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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Has anyone Gotten the Mayflash Gamecube Adapter to work with Retropie?

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    • H
      hyawatha15
      last edited by hyawatha15

      Plugging in the MayFlash Gamecube Adapter to the pie doesn't seem to work out of the box. I followed some instructions that involved setting it to WiiU mode and downloading the ToadKing driver, but I still can't get controllers to work. This is the one I got: LINK

      mediamogulM 1 Reply Last reply Reply Quote 0
      • suprjamiS
        suprjami
        last edited by

        No, several people on Reddit have asked about this, but nobody's got it going.

        The ToadKing driver only works with the genuine adapter:

        https://github.com/ToadKing/wii-u-gc-adapter/issues/21

        At least one person has confirmed this works on RetroPie with the genuine one.

        1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @hyawatha15
          last edited by

          @hyawatha15, @suprjami

          I have ToadKing's driver working with the Mayflash adapter without any issues. Once it's in 'Wii' mode, ToadKing's driver, as well as the Dolphin emulator can't distinguish it from Nintendo's own. I followed the instructions below:

          Just got this working on my Raspberry Pi 3. You are going to want to be on the latest RetroPie (3.6+) which uses Debian Jessie (as opposed to Wheezy).
          Using the latest RetroPie image, I did a clean install on my SD card followed by the obligatory update:

          sudo apt-get update
          sudo apt-get -y upgrade

          After that, you will need to pull the code from here via git. Here's what I do to clone, build, and install the adapter driver:

          cd ~
          git clone https://github.com/ToadKing/wii-u-gc-adapter
          cd wii-u-gc-adapter
          make
          chmod +x wii-u-gc-adapter
          sudo cp wii-u-gc-adapter /usr/local/bin
          sudo chown root /usr/local/bin/wii-gc-adapter

          The above commands will build the adapter driver, make it executable, and move it to a standard location (out of the home folder).
          Debian Jessie has migrated to systemd, so I made a basic service file to allow the driver to run on boot (and as root):

          sudo touch /etc/systemd/system/gamecube.service
          sudo chown root:root /etc/systemd/system/gamecube.service
          sudo nano /etc/systemd/system/gamecube.service

          Paste this into the file and save it:

          [Unit]
          Description=Wii U Gamecube Adapter
          Before=systemd-user-sessions.service
          
          [Service]
          TimeoutStartSec=0
          
          ExecStart=/usr/local/bin/wii-u-gc-adapter
          User=root
          
          [Install]
          WantedBy=multi-user.target
          

          Then to enable and start the service:

          sudo systemctl enable /etc/systemd/system/gamecube.service
          sudo systemctl start gamecube.service

          Reboot and check that the service is running:

          sudo systemctl status gamecube.service

          You should get something like this:

           gamecube.service - Wii U Gamecube Adapter
             Loaded: loaded (/etc/systemd/system/gamecube.service; enabled)
             Active: active (running) since Wed 2016-03-16 23:08:34 EDT; 11min ago
           Main PID: 363 (wii-u-gc-adapte)
             CGroup: /system.slice/gamecube.service
                     └─363 /usr/local/bin/wii-u-gc-adapter
          

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          suprjamiS 1 Reply Last reply Reply Quote 3
          • suprjamiS
            suprjami @mediamogul
            last edited by

            @mediamogul Fantastic! I encourage you to respond with the same contents on that GitHub issue.

            mediamogulM 1 Reply Last reply Reply Quote 1
            • mediamogulM
              mediamogul Global Moderator @suprjami
              last edited by

              @suprjami

              I will. It should also be acknowledged that this was resolved by the user 'ewrogers' in this thread.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              H 2 Replies Last reply Reply Quote 2
              • H
                hyawatha15 @mediamogul
                last edited by

                @mediamogul Thank you very much for putting that information up! Much appreciated!

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @hyawatha15
                  last edited by

                  @hyawatha15

                  Not a problem. I had to work around a few other problems that were inherent with the Gamecube controller's analog control implementation. If you run into these issues as well, give me a shout. I may be able to help further.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  T 1 Reply Last reply Reply Quote 0
                  • H
                    hyawatha15 @mediamogul
                    last edited by

                    @mediamogul So funny thing.. I went through the steps and it's still stuck at connecting on port 0.

                    When I type: sudo systemctl status gamecube.service
                    I get: gamecube.service - Wii U Gamecube Adapter
                    Loaded: loaded (/etc/systemd/system/gamecube.service; enabled)
                    Active: active (running) since Wed 2016-09-14 1:10:15 UTC; 7min ago
                    Main PID: 402 (wii-u-gc-adapte)
                    CGroup: /system.slice/gamecube.service
                    └─402 /usr/local/bin/wii-u-gc-adapter

                    Sep 14 01:10:15 retropie wii-u-gc-adapter[402]: adapter 0x0x1146c48 connected
                    Sep 14 01:10:15 retropie wii-u-gc-adapter[402]: connecting on port 0

                    I can't control anything with the gamecube controller. The prompt to set the inputs isn't coming up either.

