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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

Saving gles2rice-hires settings to individual roms

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gles2ricehackn64widescreen
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  • U
    UberLumby
    last edited by UberLumby 28 Sept 2020, 06:18

    I'm trying to figure out if there is a way to save separate configuration files for individual n64 roms using the gles2rice core. Super Mario 64 and Mario Kart 64 both run great with the Widescreen hack turned on and forced 16:9. But once I save mupen64plus.cfg it will save the settings to the core so when I use the same core on F-Zero the game becomes broken. Is there anyway I can save these settings to just Mario Kart 64 and Super Mario 64?

    [Video-Rice]
    
    # Enable hi-resolution texture file loading
    LoadHiResTextures = True
    # Frame Buffer Emulation (0=ROM default, 1=disable)
    FrameBufferSetting = 0
    # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
    FrameBufferWriteBackControl = 1
    # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
    RenderToTexture = 0
    # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
    ScreenUpdateSetting = 7
    # Force to use normal alpha blender
    NormalAlphaBlender = False
    # Use a faster algorithm to speed up texture loading and CRC computation
    FastTextureLoading = False
    # Use different texture coordinate clamping code
    AccurateTextureMapping = True
    # Force emulated frame buffers to be in N64 native resolution
    InN64Resolution = False
    # Try to reduce Video RAM usage (should never be used)
    SaveVRAM = False
    # Enable this option to have better render-to-texture quality
    DoubleSizeForSmallTxtrBuf = False
    # Force to use normal color combiner
    DefaultCombinerDisable = False
    # Enable game-specific settings from INI file
    EnableHacks = True
    # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
    WinFrameMode = False
    # N64 Texture Memory Full Emulation (may fix some games, may break others)
    FullTMEMEmulation = False
    # Enable vertex clipper for fog operations
    OpenGLVertexClipper = False
    # Enable/Disable SSE optimizations for capable CPUs
    EnableSSE = True
    # Use GPU vertex shader
    EnableVertexShader = False
    # If this option is enabled, the plugin will skip every other frame
    SkipFrame = False
    # If enabled, texture enhancement will be done only for TxtRect ucode
    TexRectOnly = False
    # If enabled, texture enhancement will be done only for textures width+height<=128
    SmallTextureOnly = False
    # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
    LoadHiResCRCOnly = True
    # Enable texture dumping
    DumpTexturesToFiles = False
    # Display On-screen FPS
    ShowFPS = True
    # Widescreen hack  <------------------
    WideScreenHack = True
    # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
    Mipmapping = 2
    # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
    FogMethod = 1
    # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
    ForceTextureFilter = 2
    # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
    TextureEnhancement = 6
    # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
    TextureEnhancementControl = 0
    # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
    TextureQuality = 0
    # Z-buffer depth (only 16 or 32)
    OpenGLDepthBufferSetting = 16
    # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
    MultiSampling = 0
    # Color bit depth for rendering window (0=32 bits, 1=16 bits)
    ColorQuality = 0
    # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
    OpenGLRenderSetting = 0
    # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
    AnisotropicFiltering = 0
    # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust) <----------------
    AspectRatio = 2
    
    
    

    [Linux 5.10.103-v7+ armv7l GNU/Linux
    Retropie 4.8
    Raspberry Pi 3B+]

    U 1 Reply Last reply 28 Sept 2020, 07:29 Reply Quote 0
    • U
      UberLumby @UberLumby
      last edited by 28 Sept 2020, 07:29

      So in short I'm just trying to boot only Super Mario 64 and Mario Kart 64 with
      Widescreen hack = true
      Ratio = 2

      [Linux 5.10.103-v7+ armv7l GNU/Linux
      Retropie 4.8
      Raspberry Pi 3B+]

      1 Reply Last reply Reply Quote 0
      • M
        mitu Global Moderator
        last edited by 28 Sept 2020, 07:46

        Have you tried adding the configuration overrides in RiceVideoLinux.ini ?

