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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

Mad Dog McCree Dos Box Help

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dos gamesdosboxhelpraspberry pi 3braspberrypi
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  • S
    shavecat @escc1986
    last edited by 12 Aug 2020, 08:51

    @escc1986
    hey glad u got it working !
    no sound issues on my side , that u need to check :)

    u know u also have the same game in sega-cd ...

    1 Reply Last reply Reply Quote 1
    • E
      escc1986
      last edited by escc1986 8 Dec 2020, 21:31 12 Aug 2020, 20:30

      @shavecat

      Thank you , very nice words from you ... yeahh its great to finally get it to work .... i like this version alot since dos is where i played this game as a young lad

      yeah no sound for me ... im going to see if i can reinstall and take a picture of the sound settings ? maby you can recoomend me a settings for soundblaster ?

      1 Reply Last reply Reply Quote 1
      • E
        escc1986
        last edited by 12 Aug 2020, 20:52

        @shavecat

        ok right now im at the Sound Settings of the installation screen for " Mad Dog McCree " game

        What Settings Do You Prefer ?

        IMG_6425.PNG

        S 1 Reply Last reply 13 Aug 2020, 13:41 Reply Quote 0
        • S
          shavecat @escc1986
          last edited by shavecat 13 Aug 2020, 13:41

          @escc1986
          Got to say i never change anything there in the sound options or even go there.
          check another msdos game , u have sound with it ?
          this is my dosbox-SVN.conf - (in the folder retropie/configs/pc)

          # This is the configuration file for DOSBox SVN. (Please use the latest version of DOSBox)
          # Lines starting with a # are comment lines and are ignored by DOSBox.
          # They are used to (briefly) document the effect of each option.
          
          [sdl]
          #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
          #       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
          #   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
          #                     Using your monitor's native resolution with aspect=true might give the best results.
          #                     If you end up with small window on a large screen, try an output different from surface.On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
          #                     to use a lower full/windowresolution, in order to avoid window size problems.
          # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
          #                     (output=surface does not!)
          #           output: What video system to use for output.
          #                     Possible values: surface, overlay.
          #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
          #      sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
          #      waitonerror: Wait before closing the console if dosbox has an error.
          #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
          #                     pause is only valid for the second entry.
          #                     Possible values: lowest, lower, normal, higher, highest, pause.
          #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
          #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
          
          fullscreen = true
          fulldouble       = false
          fullresolution = desktop
          windowresolution = original
          output = overlay
          autolock         = true
          sensitivity      = 100
          waitonerror      = true
          priority         = higher,normal
          mapperfile       = mapper-SVN.map
          usescancodes = false
          
          [dosbox]
          # language: Select another language file.
          #  machine: The type of machine DOSBox tries to emulate.
          #             Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
          # captures: Directory where things like wave, midi, screenshot get captured.
          #  memsize: Amount of memory DOSBox has in megabytes.
          #             This value is best left at its default to avoid problems with some games,
          #             though few games might require a higher value.
          #             There is generally no speed advantage when raising this value.
          
          language = 
          machine  = svga_s3
          captures = capture
          memsize  = 16
          
          [render]
          # frameskip: How many frames DOSBox skips before drawing one.
          #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
          #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
          #              then the scaler will be used even if the result might not be desired.
          #              To fit a scaler in the resolution used at full screen may require a border or side bars,
          #              to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
          #              Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
          
          frameskip = 0
          aspect    = false
          scaler = none
          
          [cpu]
          #      core: CPU Core used in emulation. auto will switch to dynamic if available and
          #              appropriate.
          #              Possible values: auto, dynamic, normal, simple.
          #   cputype: CPU Type used in emulation. auto is the fastest choice.
          #              Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
          #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
          #              Setting this value too high results in sound dropouts and lags.
          #              Cycles can be set in 3 ways:
          #                'auto'          tries to guess what a game needs.
          #                                It usually works, but can fail for certain games.
          #                'fixed #number' will set a fixed amount of cycles. This is what you usually
          #                                need if 'auto' fails (Example: fixed 4000).
          #                'max'           will allocate as much cycles as your computer is able to
          #                                handle.
          #              Possible values: auto, fixed, max.
          #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
          # cycledown: Setting it lower than 100 will be a percentage.
          
          core = dynamic
          cputype   = auto
          cycles = max
          cycleup   = 10
          cycledown = 20
          
