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    Retropie 4.x on Odroid C2

    Scheduled Pinned Locked Moved Ideas and Development
    odroidbuild
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    • gizmo98G
      gizmo98 Global Moderator
      last edited by gizmo98

      I expect odroid C2 runs a full X11 environment. I would start from scratch and run RetroPie-Setup with sudo __platform=generic-x11 ./retropie_setup.sh and look what happens. Or add x11 to your __platform_flags.

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      • P
        phoenix73
        last edited by

        I'll have a look to this approach too :)

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        • P
          phoenix73 @detron
          last edited by

          @detron libretro testing ppa (http://ppa.launchpad.net/libretro/testing/ubuntu/pool/) contains many packages for arm64, so it could be something to investigate too. I'll try to rebuild emulationstation deb on Odroid C2 too

          D 1 Reply Last reply Reply Quote 0
          • D
            detron @phoenix73
            last edited by

            @phoenix73

            thank you. I am very comfortable with linux, but I do not have a good understanding of what truly goes into retroarch and emulationstation setup.

            good luck, and if you get anywhere, please let me know.

            thank you again

            1 Reply Last reply Reply Quote 0
            • roleoR
              roleo
              last edited by

              Hi.
              I'm trying to compile retropie using the system.sh proposed in the 1st post.
              I started with emulationstation and I successfully compiled it.
              Below my system:

              • Odroid C2 rev 0.2
              • Ubuntu standard image: ubuntu64-16.04lts-mate-odroid-c2-20161017

              I followed the recommended procedure for ODROID C1 except for the last command:

              sudo apt-get install -y git
              git clone --depth=1 https://github.com/RetroPie/RetroPie-Setup.git
              cd RetroPie-Setup
              sudo __platform=odroid-c2 ./retropie_setup.sh
              

              I changed also the CMakeLists.txt with the correct libMali.so path.

              #check if we're running on olinuxino
              MESSAGE("Looking for libMali.so")
              if(EXISTS "/usr/lib/aarch64-linux-gnu/libMali.so")
                  MESSAGE("libMali.so found")
                  set(GLSystem "OpenGL ES")
              else()
                  MESSAGE("libMali.so not found")
              endif()
              

              I stopped lightdm and when I run emulationstation I can see the correct graphic screen.

              1 Reply Last reply Reply Quote 0
              • roleoR
                roleo
                last edited by roleo

                Hi.
                Second step.
                I successfully compile retroarch and lr-mame2003.
                For retroarch I used the following build_retroarch() in retroarch.sh:

                function build_retroarch() {
                    local params=(--enable-sdl2)
                    ! isPlatform "x11" && params+=(--disable-x11 --enable-opengles --disable-ffmpeg --disable-sdl --enable-sdl2 --disable-oss --disable-pulse --disable-al --disable-jack)
                    isPlatform "rpi" && params+=(--enable-dispmanx)
                    isPlatform "mali" && params+=(--enable-mali_fbdev)
                    isPlatform "arm" && params+=(--enable-floathard)
                #    isPlatform "neon" && params+=(--enable-neon)
                    isPlatform "armv8" && params+=(--disable-wayland --disable-vg --disable-miniupnpc)
                    ./configure --prefix="$md_inst" "${params[@]}"
                    sed -i 's/HAVE_OSS_LIB = 1/HAVE_OSS_LIB = 0/g' config.mk
                    sed -i 's/HAVE_VIDEOCORE = 1/HAVE_VIDEOCORE = 0/g' config.mk
                    sed -i 's/OPENGLES_LIBS = -lGLESv2 -lEGL -lGLESv2 -lbcm_host -lvcos -lvchiq_arm/OPENGLES_LIBS = -lGLESv2 -lEGL/g' config.mk
                    make clean
                    make
                    md_ret_require="$md_build/retroarch"
                }
                

                And I patched
                libretro-common/include/glsym/glsym_es2.h
                adding:

                #include <stdint.h>
                

                in the first line.

                For lr-mame2003 the compilation has no problems.

