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    (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)

    Scheduled Pinned Locked Moved Ideas and Development
    mariomario 64nintendo 64sm64sm64pc
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    • S
      Speedsnipe
      last edited by

      Could someone please elaborate on how you get the controls working on the PiBoy DMG, this guy on YouTube seems to have it working but doesn't mention it, he just linked this page in his description.

      1 Reply Last reply Reply Quote 0
      • DolphinCubeD
        DolphinCube
        last edited by

        anyone figured out how to add this mod into SM64ex? It adds sonic the hedgehog into it. I have no idea why it isnt working (not creating an executable for some reason)

        https://sm64pc.info/forum/viewtopic.php?f=13&t=101

        ? 1 Reply Last reply Reply Quote 0
        • ?
          A Former User @DolphinCube
          last edited by

          @theautisticgamer
          Maybe you made a mistake somewhere? Go check your steps and see if you did anything wrong.

          DolphinCubeD 1 Reply Last reply Reply Quote 0
          • DolphinCubeD
            DolphinCube @A Former User
            last edited by

            @luddo183 well it does have a patch file and it says to put it in the "Patches" folder. I created one but It didnt do anything at all

            ? 1 Reply Last reply Reply Quote 0
            • ?
              A Former User @DolphinCube
              last edited by

              @theautisticgamer
              Hmmm.... how are you building it?

              DolphinCubeD 1 Reply Last reply Reply Quote 0
              • DolphinCubeD
                DolphinCube @A Former User
                last edited by

                @luddo183 here is what I did
                Step 1: Get the essental files for configuring
                Step 2: Get SM64ex
                Step 3: Build it then delete everything in the build folder
                Step 4: Drag and drop everything to the SM64EX root folder
                Step 5: Build it again and everything starts to show up EXECPT for the executable

                Please help me!

                Oh! And here are the folders It comes with:
                -levels
                -sound
                -textures
                and a patch file also. I think something is in the wrong place

                ? 1 Reply Last reply Reply Quote 0
                • ?
                  A Former User @DolphinCube
                  last edited by

                  @theautisticgamer
                  2 things:
                  Did you run

                  rm -rf build
                  

                  and did you run it with external data 1?

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                  • S
                    sglueckspilz @A Former User
                    last edited by

                    Hey there,

                    maybe you have a Tipp for me.

                    I am playing arround with my PI 4.
                    I installed Retropie 4.7. and updated to 4.7.9 yesterday.

                    I have installed Mario64 in default Emulator.
                    Running good.

                    The I have installed the SM64PC Version.
                    Also is running good.

                    Then I haved installed die SM64EX Version with sm64redrawn-master
                    I have tried in different ways.
                    Also with - git checkout 685efc81c

                    Mario is starting, but it is unplayable slow. Audio is also lagging.

                    Have you any tipps for me? Have I forgottend something. I have read some post, that I have to enable opengl options???

                    I have done:

                    sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

                    git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git

                    Copy Mario Rom + redawn package to
                    <pre>sm64ex
                    ┗ build
                    ┗ us_pc
                    ┗ res
                    ┗ gfx
                    ┣ actors
                    ┣ levels
                    ┗ textures</pre>

                    rm -rf build

                    And startet the Game with
                    #!/bin/bash
                    /home/pi/sm64ex/build/<ROM=REGION>_pc/sm64.us.f3dex2e.arm %U

                    Do you know why is the game so slow and the normal PC Version running good?

                    Thanks you!

                    ? 2 Replies Last reply Reply Quote 0
                    • ?
                      A Former User @sglueckspilz
                      last edited by A Former User

                      @sglueckspilz
                      It might be OpenGL but otherwise I see no problems.

                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User @sglueckspilz
                        last edited by

                        @sglueckspilz
                        Actually @Krakatoa showed these instructions for sm64 redrawn:
                        Build sm64ex with the sm64redrawn texture pack - Assumes you are building us versions

                        Step 1: Run this command

                        Sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

                        Step 2: Git clone sm64ex

                        git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
                        Step 3: Take your .z64 file of Super Mario 64 and put it in the files. Note change the code to your rom name in your roms directory.

                        cp RetroPie/roms/n64/Mario.z64 sm64ex/baserom.us.z64

                        Step 4: Build

                        cd sm64ex
                        make VERSION=us TARGET_RPI=1 -j4

                        Step 5: rm -rf build

                        Step 6: Create a build folder and a gfx and res folder under the sm64ex folder
                        build\us_pc\res\gfx
                        <pre>sm64ex
                        ┗ build
                        ┗ us_pc
                        ┗ res
                        ┗ gfx
                        ┣ actors
                        ┣ levels
                        ┗ textures</pre>

                        <b>(Master Clone)</b>
                        If you git clone the master you can just copy the gfx folder into your res directory and that's it.

