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    (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)

    Scheduled Pinned Locked Moved Ideas and Development
    mariomario 64nintendo 64sm64sm64pc
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    • ?
      A Former User @sglueckspilz
      last edited by A Former User

      @sglueckspilz
      It might be OpenGL but otherwise I see no problems.

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      • ?
        A Former User @sglueckspilz
        last edited by

        @sglueckspilz
        Actually @Krakatoa showed these instructions for sm64 redrawn:
        Build sm64ex with the sm64redrawn texture pack - Assumes you are building us versions

        Step 1: Run this command

        Sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

        Step 2: Git clone sm64ex

        git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
        Step 3: Take your .z64 file of Super Mario 64 and put it in the files. Note change the code to your rom name in your roms directory.

        cp RetroPie/roms/n64/Mario.z64 sm64ex/baserom.us.z64

        Step 4: Build

        cd sm64ex
        make VERSION=us TARGET_RPI=1 -j4

        Step 5: rm -rf build

        Step 6: Create a build folder and a gfx and res folder under the sm64ex folder
        build\us_pc\res\gfx
        <pre>sm64ex
        ┗ build
        ┗ us_pc
        ┗ res
        ┗ gfx
        ┣ actors
        ┣ levels
        ┗ textures</pre>

        <b>(Master Clone)</b>
        If you git clone the master you can just copy the gfx folder into your res directory and that's it.

        Step 7: download the zip package sm64redrawn sm64redrawn and unzip

        step 8: copy the contents of the gfx folder and alt folder from the extracted sm64redrawn zip into the res folder created in step 6 (alt folder contains icon updates etc.)

        step 9: cd sm64ex

        Step 10:

        make VERSION=us TARGET_RPI=1 -j4 EXTERNAL_DATA=1
        Step 9: Create a .sh file, name it sm64pc.sh, and put the following code in it:

        #!/bin/bash
        /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm %U
        Step 10: Move the .sh file into /home/pi/RetroPie/roms/ports

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        • S
          sglueckspilz @A Former User
          last edited by

          @luddo183

          Thanks!

          I have rebuild again. This it is running a little little better now. mmmhh

          I noticed if I switch to windowed mo de, the game is running already in normal speed.
          But then it is only in the left corner. 640*480 on an Full HD Screen :-(

          Maybe I will setup the pi 4 complety new.
          Are there some checks that I can do?

          Thank you

          ? 1 Reply Last reply Reply Quote 0
          • ?
            A Former User @sglueckspilz
            last edited by

            @sglueckspilz
            For what?

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            • vic-viper-001V
              vic-viper-001
              last edited by vic-viper-001

              I usually fail at pi-related installations, but managed to get this working on my first try. Major kudos for these instructions! I do have one question however...

              I have splashscreens for everything in my Retropie setup. It's the splashscreens from this post:
              https://retropie.org.uk/forum/topic/4611/runcommand-system-splashscreens

              Has anybody found a way to change this initial screen:
              P_20210614_191615.jpg

              Into something like this:
              launching.png

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              • retropieuser555R
                retropieuser555
                last edited by

                So I recently got ahold of the Retroflag GPI case which runs a pi 0 w. Out of sheer curiosity, if I attempted to build this, will it just fail outright? Has anyone tried it yet (granted I expect a slow framerate but I'm curious how slow)

                Pi 5 4GB

                Retroflag GPI with raspberry pi zero 2 w/ wifi

                Retroachievements:- lovelessrapture

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                • M
                  MissingThe80s
                  last edited by

                  I've tried this. Followed all the instructions, but I get an error. Can anyone help me out?

                  /usr/bin/ld: cannot find -lGLESv2
                  collect2: error: ld returned 1 exit status
                  Makefile:1031: recipe for target 'build/us_pc/sm64.us.f3dex2e.arm' failed
                  make: *** [build/us_pc/sm64.us.f3dex2e.arm] Error 1
                  rm build/us_pc/bin/ccm_skybox.c build/us_pc/bin/bbh_skybox.c build/us_pc/bin/clouds_skybox.c build/us_pc/bin/wdw_skybox.c build/us_pc/bin/water_skybox.c build/us_pc/bin/bits_skybox.c build/us_pc/bin/bitfs_skybox.c build/us_pc/bin/ssl_skybox.c build/us_pc/bin/cloud_floor_skybox.c build/us_pc/sound/sequences/00_sound_player.o build/us_pc/bin/bidw_skybox.c
                  
                  
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                  • W WhiteT982 referenced this topic on
                  • DolphinCubeD
                    DolphinCube
                    last edited by

                    so compiled the game and the second I boot it up I get a segmentation fault. It does load the settings but then it gives me that error. Is there a fix for that?

                    retropieuser555R 1 Reply Last reply Reply Quote 0
                    • retropieuser555R
                      retropieuser555 @DolphinCube
                      last edited by

                      @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                      Pi 5 4GB

                      Retroflag GPI with raspberry pi zero 2 w/ wifi

                      Retroachievements:- lovelessrapture

                      DolphinCubeD 1 Reply Last reply Reply Quote 0
                      • DolphinCubeD
                        DolphinCube @retropieuser555
                        last edited by

                        @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                        @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                        yeah im using a pi 4. Is that the problem?

                        retropieuser555R 1 Reply Last reply Reply Quote 0
                        • retropieuser555R
                          retropieuser555 @DolphinCube
                          last edited by

                          @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                          Pi 5 4GB

                          Retroflag GPI with raspberry pi zero 2 w/ wifi

                          Retroachievements:- lovelessrapture

                          DolphinCubeD 1 Reply Last reply Reply Quote 0
                          • DolphinCubeD
                            DolphinCube @retropieuser555
                            last edited by

                            @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                            @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                            lemme try recompiling it. I did use that command. It could be the fact that I was trying to use a mod that could require something the pi doesnt have. But IDK

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                            • R
                              rasbon94
                              last edited by

                              This might be a little late and i am aware that this is an old post. I tried following the guide but is seems i am stuck at step 3. it wont recognize as a directory. has anybody else encountered this. must admit i am quite new to this.

                              retropieuser555R 1 Reply Last reply Reply Quote 0
                              • retropieuser555R
                                retropieuser555 @rasbon94
                                last edited by

                                @rasbon94 you can also manually copy the .z64 file into the folder if you have an app that lets you explore via SSH /SFTP, if that's any help to you?

                                Pi 5 4GB

                                Retroflag GPI with raspberry pi zero 2 w/ wifi

                                Retroachievements:- lovelessrapture

                                R 1 Reply Last reply Reply Quote 0
                                • R
                                  rasbon94 @retropieuser555
                                  last edited by

                                  @retropieuser555 thanks a lot that seemed to have done the trick :)

                                  1 Reply Last reply Reply Quote 1
                                  • retropieuser555R
                                    retropieuser555
                                    last edited by

                                    Just a side note. I attempted this on Pi 5 with bookworm and it works perfectly fine. I haven't attempted any of the high res mods but hopefully they'll work given the higher specs

                                    Pi 5 4GB

                                    Retroflag GPI with raspberry pi zero 2 w/ wifi

                                    Retroachievements:- lovelessrapture

                                    1 Reply Last reply Reply Quote 0
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