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @hyawatha15
                      last edited by mediamogul

                      @hyawatha15

                      I might be misunderstanding you, but the 'Input Configuration' tool only shows up automatically on the first boot of the system. Any other time it has to be invoked by either the keyboard or another controller that you have already mapped. Assuming this is the issue, you would press whatever you have already mapped to 'Start' while in Emulation Station and the config option will be at the bottom of the resulting menu.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      H 1 Reply Last reply Reply Quote 1
                      • H
                        hyawatha15 @mediamogul
                        last edited by

                        @mediamogul

                        Interesting, I thought the input menu came up any time a new controller that hasn't been used before gets plugged in. I'll use a working controller to bring up the Input Configuration tool.

                        I assumed that because I was still seeing: Sep 14 01:10:15 retropie wii-u-gc-adapter[402]: connecting on port 0, I was stuck where I was at before. I'll update this post when I get home to try it.

                        1 Reply Last reply Reply Quote 0
                        • T
                          tebra @mediamogul
                          last edited by

                          @mediamogul said in Has anyone Gotten the Mayflash Gamecube Adapter to work with Retropie?:

                          @hyawatha15

                          Not a problem. I had to work around a few other problems that were inherent with the Gamecube controller's analog control implementation. If you run into these issues as well, give me a shout. I may be able to help further.

                          Hi mediamogul,
                          I follow your guide to use my Mayflash Gamecube adapter on my RetroPie v4.0.3 RPi3. Works good.
                          Only issue left are the analog controls (shoulders and sticks).
                          Any help/news about that?
                          Thanks

                          mediamogulM 1 Reply Last reply Reply Quote 0
                          • mediamogulM
                            mediamogul Global Moderator @tebra
                            last edited by mediamogul

                            @tebra said in Has anyone Gotten the Mayflash Gamecube Adapter to work with Retropie?:

                            Only issue left are the analog controls (shoulders and sticks).

                            Are you trying to configure your triggers to be analog or digital? Personally, I would recommend digital in most cases, although analog is possible. Also, what exactly are the problems you're facing with the stick?

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            T 1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator
                              last edited by

                              I might not be around later, so I thought I'd post the configs I use for my own adapter for you to use as a reference.

                              Analog Triggers:

                              sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                              	--evdev /dev/input/by-id/usb-raphnet.net_GC_N64_to_USB__v2.9_3918-event-joystick \
                              	--detach-kernel-driver \
                              	--force-feedback \
                              	--dpad-as-button \
                              	--deadzone-trigger 15% \
                              	--deadzone 4000 \
                              	--device-name "Raphnet Gamecube Adapter - Analog Triggers (xboxdrv)" \
                              	--silent \
                              	--calibration X1=-23436:0:26594,Y1=-25693:0:26593,X2=-20521:0:23068,Y2=-24890:0:19246 \
                              	--axismap -Y1=Y1,-Y2=Y2 \
                              	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2,ABS_RZ+=LT,ABS_THROTTLE+=RT \
                              	--evdev-keymap BTN_C=x,BTN_EAST=y,BTN_WEST=a,BTN_NORTH=b,BTN_TR=back,BTN_SOUTH=start,BTN_Z=lb,BTN_TL=rb,BTN_TL2=du,BTN_TR2=dd,BTN_START=dl,BTN_SELECT=dr \
                              	--ui-axismap start+x1=REL_X:10,start+y1=REL_Y:10 \
                              	--ui-buttonmap guide=void,tl=void,tr=void,start+lb=BTN_LEFT,start+rb=BTN_RIGHT
                              

                              Digital Triggers:

                              sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                              	--evdev /dev/input/by-id/usb-raphnet.net_GC_N64_to_USB__v2.9_3918-event-joystick \
                              	--detach-kernel-driver \
                              	--force-feedback \
                              	--dpad-as-button \
                              	--trigger-as-button \
                              	--deadzone-trigger 15% \
                              	--deadzone 4000 \
                              	--device-name "Raphnet Gamecube Adapter (xboxdrv)" \
                              	--silent \
                              	--calibration X1=-23436:0:26594,Y1=-25693:0:26593,X2=-20521:0:23068,Y2=-24890:0:19246 \
                              	--axismap -Y1=Y1,-Y2=Y2 \
                              	--buttonmap LT=lb,RT=rb \
                              	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2,ABS_RZ+=LT,ABS_THROTTLE+=RT \
                              	--evdev-keymap BTN_C=x,BTN_EAST=y,BTN_WEST=a,BTN_NORTH=b,BTN_TR=back,BTN_SOUTH=start,BTN_Z=lb,BTN_TL=rb,BTN_TL2=du,BTN_TR2=dd,BTN_START=dl,BTN_SELECT=dr \
                              	--ui-axismap start+x1=REL_X:10,start+y1=REL_Y:10 \
                              	--ui-buttonmap guide=void,tl=void,tr=void,start+lb=BTN_LEFT,start+rb=BTN_RIGHT
                              

