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    Development of module-script generator for lr-mess, lr-mame and mame standalone

    Scheduled Pinned Locked Moved Ideas and Development
    developmentlr-messmamelr-mamescripts
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    • F
      Folly @JimmyFromTheBay
      last edited by Folly

      @jimmyfromthebay

      This is EXACTLY the sort of simple instruction set for dim-witted Linuphobes that I need. Thank you :)

      Haha, great to hear !

      Btw :
      Besides me and @DTEAM,
      I think you will be the first one that will try the front end.

      Please let us know how it goes ,so we can learn from your experience.

      DTEAMD 1 Reply Last reply Reply Quote 0
      • DTEAMD
        DTEAM @Folly
        last edited by DTEAM

        @folly
        Honestly, if you are able to separate the arcade games from the rest, I think it could be on the official version of Retropie or at least tested by others to be added to it.

        I retested It this morning (add-mamedev-systems-test6.sh), and It's awsome!

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        • F
          Folly @DTEAM
          last edited by Folly

          @dteam

          Indeed it's amazing ;-)
          Thanks for the compliment, again ^^.
          BTW. I got an extra star again today on github !

          Still not sure how to separate arcade from the rest.
          Because of the beautiful weather a bit less busy with programming.
          I have to dig into that later again.

          Edit: added the front-end mini tutorial in the first post.

          1 Reply Last reply Reply Quote 1
          • J
            JimmyFromTheBay @DTEAM
            last edited by

            @dteam said in Development of module-script generator for lr-mess and mame standalone:

            For (1) follow the instructions "How to install" (link below) and if you have any problems let us know.
            https://github.com/FollyMaddy/RetroPie-Share/tree/main/00-scripts-00

            I ran the installer and what a fantastic piece of work it is - all the handheld systems running smoothly and all the artwork downloaded and installed too. Incredible :)

            Unfortunately, coco3 didn't go so well. It hit an error that was too fast for me to read and I'm not sure where to look for (all I know in terms of logs is dev/shm), and crashed straight back to EmulationStation :(

            Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

            F 1 Reply Last reply Reply Quote 1
            • F
              Folly @JimmyFromTheBay
              last edited by Folly

              @jimmyfromthebay

              Thanks for the compliment and letting us know how it went 😊

              I will try that coco3, curious if it will work.

              I tried "dkong.zip" from the "coco_flop" using runcommandline "mame-system-coco3-flop1"

              I can play the game using the numpad keys ! (0 = coin and jump, 2=down,8=up,4=left,6=right)
              Works also good with lr-mess. (advice: turn off the Retroarch hotkeys or use scroll-lock)
              Just do : DIR -> will list the files.
              Then do : LOAD"DONKEY.BAS" or LOAD"DONKEY" if the "." doesn't work !
              Use these joystick settings for lr-mess : see link

              2021-06-09-222632_800x600_scrot-resized.png 2021-06-09-222138_800x600_scrot-resized.png 2021-06-09-222312_800x600_scrot-resized.png 2021-06-09-222401_800x600_scrot-resized.png2021-06-09-222926_800x600_scrot-resized.png2021-06-09-223031_800x600_scrot-resized.png 2021-06-09-223137_800x600_scrot-resized.png 2021-06-10-205111_800x600_scrot-resized.png

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              • J
                JimmyFromTheBay @Folly
                last edited by

                @folly I have very little idea what I'm doing here, but this is what happens if I try to install coco3 from the script.

                c3a.jpg

                c3b.jpg

                Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

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                • H
                  hhtien1408 @JimmyFromTheBay
                  last edited by

                  @DTEAM @dmmarti @Folly @valerino
                  Great news for Super Acan Funtech
                  The lastest official MAME 0.233 can emulate sound already.
                  Check the youtube video

                  F DTEAMD 2 Replies Last reply Reply Quote 1
                  • F
                    Folly @hhtien1408
                    last edited by Folly

                    @hhtien1408

                    That looks/sounds really good !

                    1 Reply Last reply Reply Quote 0
                    • F
                      Folly @JimmyFromTheBay
                      last edited by Folly

                      @jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:

                      @folly I have very little idea what I'm doing here, but this is what happens if I try to install coco3 from the script.

                      It looks like you have a corrupted module-script inside your RetroPie-Setup.

                      Did you see it at the end of the install of coco3 ?

                      Do you also see this when starting the RetroPie-Setup ?

