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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Saving gles2rice-hires settings to individual roms

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    gles2ricehackn64widescreen
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    • UberLumbyU
      UberLumby
      last edited by UberLumby

      I'm trying to figure out if there is a way to save separate configuration files for individual n64 roms using the gles2rice core. Super Mario 64 and Mario Kart 64 both run great with the Widescreen hack turned on and forced 16:9. But once I save mupen64plus.cfg it will save the settings to the core so when I use the same core on F-Zero the game becomes broken. Is there anyway I can save these settings to just Mario Kart 64 and Super Mario 64?

      [Video-Rice]
      
      # Enable hi-resolution texture file loading
      LoadHiResTextures = True
      # Frame Buffer Emulation (0=ROM default, 1=disable)
      FrameBufferSetting = 0
      # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
      FrameBufferWriteBackControl = 1
      # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
      RenderToTexture = 0
      # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
      ScreenUpdateSetting = 7
      # Force to use normal alpha blender
      NormalAlphaBlender = False
      # Use a faster algorithm to speed up texture loading and CRC computation
      FastTextureLoading = False
      # Use different texture coordinate clamping code
      AccurateTextureMapping = True
      # Force emulated frame buffers to be in N64 native resolution
      InN64Resolution = False
      # Try to reduce Video RAM usage (should never be used)
      SaveVRAM = False
      # Enable this option to have better render-to-texture quality
      DoubleSizeForSmallTxtrBuf = False
      # Force to use normal color combiner
      DefaultCombinerDisable = False
      # Enable game-specific settings from INI file
      EnableHacks = True
      # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
      WinFrameMode = False
      # N64 Texture Memory Full Emulation (may fix some games, may break others)
      FullTMEMEmulation = False
      # Enable vertex clipper for fog operations
      OpenGLVertexClipper = False
      # Enable/Disable SSE optimizations for capable CPUs
      EnableSSE = True
      # Use GPU vertex shader
      EnableVertexShader = False
      # If this option is enabled, the plugin will skip every other frame
      SkipFrame = False
      # If enabled, texture enhancement will be done only for TxtRect ucode
      TexRectOnly = False
      # If enabled, texture enhancement will be done only for textures width+height<=128
      SmallTextureOnly = False
      # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
      LoadHiResCRCOnly = True
      # Enable texture dumping
      DumpTexturesToFiles = False
      # Display On-screen FPS
      ShowFPS = True
      # Widescreen hack  <------------------
      WideScreenHack = True
      # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
      Mipmapping = 2
      # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
      FogMethod = 1
      # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
      ForceTextureFilter = 2
      # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
      TextureEnhancement = 6
      # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
      TextureEnhancementControl = 0
      # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
      TextureQuality = 0
      # Z-buffer depth (only 16 or 32)
      OpenGLDepthBufferSetting = 16
      # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
      MultiSampling = 0
      # Color bit depth for rendering window (0=32 bits, 1=16 bits)
      ColorQuality = 0
      # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
      OpenGLRenderSetting = 0
      # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
      AnisotropicFiltering = 0
      # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust) <----------------
      AspectRatio = 2
      
      
      

      [Linux 5.10.103-v7+ armv7l GNU/Linux
      Retropie 4.8
      Raspberry Pi 3B+]

      UberLumbyU 1 Reply Last reply Reply Quote 0
      • UberLumbyU
        UberLumby @UberLumby
        last edited by

        So in short I'm just trying to boot only Super Mario 64 and Mario Kart 64 with
        Widescreen hack = true
        Ratio = 2

        [Linux 5.10.103-v7+ armv7l GNU/Linux
        Retropie 4.8
        Raspberry Pi 3B+]

        1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator
          last edited by

          Have you tried adding the configuration overrides in RiceVideoLinux.ini ?

          UberLumbyU 1 Reply Last reply Reply Quote 1
          • UberLumbyU
            UberLumby @mitu
            last edited by UberLumby

            @mitu said in Saving gles2rice-hires settings to individual roms:

            Have you tried adding the configuration overrides in RiceVideoLinux.ini ?

