input device name: "Xbox 360 Wireless Receiver"
                                          Supported events:
                                            Event type 0 (EV_SYN)
                                            Event type 1 (EV_KEY)
                                              Event code 304 (BTN_SOUTH)
                                              Event code 305 (BTN_EAST)
                                              Event code 307 (BTN_NORTH)
                                              Event code 308 (BTN_WEST)
                                              Event code 310 (BTN_TL)
                                              Event code 311 (BTN_TR)
                                              Event code 312 (BTN_TL2)
                                              Event code 313 (BTN_TR2)
                                              Event code 314 (BTN_SELECT)
                                              Event code 315 (BTN_START)
                                              Event code 316 (BTN_MODE)
                                              Event code 317 (BTN_THUMBL)
                                              Event code 318 (BTN_THUMBR)
                                              Event code 704 (BTN_TRIGGER_HAPPY1)
                                              Event code 705 (BTN_TRIGGER_HAPPY2)
                                              Event code 706 (BTN_TRIGGER_HAPPY3)
                                              Event code 707 (BTN_TRIGGER_HAPPY4)
                                            Event type 3 (EV_ABS)
                                              Event code 0 (ABS_X)
                                                Value  -2155
                                                Min   -32768
                                                Max    32767
                                                Fuzz      16
                                                Flat     128
                                              Event code 1 (ABS_Y)
                                                Value   1652
                                                Min   -32768
                                                Max    32767
                                                Fuzz      16
                                                Flat     128
                                              Event code 3 (ABS_RX)
                                                Value  -3768
                                                Min   -32768
                                                Max    32767
                                                Fuzz      16
                                                Flat     128
                                              Event code 4 (ABS_RY)
                                                Value  -3389
                                                Min   -32768
                                                Max    32767
                                                Fuzz      16
                                                Flat     128
                                              Event code 16 (ABS_HAT0X)
                                                Value      0
                                                Min       -1
                                                Max        1
                                              Event code 17 (ABS_HAT0Y)
                                                Value      0
                                                Min       -1
                                                Max        1
                                            Event type 21 (EV_FF)
                                              Event code 80 (FF_RUMBLE)
                                              Event code 81 (FF_PERIODIC)
                                              Event code 88 (FF_SQUARE)
                                              Event code 89 (FF_TRIANGLE)
                                              Event code 90 (FF_SINE)
                                              Event code 96 (FF_GAIN)
                                          Properties:
                                          Testing ... (interrupt to exit)
                                          Event: time 1538437117.040101, type 1 (EV_KEY), code 704 (BTN_TRIGGER_HAPPY1), value 1
                                          Event: time 1538437117.040101, type 3 (EV_ABS), code 16 (ABS_HAT0X), value -1
                                          Event: time 1538437117.040101, -------------- EV_SYN ------------
                                          Event: time 1538437117.328099, type 1 (EV_KEY), code 704 (BTN_TRIGGER_HAPPY1), value 0
                                          Event: time 1538437117.328099, type 3 (EV_ABS), code 16 (ABS_HAT0X), value 0
                                          Event: time 1538437117.328099, -------------- EV_SYN ------------
                                          
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                                          • mediamogulM
                                            mediamogul Global Moderator @Riverstorm
                                            last edited by mediamogul

                                            @riverstorm said in Guide: Advanced Controller Mappings:

                                            Breaking it down the first step is to get the right number of instances loaded in the rc.local, second create the runcommand-start and also I think I'll need a runcommand-exit?

                                            If you just want to 4-way restrict in certain software, with certain ROMs, you can ignore doing anything to rc.local. For example, I use my plain vanilla controller to play most games, but I use the onstart/onend scripts to launch mappings only for the games I wish.

                                            if I wanted to cover both wireless dongles I would need to load 8 instances in the rc.local file since each dongle shows a different by-id for the 4 controllers?

                                            I'm a little uncertain as to why your controllers are producing two events each. Are you using a driver such as xpad? It could be that there's the original event and then another created by xpad. That's actually how xboxdrv does things, so it would make sense.

                                            Also would I add all 8 controllers to the code runcommand-start? In the example below it loads one? Would I need to repeat the --evdev command and controller parameter lines below 8 times between the if/fi? Or would I need to get into something like section 3B - Expanding Launch Capabilities? I am not sure if that makes sense.

                                            You can use either. I just use if/fi. There, the basic logic is that if the criteria is met, then commands are performed. In this case, one instance of xboxdrv is a command. For four controllers, you would say that if the criteria is met, four xboxdrv commands are performed. Those commands begin with sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv and end with the final -- argument, at which point you would either list another xboxdrv command below it, or end the if/fi with fi &.

                                            Lastly is there a list someplace already to match all 4-way games in mame2003?

                                            The list I posted above is as close as you're likely to find. From what I remember when looking myself, the available lists tend to only note parent ROMs. Mine is based off those findings, but I've added the clones that I find important, like pacman.zip for example.

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