        U 1 Reply Last reply 28 Sept 2020, 07:56 Reply Quote 1
        • U
          UberLumby @mitu
          last edited by UberLumby 28 Sept 2020, 07:56

          @mitu said in Saving gles2rice-hires settings to individual roms:

          Have you tried adding the configuration overrides in RiceVideoLinux.ini ?

          I just tried I found it in /opt/retropie/configs/n64
          I added

          {ff2b5a632623028b-45}
          Name=SUPER MARIO 64
          FastTextureCRC=1
          AlternativeTxtSizeMethod=1
          ScreenUpdateSetting=6
          WideScreenHack = True <------- just added 
          AspectRatio = 2 <------- just added
          
          
          {b655503e52da922e-45}
          Name=Mario Kart 64
          FastTextureCRC=1
          FrameBufferEmulation=3
          RenderToTexture=3
          ScreenUpdateSetting=7
          WideScreenHack = True<------- just added
          AspectRatio = 2<------- just added

          [Linux 5.10.103-v7+ armv7l GNU/Linux
          Retropie 4.8
          Raspberry Pi 3B+]

          U 1 Reply Last reply 28 Sept 2020, 07:59 Reply Quote 0
          • U
            UberLumby @UberLumby
            last edited by UberLumby 28 Sept 2020, 07:59

            But the games are still booting up with the default settings these are all the settings in mupen64plus.cfg
            adding those lines didin't seem to overwrite anything from here

            # Mupen64Plus Configuration File
            # This file is automatically read and written by the Mupen64Plus Core library
            
            [64DD]
            
            # Filename of the 64DD IPL ROM
            IPL-ROM = ""
            # Filename of the disk to load into Disk Drive
            Disk = ""
            
            
            [Audio-OMX]
            
            Version = 1
            OUTPUT_PORT = "1"
            # Frequency which is used if rom doesn't want to change it
            DEFAULT_FREQUENCY = 33600
            # Swaps left and right channels
            SWAP_CHANNELS = False
            # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
            DEFAULT_MODE = 0
            
            
            [Audio-SDL]
            
            # Mupen64Plus SDL Audio Plugin config parameter version number
            Version = 1
            # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
            RESAMPLE = "src-sinc-fastest"
            txHiresEnable = True
            # Frequency which is used if rom doesn't want to change it
            DEFAULT_FREQUENCY = 33600
            # Swaps left and right channels
            SWAP_CHANNELS = False
            # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
            PRIMARY_BUFFER_SIZE = 16384
            # Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
            PRIMARY_BUFFER_TARGET = 2048
            # Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
            SECONDARY_BUFFER_SIZE = 1024
            # Volume control type: 1 = SDL (only affects Mupen64Plus output)  2 = OSS mixer (adjusts master PC volume)
            VOLUME_CONTROL_TYPE = 1
            # Percentage change each time the volume is increased or decreased
            VOLUME_ADJUST = 5
            # Default volume when a game is started.  Only used if VOLUME_CONTROL_TYPE is 1
            VOLUME_DEFAULT = 80
            # Synchronize Video/Audio
            AUDIO_SYNC = False
            
            
            [Core]
            
            # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
            Version = 1.010000
            # Draw on-screen display if True, otherwise don't draw OSD
            OnScreenDisplay = False
            # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
            R4300Emulator = 2
            # Disable compiled jump commands in dynamic recompiler (should be set to False)
            NoCompiledJump = False
            # Disable 4MB expansion RAM pack. May be necessary for some games
            DisableExtraMem = False
            # Increment the save state slot after each save operation
            AutoStateSlotIncrement = False
            # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
            EnableDebugger = False
            # Save state slot (0-9) to use when saving/loading the emulator state
            CurrentStateSlot = 0
            # Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
            ScreenshotPath = ""
            # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
            SaveStatePath = ""
            # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
            SaveSRAMPath = ""
            # Path to a directory to search when looking for shared data files
            SharedDataPath = "/opt/retropie/configs/n64"
            # Force number of cycles per emulated instruction
            CountPerOp = 0
            # Disable speculative precompilation in new dynarec
            DisableSpecRecomp = True
            # Randomize PI/SI Interrupt Timing
            RandomizeInterrupt = True
            # Duration of SI DMA (-1: use per game settings)
            SiDmaDuration = -1
            # Gameboy Camera Video Capture backend
            GbCameraVideoCaptureBackend1 = ""
            
