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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

    Scheduled Pinned Locked Moved Help and Support
    joystickcontrollermappingxboxdrvscummvm
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    • S
      spud11 @mediamogul
      last edited by

      @mediamogul @guydot I agree 100% with this approach. Mediamogul put me onto this method about 2 years ago and it just works. 99% of cores and emulators have keyboard mapping. I've only struggled with one or two eg reicast; otherwise, all good.

      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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      • G
        guydot @mediamogul
        last edited by guydot

        @mediamogul I will give it a shot, as all other methods failed. The closest I got was with Joystick Selection "by name" method: the games work well even when Retroarch shuffled the ports, but Emulationstation crashes when I exit a "port-confused" game.

        If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @guydot
          last edited by mediamogul

          @guydot said in Guide: Advanced Controller Mappings:

          If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

          Actually, you would just change your xboxdrv maps to be complete key-mappings of the Controlblock. From there, you'd assign those keys to players one and two in RetroArch.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          G 1 Reply Last reply Reply Quote 0
          • G
            guydot @mediamogul
            last edited by

            @mediamogul @spud11 I am missing something here.

            Right now:
            (1) Controlbox is creating 2 joypads: JS0/JS1 and event 2/3
            (2) I use 2 xboxdrv commands, each has --evdev-absmap and --evdev-keymap that correspond to a joypad joystick + buttons
            (3) In Retroarch.cfg, I tried to use input_player1_joypad_index = "2" and input_player2_joypad_index = "3" to map

            Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys? I guess I need more steps... Thanks for all your help!

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @guydot
              last edited by mediamogul

              @guydot said in Guide: Advanced Controller Mappings:

              Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys?

              It is, yes. As an example, below is an excerpt from my retroarch.cfg file where I've mapped my desired keyboard inputs for player one. Below that is a 4-way strict xboxdrv map that corresponds to those keys.

              retroarch.cfg excerpt:

              # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
              # rather than relying on a default.
              input_player1_a = "a"
              input_player1_b = "b"
              input_player1_y = "y"
              input_player1_x = "x"
              input_player1_start = "t"
              input_player1_select = "e"
              input_player1_l = "l"
              input_player1_r = "r"
              input_player1_left = "left"
              input_player1_right = "right"
              input_player1_up = "up"
              input_player1_down = "down"
              input_player1_l2 = "d"
              input_player1_r2 = "f"
              input_player1_l3 = "c"
              input_player1_r3 = "v"
              

              4-way strict xboxdrv command:

              sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
              	--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick \
              	--detach-kernel-driver \
              	--dpad-as-button \
              	--trigger-as-button \
              	--deadzone-trigger 15% \
              	--deadzone 4000 \
              	--device-name "Logitech Rumblepad 2 (xboxdrv)" \
              	--silent \
              	--four-way-restrictor \
              	--axismap -Y1=Y1,-Y2=Y2 \
              	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
              	--evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
              	--ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \
              	--ui-buttonmap a=KEY_A,b=KEY_B,x=KEY_X,y=KEY_Y,lb=KEY_L,rb=KEY_R,lt=KEY_D,rt=KEY_F,tl=KEY_C,tr=KEY_V,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back=KEY_E \
              	--ui-buttonmap guide=void \
              	&
              

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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              • G
                guydot @mediamogul
                last edited by

                @mediamogul I think I had my aha! moment :-) I am away but will test in a week or so and report back. Thanks!!!

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @guydot
                  last edited by

                  @guydot

                  Not a problem. Let us know how it works out.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                  • RiverstormR
                    Riverstorm
                    last edited by Riverstorm

                    @mediamogul - Post 534...action...wow long thread! ;) I was wondering if I could get your help with setting up XBOX 360 controllers if possible, please, when/if you have time. I am in no hurry but not quite sure what to do next once I get the controllers setup.