                I tried a few games and it works!

                roleo

                BuZzB 1 Reply Last reply Reply Quote 0
                • BuZzB
                  BuZz administrators @roleo
                  last edited by

                  @roleo you shouldn't need to modify config.mk afterwards - the raspberry pi link libs/video core stuff should only be added if the raspberry pi dev libs are present on the system - which shouldn't be the case.

                  are you building to run on X or framebuffer ?

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                  roleoR 1 Reply Last reply Reply Quote 0
                  • roleoR
                    roleo @BuZz
                    last edited by roleo

                    @BuZz
                    I know but if I don't modify the config.mk the compilation process doesn't complete.
                    And I didn't find an option to disable videocore from configure.
                    Similar for OSS: the compilation is ok but the linker search for -lossaudio.
                    Maybe I missed a parameter?

                    I'm building on framebuffer, X is stopped.

                    1 Reply Last reply Reply Quote 0
                    • BuZzB
                      BuZz administrators
                      last edited by

                      I will look into getting an ODroid-c2 board.

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                      roleoR 1 Reply Last reply Reply Quote 0
                      • roleoR
                        roleo @BuZz
                        last edited by

                        @BuZz
                        Is there a donation link?
                        I think there are a lot of users interested.

                        BuZzB 1 Reply Last reply Reply Quote 0
                        • BuZzB
                          BuZz administrators @roleo
                          last edited by

                          @roleo https://retropie.org.uk/donate/

                          I have sent an email to Hardkernel to see if they would be interested in providing any development boards (as it would benefit them too). If not I will buy an ODroid-C2 to start with.

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                          1 Reply Last reply Reply Quote 0
                          • roleoR
                            roleo
                            last edited by roleo

                            Update.
                            I compiled also lr-fbalpha adding the following section to makefile.libretro:

                            else ifeq ($(platform), armv8)
                                TARGET := $(TARGET_NAME)_libretro.so
                                fpic := -fPIC
                                SHARED := -shared -Wl,-no-undefined -Wl,--version-script=$(LIBRETRO_DIR)
                                PLATFORM_DEFINES += -march=armv8-a+crc -mcpu=cortex-a53 -ffast-math
                                HAVE_NEON = 1
                                ENDIANNESS_DEFINES := -DLSB_FIRST
                                CFLAGS += -DARM
                            

                            However I can not compile lr-imame4all.

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                            • roleoR
                              roleo
                              last edited by

                              Update.
                              lr-fceumm ok without problems.
                              lr-nestopia ok without problems.
                              lr-snes9x2010 ok adding the following section to Makefile.libretro:

                              # ARMv8
                              else ifneq (,$(findstring armv8,$(platform)))
                              	EXT    ?= so
                              	TARGET := $(TARGET_NAME)_libretro.$(EXT)
                              	SHARED := -shared -Wl,--no-undefined
                              	fpic := -fPIC
                              	CC   ?= gcc
                              	CFLAGS += -march=armv8-a+crc -mcpu=cortex-a53 -DARM
                              	ASFLAGS += -mcpu=cortex-a53
                              

                              lr-imame4all compiles but doesn't work.
                              No chances with reicast: too asm parts...

                              BuZzB 1 Reply Last reply Reply Quote 0
                              • BuZzB
                                BuZz administrators @roleo
                                last edited by BuZz

                                @roleo I have been generously offered an ODroid-C2 for free from Hardkernel so I will look into adding official support once it arrives. Thanks for your code feedback etc.

                                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                roleoR D 2 Replies Last reply Reply Quote 1
                                • roleoR
                                  roleo @BuZz
                                  last edited by

                                  @BuZz
                                  Good news!
                                  I hope I can help you.

