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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mad Dog McCree Dos Box Help

    Scheduled Pinned Locked Moved Help and Support
    dos gamesdosboxhelpraspberry pi 3braspberrypi
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    • E
      escc1986
      last edited by

      i didnt get it to work :(

      1 Reply Last reply Reply Quote 0
      • E
        escc1986
        last edited by

        However this Method Worked

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        • E
          escc1986
          last edited by

          @shavecat

          I guess the only Problem now is i am not getting any sound or volume

          Any Tips or Suggesting ?

          i also have a freeze up regarding the sound issue

          hows everything on your end , did you have sound issues ?

          shavecatS 1 Reply Last reply Reply Quote 0
          • shavecatS
            shavecat @escc1986
            last edited by

            @escc1986
            hey glad u got it working !
            no sound issues on my side , that u need to check :)

            u know u also have the same game in sega-cd ...

            1 Reply Last reply Reply Quote 1
            • E
              escc1986
              last edited by escc1986

              @shavecat

              Thank you , very nice words from you ... yeahh its great to finally get it to work .... i like this version alot since dos is where i played this game as a young lad

              yeah no sound for me ... im going to see if i can reinstall and take a picture of the sound settings ? maby you can recoomend me a settings for soundblaster ?

              1 Reply Last reply Reply Quote 1
              • E
                escc1986
                last edited by

                @shavecat

                ok right now im at the Sound Settings of the installation screen for " Mad Dog McCree " game

                What Settings Do You Prefer ?

                IMG_6425.PNG

                shavecatS 1 Reply Last reply Reply Quote 0
                • shavecatS
                  shavecat @escc1986
                  last edited by shavecat

                  @escc1986
                  Got to say i never change anything there in the sound options or even go there.
                  check another msdos game , u have sound with it ?
                  this is my dosbox-SVN.conf - (in the folder retropie/configs/pc)

                  # This is the configuration file for DOSBox SVN. (Please use the latest version of DOSBox)
                  # Lines starting with a # are comment lines and are ignored by DOSBox.
                  # They are used to (briefly) document the effect of each option.
                  
                  [sdl]
                  #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
                  #       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
                  #   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
                  #                     Using your monitor's native resolution with aspect=true might give the best results.
                  #                     If you end up with small window on a large screen, try an output different from surface.On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
                  #                     to use a lower full/windowresolution, in order to avoid window size problems.
                  # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
                  #                     (output=surface does not!)
                  #           output: What video system to use for output.
                  #                     Possible values: surface, overlay.
                  #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
                  #      sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
                  #      waitonerror: Wait before closing the console if dosbox has an error.
                  #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
                  #                     pause is only valid for the second entry.
                  #                     Possible values: lowest, lower, normal, higher, highest, pause.
                  #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
                  #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
                  
                  fullscreen = true
                  fulldouble       = false
                  fullresolution = desktop
                  windowresolution = original
                  output = overlay
                  autolock         = true
                  sensitivity      = 100
                  waitonerror      = true
                  priority         = higher,normal
                  mapperfile       = mapper-SVN.map
                  usescancodes = false
                  
                  [dosbox]
                  # language: Select another language file.
                  #  machine: The type of machine DOSBox tries to emulate.
                  #             Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
                  # captures: Directory where things like wave, midi, screenshot get captured.
                  #  memsize: Amount of memory DOSBox has in megabytes.
                  #             This value is best left at its default to avoid problems with some games,
                  #             though few games might require a higher value.
                  #             There is generally no speed advantage when raising this value.
                  
                  language = 
                  machine  = svga_s3
                  captures = capture
                  memsize  = 16
                  
                  [render]
                  # frameskip: How many frames DOSBox skips before drawing one.
                  #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
                  #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
                  #              then the scaler will be used even if the result might not be desired.
                  #              To fit a scaler in the resolution used at full screen may require a border or side bars,
                  #              to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
                  #              Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
                  
                  frameskip = 0
                  aspect    = false
                  scaler = none
                  