            I just tried I found it in /opt/retropie/configs/n64
            I added

            {ff2b5a632623028b-45}
            Name=SUPER MARIO 64
            FastTextureCRC=1
            AlternativeTxtSizeMethod=1
            ScreenUpdateSetting=6
            WideScreenHack = True <------- just added 
            AspectRatio = 2 <------- just added
            
            
            {b655503e52da922e-45}
            Name=Mario Kart 64
            FastTextureCRC=1
            FrameBufferEmulation=3
            RenderToTexture=3
            ScreenUpdateSetting=7
            WideScreenHack = True<------- just added
            AspectRatio = 2<------- just added

            [Linux 5.10.103-v7+ armv7l GNU/Linux
            Retropie 4.8
            Raspberry Pi 3B+]

            UberLumbyU 1 Reply Last reply Reply Quote 0
            • UberLumbyU
              UberLumby @UberLumby
              last edited by UberLumby

              But the games are still booting up with the default settings these are all the settings in mupen64plus.cfg
              adding those lines didin't seem to overwrite anything from here

              # Mupen64Plus Configuration File
              # This file is automatically read and written by the Mupen64Plus Core library
              
              [64DD]
              
              # Filename of the 64DD IPL ROM
              IPL-ROM = ""
              # Filename of the disk to load into Disk Drive
              Disk = ""
              
              
              [Audio-OMX]
              
              Version = 1
              OUTPUT_PORT = "1"
              # Frequency which is used if rom doesn't want to change it
              DEFAULT_FREQUENCY = 33600
              # Swaps left and right channels
              SWAP_CHANNELS = False
              # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
              DEFAULT_MODE = 0
              
              
              [Audio-SDL]
              
              # Mupen64Plus SDL Audio Plugin config parameter version number
              Version = 1
              # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
              RESAMPLE = "src-sinc-fastest"
              txHiresEnable = True
              # Frequency which is used if rom doesn't want to change it
              DEFAULT_FREQUENCY = 33600
              # Swaps left and right channels
              SWAP_CHANNELS = False
              # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
              PRIMARY_BUFFER_SIZE = 16384
              # Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
              PRIMARY_BUFFER_TARGET = 2048
              # Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
              SECONDARY_BUFFER_SIZE = 1024
              # Volume control type: 1 = SDL (only affects Mupen64Plus output)  2 = OSS mixer (adjusts master PC volume)
              VOLUME_CONTROL_TYPE = 1
              # Percentage change each time the volume is increased or decreased
              VOLUME_ADJUST = 5
              # Default volume when a game is started.  Only used if VOLUME_CONTROL_TYPE is 1
              VOLUME_DEFAULT = 80
              # Synchronize Video/Audio
              AUDIO_SYNC = False
              
              
              [Core]
              
              # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
              Version = 1.010000
              # Draw on-screen display if True, otherwise don't draw OSD
              OnScreenDisplay = False
              # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
              R4300Emulator = 2
              # Disable compiled jump commands in dynamic recompiler (should be set to False)
              NoCompiledJump = False
              # Disable 4MB expansion RAM pack. May be necessary for some games
              DisableExtraMem = False
              # Increment the save state slot after each save operation
              AutoStateSlotIncrement = False
              # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
              EnableDebugger = False
              # Save state slot (0-9) to use when saving/loading the emulator state
              CurrentStateSlot = 0
              # Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
              ScreenshotPath = ""
              # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
              SaveStatePath = ""
              # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
              SaveSRAMPath = ""
              # Path to a directory to search when looking for shared data files
              SharedDataPath = "/opt/retropie/configs/n64"
              # Force number of cycles per emulated instruction
              CountPerOp = 0
              # Disable speculative precompilation in new dynarec
              DisableSpecRecomp = True
              # Randomize PI/SI Interrupt Timing
              RandomizeInterrupt = True
              # Duration of SI DMA (-1: use per game settings)
              SiDmaDuration = -1
              # Gameboy Camera Video Capture backend
              GbCameraVideoCaptureBackend1 = ""
              
