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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mad Dog McCree Dos Box Help

    Scheduled Pinned Locked Moved Help and Support
    dos gamesdosboxhelpraspberry pi 3braspberrypi
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    • E
      escc1986
      last edited by

      @shavecat

      I guess the only Problem now is i am not getting any sound or volume

      Any Tips or Suggesting ?

      i also have a freeze up regarding the sound issue

      hows everything on your end , did you have sound issues ?

      shavecatS 1 Reply Last reply Reply Quote 0
      • shavecatS
        shavecat @escc1986
        last edited by

        @escc1986
        hey glad u got it working !
        no sound issues on my side , that u need to check :)

        u know u also have the same game in sega-cd ...

        1 Reply Last reply Reply Quote 1
        • E
          escc1986
          last edited by escc1986

          @shavecat

          Thank you , very nice words from you ... yeahh its great to finally get it to work .... i like this version alot since dos is where i played this game as a young lad

          yeah no sound for me ... im going to see if i can reinstall and take a picture of the sound settings ? maby you can recoomend me a settings for soundblaster ?

          1 Reply Last reply Reply Quote 1
          • E
            escc1986
            last edited by

            @shavecat

            ok right now im at the Sound Settings of the installation screen for " Mad Dog McCree " game

            What Settings Do You Prefer ?

            IMG_6425.PNG

            shavecatS 1 Reply Last reply Reply Quote 0
            • shavecatS
              shavecat @escc1986
              last edited by shavecat

              @escc1986
              Got to say i never change anything there in the sound options or even go there.
              check another msdos game , u have sound with it ?
              this is my dosbox-SVN.conf - (in the folder retropie/configs/pc)

              # This is the configuration file for DOSBox SVN. (Please use the latest version of DOSBox)
              # Lines starting with a # are comment lines and are ignored by DOSBox.
              # They are used to (briefly) document the effect of each option.
              
              [sdl]
              #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
              #       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
              #   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
              #                     Using your monitor's native resolution with aspect=true might give the best results.
              #                     If you end up with small window on a large screen, try an output different from surface.On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
              #                     to use a lower full/windowresolution, in order to avoid window size problems.
              # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
              #                     (output=surface does not!)
              #           output: What video system to use for output.
              #                     Possible values: surface, overlay.
              #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
              #      sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
              #      waitonerror: Wait before closing the console if dosbox has an error.
              #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
              #                     pause is only valid for the second entry.
              #                     Possible values: lowest, lower, normal, higher, highest, pause.
              #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
              #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
              
              fullscreen = true
              fulldouble       = false
              fullresolution = desktop
              windowresolution = original
              output = overlay
              autolock         = true
              sensitivity      = 100
              waitonerror      = true
              priority         = higher,normal
              mapperfile       = mapper-SVN.map
              usescancodes = false
              
              [dosbox]
              # language: Select another language file.
              #  machine: The type of machine DOSBox tries to emulate.
              #             Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
              # captures: Directory where things like wave, midi, screenshot get captured.
              #  memsize: Amount of memory DOSBox has in megabytes.
              #             This value is best left at its default to avoid problems with some games,
              #             though few games might require a higher value.
              #             There is generally no speed advantage when raising this value.
              
              language = 
              machine  = svga_s3
              captures = capture
              memsize  = 16
              
              [render]
              # frameskip: How many frames DOSBox skips before drawing one.
              #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
              #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
              #              then the scaler will be used even if the result might not be desired.
              #              To fit a scaler in the resolution used at full screen may require a border or side bars,
              #              to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
              #              Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
              
              frameskip = 0
              aspect    = false
              scaler = none
              
              [cpu]
              #      core: CPU Core used in emulation. auto will switch to dynamic if available and
              #              appropriate.
              #              Possible values: auto, dynamic, normal, simple.
              #   cputype: CPU Type used in emulation. auto is the fastest choice.
              #              Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
              #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
              #              Setting this value too high results in sound dropouts and lags.
              #              Cycles can be set in 3 ways:
              #                'auto'          tries to guess what a game needs.
              #                                It usually works, but can fail for certain games.
              #                'fixed #number' will set a fixed amount of cycles. This is what you usually
              #                                need if 'auto' fails (Example: fixed 4000).
              #                'max'           will allocate as much cycles as your computer is able to
              #                                handle.
              #              Possible values: auto, fixed, max.
              #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
              # cycledown: Setting it lower than 100 will be a percentage.
              