            
            [CoreEvents]
            
            # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
            Version = 1
            # SDL keysym for stopping the emulator
            Kbd Mapping Stop = 27
            # SDL keysym for switching between fullscreen/windowed modes
            Kbd Mapping Fullscreen = 0
            # SDL keysym for saving the emulator state
            Kbd Mapping Save State = 286
            # SDL keysym for loading the emulator state
            Kbd Mapping Load State = 288
            # SDL keysym for advancing the save state slot
            Kbd Mapping Increment Slot = 0
            # SDL keysym for resetting the emulator
            Kbd Mapping Reset = 290
            # SDL keysym for slowing down the emulator
            Kbd Mapping Speed Down = 291
            # SDL keysym for speeding up the emulator
            Kbd Mapping Speed Up = 292
            # SDL keysym for taking a screenshot
            Kbd Mapping Screenshot = 293
            # SDL keysym for pausing the emulator
            Kbd Mapping Pause = 112
            # SDL keysym for muting/unmuting the sound
            Kbd Mapping Mute = 109
            # SDL keysym for increasing the volume
            Kbd Mapping Increase Volume = 93
            # SDL keysym for decreasing the volume
            Kbd Mapping Decrease Volume = 91
            # SDL keysym for temporarily going really fast
            Kbd Mapping Fast Forward = 102
            # SDL keysym for advancing by one frame when paused
            Kbd Mapping Frame Advance = 47
            # SDL keysym for pressing the game shark button
            Kbd Mapping Gameshark = 103
            # Joystick event string for stopping the emulator
            Joy Mapping Stop = "J0B10/B9,J1B10/B9"
            # Joystick event string for switching between fullscreen/windowed modes
            Joy Mapping Fullscreen = ""
            # Joystick event string for saving the emulator state
            Joy Mapping Save State = "J0B10/B5,J1B10/B5"
            # Joystick event string for loading the emulator state
            Joy Mapping Load State = "J0B10/B4,J1B10/B4"
            # Joystick event string for advancing the save state slot
            Joy Mapping Increment Slot = ""
            # Joystick event string for taking a screenshot
            Joy Mapping Screenshot = ""
            # Joystick event string for pausing the emulator
            Joy Mapping Pause = ""
            # Joystick event string for muting/unmuting the sound
            Joy Mapping Mute = ""
            # Joystick event string for increasing the volume
            Joy Mapping Increase Volume = ""
            # Joystick event string for decreasing the volume
            Joy Mapping Decrease Volume = ""
            # Joystick event string for fast-forward
            Joy Mapping Fast Forward = ""
            # Joystick event string for pressing the game shark button
            Joy Mapping Gameshark = ""
            # Joystick event string for resetting the emulator
            Joy Mapping Reset = ""
            # Joystick event string for slowing down the emulator
            Joy Mapping Speed Down = ""
            # Joystick event string for speeding up the emulator
            Joy Mapping Speed Up = ""
            # Joystick event string for advancing by one frame when paused
            Joy Mapping Frame Advance = ""
            
            
            [Input-SDL-Control1]
            
            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
            version = 2
            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
            mode = 2
            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
            device = 0
            # SDL joystick name (or Keyboard)
            name = "Xbox 360 Wireless Receiver"
            # Specifies whether this controller is 'plugged in' to the simulated N64
            plugged = True
            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
            plugin = "2"
            # If True, then mouse buttons may be used with this controller
            mouse = False
            # Scaling factor for mouse movements.  For X, Y axes.
            MouseSensitivity = "2.00,2.00"
            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
            AnalogDeadzone = "4096,4096"
            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
            AnalogPeak = "32768,32768"
            # Digital button configuration mappings
            DPad R = "button(14)"
            DPad L = "button(13)"
            DPad D = "button(16)"
            DPad U = "button(15)"
            Start = "button(9)"
            Z Trig = "button(6)"
            B Button = "button(2)"
            A Button = "button(0)"
            C Button R = "axis(2+)"
            C Button L = "axis(2-)"
            C Button D = "button(1) axis(3+)"
            C Button U = "button(3) axis(3-)"
            R Trig = "button(5)"
            L Trig = "button(4)"
            Mempak switch = "button(11)"
            Rumblepak switch = "button(12)"
            # Analog axis configuration mappings
            X Axis = "axis(0-,0+)"
            Y Axis = "axis(1-,1+)"
            