                    I have four XBOX 360 controllers using a wireless dongle. I use the Arcade folder running mame2003, FBA and Advmame for about 300 games. Basically I just want to break down the games for 4/8-way restriction. Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                    I am running RP 4.3 on a Pi 3 updated to the latest RetroPie script as of yesterday. My cores are recent from source and Advmame is on 3.8.

                    I went through the tutorial and here's what I ended up with but I had a few questions. For calibration axis name. Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                    evtest output for 360 controller:

                    A = BTN_SOUTH = 304
                    B = BTN_EAST = 305
                    X = BTN_NORTH = 307
                    Y = BTN_WEST = 308
                    LB = BTN_TL = 310
                    RB = BTN_TR = 311
                    LT = BTN_TL2 = 312
                    RT = BTN_TR2 = 313
                    BACK = BTN_SELECT = 314
                    START = BTN_START = 315
                    GUIDE = BTN_MODE = 316
                    TL = BTN_THUMBL = 317
                    TR = BTN_THUMBR = 318
                    X1/Y1 = ABS_X (UP/DOWN) | ABS_Y (LEFT/RIGHT)
                    X2/Y2 = ABS_RX (UP/DOWN) | ABS_RY (LEFT/RIGHT)
                    DPAD_Y/DPAD_X = ABS_HAT0Y (UP/DOWN) | ABS_HAT0X (LEFT/RIGHT)
                    

                    Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis? So I have two fields below still using asterisks.

                    Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                    Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same. Well they are 2 different models among the 4 but they are all detected as the same. Do I need to define 4 controllers in the rc.local file?

                    If I get this first step implemented correctly is there a guide restricting games to 4/8 way? Disclosure I didn't read all 533 posts so if there's a relevant section I can read through or a link to what steps I should think about next. Thanks Media for all this information, it's pretty incredible stuff. I wish 4/8 restriction was a controller feature as it's kind of relevant-ish to good gaming.

                    sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                    	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                    	--silent \
                    	--detach-kernel-driver \
                    	--force-feedback \
                    	--deadzone-trigger 15% \
                    	--deadzone 4000 \
                    	--calibration X=-32767:0:32767,Y=-32767:0:32767 \
                    	--calibration RX=-32767:0:32767,RY=-32767:0:32767 \
                    	--calibration HAT0Y=-32767:0:32767,HAT0X=-32767:0:32767 \
                    	--trigger-as-button \
                    	--mimic-xpad \
                    	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                    	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                    	&
                    
                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • RiverstormR
                      Riverstorm
                      last edited by Riverstorm

                      Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick on a 360 controller using evtest /dev/input/event[event1] so in the script above I have HAT0Y as X and HAT0X as Y.

                      mediamogulM 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @Riverstorm
                        last edited by

                        @Riverstorm

                        Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                        I hear you. Correcting that issue is probably my favorite use of all this stuff.

                        Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                        Seeing as how you have two different models, I'd at least confirm that they're all identifying the same way. When mapped, xboxdrv will delineate them from the --evdev location you enter. I assume that there are four unique entries at /dev/input/by-id/?

                        Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis?

                        Based on your listing, they appear to be buttons, as BTN_ denotes buttons and ABS_ denotes an axis.

                        Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                        That's what I do and mine are definitely buttons already. If I'm remembering correctly, it adds a bit of flexibility for using them as hotkeys if need be.

                        Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same.

                        I would, yes. It helps certain software delineate the controllers and it really helps visually when you're trying to identify them yourself.

                        Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick

                        This seems to be normal behavior with all controllers for some reason. Our approaches may differ, but below, you'll see I used --axismap -Y1=Y1,-Y2=Y2 to correct the issue on mine. The example is a base command I use for 4-way restriction with no other fancy additions, so it should also answer your question about the restriction method itself. All that ever needs to be added to any command is --four-way-restrictor to make it happen. However, you can also restrict the DPad with --modifier dpad-restrictor=fourway. It's arguably unnecessary due to most DPads being restricted by design, but I usually add it anyway for good measure.

                        Below that I'll post a listing of all the arcade ROMs that I currently 4-way restrict. Over time, I've actually started doing this for similar games on most older console platforms as well. It really pays off more often than you'd think.

