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    (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)

    Scheduled Pinned Locked Moved Ideas and Development
    mariomario 64nintendo 64sm64sm64pc
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    • ?
      A Former User @Tyberkid
      last edited by

      @tyberkid
      But maybe the 3B can run it, I'm not sure

      Stuart2773S 1 Reply Last reply Reply Quote 0
      • Stuart2773S
        Stuart2773 @A Former User
        last edited by Stuart2773

        Has anyone been able to get this running on pi4 with the new render96 v2.1 textures ?

        1 Reply Last reply Reply Quote 0
        • B
          burt111 @zerojay
          last edited by

          @zerojay i would love if you added external data support this runs well on my pi4 2gb with piboy dmg case requires xboxdrv and a script involving the controls

          1 Reply Last reply Reply Quote 0
          • S
            Speedsnipe
            last edited by

            Could someone please elaborate on how you get the controls working on the PiBoy DMG, this guy on YouTube seems to have it working but doesn't mention it, he just linked this page in his description.

            1 Reply Last reply Reply Quote 0
            • DolphinCubeD
              DolphinCube
              last edited by

              anyone figured out how to add this mod into SM64ex? It adds sonic the hedgehog into it. I have no idea why it isnt working (not creating an executable for some reason)

              https://sm64pc.info/forum/viewtopic.php?f=13&t=101

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @DolphinCube
                last edited by

                @theautisticgamer
                Maybe you made a mistake somewhere? Go check your steps and see if you did anything wrong.

                DolphinCubeD 1 Reply Last reply Reply Quote 0
                • DolphinCubeD
                  DolphinCube @A Former User
                  last edited by

                  @luddo183 well it does have a patch file and it says to put it in the "Patches" folder. I created one but It didnt do anything at all

                  ? 1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @DolphinCube
                    last edited by

                    @theautisticgamer
                    Hmmm.... how are you building it?

                    DolphinCubeD 1 Reply Last reply Reply Quote 0
                    • DolphinCubeD
                      DolphinCube @A Former User
                      last edited by

                      @luddo183 here is what I did
                      Step 1: Get the essental files for configuring
                      Step 2: Get SM64ex
                      Step 3: Build it then delete everything in the build folder
                      Step 4: Drag and drop everything to the SM64EX root folder
                      Step 5: Build it again and everything starts to show up EXECPT for the executable

                      Please help me!

                      Oh! And here are the folders It comes with:
                      -levels
                      -sound
                      -textures
                      and a patch file also. I think something is in the wrong place

                      ? 1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User @DolphinCube
                        last edited by

                        @theautisticgamer
                        2 things:
                        Did you run

                        rm -rf build
                        

                        and did you run it with external data 1?

                        1 Reply Last reply Reply Quote 0
                        • S
                          sglueckspilz @A Former User
                          last edited by

                          Hey there,

                          maybe you have a Tipp for me.

                          I am playing arround with my PI 4.
                          I installed Retropie 4.7. and updated to 4.7.9 yesterday.

                          I have installed Mario64 in default Emulator.
                          Running good.

                          The I have installed the SM64PC Version.
                          Also is running good.

                          Then I haved installed die SM64EX Version with sm64redrawn-master
                          I have tried in different ways.
                          Also with - git checkout 685efc81c

                          Mario is starting, but it is unplayable slow. Audio is also lagging.

                          Have you any tipps for me? Have I forgottend something. I have read some post, that I have to enable opengl options???

                          I have done:

                          sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

                          git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git

                          Copy Mario Rom + redawn package to
                          <pre>sm64ex
                          ┗ build
                          ┗ us_pc
                          ┗ res
                          ┗ gfx
                          ┣ actors
                          ┣ levels
                          ┗ textures</pre>

                          rm -rf build

                          And startet the Game with
                          #!/bin/bash
                          /home/pi/sm64ex/build/<ROM=REGION>_pc/sm64.us.f3dex2e.arm %U

                          Do you know why is the game so slow and the normal PC Version running good?

                          Thanks you!

                          ? 2 Replies Last reply Reply Quote 0
                          • ?
                            A Former User @sglueckspilz
                            last edited by A Former User

                            @sglueckspilz
                            It might be OpenGL but otherwise I see no problems.

                            1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @sglueckspilz
                              last edited by

                              @sglueckspilz
                              Actually @Krakatoa showed these instructions for sm64 redrawn:
                              Build sm64ex with the sm64redrawn texture pack - Assumes you are building us versions

                              Step 1: Run this command

                              Sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

                              Step 2: Git clone sm64ex

                              git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
                              Step 3: Take your .z64 file of Super Mario 64 and put it in the files. Note change the code to your rom name in your roms directory.