            
            [Input-SDL-Control2]
            
            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
            version = 2
            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
            mode = 2
            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
            device = 1
            # SDL joystick name (or Keyboard)
            name = "Sony Computer Entertainment Wireless Controller"
            # Specifies whether this controller is 'plugged in' to the simulated N64
            plugged = True
            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
            plugin = "2"
            # If True, then mouse buttons may be used with this controller
            mouse = False
            # Scaling factor for mouse movements.  For X, Y axes.
            MouseSensitivity = "2.00,2.00"
            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
            AnalogDeadzone = "4096,4096"
            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
            AnalogPeak = "32768,32768"
            # Digital button configuration mappings
            DPad R = "hat(0 Right)"
            DPad L = "hat(0 Left)"
            DPad D = "hat(0 Down)"
            DPad U = "hat(0 Up)"
            Start = "button(9)"
            Z Trig = "button(6)"
            B Button = "button(3)"
            A Button = "button(0)"
            C Button R = "axis(3+)"
            C Button L = "axis(3-)"
            C Button D = "button(1) axis(4+)"
            C Button U = "button(2) axis(4-)"
            R Trig = "button(5)"
            L Trig = "button(4)"
            Mempak switch = "button(11)"
            Rumblepak switch = "button(12)"
            # Analog axis configuration mappings
            X Axis = "axis(0-,0+)"
            Y Axis = "axis(1-,1+)"
            
            
            [Input-SDL-Control3]
            
            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
            version = 2
            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
            mode = 2
            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
            device = -1
            # SDL joystick name (or Keyboard)
            name = ""
            # Specifies whether this controller is 'plugged in' to the simulated N64
            plugged = True
            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
            plugin = "2"
            # If True, then mouse buttons may be used with this controller
            mouse = False
            # Scaling factor for mouse movements.  For X, Y axes.
            MouseSensitivity = "2.00,2.00"
            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
            AnalogDeadzone = "4096,4096"
            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
            AnalogPeak = "32768,32768"
            # Digital button configuration mappings
            DPad R = "hat(0 Right)"
            DPad L = "hat(0 Left)"
            DPad D = "hat(0 Down)"
            DPad U = "hat(0 Up)"
            Start = "button(9)"
            Z Trig = "button(6)"
            B Button = "button(3)"
            A Button = "button(0)"
            C Button R = "axis(3+)"
            C Button L = "axis(3-)"
            C Button D = "button(1) axis(4+)"
            C Button U = "button(2) axis(4-)"
            R Trig = "button(5)"
            L Trig = "button(4)"
            Mempak switch = "button(11)"
            Rumblepak switch = "button(12)"
            # Analog axis configuration mappings
            X Axis = "axis(0-,0+)"
            Y Axis = "axis(1-,1+)"
            
            
            [Input-SDL-Control4]
            
            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
            version = 2
            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
            mode = 2
            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
            device = -1
            # SDL joystick name (or Keyboard)
            name = ""
            # Specifies whether this controller is 'plugged in' to the simulated N64
            plugged = False
            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
            plugin = 2
            # If True, then mouse buttons may be used with this controller
            mouse = False
            # Scaling factor for mouse movements.  For X, Y axes.
            MouseSensitivity = "2.00,2.00"
            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
            AnalogDeadzone = "4096,4096"
            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
            AnalogPeak = "32768,32768"
            # Digital button configuration mappings
            DPad R = ""
            DPad L = ""
            DPad D = ""
            DPad U = ""
            Start = ""
            Z Trig = ""
            B Button = ""
            A Button = ""
            C Button R = ""
            C Button L = ""
            C Button D = ""
            C Button U = ""
            R Trig = ""
            L Trig = ""
            Mempak switch = ""
            Rumblepak switch = ""
            # Analog axis configuration mappings
            X Axis = ""
            Y Axis = ""
            