          [mixer]
          #   nosound: Enable silent mode, sound is still emulated though.
          #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
          #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
          # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
          #              Possible values: 1024, 2048, 4096, 8192, 512, 256.
          # prebuffer: How many milliseconds of data to keep on top of the blocksize.
          
          nosound   = false
          rate      = 44100
          blocksize = 1024
          prebuffer = 25
          
          [midi]
          #     mpu401: Type of MPU-401 to emulate.
          #               Possible values: intelligent, uart, none.
          # mididevice: Device that will receive the MIDI data from MPU-401.
          #               Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
          # midiconfig: Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use (find the id/name with mixer/listmidi).
          #               Or in the case of coreaudio, you can specify a soundfont here.
          #               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
          #               In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
          #               See the README/Manual for more details.
          
          mpu401     = intelligent
          mididevice = alsa
          midiconfig = 128:0
          
          [sblaster]
          #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
          #            Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
          #  sbbase: The IO address of the soundblaster.
          #            Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
          #     irq: The IRQ number of the soundblaster.
          #            Possible values: 7, 5, 3, 9, 10, 11, 12.
          #     dma: The DMA number of the soundblaster.
          #            Possible values: 1, 5, 0, 3, 6, 7.
          #    hdma: The High DMA number of the soundblaster.
          #            Possible values: 1, 5, 0, 3, 6, 7.
          # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
          # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
          #            Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
          #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
          #            Possible values: default, compat, fast, mame.
          # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
          #            Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
          
          sbtype  = sb16
          sbbase  = 220
          irq     = 7
          dma     = 1
          hdma    = 5
          sbmixer = true
          oplmode = auto
          oplemu  = default
          oplrate = 44100
          
          [gus]
          #      gus: Enable the Gravis Ultrasound emulation.
          #  gusrate: Sample rate of Ultrasound emulation.
          #             Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
          #  gusbase: The IO base address of the Gravis Ultrasound.
          #             Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
          #   gusirq: The IRQ number of the Gravis Ultrasound.
          #             Possible values: 5, 3, 7, 9, 10, 11, 12.
          #   gusdma: The DMA channel of the Gravis Ultrasound.
          #             Possible values: 3, 0, 1, 5, 6, 7.
          # ultradir: Path to Ultrasound directory. In this directory
          #             there should be a MIDI directory that contains
          #             the patch files for GUS playback. Patch sets used
          #             with Timidity should work fine.
          
          gus      = false
          gusrate  = 44100
          gusbase  = 240
          gusirq   = 5
          gusdma   = 3
          ultradir = C:\ULTRASND
          
          [speaker]
          # pcspeaker: Enable PC-Speaker emulation.
          #    pcrate: Sample rate of the PC-Speaker sound generation.
          #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
          #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
          #              Possible values: auto, on, off.
          # tandyrate: Sample rate of the Tandy 3-Voice generation.
          #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
          #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
          
          pcspeaker = true
          pcrate    = 44100
          tandy     = auto
          tandyrate = 44100
          disney    = true
          
          [joystick]
          #  joysticktype: Type of joystick to emulate: auto (default), none,
          #                  2axis (supports two joysticks),
          #                  4axis (supports one joystick, first joystick used),
          #                  4axis_2 (supports one joystick, second joystick used),
          #                  fcs (Thrustmaster), ch (CH Flightstick).
          #                  none disables joystick emulation.
          #                  auto chooses emulation depending on real joystick(s).
          #                  (Remember to reset dosbox's mapperfile if you saved it earlier)
          #                  Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
          #         timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
          #      autofire: continuously fires as long as you keep the button pressed.
          #        swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
          #    buttonwrap: enable button wrapping at the number of emulated buttons.
          # circularinput: enable translation of circular input to square output.
          #                  Try enabling this if your left analog stick can only move in a circle.
          #      deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.
          
          joysticktype  = auto
          timed         = true
          autofire      = false
          swap34        = false
          buttonwrap    = false
          circularinput = false
          deadzone      = 10
          