                                  1 Reply Last reply Reply Quote 0
                                  • roleoR
                                    roleo
                                    last edited by

                                    Update.
                                    Finally I compiled the lr-imame4all. I encountered two problems:
                                    1 - The libco (src/libretro/libretro-common/libco) gives an error at runtime: "longjmp causes uninitialized stack frame", so I had to use the ucontext.c part instead of sjlj.c modifying libco.c (could be a performance issue).
                                    2 - The file src/libretro/osinline.h contains some asm code that I tried to patch (sorry but I'm not an asm programmer :) ).

                                    This is the code I used for the lr-imame4all.sh script:

                                    function sources_lr-imame4all() {
                                        gitPullOrClone "$md_build" https://github.com/libretro/mame2000-libretro.git
                                        sed -i 's/#include "sjlj.c"/#include "ucontext.c"/g' src/libretro/libretro-common/libco/libco.c
                                        sed -i 's/#include <retro_inline.h>/#include <retro_inline.h>\n#include <stdint.h>/g' src/libretro/osinline.h
                                        sed -i 's/    int res_hi, res_lo;/    int64_t res;/g' src/libretro/osinline.h
                                        sed -i 's/("smull\\t%1,%0,%2,%3"/("smull\\t%x0,%w1,%w2"/g' src/libretro/osinline.h
                                        sed -i 's/: "=r"(res_hi), "=r"(res_lo)/: "=r"(res)/g' src/libretro/osinline.h
                                        sed -i 's/return res_hi;/return res>>32;/g' src/libretro/osinline.h
                                        sed -i 's/( " mov %2, %2, asr #1 \\n"/( " asr %2, %2, #1 \\n"/g' src/libretro/osinline.h
                                    }
                                    
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                                    • M
                                      mphil906
                                      last edited by mphil906

                                      Hello,

                                      I was able to compile emulationstation on my C2 successfully, but I get the following error when trying to run it:

                                      lvl0:   Error initializing SDL!
                                              Failed to connect to the Mir Server
                                      lvl0:   Renderer failed to initialize!
                                      lvl0:   Window failed to intialize!
                                      

                                      This error occurs if lightdm is stopped or running. Any ideas? I'm new so go easy on me.

                                      roleoR 1 Reply Last reply Reply Quote 0
                                      • roleoR
                                        roleo @mphil906
                                        last edited by

                                        @mphil906
                                        During the build, the script has also built and installed libsdl mali-2.04?
                                        Which libsdl2 packages are installed? You should have:

                                        odroid@odroid64:~$ dpkg --list | grep sdl2
                                        ii  libsdl2-2.0-0:arm64                   2.0.4+4mali                                   arm64        Simple DirectMedia Layer
                                        hi  libsdl2-dev:arm64                     2.0.4+4mali                                   arm64        Simple DirectMedia Layer development files
                                        

                                        from this source:
                                        https://github.com/RetroPie/SDL-mirror/tree/mali-2.0.4
                                        and not the original ones of ubuntu.

                                        M B 2 Replies Last reply Reply Quote 0
                                        • M
                                          mphil906 @roleo
                                          last edited by

                                          @roleo
                                          Thank you for the reply, I was able to compile emulationstation succesfully. Indeed, the default Ubuntu sdl was installed. I cloned the original posters repository. I'm not entirely sure if this was the issue, but in the function platform_odroid-c2() {...} __platform_flags did not contain mali. This is what I used:

                                          function platform_odroid-c2() {
                                              __default_cflags="-O3 -march=armv8-a+crc -mtune=cortex-a53 -funsafe-math-optimizations"
                                              __default_asflags=""
                                              __default_makeflags="-j2"
                                              __platform_flags="armv8 neon mali" #added mali flag
                                              __qemu_cpu=cortex-a9
                                              __has_binaries=0
                                          }
                                          

                                          Not sure if this was the issue, but it compiles and runs. Thanks! Now attempting to compile retroarch.

                                          roleoR ShakzS 2 Replies Last reply Reply Quote 0
                                          • BuZzB
                                            BuZz administrators
                                            last edited by

                                            Just to note - I have a board now and will be looking at adding basic support as free time permits (ES + retroarch etc first).

                                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                            1 Reply Last reply Reply Quote 1
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