              core = dynamic
              cputype   = auto
              cycles = max
              cycleup   = 10
              cycledown = 20
              
              [mixer]
              #   nosound: Enable silent mode, sound is still emulated though.
              #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
              #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
              # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
              #              Possible values: 1024, 2048, 4096, 8192, 512, 256.
              # prebuffer: How many milliseconds of data to keep on top of the blocksize.
              
              nosound   = false
              rate      = 44100
              blocksize = 1024
              prebuffer = 25
              
              [midi]
              #     mpu401: Type of MPU-401 to emulate.
              #               Possible values: intelligent, uart, none.
              # mididevice: Device that will receive the MIDI data from MPU-401.
              #               Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
              # midiconfig: Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use (find the id/name with mixer/listmidi).
              #               Or in the case of coreaudio, you can specify a soundfont here.
              #               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
              #               In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
              #               See the README/Manual for more details.
              
              mpu401     = intelligent
              mididevice = alsa
              midiconfig = 128:0
              
              [sblaster]
              #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
              #            Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
              #  sbbase: The IO address of the soundblaster.
              #            Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
              #     irq: The IRQ number of the soundblaster.
              #            Possible values: 7, 5, 3, 9, 10, 11, 12.
              #     dma: The DMA number of the soundblaster.
              #            Possible values: 1, 5, 0, 3, 6, 7.
              #    hdma: The High DMA number of the soundblaster.
              #            Possible values: 1, 5, 0, 3, 6, 7.
              # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
              # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
              #            Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
              #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
              #            Possible values: default, compat, fast, mame.
              # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
              #            Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
              
              sbtype  = sb16
              sbbase  = 220
              irq     = 7
              dma     = 1
              hdma    = 5
              sbmixer = true
              oplmode = auto
              oplemu  = default
              oplrate = 44100
              
              [gus]
              #      gus: Enable the Gravis Ultrasound emulation.
              #  gusrate: Sample rate of Ultrasound emulation.
              #             Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
              #  gusbase: The IO base address of the Gravis Ultrasound.
              #             Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
              #   gusirq: The IRQ number of the Gravis Ultrasound.
              #             Possible values: 5, 3, 7, 9, 10, 11, 12.
              #   gusdma: The DMA channel of the Gravis Ultrasound.
              #             Possible values: 3, 0, 1, 5, 6, 7.
              # ultradir: Path to Ultrasound directory. In this directory
              #             there should be a MIDI directory that contains
              #             the patch files for GUS playback. Patch sets used
              #             with Timidity should work fine.
              
              gus      = false
              gusrate  = 44100
              gusbase  = 240
              gusirq   = 5
              gusdma   = 3
              ultradir = C:\ULTRASND
              
              [speaker]
              # pcspeaker: Enable PC-Speaker emulation.
              #    pcrate: Sample rate of the PC-Speaker sound generation.
              #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
              #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
              #              Possible values: auto, on, off.
              # tandyrate: Sample rate of the Tandy 3-Voice generation.
              #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
              #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
              
              pcspeaker = true
              pcrate    = 44100
              tandy     = auto
              tandyrate = 44100
              disney    = true
              
              [joystick]
              #  joysticktype: Type of joystick to emulate: auto (default), none,
              #                  2axis (supports two joysticks),
              #                  4axis (supports one joystick, first joystick used),
              #                  4axis_2 (supports one joystick, second joystick used),
              #                  fcs (Thrustmaster), ch (CH Flightstick).
              #                  none disables joystick emulation.
              #                  auto chooses emulation depending on real joystick(s).
              #                  (Remember to reset dosbox's mapperfile if you saved it earlier)
              #                  Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
              #         timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
              #      autofire: continuously fires as long as you keep the button pressed.
              #        swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
              #    buttonwrap: enable button wrapping at the number of emulated buttons.
              # circularinput: enable translation of circular input to square output.
              #                  Try enabling this if your left analog stick can only move in a circle.
              #      deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.
              