          [serial]
          # serial1: set type of device connected to com port.
          #            Can be disabled, dummy, modem, nullmodem, directserial.
          #            Additional parameters must be in the same line in the form of
          #            parameter:value. Parameter for all types is irq (optional).
          #            for directserial: realport (required), rxdelay (optional).
          #                             (realport:COM1 realport:ttyS0).
          #            for modem: listenport (optional).
          #            for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
          #                           transparent, port, inhsocket (all optional).
          #            Example: serial1=modem listenport:5000
          #            Possible values: dummy, disabled, modem, nullmodem, directserial.
          # serial2: see serial1
          #            Possible values: dummy, disabled, modem, nullmodem, directserial.
          # serial3: see serial1
          #            Possible values: dummy, disabled, modem, nullmodem, directserial.
          # serial4: see serial1
          #            Possible values: dummy, disabled, modem, nullmodem, directserial.
          
          serial1 = dummy
          serial2 = dummy
          serial3 = disabled
          serial4 = disabled
          
          [dos]
          #            xms: Enable XMS support.
          #            ems: Enable EMS support. The default (=true) provides the best
          #                   compatibility but certain applications may run better with
          #                   other choices, or require EMS support to be disabled (=false)
          #                   to work at all.
          #                   Possible values: true, emsboard, emm386, false.
          #            umb: Enable UMB support.
          # keyboardlayout: Language code of the keyboard layout (or none).
          
          xms            = true
          ems            = true
          umb            = true
          keyboardlayout = auto
          
          [ipx]
          # ipx: Enable ipx over UDP/IP emulation.
          
          ipx = false
          
          [autoexec]
          # Lines in this section will be run at startup.
          # You can put your MOUNT lines here.
          
          
          

          and i have a *.sh fie that ruining the config of that before like that -
          maddogmc.sh (in just the PC FOLDER)

          #!/bin/bash
          /opt/retropie/emulators/dosbox/bin/dosbox -conf /opt/retropie/configs/pc/dosbox-SVN.conf -conf /home/pi/RetroPie/roms/pc/MADDOGMC/AUTOEXEC.BAT -exit

          try add this files with the data inside , and run the *.sh file.
          hope it will make it work ;)

          1 Reply Last reply Reply Quote 0
          • E
            escc1986
            last edited by 13 Aug 2020, 15:55

            @shavecat said in Mad Dog McCree Dos Box Help:

            #!/bin/bash
            /opt/retropie/emulators/dosbox/bin/dosbox -conf /opt/retropie/configs/pc/dosbox-SVN.conf -conf /home/pi/RetroPie/roms/pc/MADDOGMC/AUTOEXEC.BAT -exit

            Thanks for the advice

            unfortuly it didnt work the .sh file you advised ...

            i dont know whats wrong with the sound in dosbox ...

            i tried with

            dosbox

            &

            ir dosbox

            S 1 Reply Last reply 13 Aug 2020, 16:40 Reply Quote 0
            • S
              shavecat @escc1986
              last edited by 13 Aug 2020, 16:40

              @escc1986
              have u tired other games ?
              that u got sound on the msdos ?

              E 1 Reply Last reply 13 Aug 2020, 17:33 Reply Quote 0
              • E
                escc1986 @shavecat
                last edited by escc1986 13 Aug 2020, 17:33

                @shavecat

                yeah i relized i didnt have sound in any other game ..

                i only have

                psx games

                mame games

                3 dosbox games

                (all light gun games for those 3 consoles )

                then i went to the audio setting in Retropie and selected default ...

                i got my sound back in all games , except dosbox (no audio or sound )

                i dont know if its my set up but all the audio is either choppy or cracking

                but dosbox ... no sound at all

                i installed

                mad dog 1

                mad dog 2

                who shot johnny rock

                • no sound in the dosbox games

                • choppy sounds psx games

                • cracking sounds in the mame games

                any suggestings ... do you need me to pull up any logs or something so you can see or any pictures of anything ?

                S 1 Reply Last reply 13 Aug 2020, 17:46 Reply Quote 0
                • S
                  shavecat @escc1986
                  last edited by 13 Aug 2020, 17:46

                  @escc1986
                  Sorry dont know whats the deal :\

                  E 1 Reply Last reply 13 Aug 2020, 17:56 Reply Quote 0
                  • E
                    escc1986 @shavecat
                    last edited by 13 Aug 2020, 17:56

                    @shavecat

                    yeah , sorry for that .... i dont know either ...

                    maby i should start fresh all over with a stock image and try all over huh ?

