Development of module-script generator for lr-mess, lr-mame and mame standalone
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Yes I can do that.
Will look at it where I can put it in.I also want somewhat the same description in the github readme.
I have to read that a few times and I will try to improve that also. -
This is EXACTLY the sort of simple instruction set for dim-witted Linuphobes that I need. Thank you :)
Haha, great to hear !
Btw :
Besides me and @DTEAM,
I think you will be the first one that will try the front end.Please let us know how it goes ,so we can learn from your experience.
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@folly
Honestly, if you are able to separate the arcade games from the rest, I think it could be on the official version of Retropie or at least tested by others to be added to it.I retested It this morning (add-mamedev-systems-test6.sh), and It's awsome!
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Indeed it's amazing ;-)
Thanks for the compliment, again ^^.
BTW. I got an extra star again today on github !Still not sure how to separate arcade from the rest.
Because of the beautiful weather a bit less busy with programming.
I have to dig into that later again.Edit: added the front-end mini tutorial in the first post.
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@dteam said in Development of module-script generator for lr-mess and mame standalone:
For (1) follow the instructions "How to install" (link below) and if you have any problems let us know.
https://github.com/FollyMaddy/RetroPie-Share/tree/main/00-scripts-00I ran the installer and what a fantastic piece of work it is - all the handheld systems running smoothly and all the artwork downloaded and installed too. Incredible :)
Unfortunately, coco3 didn't go so well. It hit an error that was too fast for me to read and I'm not sure where to look for (all I know in terms of logs is dev/shm), and crashed straight back to EmulationStation :(
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Thanks for the compliment and letting us know how it went 😊
I will try that coco3, curious if it will work.
I tried "dkong.zip" from the "coco_flop" using runcommandline "mame-system-coco3-flop1"
I can play the game using the numpad keys ! (0 = coin and jump, 2=down,8=up,4=left,6=right)
Works also good with lr-mess. (advice: turn off the Retroarch hotkeys or use scroll-lock)
Just do : DIR -> will list the files.
Then do : LOAD"DONKEY.BAS" or LOAD"DONKEY" if the "." doesn't work !
Use these joystick settings for lr-mess : see link -
@folly I have very little idea what I'm doing here, but this is what happens if I try to install coco3 from the script.
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That looks/sounds really good !
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@jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:
@folly I have very little idea what I'm doing here, but this is what happens if I try to install coco3 from the script.
It looks like you have a corrupted module-script inside your RetroPie-Setup.
Did you see it at the end of the install of coco3 ?
Do you also see this when starting the RetroPie-Setup ?
Can you see in the experimental packackages if
coco3
is installed ?
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@folly said in Development of module-script generator for lr-mess and mame standalone:
@jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:
@folly I have very little idea what I'm doing here, but this is what happens if I try to install coco3 from the script.
It looks like you have a corrupted module-script inside your RetroPie-Setup.
That was weird - I'd literally just formatted an SD card, installed Retropie on it and run nothing but your script. But I updated RetroPie-Setup and all the Coco stuff is installed now :)
Sadly it now crashes on the "Initialising" screen. Should I have the BIOS files (I've got all these CoCo ones from the 0.232 set) somewhere other than in pi>RetroPIe>BIOS?