                        sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                          --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                          --detach-kernel-driver \
                          --force-feedback \
                          --trigger-as-button \
                          --deadzone-trigger 15% \
                          --deadzone 4000 \
                          --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                          --silent \
                          --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                          --four-way-restrictor \
                          --modifier dpad-restrictor=fourway \
                          --axismap -Y1=Y1,-Y2=Y2 \
                          --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                          --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                          --ui-buttonmap guide=void \
                          &
                        
                        ncv2.zip
                        mspacmnf.zip
                        alibaba.zip
                        amidar.zip
                        armwrest.zip
                        astinvad.zip
                        atetris.zip
                        anteater.zip
                        armorcar.zip
                        astrob.zip
                        astrof.zip
                        bagman.zip
                        ballbomb.zip
                        barrier.zip
                        blkhole.zip
                        blasto.zip
                        blockade.zip
                        btime.zip
                        carjmbre.zip
                        carnival.zip
                        cavelon.zip
                        chameleo.zip
                        checkman.zip
                        chinhero.zip
                        circusc.zip
                        ckong.zip
                        commando.zip
                        dazzler.zip
                        devilfsh.zip
                        digdug.zip
                        digdug2.zip
                        digger.zip
                        disco.zip
                        dkong.zip
                        dkong3.zip
                        dkongjr.zip
                        docastle.zip
                        dommy.zip
                        dorodon.zip
                        frogger.zip
                        galaga.zip
                        galaxian.zip
                        galxwars.zip
                        guzzler.zip
                        invrvnge.zip
                        invinco.zip
                        jjack.zip
                        joust2.zip
                        jrpacman.zip
                        jumpcoas.zip
                        jungler.zip
                        kchamp.zip
                        kchampvs.zip
                        kicker.zip
                        kingball.zip
                        ladybug.zip
                        lasso.zip
                        levers.zip
                        lnc.zip
                        locomotn.zip
                        logger.zip
                        lrescue.zip
                        lupin3.zip
                        mappy.zip
                        marvins.zip
                        mikie.zip
                        mmonkey.zip
                        monsterb.zip
                        moonal2.zip
                        moonqsr.zip
                        mrdo.zip
                        mrflea.zip
                        mrjong.zip
                        mrtnt.zip
                        mspacman.zip
                        mystston.zip
                        naughtyb.zip
                        netwars.zip
                        olibochu.zip
                        ozmawars.zip
                        pacnpal.zip
                        pacplus.zip
                        pengo.zip
                        perestro.zip
                        pickin.zip
                        pignewt.zip
                        pisces.zip
                        pleiads.zip
                        pooyan.zip
                        popflame.zip
                        puckman.zip
                        pacman.zip
                        pulsar.zip
                        qix.zip
                        radarscp.zip
                        retofinv.zip
                        rocnrope.zip
                        route16.zip
                        samurai.zip
                        tsamurai.zip
                        scregg.zip
                        sindbadm.zip
                        solarfox.zip
                        sonofphx.zip
                        invadpt2.zip
                        panic.zip
                        shollow.zip
                        spclaser.zip
                        streakng.zip
                        sbagman.zip
                        superpac.zip
                        superqix.zip
                        ssi.zip
                        swat.zip
                        tactcian.zip
                        tankbatt.zip
                        taxidrvr.zip
                        elecyoyo.zip
                        theend.zip
                        timelimt.zip
                        tomahawk.zip
                        todruaga.zip
                        tranqgun.zip
                        triplep.zip
                        tutankhm.zip
                        vanvan.zip
                        volfied.zip
                        vsgongf.zip
                        wiping.zip
                        warpwarp.zip
                        zigzag.zip
                        zzyzzyxx.zip
                        alphaho.zip
                        pacnchmp.zip
                        comotion.zip
                        copsnrob.zip
                        cosmicg.zip
                        cosmos.zip
                        crash.zip
                        crush.zip
                        redufo.zip
                        diamond.zip
                        dorunrun.zip
                        dominos.zip
                        drmicro.zip
                        drgnbstr.zip
                        dremshpr.zip
                        elvactr.zip
                        eyes.zip
                        firetrap.zip
                        40love.zip
                        galpanic.zip
                        gundealr.zip
                        hardhat.zip
                        headon.zip
                        headon2.zip
                        heiankyo.zip
                        hexa.zip
                        hustle.zip
                        intrepid.zip
                        ironhors.zip
                        karianx.zip
                        kungfum.zip
                        lvgirl94.zip
                        logicpro.zip
                        logicpr2.zip
                        msjiken.zip
                        kikcubic.zip
                        mineswpr.zip
                        mtrap.zip
                        dowild.zip
                        mrgoemon.zip
                        natodef.zip
                        rallyx.zip
                        nrallyx.zip
                        pepper2.zip
                        pettanp.zip
                        popeye.zip
                        punchout.zip
                        raiders5.zip
                        rampage.zip
                        reikaids.zip
                        robby.zip
                        rthunder.zip
                        sidetrac.zip
                        schaser.zip
                        spaceinv.zip
                        spacezap.zip
                        spectar.zip
                        springer.zip
                        stratvox.zip
                        sia2650.zip
                        spnchout.zip
                        tapper.zip
                        rbtapper.zip
                        targ.zip
                        telmahjn.zip
                        theglob.zip
                        thief.zip
                        timber.zip
                        toypop.zip
                        wwjgtin.zip
                        wndrmomo.zip
                        yamyam.zip
                        zerozone.zip
                        zookeep.zip
                        pairs.zip
                        higemaru.zip
                        elecyoy2.zip
                        