              
              [CoreEvents]
              
              # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
              Version = 1
              # SDL keysym for stopping the emulator
              Kbd Mapping Stop = 27
              # SDL keysym for switching between fullscreen/windowed modes
              Kbd Mapping Fullscreen = 0
              # SDL keysym for saving the emulator state
              Kbd Mapping Save State = 286
              # SDL keysym for loading the emulator state
              Kbd Mapping Load State = 288
              # SDL keysym for advancing the save state slot
              Kbd Mapping Increment Slot = 0
              # SDL keysym for resetting the emulator
              Kbd Mapping Reset = 290
              # SDL keysym for slowing down the emulator
              Kbd Mapping Speed Down = 291
              # SDL keysym for speeding up the emulator
              Kbd Mapping Speed Up = 292
              # SDL keysym for taking a screenshot
              Kbd Mapping Screenshot = 293
              # SDL keysym for pausing the emulator
              Kbd Mapping Pause = 112
              # SDL keysym for muting/unmuting the sound
              Kbd Mapping Mute = 109
              # SDL keysym for increasing the volume
              Kbd Mapping Increase Volume = 93
              # SDL keysym for decreasing the volume
              Kbd Mapping Decrease Volume = 91
              # SDL keysym for temporarily going really fast
              Kbd Mapping Fast Forward = 102
              # SDL keysym for advancing by one frame when paused
              Kbd Mapping Frame Advance = 47
              # SDL keysym for pressing the game shark button
              Kbd Mapping Gameshark = 103
              # Joystick event string for stopping the emulator
              Joy Mapping Stop = "J0B10/B9,J1B10/B9"
              # Joystick event string for switching between fullscreen/windowed modes
              Joy Mapping Fullscreen = ""
              # Joystick event string for saving the emulator state
              Joy Mapping Save State = "J0B10/B5,J1B10/B5"
              # Joystick event string for loading the emulator state
              Joy Mapping Load State = "J0B10/B4,J1B10/B4"
              # Joystick event string for advancing the save state slot
              Joy Mapping Increment Slot = ""
              # Joystick event string for taking a screenshot
              Joy Mapping Screenshot = ""
              # Joystick event string for pausing the emulator
              Joy Mapping Pause = ""
              # Joystick event string for muting/unmuting the sound
              Joy Mapping Mute = ""
              # Joystick event string for increasing the volume
              Joy Mapping Increase Volume = ""
              # Joystick event string for decreasing the volume
              Joy Mapping Decrease Volume = ""
              # Joystick event string for fast-forward
              Joy Mapping Fast Forward = ""
              # Joystick event string for pressing the game shark button
              Joy Mapping Gameshark = ""
              # Joystick event string for resetting the emulator
              Joy Mapping Reset = ""
              # Joystick event string for slowing down the emulator
              Joy Mapping Speed Down = ""
              # Joystick event string for speeding up the emulator
              Joy Mapping Speed Up = ""
              # Joystick event string for advancing by one frame when paused
              Joy Mapping Frame Advance = ""
              
              
              [Input-SDL-Control1]
              
              # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
              version = 2
              # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
              mode = 2
              # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
              device = 0
              # SDL joystick name (or Keyboard)
              name = "Xbox 360 Wireless Receiver"
              # Specifies whether this controller is 'plugged in' to the simulated N64
              plugged = True
              # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
              plugin = "2"
              # If True, then mouse buttons may be used with this controller
              mouse = False
              # Scaling factor for mouse movements.  For X, Y axes.
              MouseSensitivity = "2.00,2.00"
              # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
              AnalogDeadzone = "4096,4096"
              # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
              AnalogPeak = "32768,32768"
              # Digital button configuration mappings
              DPad R = "button(14)"
              DPad L = "button(13)"
              DPad D = "button(16)"
              DPad U = "button(15)"
              Start = "button(9)"
              Z Trig = "button(6)"
              B Button = "button(2)"
              A Button = "button(0)"
              C Button R = "axis(2+)"
              C Button L = "axis(2-)"
              C Button D = "button(1) axis(3+)"
              C Button U = "button(3) axis(3-)"
              R Trig = "button(5)"
              L Trig = "button(4)"
              Mempak switch = "button(11)"
              Rumblepak switch = "button(12)"
              # Analog axis configuration mappings
              X Axis = "axis(0-,0+)"
              Y Axis = "axis(1-,1+)"
              