Do they need to be in a special folder or something? This is the runcommand.log:
Parameters: Executing: /opt/retropie/emulators/mame/mame -v -c -ui_active coco3 -flop1 "/home/pi/RetroPie/roms/coco3/Pac-Man (emulated).DSK" Attempting load of mame.ini Parsing mame.ini Attempting load of mame.ini Parsing mame.ini Attempting load of horizont.ini Attempting load of computer.ini Attempting load of raster.ini Attempting load of source/coco3.ini Attempting load of coco.ini Attempting load of coco3.ini Reading translation file English: 1 strings, original table at word offset 7, translated table at word offset 9 Loaded 0 translations from file English Starting plugin data... Starting plugin hiscore... Attempting load of mame.ini Parsing mame.ini Attempting load of mame.ini Parsing mame.ini Attempting load of horizont.ini Attempting load of computer.ini Attempting load of raster.ini Attempting load of source/coco3.ini Attempting load of coco.ini Attempting load of coco3.ini Available videodrivers: x11 KMSDRM RPI dummy Current Videodriver: KMSDRM Display #0 Renderdrivers: opengl (0x0) opengles2 (0x0) opengles (0x0) software (0x0) Available audio drivers: alsa sndio dsp disk dummy Build version: 0.232 (mame0232) Build architecure: Build defines 1: SDLMAME_UNIX=1 SDLMAME_X11=1 SDLMAME_LINUX=1 Build defines 1: LSB_FIRST=1 SDL/OpenGL defines: SDL_COMPILEDVERSION=2009 USE_OPENGL=1 Compiler defines A: __GNUC__=8 __GNUC_MINOR__=3 __GNUC_PATCHLEVEL__=0 __VERSION__="8.3.0" Compiler defines B: __unix__=1 Compiler defines C: __USE_FORTIFY_LEVEL=0 Enter init_monitors Adding monitor screen0 (1920 x 1080) Leave init_monitors Enter sdlwindow_init Using SDL native texturing driver (SDL 2.0+) Loaded opengl shared library: <default> Hints: SDL_FRAMEBUFFER_ACCELERATION (NULL) SDL_RENDER_DRIVER (NULL) SDL_RENDER_OPENGL_SHADERS (NULL) SDL_RENDER_SCALE_QUALITY (NULL) SDL_RENDER_VSYNC (NULL) SDL_VIDEO_X11_XVIDMODE (NULL) SDL_VIDEO_X11_XINERAMA (NULL) SDL_VIDEO_X11_XRANDR (NULL) SDL_GRAB_KEYBOARD (NULL) SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS (NULL) SDL_IOS_IDLE_TIMER_DISABLED (NULL) SDL_IOS_ORIENTATIONS (NULL) SDL_XINPUT_ENABLED (NULL) SDL_GAMECONTROLLERCONFIG (NULL) SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS (NULL) SDL_ALLOW_TOPMOST (NULL) SDL_TIMER_RESOLUTION (NULL) SDL_RENDER_DIRECT3D_THREADSAFE (NULL) SDL_VIDEO_ALLOW_SCREENSAVER (NULL) SDL_ACCELEROMETER_AS_JOYSTICK (NULL) SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK (NULL) SDL_VIDEO_WIN_D3DCOMPILER (NULL) SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT (NULL) SDL_VIDEO_MAC_FULLSCREEN_SPACES (NULL) SDL_MOUSE_RELATIVE_MODE_WARP (NULL) SDL_RENDER_DIRECT3D11_DEBUG (NULL) SDL_VIDEO_HIGHDPI_DISABLED (NULL) SDL_WINRT_PRIVACY_POLICY_URL (NULL) SDL_WINRT_PRIVACY_POLICY_LABEL (NULL) SDL_WINRT_HANDLE_BACK_BUTTON (NULL) Leave sdlwindow_init Enter sdl_info::create Leave renderer_sdl2::create window: using renderer opengl renderer: flag SDL_RENDERER_ACCELERATED renderer: flag SDL_RENDERER_TARGETTEXTURE Audio: Start initialization Audio: Driver is alsa Audio: frequency: 44100, channels: 2, samples: 512 sdl_create_buffers: creating stream buffer of 22528 bytes Audio: End initialization Keyboard: Start initialization Input: Adding keyboard #0: System keyboard (device id: System keyboard) Keyboard: Registered System keyboard Keyboard: End initialization Mouse: Start initialization Input: Adding mouse #0: System mouse (device id: System mouse) Mouse: Registered System mouse Mouse: End initialization Joystick: Start initialization Input: Adding joystick #0: USBGamepad (device id: 03000000790000001100000010010000) Joystick: USB Gamepad [GUID 03000000790000001100000010010000] Joystick: ... 2 axes, 10 buttons 0 hats 0 balls Joystick: ... Physical id 0 mapped to logical id 1 Joystick: ... Does not have haptic capability Input: Adding joystick #1: USBGamepad (device id: 03000000790000001100000010010000) Joystick: USB Gamepad [GUID 03000000790000001100000010010000] Joystick: ... 2 axes, 10 buttons 0 hats 0 balls Joystick: ... Physical id 1 mapped to logical id 2 Joystick: ... Does not have haptic capability Joystick: End initialization Searching font Liberation Sans in -. path/s font Liberation Sans|Regular is not TrueType or BDF, using MAME default Input: Autoenabling mouse due to presence of a mouse Input: Autoenabling mouse due to presence of a mouse Input: Autoenabling mouse due to presence of a mouse Input: Autoenabling mouse due to presence of a mouse coco3.rom NOT FOUND (tried in coco3 coco) disk11.rom NOT FOUND (tried in coco_fdc_v11 coco3 coco) Fatal error: Required files are missing, the machine cannot be run. sdl_kill: closing audio Enter sdlwindow_exit Leave sdlwindow_exit