            
            [Rsp-HLE]
            
            # Mupen64Plus RSP HLE Plugin config parameter version number
            Version = 1
            # Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
            RspFallback = ""
            # Send display lists to the graphics plugin
            DisplayListToGraphicsPlugin = True
            # Send audio lists to the audio plugin
            AudioListToAudioPlugin = False
            
            
            [Transferpak]
            
            # Filename of the GB ROM to load into transferpak 1
            GB-rom-1 = ""
            # Filename of the GB RAM to load into transferpak 1
            GB-ram-1 = ""
            # Filename of the GB ROM to load into transferpak 2
            GB-rom-2 = ""
            # Filename of the GB RAM to load into transferpak 2
            GB-ram-2 = ""
            # Filename of the GB ROM to load into transferpak 3
            GB-rom-3 = ""
            # Filename of the GB RAM to load into transferpak 3
            GB-ram-3 = ""
            # Filename of the GB ROM to load into transferpak 4
            GB-rom-4 = ""
            # Filename of the GB RAM to load into transferpak 4
            GB-ram-4 = ""
            
            
            [UI-Console]
            
            # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
            Version = 1
            # Directory in which to search for plugins
            PluginDir = "./"
            # Filename of video plugin
            VideoPlugin = "mupen64plus-video-rice.so"
            # Filename of audio plugin
            AudioPlugin = "mupen64plus-audio-sdl.so"
            # Filename of input plugin
            InputPlugin = "mupen64plus-input-sdl.so"
            # Filename of RSP plugin
            RspPlugin = "mupen64plus-rsp-hle.so"
            
            
            [Video-General]
            
            # Use fullscreen mode if True, or windowed mode if False
            Fullscreen = False
            # Width of output window or fullscreen width
            ScreenWidth = 1920
            # Height of output window or fullscreen height
            ScreenHeight = 1080
            # If true, activate the SDL_GL_SWAP_CONTROL attribute
            VerticalSync = False
            # If true, use correct aspect ratio, if false, stretch to fullscreen
            AspectRatio = True
            
            
            [Video-GLideN64]
            