                  [cpu]
                  #      core: CPU Core used in emulation. auto will switch to dynamic if available and
                  #              appropriate.
                  #              Possible values: auto, dynamic, normal, simple.
                  #   cputype: CPU Type used in emulation. auto is the fastest choice.
                  #              Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
                  #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
                  #              Setting this value too high results in sound dropouts and lags.
                  #              Cycles can be set in 3 ways:
                  #                'auto'          tries to guess what a game needs.
                  #                                It usually works, but can fail for certain games.
                  #                'fixed #number' will set a fixed amount of cycles. This is what you usually
                  #                                need if 'auto' fails (Example: fixed 4000).
                  #                'max'           will allocate as much cycles as your computer is able to
                  #                                handle.
                  #              Possible values: auto, fixed, max.
                  #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
                  # cycledown: Setting it lower than 100 will be a percentage.
                  
                  core = dynamic
                  cputype   = auto
                  cycles = max
                  cycleup   = 10
                  cycledown = 20
                  
                  [mixer]
                  #   nosound: Enable silent mode, sound is still emulated though.
                  #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
                  #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                  # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
                  #              Possible values: 1024, 2048, 4096, 8192, 512, 256.
                  # prebuffer: How many milliseconds of data to keep on top of the blocksize.
                  
                  nosound   = false
                  rate      = 44100
                  blocksize = 1024
                  prebuffer = 25
                  
                  [midi]
                  #     mpu401: Type of MPU-401 to emulate.
                  #               Possible values: intelligent, uart, none.
                  # mididevice: Device that will receive the MIDI data from MPU-401.
                  #               Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
                  # midiconfig: Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use (find the id/name with mixer/listmidi).
                  #               Or in the case of coreaudio, you can specify a soundfont here.
                  #               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
                  #               In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
                  #               See the README/Manual for more details.
                  
                  mpu401     = intelligent
                  mididevice = alsa
                  midiconfig = 128:0
                  
                  [sblaster]
                  #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
                  #            Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
                  #  sbbase: The IO address of the soundblaster.
                  #            Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
                  #     irq: The IRQ number of the soundblaster.
                  #            Possible values: 7, 5, 3, 9, 10, 11, 12.
                  #     dma: The DMA number of the soundblaster.
                  #            Possible values: 1, 5, 0, 3, 6, 7.
                  #    hdma: The High DMA number of the soundblaster.
                  #            Possible values: 1, 5, 0, 3, 6, 7.
                  # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
                  # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
                  #            Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
                  #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
                  #            Possible values: default, compat, fast, mame.
                  # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
                  #            Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
                  
                  sbtype  = sb16
                  sbbase  = 220
                  irq     = 7
                  dma     = 1
                  hdma    = 5
                  sbmixer = true
                  oplmode = auto
                  oplemu  = default
                  oplrate = 44100
                  
                  [gus]
                  #      gus: Enable the Gravis Ultrasound emulation.
                  #  gusrate: Sample rate of Ultrasound emulation.
                  #             Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                  #  gusbase: The IO base address of the Gravis Ultrasound.
                  #             Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
                  #   gusirq: The IRQ number of the Gravis Ultrasound.
                  #             Possible values: 5, 3, 7, 9, 10, 11, 12.
                  #   gusdma: The DMA channel of the Gravis Ultrasound.
                  #             Possible values: 3, 0, 1, 5, 6, 7.
                  # ultradir: Path to Ultrasound directory. In this directory
                  #             there should be a MIDI directory that contains
                  #             the patch files for GUS playback. Patch sets used
                  #             with Timidity should work fine.
                  
                  gus      = false
                  gusrate  = 44100
                  gusbase  = 240
                  gusirq   = 5
                  gusdma   = 3
                  ultradir = C:\ULTRASND
                  
                  [speaker]
                  # pcspeaker: Enable PC-Speaker emulation.
                  #    pcrate: Sample rate of the PC-Speaker sound generation.
                  #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                  #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
                  #              Possible values: auto, on, off.
                  # tandyrate: Sample rate of the Tandy 3-Voice generation.
                  #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                  #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
                  
                  pcspeaker = true
                  pcrate    = 44100
                  tandy     = auto
                  tandyrate = 44100
                  disney    = true
                  