                      Can you see in the experimental packackages if coco3 is installed ?
                      2021-06-10-070516_1600x900_scrot.png

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                      • J
                        JimmyFromTheBay @Folly
                        last edited by JimmyFromTheBay

                        @folly said in Development of module-script generator for lr-mess and mame standalone:

                        @jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:

                        @folly I have very little idea what I'm doing here, but this is what happens if I try to install coco3 from the script.

                        It looks like you have a corrupted module-script inside your RetroPie-Setup.

                        That was weird - I'd literally just formatted an SD card, installed Retropie on it and run nothing but your script. But I updated RetroPie-Setup and all the Coco stuff is installed now :)

                        Sadly it now crashes on the "Initialising" screen. Should I have the BIOS files (I've got all these CoCo ones from the 0.232 set) somewhere other than in pi>RetroPIe>BIOS?

                        cocobios.jpg

                        Do they need to be in a special folder or something? This is the runcommand.log:

                        Parameters: 
                        Executing: /opt/retropie/emulators/mame/mame -v -c -ui_active coco3 -flop1 "/home/pi/RetroPie/roms/coco3/Pac-Man (emulated).DSK"
                        Attempting load of mame.ini
                        Parsing mame.ini
                        Attempting load of mame.ini
                        Parsing mame.ini
                        Attempting load of horizont.ini
                        Attempting load of computer.ini
                        Attempting load of raster.ini
                        Attempting load of source/coco3.ini
                        Attempting load of coco.ini
                        Attempting load of coco3.ini
                        Reading translation file English: 1 strings, original table at word offset 7, translated table at word offset 9
                        Loaded 0 translations from file English
                        Starting plugin data...
                        Starting plugin hiscore...
                        Attempting load of mame.ini
                        Parsing mame.ini
                        Attempting load of mame.ini
                        Parsing mame.ini
                        Attempting load of horizont.ini
                        Attempting load of computer.ini
                        Attempting load of raster.ini
                        Attempting load of source/coco3.ini
                        Attempting load of coco.ini
                        Attempting load of coco3.ini
                        Available videodrivers: x11 KMSDRM RPI dummy 
                        Current Videodriver: KMSDRM
                        	Display #0
                        		Renderdrivers:
                        			    opengl (0x0)
                        			 opengles2 (0x0)
                        			  opengles (0x0)
                        			  software (0x0)
                        Available audio drivers: 
                        	alsa                
                        	sndio               
                        	dsp                 
                        	disk                
                        	dummy               
                        Build version:      0.232 (mame0232)
                        Build architecure:  
                        Build defines 1:    SDLMAME_UNIX=1 SDLMAME_X11=1 SDLMAME_LINUX=1 
                        Build defines 1:    LSB_FIRST=1 
                        SDL/OpenGL defines: SDL_COMPILEDVERSION=2009 USE_OPENGL=1 
                        Compiler defines A: __GNUC__=8 __GNUC_MINOR__=3 __GNUC_PATCHLEVEL__=0 __VERSION__="8.3.0" 
                        Compiler defines B: __unix__=1 
                        Compiler defines C: __USE_FORTIFY_LEVEL=0 
                        Enter init_monitors
                        Adding monitor screen0 (1920 x 1080)
                        Leave init_monitors
                        Enter sdlwindow_init
                        Using SDL native texturing driver (SDL 2.0+)
                        Loaded opengl shared library: <default>
                        