            # Settings version. Don't touch it.
            configVersion = 29
            # Enable threaded video backend
            ThreadedVideo = True
            # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
            MultiSampling = 0
            # Enable/Disable Fast Approximate Anti-Aliasing FXAA
            FXAA = False
            # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
            AspectRatio = 1
            # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
            BufferSwapMode = 0
            # Frame buffer size is the factor of N64 native resolution.
            UseNativeResolutionFactor = 1
            # Bilinear filtering mode (0=N64 3point, 1=standard)
            bilinearMode = True
            # Remove halos around filtered textures.
            enableHalosRemoval = False
            # Max level of Anisotropic Filtering, 0 for off
            MaxAnisotropy = 0
            # Enable color noise emulation.
            EnableNoise = True
            # Enable LOD emulation.
            EnableLOD = True
            # Enable hardware per-pixel lighting.
            EnableHWLighting = False
            # Use persistent storage for compiled shaders.
            EnableShadersStorage = True
            # Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
            EnableLegacyBlending = False
            # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
            EnableFragmentDepthWrite = True
            # Use GLideN64 per-game settings.
            EnableCustomSettings = True
            # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
            CorrectTexrectCoords = 0
            # Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off, 1=Optimized, 2=Unoptimized)
            EnableNativeResTexrects = 0
            # Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
            BackgroundsMode = 1
            # Enable frame and|or depth buffer emulation.
            EnableFBEmulation = True
            # Copy auxiliary buffers to RDRAM
            EnableCopyAuxiliaryToRDRAM = False
            # Enable N64 depth compare instead of OpenGL standard one. Experimental.
            EnableN64DepthCompare = False
            # Force depth buffer clear. Hack. Needed for Eikou no Saint Andrews.
            ForceDepthBufferClear = False
            # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
            DisableFBInfo = True
            # Read color buffer by 4kb chunks (strict follow to FBRead specification)
            FBInfoReadColorChunk = False
            # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
            FBInfoReadDepthChunk = True
            # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=Double Buffer, 3=Triple Buffer)
            EnableCopyColorToRDRAM = 2
            # Enable depth buffer copy to RDRAM  (0=do not copy, 1=copy from video memory, 2=use software render)
            EnableCopyDepthToRDRAM = 2
            # Enable color buffer copy from RDRAM.
            EnableCopyColorFromRDRAM = False
            # Enable resulted image crop by Overscan.
            EnableOverscan = False
            # PAL mode. Left bound of Overscan
            OverscanPalLeft = 0
            # PAL mode. Right bound of Overscan
            OverscanPalRight = 0
            # PAL mode. Top bound of Overscan
            OverscanPalTop = 0
            # PAL mode. Bottom bound of Overscan
            OverscanPalBottom = 0
            # NTSC mode. Left bound of Overscan
            OverscanNtscLeft = 0
            # NTSC mode. Right bound of Overscan
            OverscanNtscRight = 0
            # NTSC mode. Top bound of Overscan
            OverscanNtscTop = 0
            # NTSC mode. Bottom bound of Overscan
            OverscanNtscBottom = 0
            # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
            txFilterMode = 0
            # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
            txEnhancementMode = 0
            # Deposterize texture before enhancement.
            txDeposterize = False
            # Don't filter background textures.
            txFilterIgnoreBG = False
            # Size of memory cache for enhanced textures in megabytes.
            txCacheSize = 100
            # Use high-resolution texture packs if available.
            txHiresEnable = True
            # Allow to use alpha channel of high-res texture fully.
            txHiresFullAlphaChannel = True
            # Use alternative method of paletted textures CRC calculation.
            txHresAltCRC = False
            # Enable dump of loaded N64 textures.
            txDump = False
            # Zip textures cache.
            txCacheCompression = True
            # Force use 16bit texture formats for HD textures.
            txForce16bpp = False
            # Save texture cache to hard disk.
            txSaveCache = True
            # Use file storage instead of memory cache for enhanced textures.
            txEnhancedTextureFileStorage = False
            # Use file storage instead of memory cache for HD textures.
            txHiresTextureFileStorage = False
            # Path to folder with hi-res texture packs.
            txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
            # Path to folder where plugin saves texture cache files.
            txCachePath = "/home/pi/.cache/mupen64plus/cache"
            # Path to folder where plugin saves dumped textures.
            txDumpPath = "/home/pi/.cache/mupen64plus/texture_dump"
            # File name of True Type Font for text messages.
            fontName = "FreeSans.ttf"
            # Font size.
            fontSize = 18
            # Font color in RGB format.
            fontColor = "B5E61D"
            # Force gamma correction.
            ForceGammaCorrection = False
            # Gamma correction level.
            GammaCorrectionLevel = 2.000000
            # Show FPS counter.
            ShowFPS = False
            # Show VI/S counter.
            ShowVIS = False
            # Show percent counter.
            ShowPercent = False
            # Show internal resolution.
            ShowInternalResolution = False
            # Show rendering resolution.
            ShowRenderingResolution = False
            # Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
            CountersPos = 8
            # Enable dithering pattern on output image.
            EnableDitheringPattern = False
            # Enable hi-res noise dithering.
            EnableHiresNoiseDithering = False
            # Dither with color quantization.
            DitheringQuantization = True
            # Dithering mode for image in RDRAM. (0=disable, 1=bayer, 2=magic square, 3=blue noise)
            RDRAMImageDitheringMode = 3
            # Enable hybrid integer scaling filter, this can be slow with low-end GPUs
            EnableHybridFilter = True
            # Press 'r' to reload HD textures.
            txReloadHiresTex = False
            
            
            [Video-Rice]
            