              
              [Input-SDL-Control2]
              
              # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
              version = 2
              # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
              mode = 2
              # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
              device = 1
              # SDL joystick name (or Keyboard)
              name = "Sony Computer Entertainment Wireless Controller"
              # Specifies whether this controller is 'plugged in' to the simulated N64
              plugged = True
              # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
              plugin = "2"
              # If True, then mouse buttons may be used with this controller
              mouse = False
              # Scaling factor for mouse movements.  For X, Y axes.
              MouseSensitivity = "2.00,2.00"
              # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
              AnalogDeadzone = "4096,4096"
              # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
              AnalogPeak = "32768,32768"
              # Digital button configuration mappings
              DPad R = "hat(0 Right)"
              DPad L = "hat(0 Left)"
              DPad D = "hat(0 Down)"
              DPad U = "hat(0 Up)"
              Start = "button(9)"
              Z Trig = "button(6)"
              B Button = "button(3)"
              A Button = "button(0)"
              C Button R = "axis(3+)"
              C Button L = "axis(3-)"
              C Button D = "button(1) axis(4+)"
              C Button U = "button(2) axis(4-)"
              R Trig = "button(5)"
              L Trig = "button(4)"
              Mempak switch = "button(11)"
              Rumblepak switch = "button(12)"
              # Analog axis configuration mappings
              X Axis = "axis(0-,0+)"
              Y Axis = "axis(1-,1+)"
              
              
              [Input-SDL-Control3]
              
              # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
              version = 2
              # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
              mode = 2
              # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
              device = -1
              # SDL joystick name (or Keyboard)
              name = ""
              # Specifies whether this controller is 'plugged in' to the simulated N64
              plugged = True
              # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
              plugin = "2"
              # If True, then mouse buttons may be used with this controller
              mouse = False
              # Scaling factor for mouse movements.  For X, Y axes.
              MouseSensitivity = "2.00,2.00"
              # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
              AnalogDeadzone = "4096,4096"
              # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
              AnalogPeak = "32768,32768"
              # Digital button configuration mappings
              DPad R = "hat(0 Right)"
              DPad L = "hat(0 Left)"
              DPad D = "hat(0 Down)"
              DPad U = "hat(0 Up)"
              Start = "button(9)"
              Z Trig = "button(6)"
              B Button = "button(3)"
              A Button = "button(0)"
              C Button R = "axis(3+)"
              C Button L = "axis(3-)"
              C Button D = "button(1) axis(4+)"
              C Button U = "button(2) axis(4-)"
              R Trig = "button(5)"
              L Trig = "button(4)"
              Mempak switch = "button(11)"
              Rumblepak switch = "button(12)"
              # Analog axis configuration mappings
              X Axis = "axis(0-,0+)"
              Y Axis = "axis(1-,1+)"
              
              
              [Input-SDL-Control4]
              
              # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
              version = 2
              # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
              mode = 2
              # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
              device = -1
              # SDL joystick name (or Keyboard)
              name = ""
              # Specifies whether this controller is 'plugged in' to the simulated N64
              plugged = False
              # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
              plugin = 2
              # If True, then mouse buttons may be used with this controller
              mouse = False
              # Scaling factor for mouse movements.  For X, Y axes.
              MouseSensitivity = "2.00,2.00"
              # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
              AnalogDeadzone = "4096,4096"
              # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
              AnalogPeak = "32768,32768"
              # Digital button configuration mappings
              DPad R = ""
              DPad L = ""
              DPad D = ""
              DPad U = ""
              Start = ""
              Z Trig = ""
              B Button = ""
              A Button = ""
              C Button R = ""
              C Button L = ""
              C Button D = ""
              C Button U = ""
              R Trig = ""
              L Trig = ""
              Mempak switch = ""
              Rumblepak switch = ""
              # Analog axis configuration mappings
              X Axis = ""
              Y Axis = ""
              
