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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • F
      Folly @DTEAM
      last edited by Folly

      @dteam

      Done !

      link_to_commit_1
      link_to_commit_2

      DTEAMD 1 Reply Last reply Reply Quote 1
      • DTEAMD
        DTEAM @Folly
        last edited by

        @folly

        I added those lines... We never know ๐Ÿ˜‚

        mame_autoframeskip = "/opt/retropie/emulators/mame/mame -c -autoframeskip %BASENAME%"
        mame = "/opt/retropie/emulators/mame/mame %BASENAME%"
        
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        • F
          Folly @DTEAM
          last edited by

          @dteam
          ๐Ÿ˜‚๐Ÿ˜‚

          1 Reply Last reply Reply Quote 0
          • Red_TrevR
            Red_Trev @mechafatnick
            last edited by

            @mechafatnick said in Sega model 3 #segamodel3:

            @dteam I didn't even think about the possibility of it actually ending up as an experimenal emulator. I just wanted to run some arcade-perfect VF3 :D

            I've amended the zips on my guide and also put my amends to the sourcecode up on github for anyone who's interested:
            https://github.com/Mechafatnick/SuperModelPi

            can you add your work to the libreto GitHub ? (https://github.com/libretro/supermodel) might waken them up to add an official core in RetroPie ;)

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            • M
              mechafatnick @Red_Trev
              last edited by

              @red_trev I think it would all need to be redone anyway. Aside from needing to take standard libretro inputs, i think the act of turning it into a core might be easier said than done. I remember the abortive lr-Yabasanshiro needed access to things that you can't really access via Retroarch.

              DTEAMD 1 Reply Last reply Reply Quote 0
              • DTEAMD
                DTEAM @mechafatnick
                last edited by

                @mechafatnick
                For libretro itโ€™s doable but itโ€™s a lot of work. You will have to chose for the user a preset setting for controllers. For video options you will have to propose the default size but also some choice and a custum option. In option, the user could choose your settings in your proposed command line. The black menu should be in option, etc. Etc.

                Itโ€™s a lot of work and a lot of decision to take by you for the user, but doable with supermodel.

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                • F
                  Folly
                  last edited by Folly

                  @mechafatnick

                  Besides, talking about libretro....

                  I would like to have some hotkeys, that we normally use in libretro, into Supermodel.ini for the standalone supermodel emu like this (adding F2 and F4 for saving and loading states) :

                  InputUISaveState = "KEY_F2,JOY1_BUTTON9+JOY1_BUTTON7"
                  InputUILoadState = "KEY_F4,_BUTTON9+JOY1_BUTTON8"
                  

                  and...
                  We decided to remove all video options from the run-line.
                  But the Supermodel.ini lacks these lines.
                  So it would be nice if the Supermodel.ini contains some standard video options , something like this :

                  XResolution=800  ;    <------------the user must define according to the size of his screen. Default value 496
                  YResolution=600 ;   <------------the user must define according to the size of his screen. Default value 384
                  FullScreen=0
                  WideScreen=0
                  Stretch=0
                  WideBackground=0
                  

                  So then the user can alter them to wat they want in there without having to look for these lines elsewhere and paste them in.

                  Can you do that ?
                  Or will this conflict with other stuff ?

                  DTEAMD M 2 Replies Last reply Reply Quote 0
                  • DTEAMD
                    DTEAM @Folly
                    last edited by DTEAM

                    This post is deleted!
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                    • M
                      mechafatnick @Folly
                      last edited by

                      @folly I can't do it right now but absolutely - anything you can put in the command line you can out in the ini file!

                      Name: XResolution
                      YResolution

                      Argument:       Integer.
                      
                      Description:    Resolution of the display in pixels.  The default is
                                      496x384, the Model 3's native resolution.  Equivalent to
                                      the '-res' command line option.
                      

                      In fact, check out section 13 here to see if there's anything else you think we should add:

                      https://github.com/mirror/model3emu

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                      • F
                        Folly @mechafatnick
                        last edited by

                        @mechafatnick

                        I will have a look and do some experiments, when I can.

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                        • M
                          mechafatnick @Folly
                          last edited by

                          @folly We can trim the list in emulators.cfg as well i think! Excitedly i've just found that the MPEG board emulation works well with an underclocked CPU, so we can have music in Scud race!

                          So far the only game that performs to the point of being unplayable is Harley Davidson, which is a shame as it feels like an interesting precursor to the open worl do Crazy Taxi.

                          F DTEAMD 2 Replies Last reply Reply Quote 1
                          • F
                            Folly @mechafatnick
                            last edited by Folly

                            @mechafatnick said in Sega model 3 #segamodel3:

                            @folly We can trim the list in emulators.cfg as well i think! Excitedly i've just found that the MPEG board emulation works well with an underclocked CPU, so we can have music in Scud race!