            # Enable hi-resolution texture file loading
            LoadHiResTextures = True
            # Frame Buffer Emulation (0=ROM default, 1=disable)
            FrameBufferSetting = 0
            # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
            FrameBufferWriteBackControl = 1
            # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
            RenderToTexture = 0
            # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
            ScreenUpdateSetting = 7
            # Force to use normal alpha blender
            NormalAlphaBlender = False
            # Use a faster algorithm to speed up texture loading and CRC computation
            FastTextureLoading = False
            # Use different texture coordinate clamping code
            AccurateTextureMapping = True
            # Force emulated frame buffers to be in N64 native resolution
            InN64Resolution = False
            # Try to reduce Video RAM usage (should never be used)
            SaveVRAM = False
            # Enable this option to have better render-to-texture quality
            DoubleSizeForSmallTxtrBuf = False
            # Force to use normal color combiner
            DefaultCombinerDisable = False
            # Enable game-specific settings from INI file
            EnableHacks = True
            # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
            WinFrameMode = False
            # N64 Texture Memory Full Emulation (may fix some games, may break others)
            FullTMEMEmulation = False
            # Enable vertex clipper for fog operations
            OpenGLVertexClipper = False
            # Enable/Disable SSE optimizations for capable CPUs
            EnableSSE = True
            # Use GPU vertex shader
            EnableVertexShader = False
            # If this option is enabled, the plugin will skip every other frame
            SkipFrame = False
            # If enabled, texture enhancement will be done only for TxtRect ucode
            TexRectOnly = False
            # If enabled, texture enhancement will be done only for textures width+height<=128
            SmallTextureOnly = False
            # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
            LoadHiResCRCOnly = True
            # Enable texture dumping
            DumpTexturesToFiles = False
            # Display On-screen FPS
            ShowFPS = True
            # Widescreen hack
            WideScreenHack = False
            # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
            Mipmapping = 2
            # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
            FogMethod = 1
            # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
            ForceTextureFilter = 2
            # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
            TextureEnhancement = 6
            # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
            TextureEnhancementControl = 0
            # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
            TextureQuality = 0
            # Z-buffer depth (only 16 or 32)
            OpenGLDepthBufferSetting = 16
            # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
            MultiSampling = 0
            # Color bit depth for rendering window (0=32 bits, 1=16 bits)
            ColorQuality = 0
            # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
            OpenGLRenderSetting = 0
            # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
            AnisotropicFiltering = 0
            # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
            AspectRatio = 1
            
            
            

            [Linux 5.10.103-v7+ armv7l GNU/Linux
            Retropie 4.8
            Raspberry Pi 3B+]

            1 Reply Last reply Reply Quote 0
            • M
              mitu Global Moderator
              last edited by 28 Sept 2020, 09:10

              Can you post the log file, after running the game (/dev/shm/runcommand.log) ?

              U 1 Reply Last reply 28 Sept 2020, 16:37 Reply Quote 1
              • U
                UberLumby @mitu
                last edited by 28 Sept 2020, 16:37

                @mitu said in Saving gles2rice-hires settings to individual roms:

                Can you post the log file, after running the game (/dev/shm/runcommand.log) ?

                Runcommand log=

                Parameters: 
                Executing: /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh mupen64plus-video-rice "/home/pi/RetroPie/roms/n64/Super Mario 64 (USA).n64" 1920x1080
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                libpng warning: iCCP: known incorrect sRGB profile
                
                
                

                runcommand info=

                n64
                mupen64plus-gles2rice-highres
                /home/pi/RetroPie/roms/n64/Super Mario 64 (USA).n64
                /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh mupen64plus-video-rice "/home/pi/RetroPie/roms/n64/Super Mario 64 (USA).n64" 1920x1080

                [Linux 5.10.103-v7+ armv7l GNU/Linux
                Retropie 4.8
                Raspberry Pi 3B+]

                U 1 Reply Last reply 28 Sept 2020, 16:47 Reply Quote 0
                • U
                  UberLumby @UberLumby
                  last edited by 28 Sept 2020, 16:47

                  I'm not sure if those errors have anything to do with it or if it's just the texture pack I'm using doing that

                  [Linux 5.10.103-v7+ armv7l GNU/Linux
                  Retropie 4.8
                  Raspberry Pi 3B+]

                  1 Reply Last reply Reply Quote 0
                  • M
                    mitu Global Moderator
                    last edited by 28 Sept 2020, 16:53

                    Hm, I was hoping to see the ROM's checksum in the logs, to make sure it's the same as the one declared in RiceVideoLinux.ini, but there's nothing there.