                        Step 7: download the zip package sm64redrawn sm64redrawn and unzip

                        step 8: copy the contents of the gfx folder and alt folder from the extracted sm64redrawn zip into the res folder created in step 6 (alt folder contains icon updates etc.)

                        step 9: cd sm64ex

                        Step 10:

                        make VERSION=us TARGET_RPI=1 -j4 EXTERNAL_DATA=1
                        Step 9: Create a .sh file, name it sm64pc.sh, and put the following code in it:

                        #!/bin/bash
                        /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm %U
                        Step 10: Move the .sh file into /home/pi/RetroPie/roms/ports

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          sglueckspilz @A Former User
                          last edited by

                          @luddo183

                          Thanks!

                          I have rebuild again. This it is running a little little better now. mmmhh

                          I noticed if I switch to windowed mo de, the game is running already in normal speed.
                          But then it is only in the left corner. 640*480 on an Full HD Screen :-(

                          Maybe I will setup the pi 4 complety new.
                          Are there some checks that I can do?

                          Thank you

                          ? 1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User @sglueckspilz
                            last edited by

                            @sglueckspilz
                            For what?

                            1 Reply Last reply Reply Quote 0
                            • vic-viper-001V
                              vic-viper-001
                              last edited by vic-viper-001

                              I usually fail at pi-related installations, but managed to get this working on my first try. Major kudos for these instructions! I do have one question however...

                              I have splashscreens for everything in my Retropie setup. It's the splashscreens from this post:
                              https://retropie.org.uk/forum/topic/4611/runcommand-system-splashscreens

                              Has anybody found a way to change this initial screen:
                              P_20210614_191615.jpg

                              Into something like this:
                              launching.png

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                              • retropieuser555R
                                retropieuser555
                                last edited by

                                So I recently got ahold of the Retroflag GPI case which runs a pi 0 w. Out of sheer curiosity, if I attempted to build this, will it just fail outright? Has anyone tried it yet (granted I expect a slow framerate but I'm curious how slow)

                                Pi 5 4GB

                                Retroflag GPI with raspberry pi zero 2 w/ wifi

                                Retroachievements:- lovelessrapture

                                1 Reply Last reply Reply Quote 0
                                • M
                                  MissingThe80s
                                  last edited by

                                  I've tried this. Followed all the instructions, but I get an error. Can anyone help me out?

                                  /usr/bin/ld: cannot find -lGLESv2
                                  collect2: error: ld returned 1 exit status
                                  Makefile:1031: recipe for target 'build/us_pc/sm64.us.f3dex2e.arm' failed
                                  make: *** [build/us_pc/sm64.us.f3dex2e.arm] Error 1
                                  rm build/us_pc/bin/ccm_skybox.c build/us_pc/bin/bbh_skybox.c build/us_pc/bin/clouds_skybox.c build/us_pc/bin/wdw_skybox.c build/us_pc/bin/water_skybox.c build/us_pc/bin/bits_skybox.c build/us_pc/bin/bitfs_skybox.c build/us_pc/bin/ssl_skybox.c build/us_pc/bin/cloud_floor_skybox.c build/us_pc/sound/sequences/00_sound_player.o build/us_pc/bin/bidw_skybox.c
                                  
                                  
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                                  • W WhiteT982 referenced this topic on
                                  • DolphinCubeD
                                    DolphinCube
                                    last edited by

                                    so compiled the game and the second I boot it up I get a segmentation fault. It does load the settings but then it gives me that error. Is there a fix for that?

                                    retropieuser555R 1 Reply Last reply Reply Quote 0
                                    • retropieuser555R
                                      retropieuser555 @DolphinCube
                                      last edited by

                                      @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                                      Pi 5 4GB

                                      Retroflag GPI with raspberry pi zero 2 w/ wifi

                                      Retroachievements:- lovelessrapture

                                      DolphinCubeD 1 Reply Last reply Reply Quote 0
                                      • DolphinCubeD
                                        DolphinCube @retropieuser555
                                        last edited by

                                        @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                                        @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                                        yeah im using a pi 4. Is that the problem?

                                        retropieuser555R 1 Reply Last reply Reply Quote 0
                                        • retropieuser555R
                                          retropieuser555 @DolphinCube
                                          last edited by

                                          @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                                          Pi 5 4GB

                                          Retroflag GPI with raspberry pi zero 2 w/ wifi

                                          Retroachievements:- lovelessrapture

                                          DolphinCubeD 1 Reply Last reply Reply Quote 0
                                          • DolphinCubeD
                                            DolphinCube @retropieuser555
                                            last edited by

                                            @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                                            @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                                            lemme try recompiling it. I did use that command. It could be the fact that I was trying to use a mod that could require something the pi doesnt have. But IDK

                                            1 Reply Last reply Reply Quote 1
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