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • mediamogulM
                          mediamogul Global Moderator @Riverstorm
                          last edited by mediamogul

                          @riverstorm

                          Ah, I almost forgot to give an example of how you would handle this ROM-specifically from the runcommand-onstart. There are quite a few ways actually, but this is probably the easiest to illustrate and it uses the xboxdrv launch command I posted above. You'll notice I only used three games, but you can add as many as you want accordingly.

                          ROMNAME="${3##*/}"
                          if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                              --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                              --detach-kernel-driver \
                              --force-feedback \
                              --trigger-as-button \
                              --deadzone-trigger 15% \
                              --deadzone 4000 \
                              --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                              --silent \
                              --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                              --four-way-restrictor \
                              --modifier dpad-restrictor=fourway \
                              --axismap -Y1=Y1,-Y2=Y2 \
                              --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                              --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                              --ui-buttonmap guide=void \
                          fi &
                          

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                          • RiverstormR
                            Riverstorm
                            last edited by

                            @mediamogul - Thank you for the help and information. I am going to give it a shot and will let you know how it turns out. I have a few more questions but you've given me plenty here to get started, thank you good sir and have a great weekend.

                            On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane. If I remember you were doing yard work in like April with some nice weather and we got hammered here for one of the biggest snows on record that month. I almost posted a pic for you to check it out. ;)

                            mediamogulM 1 Reply Last reply Reply Quote 0
                            • RiverstormR
                              Riverstorm
                              last edited by Riverstorm

                              @mediamogul - Just to clarify one thing below. I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                              --evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                              --evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                              

                              Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                              ABS_[•]=lt,ABS_[•]=rt
                              
                              1 Reply Last reply Reply Quote 0
                              • mediamogulM
                                mediamogul Global Moderator @Riverstorm
                                last edited by mediamogul

                                @riverstorm said in Guide: Advanced Controller Mappings:

                                On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane.

                                I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                                I almost posted a pic for you to check it out.

                                Hey, never hesitate. I love seeing that stuff. Nature, with all of its crazy ups and downs, is the main reason I enjoy living here so much.

                                I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                                Actually, they're a separate entry. The 'tl/tr' listings are the xboxdrv equivalent to what's more commonly referred to as 'l3/r3', which are the buttons activated by pressing down the two thumbsticks.