                    U 1 Reply Last reply 28 Sept 2020, 16:59 Reply Quote 1
                    • U
                      UberLumby @mitu
                      last edited by UberLumby 28 Sept 2020, 16:59

                      @mitu said in Saving gles2rice-hires settings to individual roms:

                      Hm, I was hoping to see the ROM's checksum in the logs, to make sure it's the same as the one declared in RiceVideoLinux.ini, but there's nothing there.

                      is the rom's checksum the "hash" this is what I get when I check the hash of the rom

                      File SHA1	E2FC14DC38CD73AEA89D64A0BEAC383D7583114B
                      ROM SHA1	E2FC14DC38CD73AEA89D64A0BEAC383D7583114B
                      File MD5	6D6B7C02ECE14B4FEB390F1F298C0465
                      ROM MD5	6D6B7C02ECE14B4FEB390F1F298C0465
                      File CRC32	FB6FB9FE
                      ROM CRC32	FB6FB9FE
                      

                      not sure if that helps

                      [Linux 5.10.103-v7+ armv7l GNU/Linux
                      Retropie 4.8
                      Raspberry Pi 3B+]

                      U 1 Reply Last reply 28 Sept 2020, 19:04 Reply Quote 0
                      • U
                        UberLumby @UberLumby
                        last edited by 28 Sept 2020, 19:04

                        I'm assuming the checksum isn't matching correctly but I'm not sure how to get the checksum

                        [Linux 5.10.103-v7+ armv7l GNU/Linux
                        Retropie 4.8
                        Raspberry Pi 3B+]

                        1 Reply Last reply Reply Quote 0
                        • U
                          UberLumby
                          last edited by UberLumby 29 Sept 2020, 06:00

                          It was the incorrect checksum I deleted everything in the RiceVideoLinux and the checksum of the current rom showed up. Adding this didn't result in any changes though. I'm not sure if I'm typing it incorrectly or if it's simply just not going to work.

                          {b1ca1a049b6739c2-45}
                          Name=SUPER MARIO 64
                          # If true, use correct aspect ratio, if false, stretch to fullscreen
                          AspectRatio = False
                          # Widescreen hack
                          WideScreenHack = True
                          
                          

                          [Linux 5.10.103-v7+ armv7l GNU/Linux
                          Retropie 4.8
                          Raspberry Pi 3B+]

                          1 Reply Last reply Reply Quote 0
                          • U
                            UberLumby
                            last edited by UberLumby 29 Sept 2020, 06:35

                            I'm just trying to think of a way to have Mario Kart 64 and Super Mario 64 in it's own path to a separate mupen64plus.cfg. I tried to duplicate another config folder but I can't get the core to redirect to it. It still just loads /opt/retropie/configs/n64. Maybe if I duplicate the core? But at that time I'm just thinking this is more trouble than it's worth HAHA!

                            I made a rom folder called n64-2 config folder called n64-2 and changed my es_systems.cfg and added N64 Widescreen with <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 SYS n64-2 %ROM%</command> to see if that would load the 2nd config folder with the edited mupen64plus.cfg. Still just loaded /opt/retropie/configs/n64 instead of /opt/retropie/configs/n64-2. hahahah oh man well I tried

                            [Linux 5.10.103-v7+ armv7l GNU/Linux
                            Retropie 4.8
                            Raspberry Pi 3B+]

                            U 1 Reply Last reply 29 Sept 2020, 18:15 Reply Quote 0
                            • U
                              UberLumby @UberLumby
                              last edited by UberLumby 29 Sept 2020, 18:15

                              After doing a bunch of random stuff I give up. I'm 99% sure at this point you can't assign individual roms different values from mupen64plus.cfg [Video - Rice]

                              [Linux 5.10.103-v7+ armv7l GNU/Linux
                              Retropie 4.8
                              Raspberry Pi 3B+]

                              1 Reply Last reply Reply Quote 0
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