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              T 1 Reply Last reply Reply Quote 0
                              • T
                                tebra @mediamogul
                                last edited by

                                @mediamogul said in Has anyone Gotten the Mayflash Gamecube Adapter to work with Retropie?:

                                @tebra said in Has anyone Gotten the Mayflash Gamecube Adapter to work with Retropie?:

                                Only issue left are the analog controls (shoulders and sticks).

                                Are you trying to configure your triggers to be analog or digital? Personally, I would recommend digital in most cases, although analog is possible. Also, what exactly are the problems you're facing with the stick?

                                I try to use my GC controler with reicast emulator.
                                But when I start /opt/retropie/emulators/reicast/bin/reicast-joyconfig it hang at "please move tha analog stick as far left as possible now"
                                So I suppose that default stick confioguration is not analog.

                                mediamogulM 1 Reply Last reply Reply Quote 0
                                • T
                                  tebra @mediamogul
                                  last edited by

                                  @mediamogul said in Has anyone Gotten the Mayflash Gamecube Adapter to work with Retropie?:

                                  I might not be around later, so I thought I'd post the configs I use for my own adapter for you to use as a reference.

                                  Analog Triggers:

                                  sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                  	--evdev /dev/input/by-id/usb-raphnet.net_GC_N64_to_USB__v2.9_3918-event-joystick \
                                  	--detach-kernel-driver \
                                  	--force-feedback \
                                  	--dpad-as-button \
                                  	--deadzone-trigger 15% \
                                  	--deadzone 4000 \
                                  	--device-name "Raphnet Gamecube Adapter - Analog Triggers (xboxdrv)" \
                                  	--silent \
                                  	--calibration X1=-23436:0:26594,Y1=-25693:0:26593,X2=-20521:0:23068,Y2=-24890:0:19246 \
                                  	--axismap -Y1=Y1,-Y2=Y2 \
                                  	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2,ABS_RZ+=LT,ABS_THROTTLE+=RT \
                                  	--evdev-keymap BTN_C=x,BTN_EAST=y,BTN_WEST=a,BTN_NORTH=b,BTN_TR=back,BTN_SOUTH=start,BTN_Z=lb,BTN_TL=rb,BTN_TL2=du,BTN_TR2=dd,BTN_START=dl,BTN_SELECT=dr \
                                  	--ui-axismap start+x1=REL_X:10,start+y1=REL_Y:10 \
                                  	--ui-buttonmap guide=void,tl=void,tr=void,start+lb=BTN_LEFT,start+rb=BTN_RIGHT
                                  

                                  Digital Triggers:

                                  sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                  	--evdev /dev/input/by-id/usb-raphnet.net_GC_N64_to_USB__v2.9_3918-event-joystick \
                                  	--detach-kernel-driver \
                                  	--force-feedback \
                                  	--dpad-as-button \
                                  	--trigger-as-button \
                                  	--deadzone-trigger 15% \
                                  	--deadzone 4000 \
                                  	--device-name "Raphnet Gamecube Adapter (xboxdrv)" \
                                  	--silent \
                                  	--calibration X1=-23436:0:26594,Y1=-25693:0:26593,X2=-20521:0:23068,Y2=-24890:0:19246 \
                                  	--axismap -Y1=Y1,-Y2=Y2 \
                                  	--buttonmap LT=lb,RT=rb \
                                  	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2,ABS_RZ+=LT,ABS_THROTTLE+=RT \
                                  	--evdev-keymap BTN_C=x,BTN_EAST=y,BTN_WEST=a,BTN_NORTH=b,BTN_TR=back,BTN_SOUTH=start,BTN_Z=lb,BTN_TL=rb,BTN_TL2=du,BTN_TR2=dd,BTN_START=dl,BTN_SELECT=dr \
                                  	--ui-axismap start+x1=REL_X:10,start+y1=REL_Y:10 \
                                  	--ui-buttonmap guide=void,tl=void,tr=void,start+lb=BTN_LEFT,start+rb=BTN_RIGHT
                                  

                                  So I can use virtual xboxdrv with ToadKing's driver?