              
              [Rsp-HLE]
              
              # Mupen64Plus RSP HLE Plugin config parameter version number
              Version = 1
              # Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
              RspFallback = ""
              # Send display lists to the graphics plugin
              DisplayListToGraphicsPlugin = True
              # Send audio lists to the audio plugin
              AudioListToAudioPlugin = False
              
              
              [Transferpak]
              
              # Filename of the GB ROM to load into transferpak 1
              GB-rom-1 = ""
              # Filename of the GB RAM to load into transferpak 1
              GB-ram-1 = ""
              # Filename of the GB ROM to load into transferpak 2
              GB-rom-2 = ""
              # Filename of the GB RAM to load into transferpak 2
              GB-ram-2 = ""
              # Filename of the GB ROM to load into transferpak 3
              GB-rom-3 = ""
              # Filename of the GB RAM to load into transferpak 3
              GB-ram-3 = ""
              # Filename of the GB ROM to load into transferpak 4
              GB-rom-4 = ""
              # Filename of the GB RAM to load into transferpak 4
              GB-ram-4 = ""
              
              
              [UI-Console]
              
              # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
              Version = 1
              # Directory in which to search for plugins
              PluginDir = "./"
              # Filename of video plugin
              VideoPlugin = "mupen64plus-video-rice.so"
              # Filename of audio plugin
              AudioPlugin = "mupen64plus-audio-sdl.so"
              # Filename of input plugin
              InputPlugin = "mupen64plus-input-sdl.so"
              # Filename of RSP plugin
              RspPlugin = "mupen64plus-rsp-hle.so"
              
              
              [Video-General]
              
              # Use fullscreen mode if True, or windowed mode if False
              Fullscreen = False
              # Width of output window or fullscreen width
              ScreenWidth = 1920
              # Height of output window or fullscreen height
              ScreenHeight = 1080
              # If true, activate the SDL_GL_SWAP_CONTROL attribute
              VerticalSync = False
              # If true, use correct aspect ratio, if false, stretch to fullscreen
              AspectRatio = True
              
              
              [Video-GLideN64]
              