                                Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                                I believe you would, yes.

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                • RiverstormR
                                  Riverstorm
                                  last edited by

                                  @mediamogul said in Guide: Advanced Controller Mappings:

                                  I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                                  In the briar patch eh, love it! ;) That's great to hear! Mother nature can be a nasty girl for sure. I'll be spending about half my weekend outdoors too just "winterizing". It's getting pretty cold at night. I think the 30s this evening (frost advisories) and 50s during the days.

                                  I replaced the soffit and fascia on the shed that needs painting, replace an outdoor water faucet, seal my garage floor (the chemicals on the streets they use to melt snow eats concrete pretty good), drain hoses, pack-up summer deck chairs, tables, umbrella, bikes, etc.

                                  You can delete this pic as not to to go off topic with pics of snow and controllers but here's a pic of what's happening on the west side of the state, here, today. Way to early for this stuff but the good is we won't see it here on the east side of the state, today at least but it's coming soon. ;)

                                  I'll get you a pic of that storm this past spring. It was pretty neat to see it that deep so late in the season, my youngest daughter had a ball in it!

                                  0_1538173654415_Snow.jpg

                                  mediamogulM 1 Reply Last reply Reply Quote 0
                                  • mediamogulM
                                    mediamogul Global Moderator @Riverstorm
                                    last edited by

                                    @riverstorm said in Guide: Advanced Controller Mappings:

                                    here's a pic of what's happening on the west side of the state, here, today.

                                    Wow, that was yesterday? With enough distance you can't help but see it as a work of art, but I'm sure you guys feel a fair amount dread along with it. Exactly where do you hail from again?

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                    • RiverstormR
                                      Riverstorm @mediamogul
                                      last edited by

                                      @mediamogul said in Guide: Advanced Controller Mappings:

                                      Exactly where do you hail from again?

                                      Yeah that was this past weekend even though it's a bit early for snow. To be honest I actually love the snow and cold. It's the cold and wind combined that I don't care for so much.

                                      I am in South Dakota. So we here can appreciate that north/south distinction like you but some just don't care and lump as one in their mind. ;)

                                      The Missouri river divides the state almost down the middle and that's where the time zone changes from Mountain to Central. People in Mountain time are referred to as West River and those in Central are East River. West has the scenic Black Hills, Badlands, Mt. Rushmore, Sylvan Lake (it was in the movie National Treasure but it's not behind Mt. Rushmore). The area is surprisingly great for really decompressing and taking all that scenic nature in if you can break yourself away from the tech you remember how nice it can really be outdoors. The East is much flatter more about agriculture and livestock. It's more metropolitan but still good hunting, camping, fishing, etc.

                                      I love camping and fishing but not so much hunting but we will drive out in the country to shoot guns at whatever. Hunting is huge here and brings in a lot of tourists in the fall. Our population density is real low so if you like wide open spaces or a quiet acreage you got it within 10 minutes in any direction. We did make the top 5 places to live this year but the one demographic that is highly held as negative is the weather, people just don't like snow and cold. They just need to get in touch with their inner child and build a snowman again! ;)

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                                      • RiverstormR
                                        Riverstorm
                                        last edited by

                                        @mediamogul - An actual post related question. ;) Yeah I was confused when I saw rt/tr. I thought it was a typo as they are just inverse but both are different mappings. I see now what you were saying.

                                        Also you're correct it does list all 4 joysticks in by-id. I use two different Microsoft wireless dongles and the 'by-id' name seems to change based on which Microsoft wireless dongle is in use. The E0C number part of the name listed below is what's changing but the rest of the name is consistent. Is this possible to include?

                                        usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick
                                        usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if02-event-joystick
                                        usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if04-event-joystick
                                        usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if06-event-joystick
                                        
                                        usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-event-joystick
                                        usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if02-event-joystick
                                        usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if04-event-joystick
                                        usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if06-event-joystick
                                        

                                        The other thing is the D-Pad. I see it's has both an ABS and BTN value such as BTN_TRIGGER_HAPPY1 and ABS_HAT0X should I add them both, one each to the absmap and keymap lines? Does it distinguish between the two somehow?

