MAME development: lr-mame2003 Updates
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I would enjoy to ship you a six pack of beer for this work.
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@dankcushions said in MAME development: lr-mame2003 Updates:
@space-invader my to-do list is in the first post.
I think using more than one trackball/mouse in retroarch MIGHT be fixable. I'll look into that in a week or so :)
It would be awesome! Waiting for your great job!
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aspect ratio problems have now been fixed :)
previously some games would appear at the wrong ratio (eg blasteroids stretched, street fighter 2/alpha stretched, mortal kombat stretched). now corrected via https://github.com/libretro/mame2003-libretro/pull/53
you should now never need to use custom aspect ratios to get it to look correct.
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@dankcushions :D brilliant
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@dankcushions nice one! could feed that one to mame2010 also :-)
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@dankcushions said in MAME development: lr-mame2003 Updates:
aspect ratio problems have now been fixed :)
Dude nice!!
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Awesome work man!
I updated Lr-Mame2003 today via "source." I went to launch Battletoads and it is still stretched. Do I need to update again today to get the new update to fix it? Thanks!
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@BrockBoyts said in MAME development: lr-mame2003 Updates:
Awesome work man!
I updated Lr-Mame2003 today via "source." I went to launch Battletoads and it is still stretched. Do I need to update again today to get the new update to fix it? Thanks!
thanks :) it was updated when i posted last (21 hrs ago) so i think so, as battletoads is approx 4:3 on this version (just tested)
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@dankcushions So is the correct way to update Lr-Mame2003 in the retropie menu and update via "source"?
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you can update from binary - the binaries have been updated.
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@dankcushions said in MAME development: lr-mame2003 Updates:
you should now never need to use custom aspect ratios to get it to look correct.
Thanks Dank for all the amazing updates to MAME!
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@BuZz said in MAME development: lr-mame2003 Updates:
@dankcushions nice one! could feed that one to mame2010 also :-)
thanks! so i checked mame2010 out - it has the same issue and it should have a similar fix, but i couldn't quickly fix it as there's some annoying stuff in the way it was written. here's where i'd want to fix it: https://github.com/libretro/mame2010-libretro/blob/master/src/osd/retro/retromapper.c#L144
but the machine being run isn't initialised till after, here: https://github.com/libretro/mame2010-libretro/blob/master/src/osd/retro/retromain.c#L222
so really either the init needs to happen sooner, or the retro_av_info needs to be reset after the init.
anyway, i logged the issue: https://github.com/libretro/mame2010-libretro/issues/20
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@dankcushions , still attempting DCS audio fix or is it impossible?
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@GreenHawk84 said in MAME development: lr-mame2003 Updates:
@dankcushions , still attempting DCS audio fix or is it impossible?
I'm not working on it right now but it's not impossible, just not much point me looking at it when there's stuff out there I can get fixed easier.
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@dankcushions, righto, well it is your own time, but I do hope it can be done. Very much so..
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Would love to see Ki support, for 2003
I have it working in lr-mame2014 and lr-mame on a x86 build
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updates!
5th September 2016
- Second stick support
For games like robotron that have a second stick to fire, you can now use the second analog stick to do this.
See https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#dual-stick-games
2nd September 2016
- pointer support
not a huge lot of use for most here, but i added support for trackpads/touchscreens, or any other absolute pointer device. it might work with the PS4 controller's touchpad, actually!
see https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#pointertrackpadtouchscreen-support
1st September 2016
- core input remapping added
see https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#core-input-remapping
(although, i still favour https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#mame-menu)
- Second stick support
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Nice one - updated bins will be available in a few mins.
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@dankcushions Thanks for your excellent work !
I recently found out the Deep Scan rom (Invinco/Deep Scan) emulation lacks sound ; afaik not even current latest Mame version supports sound for this game.
It's an old simple but enjoyable arcade game based on, even older, Depth Charge.
I have no idea how complex it could actually be to implement sounds but it seems it is supposed to use the existing sound samples of Depth Charge.
Is this something that could be fixed by a specific lr-mame2003 update ? -
@UDb23 said in MAME development: lr-mame2003 Updates:
Deep Scan
download http://samples.mameworld.info/wav/invinco.zip
put that zip file in
/home/pi/RetroPie/BIOS/mame2003/samples/
then it should work :)
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