                            So far the only game that performs to the point of being unplayable is Harley Davidson, which is a shame as it feels like an interesting precursor to the open worl do Crazy Taxi.

                            Nice that MPEG board stuff !

                            Let me know what lines can be removed, from the module-script , and I will remove them.

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                            • DTEAMD
                              DTEAM @mechafatnick
                              last edited by

                              @mechafatnick said in Sega model 3 #segamodel3:

                              Excitedly i've just found that the MPEG board emulation works well with an underclocked CPU, so we can have music in Scud race!

                              Could it work also for Spikeout. We don't have the soundtrack with Spikeout. We only have the punch sound (action sounds)

                              For game like Daytona USA 2, is there a way to preset game assigments like LINK ID to SINGLE and for some other games the country? Is It in Games.xml?

                              @Folly, is It something to cover in the Script or it's on @mechafatnick side.

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                              • M
                                mechafatnick @DTEAM
                                last edited by

                                @dteam I think it's actually coming from the ROM itself. WIthout redumping the simplest thing to do would be:

                                -Work out all of the games affected
                                -load the ROMs and set them to single machines
                                -Have the install script copy the files created into the nvram folder at install.

                                Then the emulator should find the nvram file to begin with and set it up correctly. Easy!

                                I think Spikeout is another game that streams from the Mpeg board. This was frustrating as a lot of it is perfectly fine but it has some quite wicked slowdown in places. Definitely worth trying is with the DSB on and the CPU underclocked to a couple of different values

                                DTEAMD F 2 Replies Last reply Reply Quote 2
                                • DTEAMD
                                  DTEAM @mechafatnick
                                  last edited by DTEAM

                                  @Folly
                                  When I used your script. From the menu I had to select "help" (only option) and after that the install option appears with the help option below. Is this normal?
                                  BTW, at the end, it works. It's just a question about the menu itself.

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                                  • F
                                    Folly @DTEAM
                                    last edited by Folly

                                    @dteam said in Sega model 3 #segamodel3:

                                    @Folly
                                    When I used your script. From the menu I had to select "help" (only option) and after that the install option appears with the help option below. Is this normal?
                                    BTW, at the end, it works. It's just a question about the menu itself.

                                    The module-script doesn't have a menu by itself.
                                    The menu is build up by the RetroPie-Setup.

                                    If you have a bad internet connection then you don't see install or update, for that matter.
                                    Could also be something different, will have a look at that.

                                    It tested it a couple of times. (btw I have RP-Setup 4.7.11)
                                    I could not find any problems at the moment.

                                    Would like to see a picture of the problem, can you post one ?

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                                    • F
                                      Folly @mechafatnick
                                      last edited by Folly

                                      @mechafatnick said in Sega model 3 #segamodel3:

                                      @dteam I think it's actually coming from the ROM itself. WIthout redumping the simplest thing to do would be:

                                      -Work out all of the games affected
                                      -load the ROMs and set them to single machines
                                      -Have the install script copy the files created into the nvram folder at install.

                                      Then the emulator should find the nvram file to begin with and set it up correctly. Easy!

                                      I think Spikeout is another game that streams from the Mpeg board. This was frustrating as a lot of it is perfectly fine but it has some quite wicked slowdown in places. Definitely worth trying is with the DSB on and the CPU underclocked to a couple of different values

                                      I read your post a couple of times.
                                      I think you mean :

                                      • collect all the NVRAMs of the games with the "correct" settings
                                      • add them into the NVRAM directory in the source code
                                      • when installing the emulator, you already have "good" NVRAM files from the source so no need of creating them in the first place

                                      Am I right ?
                                      Or do you mean something different ?

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                                      • M
                                        mechafatnick
                                        last edited by

                                        Sorry that was round about way of saying it wasn't it?

                                        Yes that's exactly right. If we can gather the 'correct' nvram settings together in the source code we can just copy them into the emulators nvram folder at build time

                                        I've already erm tweaked a lot of mine :D

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                                        • F
                                          Folly @mechafatnick
                                          last edited by Folly

                                          @mechafatnick said in Sega model 3 #segamodel3:

                                          Sorry that was round about way of saying it wasn't it?

                                          Yes that's exactly right. If we can gather the 'correct' nvram settings together in the source code we can just copy them into the emulators nvram folder at build time

                                          I've already erm tweaked a lot of mine :D

                                          Perfect !

                                          Good idea !
                                          (but I have to accommodate the module-script for that)

                                          We can do the same with the initial save-states idea from my post 104
                                          Gather them too and add them in the Saves directory as an initial starter too speed things up.
                                          (I have to change the module-script a bit, because it now searches in the root supermodel rom directory)

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                                          • M
                                            mechafatnick @Folly
                                            last edited by

                                            @folly :D

                                            alt text

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