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                                        • mediamogulM
                                          mediamogul Global Moderator @Riverstorm
                                          last edited by mediamogul

                                          @riverstorm said in Guide: Advanced Controller Mappings:

                                          Sylvan Lake (it was in the movie National Treasure but it's not behind Mt. Rushmore)

                                          Ha! I like those movies well enough myself, but I've talked with so many history and geography buffs that go off on them for those inaccuracies. It's a bit understandable too. I mean, each outing they spend half the movie trying to wow the audience with little known facts about America and then proceed to misrepresent just as many for the sake of convenience. Nonetheless, SD sounds like my kind of country for sure. Rumor has it, you guys are hiding a West Dakota from the tourists and keeping it's ultimate splendor to yourselves. If I ever happen to make it out that way maybe you could get me past the bouncer.

                                          The E0C number part of the name listed below is what's changing but the rest of the name is consistent. Is this possible to include?

                                          If you use the by-id location for the --evdev argument, it'll assure that the controllers are delineated properly.

                                          The other thing is the D-Pad. I see it's has both an ABS and BTN value such as BTN_TRIGGER_HAPPY1 and ABS_HAT0X

                                          Each controller should either have one or the other. You said that you have two controller types, so is it that the DPad differs between the two? Keep in mind that the controllers are not mapped all together. Each instance of xboxdrv maps a separate controller, so if it is that the inputs differ between types, they can be mapped accordingly in their own instance.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                          • RiverstormR
                                            Riverstorm @mediamogul
                                            last edited by

                                            @mediamogul said in Guide: Advanced Controller Mappings:

                                            I mean, each outing they spend half the movie trying to wow the audience with little known facts about America and then proceed to misrepresent just as many for the sake of convenience.

                                            To true! I think that's how rumors get started by mixing fiction/non-fiction. "Duh, haven't you seen National Treasure? Everyone knows there's a lake behind Mt. Rushmore!"

                                            The wife cleared me so if you're ever in this area ping me in a post and we'll take you out for dinner. Her only condition was she wants to tag along on the trip to West Dakota, it'll be her first trip there too! :) After West Dakota I am thinking East Dakota could be fun too!

                                            Ok well to be honest here I am swimming in information and kind of getting lost. The first part of the guide I followed like a champ and have all the information documented in a file but I am lost on putting it altogether. It's a bit overwhelming to understand what all needs to be done.

                                            Breaking it down the first step is to get the right number of instances loaded in the rc.local, second create the runcommand-start and also I think I'll need a runcommand-exit?

                                            Just to verify if I wanted to cover both wireless dongles I would need to load 8 instances in the rc.local file since each dongle shows a different by-id for the 4 controllers?

                                            Also would I add all 8 controllers to the code runcommand-start? In the example below it loads one? Would I need to repeat the --evdev command and controller parameter lines below 8 times between the if/fi? Or would I need to get into something like section 3B - Expanding Launch Capabilities? I am not sure if that makes sense.

                                            Lastly is there a list someplace already to match all 4-way games in mame2003?

                                            ROMNAME="${3##*/}"
                                            if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                            	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                                            	--device-name "XBOX 360 Controller 1" \
                                            	--silent \
                                            	--detach-kernel-driver \
                                            	--force-feedback \
                                            	--deadzone-trigger 15% \
                                            	--deadzone 4000 \
                                            	--calibration X1=-32767:0:32767,Y1=-32767:0:32767 \
                                            	--calibration X2=-32767:0:32767,Y2=-32767:0:32767 \
                                            	--calibration DPAD_Y=-32767:0:32767,DPAD_X=-32767:0:32767 \
                                            	--axis-map -HAT0X=HAT0X
                                            	--axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00,HAT0Y=-0.00,HAT0X=-0.00 \
                                            	--trigger-as-button \
                                            	--four-way-restrictor \
                                            	--modifier dpad-restrictor=fourway \
                                            	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                                            	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=lt,BTN_[TR2]=rt,BTN_[THUMBL]=tl,BTN_[THUMBR]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                                            fi &
                                            