                              cp RetroPie/roms/n64/Mario.z64 sm64ex/baserom.us.z64

                              Step 4: Build

                              cd sm64ex
                              make VERSION=us TARGET_RPI=1 -j4

                              Step 5: rm -rf build

                              Step 6: Create a build folder and a gfx and res folder under the sm64ex folder
                              build\us_pc\res\gfx
                              <pre>sm64ex
                              ┗ build
                              ┗ us_pc
                              ┗ res
                              ┗ gfx
                              ┣ actors
                              ┣ levels
                              ┗ textures</pre>

                              <b>(Master Clone)</b>
                              If you git clone the master you can just copy the gfx folder into your res directory and that's it.

                              Step 7: download the zip package sm64redrawn sm64redrawn and unzip

                              step 8: copy the contents of the gfx folder and alt folder from the extracted sm64redrawn zip into the res folder created in step 6 (alt folder contains icon updates etc.)

                              step 9: cd sm64ex

                              Step 10:

                              make VERSION=us TARGET_RPI=1 -j4 EXTERNAL_DATA=1
                              Step 9: Create a .sh file, name it sm64pc.sh, and put the following code in it:

                              #!/bin/bash
                              /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm %U
                              Step 10: Move the .sh file into /home/pi/RetroPie/roms/ports

                              S 1 Reply Last reply Reply Quote 0
                              • S
                                sglueckspilz @A Former User
                                last edited by

                                @luddo183

                                Thanks!

                                I have rebuild again. This it is running a little little better now. mmmhh

                                I noticed if I switch to windowed mo de, the game is running already in normal speed.
                                But then it is only in the left corner. 640*480 on an Full HD Screen :-(

                                Maybe I will setup the pi 4 complety new.
                                Are there some checks that I can do?

                                Thank you

                                ? 1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User @sglueckspilz
                                  last edited by

                                  @sglueckspilz
                                  For what?

                                  1 Reply Last reply Reply Quote 0
                                  • vic-viper-001V
                                    vic-viper-001
                                    last edited by vic-viper-001

                                    I usually fail at pi-related installations, but managed to get this working on my first try. Major kudos for these instructions! I do have one question however...

                                    I have splashscreens for everything in my Retropie setup. It's the splashscreens from this post:
                                    https://retropie.org.uk/forum/topic/4611/runcommand-system-splashscreens

                                    Has anybody found a way to change this initial screen:
                                    P_20210614_191615.jpg

                                    Into something like this:
                                    launching.png

                                    1 Reply Last reply Reply Quote 0
                                    • retropieuser555R
                                      retropieuser555
                                      last edited by

                                      So I recently got ahold of the Retroflag GPI case which runs a pi 0 w. Out of sheer curiosity, if I attempted to build this, will it just fail outright? Has anyone tried it yet (granted I expect a slow framerate but I'm curious how slow)

                                      Pi 5 4GB

                                      Retroflag GPI with raspberry pi zero 2 w/ wifi

                                      Retroachievements:- lovelessrapture

                                      1 Reply Last reply Reply Quote 0
                                      • M
                                        MissingThe80s
                                        last edited by

                                        I've tried this. Followed all the instructions, but I get an error. Can anyone help me out?

                                        /usr/bin/ld: cannot find -lGLESv2
                                        collect2: error: ld returned 1 exit status
                                        Makefile:1031: recipe for target 'build/us_pc/sm64.us.f3dex2e.arm' failed
                                        make: *** [build/us_pc/sm64.us.f3dex2e.arm] Error 1
                                        rm build/us_pc/bin/ccm_skybox.c build/us_pc/bin/bbh_skybox.c build/us_pc/bin/clouds_skybox.c build/us_pc/bin/wdw_skybox.c build/us_pc/bin/water_skybox.c build/us_pc/bin/bits_skybox.c build/us_pc/bin/bitfs_skybox.c build/us_pc/bin/ssl_skybox.c build/us_pc/bin/cloud_floor_skybox.c build/us_pc/sound/sequences/00_sound_player.o build/us_pc/bin/bidw_skybox.c
                                        
                                        
                                        1 Reply Last reply Reply Quote 0
                                        • W WhiteT982 referenced this topic on
                                        • DolphinCubeD
                                          DolphinCube
                                          last edited by

                                          so compiled the game and the second I boot it up I get a segmentation fault. It does load the settings but then it gives me that error. Is there a fix for that?

                                          retropieuser555R 1 Reply Last reply Reply Quote 0
                                          • retropieuser555R
                                            retropieuser555 @DolphinCube
                                            last edited by

                                            @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                                            Pi 5 4GB

                                            Retroflag GPI with raspberry pi zero 2 w/ wifi

                                            Retroachievements:- lovelessrapture

                                            DolphinCubeD 1 Reply Last reply Reply Quote 0
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