                  [joystick]
                  #  joysticktype: Type of joystick to emulate: auto (default), none,
                  #                  2axis (supports two joysticks),
                  #                  4axis (supports one joystick, first joystick used),
                  #                  4axis_2 (supports one joystick, second joystick used),
                  #                  fcs (Thrustmaster), ch (CH Flightstick).
                  #                  none disables joystick emulation.
                  #                  auto chooses emulation depending on real joystick(s).
                  #                  (Remember to reset dosbox's mapperfile if you saved it earlier)
                  #                  Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
                  #         timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
                  #      autofire: continuously fires as long as you keep the button pressed.
                  #        swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
                  #    buttonwrap: enable button wrapping at the number of emulated buttons.
                  # circularinput: enable translation of circular input to square output.
                  #                  Try enabling this if your left analog stick can only move in a circle.
                  #      deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.
                  
                  joysticktype  = auto
                  timed         = true
                  autofire      = false
                  swap34        = false
                  buttonwrap    = false
                  circularinput = false
                  deadzone      = 10
                  
                  [serial]
                  # serial1: set type of device connected to com port.
                  #            Can be disabled, dummy, modem, nullmodem, directserial.
                  #            Additional parameters must be in the same line in the form of
                  #            parameter:value. Parameter for all types is irq (optional).
                  #            for directserial: realport (required), rxdelay (optional).
                  #                             (realport:COM1 realport:ttyS0).
                  #            for modem: listenport (optional).
                  #            for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
                  #                           transparent, port, inhsocket (all optional).
                  #            Example: serial1=modem listenport:5000
                  #            Possible values: dummy, disabled, modem, nullmodem, directserial.
                  # serial2: see serial1
                  #            Possible values: dummy, disabled, modem, nullmodem, directserial.
                  # serial3: see serial1
                  #            Possible values: dummy, disabled, modem, nullmodem, directserial.
                  # serial4: see serial1
                  #            Possible values: dummy, disabled, modem, nullmodem, directserial.
                  
                  serial1 = dummy
                  serial2 = dummy
                  serial3 = disabled
                  serial4 = disabled
                  
                  [dos]
                  #            xms: Enable XMS support.
                  #            ems: Enable EMS support. The default (=true) provides the best
                  #                   compatibility but certain applications may run better with
                  #                   other choices, or require EMS support to be disabled (=false)
                  #                   to work at all.
                  #                   Possible values: true, emsboard, emm386, false.
                  #            umb: Enable UMB support.
                  # keyboardlayout: Language code of the keyboard layout (or none).
                  
                  xms            = true
                  ems            = true
                  umb            = true
                  keyboardlayout = auto
                  
                  [ipx]
                  # ipx: Enable ipx over UDP/IP emulation.
                  
                  ipx = false
                  
                  [autoexec]
                  # Lines in this section will be run at startup.
                  # You can put your MOUNT lines here.
                  
                  
                  

                  and i have a *.sh fie that ruining the config of that before like that -
                  maddogmc.sh (in just the PC FOLDER)

                  #!/bin/bash
                  /opt/retropie/emulators/dosbox/bin/dosbox -conf /opt/retropie/configs/pc/dosbox-SVN.conf -conf /home/pi/RetroPie/roms/pc/MADDOGMC/AUTOEXEC.BAT -exit
                  

                  try add this files with the data inside , and run the *.sh file.
                  hope it will make it work ;)

                  1 Reply Last reply Reply Quote 0
                  • E
                    escc1986
                    last edited by

                    @shavecat said in Mad Dog McCree Dos Box Help:

                    #!/bin/bash
                    /opt/retropie/emulators/dosbox/bin/dosbox -conf /opt/retropie/configs/pc/dosbox-SVN.conf -conf /home/pi/RetroPie/roms/pc/MADDOGMC/AUTOEXEC.BAT -exit

                    Thanks for the advice

                    unfortuly it didnt work the .sh file you advised ...

                    i dont know whats wrong with the sound in dosbox ...

                    i tried with

                    dosbox

                    &

                    ir dosbox

                    shavecatS 1 Reply Last reply Reply Quote 0
                    • shavecatS
                      shavecat @escc1986
                      last edited by

                      @escc1986
                      have u tired other games ?
                      that u got sound on the msdos ?