                                            I did shut off all controllers except one for testing and it does look like the XBOX 360 d-pad has both a BTN_ and ABS_ value. Both models output the same exact values for all buttons and axis'. In the output below I pressed left and then right once. You'll see the values defined on the top portion when the command loads and also the properties right below it when pressing the d-pad. It seems to output two values for each press.

                                            Input driver version is 1.0.1
                                            Input device ID: bus 0x3 vendor 0x45e product 0x2a1 version 0x100
                                            Input device name: "Xbox 360 Wireless Receiver"
                                            Supported events:
                                              Event type 0 (EV_SYN)
                                              Event type 1 (EV_KEY)
                                                Event code 304 (BTN_SOUTH)
                                                Event code 305 (BTN_EAST)
                                                Event code 307 (BTN_NORTH)
                                                Event code 308 (BTN_WEST)
                                                Event code 310 (BTN_TL)
                                                Event code 311 (BTN_TR)
                                                Event code 312 (BTN_TL2)
                                                Event code 313 (BTN_TR2)
                                                Event code 314 (BTN_SELECT)
                                                Event code 315 (BTN_START)
                                                Event code 316 (BTN_MODE)
                                                Event code 317 (BTN_THUMBL)
                                                Event code 318 (BTN_THUMBR)
                                                Event code 704 (BTN_TRIGGER_HAPPY1)
                                                Event code 705 (BTN_TRIGGER_HAPPY2)
                                                Event code 706 (BTN_TRIGGER_HAPPY3)
                                                Event code 707 (BTN_TRIGGER_HAPPY4)
                                              Event type 3 (EV_ABS)
                                                Event code 0 (ABS_X)
                                                  Value  -2155
                                                  Min   -32768
                                                  Max    32767
                                                  Fuzz      16
                                                  Flat     128
                                                Event code 1 (ABS_Y)
                                                  Value   1652
                                                  Min   -32768
                                                  Max    32767
                                                  Fuzz      16
                                                  Flat     128
                                                Event code 3 (ABS_RX)
                                                  Value  -3768
                                                  Min   -32768
                                                  Max    32767
                                                  Fuzz      16
                                                  Flat     128
                                                Event code 4 (ABS_RY)
                                                  Value  -3389
                                                  Min   -32768
                                                  Max    32767
                                                  Fuzz      16
                                                  Flat     128
                                                Event code 16 (ABS_HAT0X)
                                                  Value      0
                                                  Min       -1
                                                  Max        1
                                                Event code 17 (ABS_HAT0Y)
                                                  Value      0
                                                  Min       -1
                                                  Max        1
                                              Event type 21 (EV_FF)
                                                Event code 80 (FF_RUMBLE)
                                                Event code 81 (FF_PERIODIC)
                                                Event code 88 (FF_SQUARE)
                                                Event code 89 (FF_TRIANGLE)
                                                Event code 90 (FF_SINE)
                                                Event code 96 (FF_GAIN)
                                            Properties:
                                            Testing ... (interrupt to exit)
                                            Event: time 1538437117.040101, type 1 (EV_KEY), code 704 (BTN_TRIGGER_HAPPY1), value 1
                                            Event: time 1538437117.040101, type 3 (EV_ABS), code 16 (ABS_HAT0X), value -1
                                            Event: time 1538437117.040101, -------------- EV_SYN ------------
                                            Event: time 1538437117.328099, type 1 (EV_KEY), code 704 (BTN_TRIGGER_HAPPY1), value 0
                                            Event: time 1538437117.328099, type 3 (EV_ABS), code 16 (ABS_HAT0X), value 0
                                            Event: time 1538437117.328099, -------------- EV_SYN ------------
                                            
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