                        Hints:
                        	SDL_FRAMEBUFFER_ACCELERATION             (NULL)
                        	SDL_RENDER_DRIVER                        (NULL)
                        	SDL_RENDER_OPENGL_SHADERS                (NULL)
                        	SDL_RENDER_SCALE_QUALITY                 (NULL)
                        	SDL_RENDER_VSYNC                         (NULL)
                        	SDL_VIDEO_X11_XVIDMODE                   (NULL)
                        	SDL_VIDEO_X11_XINERAMA                   (NULL)
                        	SDL_VIDEO_X11_XRANDR                     (NULL)
                        	SDL_GRAB_KEYBOARD                        (NULL)
                        	SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS         (NULL)
                        	SDL_IOS_IDLE_TIMER_DISABLED              (NULL)
                        	SDL_IOS_ORIENTATIONS                     (NULL)
                        	SDL_XINPUT_ENABLED                       (NULL)
                        	SDL_GAMECONTROLLERCONFIG                 (NULL)
                        	SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS     (NULL)
                        	SDL_ALLOW_TOPMOST                        (NULL)
                        	SDL_TIMER_RESOLUTION                     (NULL)
                        	SDL_RENDER_DIRECT3D_THREADSAFE           (NULL)
                        	SDL_VIDEO_ALLOW_SCREENSAVER              (NULL)
                        	SDL_ACCELEROMETER_AS_JOYSTICK            (NULL)
                        	SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK   (NULL)
                        	SDL_VIDEO_WIN_D3DCOMPILER                (NULL)
                        	SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT      (NULL)
                        	SDL_VIDEO_MAC_FULLSCREEN_SPACES          (NULL)
                        	SDL_MOUSE_RELATIVE_MODE_WARP             (NULL)
                        	SDL_RENDER_DIRECT3D11_DEBUG              (NULL)
                        	SDL_VIDEO_HIGHDPI_DISABLED               (NULL)
                        	SDL_WINRT_PRIVACY_POLICY_URL             (NULL)
                        	SDL_WINRT_PRIVACY_POLICY_LABEL           (NULL)
                        	SDL_WINRT_HANDLE_BACK_BUTTON             (NULL)
                        Leave sdlwindow_init
                        Enter sdl_info::create
                        Leave renderer_sdl2::create
                        window: using renderer opengl
                        renderer: flag SDL_RENDERER_ACCELERATED
                        renderer: flag SDL_RENDERER_TARGETTEXTURE
                        Audio: Start initialization
                        Audio: Driver is alsa
                        Audio: frequency: 44100, channels: 2, samples: 512
                        sdl_create_buffers: creating stream buffer of 22528 bytes
                        Audio: End initialization
                        Keyboard: Start initialization
                        Input: Adding keyboard #0: System keyboard (device id: System keyboard)
                        Keyboard: Registered System keyboard
                        Keyboard: End initialization
                        Mouse: Start initialization
                        Input: Adding mouse #0: System mouse (device id: System mouse)
                        Mouse: Registered System mouse
                        Mouse: End initialization
                        Joystick: Start initialization
                        Input: Adding joystick #0: USBGamepad (device id: 03000000790000001100000010010000)
                        Joystick: USB Gamepad  [GUID 03000000790000001100000010010000]
                        Joystick:   ...  2 axes, 10 buttons 0 hats 0 balls
                        Joystick:   ...  Physical id 0 mapped to logical id 1
                        Joystick:   ...  Does not have haptic capability
                        Input: Adding joystick #1: USBGamepad (device id: 03000000790000001100000010010000)
                        Joystick: USB Gamepad  [GUID 03000000790000001100000010010000]
                        Joystick:   ...  2 axes, 10 buttons 0 hats 0 balls
                        Joystick:   ...  Physical id 1 mapped to logical id 2
                        Joystick:   ...  Does not have haptic capability
                        Joystick: End initialization
                        Searching font Liberation Sans in -. path/s
                        font Liberation Sans|Regular is not TrueType or BDF, using MAME default
                        Input: Autoenabling mouse due to presence of a mouse
                        Input: Autoenabling mouse due to presence of a mouse
                        Input: Autoenabling mouse due to presence of a mouse
                        Input: Autoenabling mouse due to presence of a mouse
                        coco3.rom NOT FOUND (tried in coco3 coco)
                        disk11.rom NOT FOUND (tried in coco_fdc_v11 coco3 coco)
                        Fatal error: Required files are missing, the machine cannot be run.
                        sdl_kill: closing audio
                        Enter sdlwindow_exit
                        Leave sdlwindow_exit
                        
                        

                        But coco3.rom and disk11.rom are in pi>RetroPie/BIOS/coco3.zip, so I can only assume coco3.zip should be somewhere else.

                        cc3.jpg

                        Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                        F 1 Reply Last reply Reply Quote 0
                        • F
                          Folly @JimmyFromTheBay
                          last edited by Folly

                          @jimmyfromthebay

                          You have to put the bios files in : ~/RetroPie/BIOS/mame/coco3.zip

                          Really no idea what you did and what's wrong.

                          Can't really tell, but perhaps you have a broken SD that has gone read-only.
                          You can see that if you put files on it and later after a reboot they are gone again.
                          Or delete a file and after a reboot they are back again.
                          Then it's time to buy a new SD card.

                          From my own experience, SD cards don't have a long lifetime,
                          I am now using a good old fashioned hard-drive on my pi4.
                          Faster over USB3.0 and far more reliable and lives much longer !