But coco3.rom and disk11.rom are in pi>RetroPie/BIOS/coco3.zip, so I can only assume coco3.zip should be somewhere else.
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You have to put the bios files in : ~/RetroPie/BIOS/mame/coco3.zip
Really no idea what you did and what's wrong.
Can't really tell, but perhaps you have a broken SD that has gone read-only.
You can see that if you put files on it and later after a reboot they are gone again.
Or delete a file and after a reboot they are back again.
Then it's time to buy a new SD card.From my own experience, SD cards don't have a long lifetime,
I am now using a good old fashioned hard-drive on my pi4.
Faster over USB3.0 and far more reliable and lives much longer ! -
@folly Ah, the problem was that I didn't have them in the MAME folder. Cheers, will sort that out :)
Thanks for your patience, and for this awesome script.
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@folly said in Development of module-script generator for lr-mess and mame standalone:
I can play the game using the numpad keys ! (0 = coin and jump, 2=down,8=up,4=left,6=right)
For lr-mess there is a hotkey issue, so have to test later.I just got it working absolutely fine in lr-mess, and smoother than with MAME. Joystick control works, but you have to go into Analog Controls and set all the sensitivity readings to 100 and the auto-centre settings to 255, because it's expecting analogue input so it takes Mario ages to reverse unless you basically turn the analogue controls digital.
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@jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:
@folly said in Development of module-script generator for lr-mess and mame standalone:
I can play the game using the numpad keys ! (0 = coin and jump, 2=down,8=up,4=left,6=right)
For lr-mess there is a hotkey issue, so have to test later.I just got it working absolutely fine in lr-mess, and smoother than with MAME. Joystick control works, but you have to go into Analog Controls and set all the sensitivity readings to 100 and the auto-centre settings to 255, because it's expecting analogue input so it takes Mario ages to reverse unless you basically turn the analogue controls digital.
Haha, that's nice.
You beat me with your knowledge 👍.
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@folly said in Development of module-script generator for lr-mess and mame standalone:
@jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:
@folly said in Development of module-script generator for lr-mess and mame standalone:
I can play the game using the numpad keys ! (0 = coin and jump, 2=down,8=up,4=left,6=right)
For lr-mess there is a hotkey issue, so have to test later.I just got it working absolutely fine in lr-mess, and smoother than with MAME. Joystick control works, but you have to go into Analog Controls and set all the sensitivity readings to 100 and the auto-centre settings to 255, because it's expecting analogue input so it takes Mario ages to reverse unless you basically turn the analogue controls digital.
Haha, that's nice.
You beat me with your knowledge 👍.
Well, it's nice to be able to give SOMETHING back :D
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@folly Don't forget to set the colour mode to CMP for the proper arcade look ;)
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Do you have some time to check out the front-end script ?
I would like to know what your experience is.
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