              # Settings version. Don't touch it.
              configVersion = 29
              # Enable threaded video backend
              ThreadedVideo = True
              # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
              MultiSampling = 0
              # Enable/Disable Fast Approximate Anti-Aliasing FXAA
              FXAA = False
              # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
              AspectRatio = 1
              # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
              BufferSwapMode = 0
              # Frame buffer size is the factor of N64 native resolution.
              UseNativeResolutionFactor = 1
              # Bilinear filtering mode (0=N64 3point, 1=standard)
              bilinearMode = True
              # Remove halos around filtered textures.
              enableHalosRemoval = False
              # Max level of Anisotropic Filtering, 0 for off
              MaxAnisotropy = 0
              # Enable color noise emulation.
              EnableNoise = True
              # Enable LOD emulation.
              EnableLOD = True
              # Enable hardware per-pixel lighting.
              EnableHWLighting = False
              # Use persistent storage for compiled shaders.
              EnableShadersStorage = True
              # Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
              EnableLegacyBlending = False
              # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
              EnableFragmentDepthWrite = True
              # Use GLideN64 per-game settings.
              EnableCustomSettings = True
              # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
              CorrectTexrectCoords = 0
              # Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off, 1=Optimized, 2=Unoptimized)
              EnableNativeResTexrects = 0
              # Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
              BackgroundsMode = 1
              # Enable frame and|or depth buffer emulation.
              EnableFBEmulation = True
              # Copy auxiliary buffers to RDRAM
              EnableCopyAuxiliaryToRDRAM = False
              # Enable N64 depth compare instead of OpenGL standard one. Experimental.
              EnableN64DepthCompare = False
              # Force depth buffer clear. Hack. Needed for Eikou no Saint Andrews.
              ForceDepthBufferClear = False
              # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
              DisableFBInfo = True
              # Read color buffer by 4kb chunks (strict follow to FBRead specification)
              FBInfoReadColorChunk = False
              # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
              FBInfoReadDepthChunk = True
              # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=Double Buffer, 3=Triple Buffer)
              EnableCopyColorToRDRAM = 2
              # Enable depth buffer copy to RDRAM  (0=do not copy, 1=copy from video memory, 2=use software render)
              EnableCopyDepthToRDRAM = 2
              # Enable color buffer copy from RDRAM.
              EnableCopyColorFromRDRAM = False
              # Enable resulted image crop by Overscan.
              EnableOverscan = False
              # PAL mode. Left bound of Overscan
              OverscanPalLeft = 0
              # PAL mode. Right bound of Overscan
              OverscanPalRight = 0
              # PAL mode. Top bound of Overscan
              OverscanPalTop = 0
              # PAL mode. Bottom bound of Overscan
              OverscanPalBottom = 0
              # NTSC mode. Left bound of Overscan
              OverscanNtscLeft = 0
              # NTSC mode. Right bound of Overscan
              OverscanNtscRight = 0
              # NTSC mode. Top bound of Overscan
              OverscanNtscTop = 0
              # NTSC mode. Bottom bound of Overscan
              OverscanNtscBottom = 0
              # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
              txFilterMode = 0
              # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
              txEnhancementMode = 0
              # Deposterize texture before enhancement.
              txDeposterize = False
              # Don't filter background textures.
              txFilterIgnoreBG = False
              # Size of memory cache for enhanced textures in megabytes.
              txCacheSize = 100
              # Use high-resolution texture packs if available.
              txHiresEnable = True
              # Allow to use alpha channel of high-res texture fully.
              txHiresFullAlphaChannel = True
              # Use alternative method of paletted textures CRC calculation.
              txHresAltCRC = False
              # Enable dump of loaded N64 textures.
              txDump = False
              # Zip textures cache.
              txCacheCompression = True
              # Force use 16bit texture formats for HD textures.
              txForce16bpp = False
              # Save texture cache to hard disk.
              txSaveCache = True
              # Use file storage instead of memory cache for enhanced textures.
              txEnhancedTextureFileStorage = False
              # Use file storage instead of memory cache for HD textures.
              txHiresTextureFileStorage = False
              # Path to folder with hi-res texture packs.
              txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
              # Path to folder where plugin saves texture cache files.
              txCachePath = "/home/pi/.cache/mupen64plus/cache"
              # Path to folder where plugin saves dumped textures.
              txDumpPath = "/home/pi/.cache/mupen64plus/texture_dump"
              # File name of True Type Font for text messages.
              fontName = "FreeSans.ttf"
              # Font size.
              fontSize = 18
              # Font color in RGB format.
              fontColor = "B5E61D"
              # Force gamma correction.
              ForceGammaCorrection = False
              # Gamma correction level.
              GammaCorrectionLevel = 2.000000
              # Show FPS counter.
              ShowFPS = False
              # Show VI/S counter.
              ShowVIS = False
              # Show percent counter.
              ShowPercent = False
              # Show internal resolution.
              ShowInternalResolution = False
              # Show rendering resolution.
              ShowRenderingResolution = False
              # Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
              CountersPos = 8
              # Enable dithering pattern on output image.
              EnableDitheringPattern = False
              # Enable hi-res noise dithering.
              EnableHiresNoiseDithering = False
              # Dither with color quantization.
              DitheringQuantization = True
              # Dithering mode for image in RDRAM. (0=disable, 1=bayer, 2=magic square, 3=blue noise)
              RDRAMImageDitheringMode = 3
              # Enable hybrid integer scaling filter, this can be slow with low-end GPUs
              EnableHybridFilter = True
              # Press 'r' to reload HD textures.
              txReloadHiresTex = False
              
              
              [Video-Rice]
              