              joysticktype  = auto
              timed         = true
              autofire      = false
              swap34        = false
              buttonwrap    = false
              circularinput = false
              deadzone      = 10
              
              [serial]
              # serial1: set type of device connected to com port.
              #            Can be disabled, dummy, modem, nullmodem, directserial.
              #            Additional parameters must be in the same line in the form of
              #            parameter:value. Parameter for all types is irq (optional).
              #            for directserial: realport (required), rxdelay (optional).
              #                             (realport:COM1 realport:ttyS0).
              #            for modem: listenport (optional).
              #            for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
              #                           transparent, port, inhsocket (all optional).
              #            Example: serial1=modem listenport:5000
              #            Possible values: dummy, disabled, modem, nullmodem, directserial.
              # serial2: see serial1
              #            Possible values: dummy, disabled, modem, nullmodem, directserial.
              # serial3: see serial1
              #            Possible values: dummy, disabled, modem, nullmodem, directserial.
              # serial4: see serial1
              #            Possible values: dummy, disabled, modem, nullmodem, directserial.
              
              serial1 = dummy
              serial2 = dummy
              serial3 = disabled
              serial4 = disabled
              
              [dos]
              #            xms: Enable XMS support.
              #            ems: Enable EMS support. The default (=true) provides the best
              #                   compatibility but certain applications may run better with
              #                   other choices, or require EMS support to be disabled (=false)
              #                   to work at all.
              #                   Possible values: true, emsboard, emm386, false.
              #            umb: Enable UMB support.
              # keyboardlayout: Language code of the keyboard layout (or none).
              
              xms            = true
              ems            = true
              umb            = true
              keyboardlayout = auto
              
              [ipx]
              # ipx: Enable ipx over UDP/IP emulation.
              
              ipx = false
              
              [autoexec]
              # Lines in this section will be run at startup.
              # You can put your MOUNT lines here.
              
              
              

              and i have a *.sh fie that ruining the config of that before like that -
              maddogmc.sh (in just the PC FOLDER)

              #!/bin/bash
              /opt/retropie/emulators/dosbox/bin/dosbox -conf /opt/retropie/configs/pc/dosbox-SVN.conf -conf /home/pi/RetroPie/roms/pc/MADDOGMC/AUTOEXEC.BAT -exit
              

              try add this files with the data inside , and run the *.sh file.
              hope it will make it work ;)

              1 Reply Last reply Reply Quote 0
              • E
                escc1986
                last edited by

                @shavecat said in Mad Dog McCree Dos Box Help:

                #!/bin/bash
                /opt/retropie/emulators/dosbox/bin/dosbox -conf /opt/retropie/configs/pc/dosbox-SVN.conf -conf /home/pi/RetroPie/roms/pc/MADDOGMC/AUTOEXEC.BAT -exit

                Thanks for the advice

                unfortuly it didnt work the .sh file you advised ...

                i dont know whats wrong with the sound in dosbox ...

                i tried with

                dosbox

                &

                ir dosbox

                shavecatS 1 Reply Last reply Reply Quote 0
                • shavecatS
                  shavecat @escc1986
                  last edited by

                  @escc1986
                  have u tired other games ?
                  that u got sound on the msdos ?

                  E 1 Reply Last reply Reply Quote 0
                  • E
                    escc1986 @shavecat
                    last edited by escc1986

                    @shavecat

                    yeah i relized i didnt have sound in any other game ..

                    i only have

                    psx games

                    mame games

                    3 dosbox games

                    (all light gun games for those 3 consoles )

                    then i went to the audio setting in Retropie and selected default ...

                    i got my sound back in all games , except dosbox (no audio or sound )

                    i dont know if its my set up but all the audio is either choppy or cracking

                    but dosbox ... no sound at all

                    i installed

                    mad dog 1

                    mad dog 2

                    who shot johnny rock

                    • no sound in the dosbox games

                    • choppy sounds psx games

                    • cracking sounds in the mame games

                    any suggestings ... do you need me to pull up any logs or something so you can see or any pictures of anything ?

                    shavecatS 1 Reply Last reply Reply Quote 0
                    • shavecatS
                      shavecat @escc1986
                      last edited by

                      @escc1986
                      Sorry dont know whats the deal :\

                      E 1 Reply Last reply Reply Quote 0
                      • E
                        escc1986 @shavecat
                        last edited by

                        @shavecat

                        yeah , sorry for that .... i dont know either ...