                    S 1 Reply Last reply 13 Aug 2020, 21:59 Reply Quote 0
                    • S
                      shavecat @escc1986
                      last edited by shavecat 13 Aug 2020, 21:59

                      @escc1986
                      try delete the msdos config and reinstall it from scratch (just the msdos )
                      just saw u also have bugs on the psx and more...
                      yeha make a fresh pi image ;)
                      good luck :)

                      1 Reply Last reply Reply Quote 0
                      • E
                        escc1986
                        last edited by 13 Aug 2020, 22:18

                        where is the ms dos config ?

                        IMG_6465.PNG

                        S 1 Reply Last reply 14 Aug 2020, 10:19 Reply Quote 0
                        • E
                          escc1986
                          last edited by 13 Aug 2020, 22:21

                          yeah i might have bugs

                          i got my mame to work properly

                          psx runs fairly good .. except the audio / sound

                          dos works good except the sound audio

                          yeah i may need a fresh install

                          but its nice to take in all these tips and suggesting , i appreciate it

                          1 Reply Last reply Reply Quote 0
                          • S
                            shavecat @escc1986
                            last edited by 14 Aug 2020, 10:19

                            @escc1986
                            all of this folder pc remove it all and uninstall it and install again

                            E 1 Reply Last reply 14 Aug 2020, 13:36 Reply Quote 0
                            • E
                              escc1986 @shavecat
                              last edited by 14 Aug 2020, 13:36

                              @shavecat

                              Thank for the details

                              I actually ended up doing a fresh install last night before I went to sleep and I haven't installed anything yet

                              I will try it this morning and info you

                              One question I need to ask , I did notice no sound again with the fresh install

                              Should I click audio

                              • Default

                              Or

                              • HDMI

                              ( my tv is connected through HDMI )

                              S 1 Reply Last reply 14 Aug 2020, 16:29 Reply Quote 0
                              • S
                                shavecat @escc1986
                                last edited by 14 Aug 2020, 16:29

                                @escc1986
                                its on my default in my pi .

                                1 Reply Last reply Reply Quote 0
                                • E
                                  escc1986
                                  last edited by escc1986 14 Aug 2020, 23:04

                                  Great news !!!!

                                  after a fresh reinstall

                                  the game works with sound ...

                                  but ....

                                  i seem to get this issue every time around the 3rd - 4rd stage

                                  IMG_6470.PNG

                                  does this occur with yours when you play ?

                                  any tips or advice ?

                                  R S 2 Replies Last reply 15 Aug 2020, 03:55 Reply Quote 1
                                  • R
                                    ReadyPlayaWon Banned @escc1986
                                    last edited by 15 Aug 2020, 03:55

                                    @escc1986

                                    sorta off topic ... but, i just play the 3DO version of Mad Dog McCree with the lr-opera emulator (in Retropie 4.6 on RPI4)

                                    Works fine, no complicated setup or problems ... just copy the iso/bin cue into the 3do folder, restart emulationstation and just play

                                    E 2 Replies Last reply 15 Aug 2020, 05:45 Reply Quote 0
                                    • E
                                      escc1986 @ReadyPlayaWon
                                      last edited by 15 Aug 2020, 05:45

                                      @ReadyPlayaWon

                                      Great Suggestion !!!!!

                                      Thanks !!!

                                      I really need to get a Pi 4 :)

                                      R 1 Reply Last reply 15 Aug 2020, 06:03 Reply Quote 0
                                      • R
                                        ReadyPlayaWon Banned @escc1986
                                        last edited by ReadyPlayaWon 15 Aug 2020, 06:03

                                        @escc1986 said in Mad Dog McCree Dos Box Help:

                                        I really need to get a Pi 4 :)

                                        You'll be glad you did :) ... i got a Pi4 only a few weeks ago and am really happy with all the new games i can play on it compared to my Pi3 which couldn't or struggled to run.

                                        I'm kinda partial to the original "Crime Patrol" ... 3DO version runs good, but the Sega Saturn Prototype "Crime Patrol" is even better ! shoot and reload is button A and B (no moving the gunsight down to the bottom of the screen to reload) ... a lot easier to play :)

                                        E 1 Reply Last reply 15 Aug 2020, 18:29 Reply Quote 0
                                        • S
                                          shavecat @escc1986
                                          last edited by 15 Aug 2020, 15:45

                                          @escc1986
                                          didn't really finish level 1 ;)

                                          E 1 Reply Last reply 15 Aug 2020, 18:22 Reply Quote 0
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