              # Enable hi-resolution texture file loading
              LoadHiResTextures = True
              # Frame Buffer Emulation (0=ROM default, 1=disable)
              FrameBufferSetting = 0
              # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
              FrameBufferWriteBackControl = 1
              # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
              RenderToTexture = 0
              # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
              ScreenUpdateSetting = 7
              # Force to use normal alpha blender
              NormalAlphaBlender = False
              # Use a faster algorithm to speed up texture loading and CRC computation
              FastTextureLoading = False
              # Use different texture coordinate clamping code
              AccurateTextureMapping = True
              # Force emulated frame buffers to be in N64 native resolution
              InN64Resolution = False
              # Try to reduce Video RAM usage (should never be used)
              SaveVRAM = False
              # Enable this option to have better render-to-texture quality
              DoubleSizeForSmallTxtrBuf = False
              # Force to use normal color combiner
              DefaultCombinerDisable = False
              # Enable game-specific settings from INI file
              EnableHacks = True
              # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
              WinFrameMode = False
              # N64 Texture Memory Full Emulation (may fix some games, may break others)
              FullTMEMEmulation = False
              # Enable vertex clipper for fog operations
              OpenGLVertexClipper = False
              # Enable/Disable SSE optimizations for capable CPUs
              EnableSSE = True
              # Use GPU vertex shader
              EnableVertexShader = False
              # If this option is enabled, the plugin will skip every other frame
              SkipFrame = False
              # If enabled, texture enhancement will be done only for TxtRect ucode
              TexRectOnly = False
              # If enabled, texture enhancement will be done only for textures width+height<=128
              SmallTextureOnly = False
              # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
              LoadHiResCRCOnly = True
              # Enable texture dumping
              DumpTexturesToFiles = False
              # Display On-screen FPS
              ShowFPS = True
              # Widescreen hack
              WideScreenHack = False
              # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
              Mipmapping = 2
              # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
              FogMethod = 1
              # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
              ForceTextureFilter = 2
              # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
              TextureEnhancement = 6
              # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
              TextureEnhancementControl = 0
              # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
              TextureQuality = 0
              # Z-buffer depth (only 16 or 32)
              OpenGLDepthBufferSetting = 16
              # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
              MultiSampling = 0
              # Color bit depth for rendering window (0=32 bits, 1=16 bits)
              ColorQuality = 0
              # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
              OpenGLRenderSetting = 0
              # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
              AnisotropicFiltering = 0
              # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
              AspectRatio = 1
              
              
              

              [Linux 5.10.103-v7+ armv7l GNU/Linux
              Retropie 4.8
              Raspberry Pi 3B+]

              1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator
                last edited by

                Can you post the log file, after running the game (/dev/shm/runcommand.log) ?

                UberLumbyU 1 Reply Last reply Reply Quote 1
                • UberLumbyU
                  UberLumby @mitu
                  last edited by

                  @mitu said in Saving gles2rice-hires settings to individual roms:

                  Can you post the log file, after running the game (/dev/shm/runcommand.log) ?

                  Runcommand log=

                  Parameters: 
                  Executing: /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh mupen64plus-video-rice "/home/pi/RetroPie/roms/n64/Super Mario 64 (USA).n64" 1920x1080
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  libpng warning: iCCP: known incorrect sRGB profile
                  
                  
                  

                  runcommand info=

                  n64
                  mupen64plus-gles2rice-highres
                  /home/pi/RetroPie/roms/n64/Super Mario 64 (USA).n64
                  /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh mupen64plus-video-rice "/home/pi/RetroPie/roms/n64/Super Mario 64 (USA).n64" 1920x1080
                  
                  

                  [Linux 5.10.103-v7+ armv7l GNU/Linux
                  Retropie 4.8
                  Raspberry Pi 3B+]

                  UberLumbyU 1 Reply Last reply Reply Quote 0
                  • UberLumbyU
                    UberLumby @UberLumby
                    last edited by

                    I'm not sure if those errors have anything to do with it or if it's just the texture pack I'm using doing that

                    [Linux 5.10.103-v7+ armv7l GNU/Linux
                    Retropie 4.8
                    Raspberry Pi 3B+]

                    1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator
                      last edited by

                      Hm, I was hoping to see the ROM's checksum in the logs, to make sure it's the same as the one declared in RiceVideoLinux.ini, but there's nothing there.