                        maby i should start fresh all over with a stock image and try all over huh ?

                        shavecatS 1 Reply Last reply Reply Quote 0
                        • shavecatS
                          shavecat @escc1986
                          last edited by shavecat

                          @escc1986
                          try delete the msdos config and reinstall it from scratch (just the msdos )
                          just saw u also have bugs on the psx and more...
                          yeha make a fresh pi image ;)
                          good luck :)

                          1 Reply Last reply Reply Quote 0
                          • E
                            escc1986
                            last edited by

                            where is the ms dos config ?

                            IMG_6465.PNG

                            shavecatS 1 Reply Last reply Reply Quote 0
                            • E
                              escc1986
                              last edited by

                              yeah i might have bugs

                              i got my mame to work properly

                              psx runs fairly good .. except the audio / sound

                              dos works good except the sound audio

                              yeah i may need a fresh install

                              but its nice to take in all these tips and suggesting , i appreciate it

                              1 Reply Last reply Reply Quote 0
                              • shavecatS
                                shavecat @escc1986
                                last edited by

                                @escc1986
                                all of this folder pc remove it all and uninstall it and install again

                                E 1 Reply Last reply Reply Quote 0
                                • E
                                  escc1986 @shavecat
                                  last edited by

                                  @shavecat

                                  Thank for the details

                                  I actually ended up doing a fresh install last night before I went to sleep and I haven't installed anything yet

                                  I will try it this morning and info you

                                  One question I need to ask , I did notice no sound again with the fresh install

                                  Should I click audio

                                  • Default

                                  Or

                                  • HDMI

                                  ( my tv is connected through HDMI )

                                  shavecatS 1 Reply Last reply Reply Quote 0
                                  • shavecatS
                                    shavecat @escc1986
                                    last edited by

                                    @escc1986
                                    its on my default in my pi .

                                    1 Reply Last reply Reply Quote 0
                                    • E
                                      escc1986
                                      last edited by escc1986

                                      Great news !!!!

                                      after a fresh reinstall

                                      the game works with sound ...

                                      but ....

                                      i seem to get this issue every time around the 3rd - 4rd stage

                                      IMG_6470.PNG

                                      does this occur with yours when you play ?

                                      any tips or advice ?

                                      R shavecatS 2 Replies Last reply Reply Quote 1
                                      • R
                                        ReadyPlayaWon Banned @escc1986
                                        last edited by

                                        @escc1986

                                        sorta off topic ... but, i just play the 3DO version of Mad Dog McCree with the lr-opera emulator (in Retropie 4.6 on RPI4)

                                        Works fine, no complicated setup or problems ... just copy the iso/bin cue into the 3do folder, restart emulationstation and just play

                                        E 2 Replies Last reply Reply Quote 0
                                        • E
                                          escc1986 @ReadyPlayaWon
                                          last edited by

                                          @ReadyPlayaWon

                                          Great Suggestion !!!!!

                                          Thanks !!!

                                          I really need to get a Pi 4 :)

                                          R 1 Reply Last reply Reply Quote 0
                                          • R
                                            ReadyPlayaWon Banned @escc1986
                                            last edited by ReadyPlayaWon

                                            @escc1986 said in Mad Dog McCree Dos Box Help:

                                            I really need to get a Pi 4 :)

                                            You'll be glad you did :) ... i got a Pi4 only a few weeks ago and am really happy with all the new games i can play on it compared to my Pi3 which couldn't or struggled to run.

                                            I'm kinda partial to the original "Crime Patrol" ... 3DO version runs good, but the Sega Saturn Prototype "Crime Patrol" is even better ! shoot and reload is button A and B (no moving the gunsight down to the bottom of the screen to reload) ... a lot easier to play :)

                                            E 1 Reply Last reply Reply Quote 0
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