                          J 1 Reply Last reply Reply Quote 0
                          • J
                            JimmyFromTheBay @Folly
                            last edited by

                            @folly Ah, the problem was that I didn't have them in the MAME folder. Cheers, will sort that out :)

                            Thanks for your patience, and for this awesome script.

                            Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                            1 Reply Last reply Reply Quote 0
                            • J
                              JimmyFromTheBay @Folly
                              last edited by

                              @folly said in Development of module-script generator for lr-mess and mame standalone:

                              I can play the game using the numpad keys ! (0 = coin and jump, 2=down,8=up,4=left,6=right)
                              For lr-mess there is a hotkey issue, so have to test later.

                              I just got it working absolutely fine in lr-mess, and smoother than with MAME. Joystick control works, but you have to go into Analog Controls and set all the sensitivity readings to 100 and the auto-centre settings to 255, because it's expecting analogue input so it takes Mario ages to reverse unless you basically turn the analogue controls digital.

                              Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                              F 1 Reply Last reply Reply Quote 1
                              • F
                                Folly @JimmyFromTheBay
                                last edited by

                                @jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:

                                @folly said in Development of module-script generator for lr-mess and mame standalone:

                                I can play the game using the numpad keys ! (0 = coin and jump, 2=down,8=up,4=left,6=right)
                                For lr-mess there is a hotkey issue, so have to test later.

                                I just got it working absolutely fine in lr-mess, and smoother than with MAME. Joystick control works, but you have to go into Analog Controls and set all the sensitivity readings to 100 and the auto-centre settings to 255, because it's expecting analogue input so it takes Mario ages to reverse unless you basically turn the analogue controls digital.

                                Haha, that's nice.

                                You beat me with your knowledge 👍.

                                J 1 Reply Last reply Reply Quote 0
                                • J
                                  JimmyFromTheBay @Folly
                                  last edited by

                                  @folly said in Development of module-script generator for lr-mess and mame standalone:

                                  @jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:

                                  @folly said in Development of module-script generator for lr-mess and mame standalone:

                                  I can play the game using the numpad keys ! (0 = coin and jump, 2=down,8=up,4=left,6=right)
                                  For lr-mess there is a hotkey issue, so have to test later.

                                  I just got it working absolutely fine in lr-mess, and smoother than with MAME. Joystick control works, but you have to go into Analog Controls and set all the sensitivity readings to 100 and the auto-centre settings to 255, because it's expecting analogue input so it takes Mario ages to reverse unless you basically turn the analogue controls digital.

                                  Haha, that's nice.

                                  You beat me with your knowledge 👍.

                                  Well, it's nice to be able to give SOMETHING back :D

                                  Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                                  F 1 Reply Last reply Reply Quote 0
                                  • F
                                    Folly @JimmyFromTheBay
                                    last edited by Folly

                                    @jimmyfromthebay

                                    Thanks.

                                    Just tested it with the joystick.

                                    Works perfect with lr-mess !

                                    2021-06-10-205111_800x600_scrot-resized.png

                                    J 1 Reply Last reply Reply Quote 0
                                    • J
                                      JimmyFromTheBay @Folly
                                      last edited by

                                      @folly Don't forget to set the colour mode to CMP for the proper arcade look ;)

                                      Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                                      F 1 Reply Last reply Reply Quote 0
                                      • F
                                        Folly @JimmyFromTheBay
                                        last edited by

                                        @jimmyfromthebay

                                        Thanks.

                                        Yes indeed, I saw the composite mode.
                                        Will use it.

                                        1 Reply Last reply Reply Quote 0
                                        • F
                                          Folly
                                          last edited by

                                          @valerino

                                          Do you have some time to check out the front-end script ?
                                          I would like to know what your experience is.

                                          J 1 Reply Last reply Reply Quote 0
                                          • J
                                            JimmyFromTheBay @Folly
                                            last edited by JimmyFromTheBay

                                            @folly I'm currently having a problem installing systems starting with certain letters from the script. For example if I try to install anything starting with Z (eg the ZX80) I get dumped to an error screen saying something about expecting five menu options and only finding four (or possibly the other way round), which I can only get out of by powering down and rebooting. (P and T seem to have this problem too.)

                                            I'm also still having trouble making Dragon 32 games work (they load and start, but don't run properly), but this can be got around by using the CoCo 2 versions instead. However, for some reason the CoCo 2 emulation has a very washed-out palette and I can't find any setting in either Retroarch or the MESS menu that would fix it. CoCo 3 looks fine. Any idea what's going on there?

                                            Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                                            J 2 Replies Last reply Reply Quote 0
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