                      E 1 Reply Last reply Reply Quote 0
                      • E
                        escc1986 @shavecat
                        last edited by escc1986

                        @shavecat

                        yeah i relized i didnt have sound in any other game ..

                        i only have

                        psx games

                        mame games

                        3 dosbox games

                        (all light gun games for those 3 consoles )

                        then i went to the audio setting in Retropie and selected default ...

                        i got my sound back in all games , except dosbox (no audio or sound )

                        i dont know if its my set up but all the audio is either choppy or cracking

                        but dosbox ... no sound at all

                        i installed

                        mad dog 1

                        mad dog 2

                        who shot johnny rock

                        • no sound in the dosbox games

                        • choppy sounds psx games

                        • cracking sounds in the mame games

                        any suggestings ... do you need me to pull up any logs or something so you can see or any pictures of anything ?

                        shavecatS 1 Reply Last reply Reply Quote 0
                        • shavecatS
                          shavecat @escc1986
                          last edited by

                          @escc1986
                          Sorry dont know whats the deal :\

                          E 1 Reply Last reply Reply Quote 0
                          • E
                            escc1986 @shavecat
                            last edited by

                            @shavecat

                            yeah , sorry for that .... i dont know either ...

                            maby i should start fresh all over with a stock image and try all over huh ?

                            shavecatS 1 Reply Last reply Reply Quote 0
                            • shavecatS
                              shavecat @escc1986
                              last edited by shavecat

                              @escc1986
                              try delete the msdos config and reinstall it from scratch (just the msdos )
                              just saw u also have bugs on the psx and more...
                              yeha make a fresh pi image ;)
                              good luck :)

                              1 Reply Last reply Reply Quote 0
                              • E
                                escc1986
                                last edited by

                                where is the ms dos config ?

                                IMG_6465.PNG

                                shavecatS 1 Reply Last reply Reply Quote 0
                                • E
                                  escc1986
                                  last edited by

                                  yeah i might have bugs

                                  i got my mame to work properly

                                  psx runs fairly good .. except the audio / sound

                                  dos works good except the sound audio

                                  yeah i may need a fresh install

                                  but its nice to take in all these tips and suggesting , i appreciate it

                                  1 Reply Last reply Reply Quote 0
                                  • shavecatS
                                    shavecat @escc1986
                                    last edited by

                                    @escc1986
                                    all of this folder pc remove it all and uninstall it and install again

                                    E 1 Reply Last reply Reply Quote 0
                                    • E
                                      escc1986 @shavecat
                                      last edited by

                                      @shavecat

                                      Thank for the details

                                      I actually ended up doing a fresh install last night before I went to sleep and I haven't installed anything yet

                                      I will try it this morning and info you

                                      One question I need to ask , I did notice no sound again with the fresh install

                                      Should I click audio

                                      • Default

                                      Or

                                      • HDMI

                                      ( my tv is connected through HDMI )

                                      shavecatS 1 Reply Last reply Reply Quote 0
                                      • shavecatS
                                        shavecat @escc1986
                                        last edited by

                                        @escc1986
                                        its on my default in my pi .

                                        1 Reply Last reply Reply Quote 0
                                        • E
                                          escc1986
                                          last edited by escc1986

                                          Great news !!!!

                                          after a fresh reinstall

                                          the game works with sound ...

                                          but ....

                                          i seem to get this issue every time around the 3rd - 4rd stage

                                          IMG_6470.PNG

                                          does this occur with yours when you play ?

                                          any tips or advice ?

                                          R shavecatS 2 Replies Last reply Reply Quote 1
                                          • R
                                            ReadyPlayaWon Banned @escc1986
                                            last edited by

                                            @escc1986

                                            sorta off topic ... but, i just play the 3DO version of Mad Dog McCree with the lr-opera emulator (in Retropie 4.6 on RPI4)

                                            Works fine, no complicated setup or problems ... just copy the iso/bin cue into the 3do folder, restart emulationstation and just play

                                            E 2 Replies Last reply Reply Quote 0
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