                                  mediamogulM 1 Reply Last reply Reply Quote 0
                                  • mediamogulM
                                    mediamogul Global Moderator @tebra
                                    last edited by

                                    @tebra

                                    I accidentally posted my settings for the RaphNet Gamecube adapter. I'll have to dig up my configs for Mayflash after a while. Sorry for the confusion.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                    • mediamogulM
                                      mediamogul Global Moderator @tebra
                                      last edited by mediamogul

                                      @tebra said in Has anyone Gotten the Mayflash Gamecube Adapter to work with Retropie?:

                                      when I start /opt/retropie/emulators/reicast/bin/reicast-joyconfig it hang at "please move tha analog stick as far left as possible now"

                                      If I remember correctly, I couldn't get reicast-joyconfig to read the analog stick either, but I'm almost certain you can just add the standard axis values to /home/pi/.reicast/emu.cfg and it will read them normally.

                                      I believe the following are the two configs I used with the Mayflash adapter and ToadKing's driver:

                                      Analog Triggers

                                      /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                      	--evdev /dev/input/by-id/usb-mayflash_limited_MAYFLASH_GameCube_Controller_Adapter-event-mouse \
                                      	--force-feedback \
                                      	--deadzone-trigger 15% \
                                      	--deadzone 4000 \
                                      	--device-name "Mayflash GameCube Port 1 (xboxdrv)" \
                                      	--silent \
                                      	--axismap -Y1=Y1,-Y2=Y2 \
                                      	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RZ=x2,ABS_Z=y2,ABS_RX=LT,ABS_RY=RT,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                      	--evdev-keymap BTN_TOP=x,BTN_TRIGGER=y,BTN_THUMB2=a,BTN_THUMB=b,BTN_BASE2=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb
                                      

                                      Digital Triggers

                                      /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                      	--evdev /dev/input/by-id/usb-mayflash_limited_MAYFLASH_GameCube_Controller_Adapter-event-mouse \
                                      	--force-feedback \
                                      	--trigger-as-button \
                                      	--deadzone-trigger 15% \
                                      	--deadzone 4000 \
                                      	--device-name "Mayflash GameCube Port 1 (xboxdrv)" \
                                      	--silent \
                                      	--axismap -Y1=Y1,-Y2=Y2 \
                                      	--buttonmap LT=lb,RT=rb \
                                      	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RZ=x2,ABS_Z=y2,ABS_RX=LT,ABS_RY=RT,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                      	--evdev-keymap BTN_TOP=x,BTN_TRIGGER=y,BTN_THUMB2=a,BTN_THUMB=b,BTN_BASE2=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb
                                      

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                      T 1 Reply Last reply Reply Quote 0
                                      • T
                                        tebra @mediamogul
                                        last edited by

                                        @mediamogul said in Has anyone Gotten the Mayflash Gamecube Adapter to work with Retropie?:

                                        /dev/input/by-id/

                                        Thank you for your config but I have a problem: my gamepad is not listed on /dev/input/by-id/
                                        Here is the information given by "cat /proc/bus/input/devices" command
                                        I: Bus=0003 Vendor=0000 Product=0000 Version=0000
                                        N: Name="Wii U GameCube Adapter Port 1"
                                        P: Phys=
                                        S: Sysfs=/devices/virtual/input/input2
                                        U: Uniq=
                                        H: Handlers=event2 js0
                                        B: PROP=0
                                        B: EV=20000b
                                        B: KEY=f 0 0 0 0 0 0 0 adb0000 0 0 0 0 0 0 0 0 0
                                        B: ABS=3f
                                        B: FF=50000 0 0

                                        I: Bus=0003 Vendor=0000 Product=0000 Version=0000
                                        N: Name="Wii U GameCube Adapter Port 2"
                                        P: Phys=
                                        S: Sysfs=/devices/virtual/input/input3
                                        U: Uniq=
                                        H: Handlers=event3 js1
                                        B: PROP=0
                                        B: EV=20000b
                                        B: KEY=f 0 0 0 0 0 0 0 adb0000 0 0 0 0 0 0 0 0 0
                                        B: ABS=3f
                                        B: FF=50000 0 0

                                        mediamogulM 1 Reply Last reply Reply Quote 0
                                        • mediamogulM
                                          mediamogul Global Moderator @tebra
                                          last edited by mediamogul

                                          @tebra

                                          You can also fall back on using the event numbers as well:

                                          --evdev /dev/input/event2
                                          
                                          --evdev /dev/input/event3
                                          

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          T 1 Reply Last reply Reply Quote 0
                                          • T
                                            tebra @mediamogul
                                            last edited by

                                            @mediamogul
                                            Is it possible by N: Name="Wii U GameCube Adapter Port 1" and N: Name="Wii U GameCube Adapter Port 2".
                                            Because if I reboot the rpi3 without my keyboard the event number will change. I'm right?

                                            mediamogulM 1 Reply Last reply Reply Quote 0
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