                      UberLumbyU 1 Reply Last reply Reply Quote 1
                      • UberLumbyU
                        UberLumby @mitu
                        last edited by UberLumby

                        @mitu said in Saving gles2rice-hires settings to individual roms:

                        Hm, I was hoping to see the ROM's checksum in the logs, to make sure it's the same as the one declared in RiceVideoLinux.ini, but there's nothing there.

                        is the rom's checksum the "hash" this is what I get when I check the hash of the rom

                        File SHA1	E2FC14DC38CD73AEA89D64A0BEAC383D7583114B
                        ROM SHA1	E2FC14DC38CD73AEA89D64A0BEAC383D7583114B
                        File MD5	6D6B7C02ECE14B4FEB390F1F298C0465
                        ROM MD5	6D6B7C02ECE14B4FEB390F1F298C0465
                        File CRC32	FB6FB9FE
                        ROM CRC32	FB6FB9FE
                        

                        not sure if that helps

                        [Linux 5.10.103-v7+ armv7l GNU/Linux
                        Retropie 4.8
                        Raspberry Pi 3B+]

                        UberLumbyU 1 Reply Last reply Reply Quote 0
                        • UberLumbyU
                          UberLumby @UberLumby
                          last edited by

                          I'm assuming the checksum isn't matching correctly but I'm not sure how to get the checksum

                          [Linux 5.10.103-v7+ armv7l GNU/Linux
                          Retropie 4.8
                          Raspberry Pi 3B+]

                          1 Reply Last reply Reply Quote 0
                          • UberLumbyU
                            UberLumby
                            last edited by UberLumby

                            It was the incorrect checksum I deleted everything in the RiceVideoLinux and the checksum of the current rom showed up. Adding this didn't result in any changes though. I'm not sure if I'm typing it incorrectly or if it's simply just not going to work.

                            {b1ca1a049b6739c2-45}
                            Name=SUPER MARIO 64
                            # If true, use correct aspect ratio, if false, stretch to fullscreen
                            AspectRatio = False
                            # Widescreen hack
                            WideScreenHack = True
                            
                            

                            [Linux 5.10.103-v7+ armv7l GNU/Linux
                            Retropie 4.8
                            Raspberry Pi 3B+]

                            1 Reply Last reply Reply Quote 0
                            • UberLumbyU
                              UberLumby
                              last edited by UberLumby

                              I'm just trying to think of a way to have Mario Kart 64 and Super Mario 64 in it's own path to a separate mupen64plus.cfg. I tried to duplicate another config folder but I can't get the core to redirect to it. It still just loads /opt/retropie/configs/n64. Maybe if I duplicate the core? But at that time I'm just thinking this is more trouble than it's worth HAHA!

                              I made a rom folder called n64-2 config folder called n64-2 and changed my es_systems.cfg and added N64 Widescreen with <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 SYS n64-2 %ROM%</command> to see if that would load the 2nd config folder with the edited mupen64plus.cfg. Still just loaded /opt/retropie/configs/n64 instead of /opt/retropie/configs/n64-2. hahahah oh man well I tried

                              [Linux 5.10.103-v7+ armv7l GNU/Linux
                              Retropie 4.8
                              Raspberry Pi 3B+]

                              UberLumbyU 1 Reply Last reply Reply Quote 0
                              • UberLumbyU
                                UberLumby @UberLumby
                                last edited by UberLumby

                                After doing a bunch of random stuff I give up. I'm 99% sure at this point you can't assign individual roms different values from mupen64plus.cfg [Video - Rice]

                                [Linux 5.10.103-v7+ armv7l GNU/Linux
                                Retropie 4.8
                                Raspberry Pi 3B+]

                                1 Reply Last reply Reply Quote 0
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