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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mayflash dolphinbar and AdvanceMAME 1.4

    Scheduled Pinned Locked Moved Help and Support
    mayflashdolphinbaradvancemameadvmamelight gun
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    • B
      BGallagherLA @HurricaneFan
      last edited by

      @hurricanefan Time Crisis technically works but it's SUPER laggy, not even worth it. I think it was the same for HOTD. Games with more advanced graphics like that seem to not mesh well on a Pi, but would probably run nicely on a PC setup, etc.

      F 1 Reply Last reply Reply Quote 0
      • F
        Febbweiss @mrmartin79
        last edited by

        @mrmartin79 Yes, Mad Dog works well via Dosbox.

        1 Reply Last reply Reply Quote 0
        • F
          Febbweiss @BGallagherLA
          last edited by

          @bgallagherla I tried HOTD and Virtua Cop but there were no 3D graphics even on my PC. I think these roms don't work because of dumps and 3D libraries (no OpenGL support).

          1 Reply Last reply Reply Quote 0
          • F
            Febbweiss @BGallagherLA
            last edited by

            @bgallagherla said in Mayflash dolphinbar and AdvanceMAME 1.4:

            @mrmartin79 First thing, it should be mode 1 on DolphinBar. Second, you also have to pair the Wiimote to the on-board Bluetooth in your Pi, if you have a Pi 3. If you have a Pi 2 (like I do), you need a Bluetooth dongle.

            I use the mode 2 and didn't pair my Wiimote with the raspberry on-board Bluetooth... Only with the Dolphin bar...

            B M 2 Replies Last reply Reply Quote 0
            • B
              BGallagherLA @Febbweiss
              last edited by

              @febbweiss Hmm interesting about mode 2. Whatever works though!

              edmaul69E 1 Reply Last reply Reply Quote 0
              • M
                mrmartin79
                last edited by mrmartin79

                I was able to get Area51 working without a problem. Just had to add the CHD file to the "images" directory. Or look at the advmame.rc file for images path. Then I put the rom in the roms folder.

                I have also switched my DolphinBar to Mode 1. It still seems to work alright but I am struggling with the config. When I hit Tab and change Controller Config for All Games it works until I exit. But settings don't stick. From reading I believe the advmame-1.4.rc file should be changed but it does not. I have even reset permissions to 777.

                Would someone with a working setup be able to post their .rc file so I can compare what I'm working on?

                1 Reply Last reply Reply Quote 0
                • M
                  mrmartin79 @Febbweiss
                  last edited by

                  @febbweiss

                  Yes, I saw signs that this worked as well.... As I understood the DolphinBar it handles the controller pairing. I will unpair and experiment with this more.

                  1 Reply Last reply Reply Quote 0
                  • M
                    mrmartin79
                    last edited by

                    UPDATES:
                    I was able to get Area51 working without a problem. Just added the CHD file to the "image" directory. For me this was /home/pi/.advance/image but just look at the advmame-1.4.rc file for dir_image parameter.

                    I have also switched my DolphinBar to Mode 1. It still seems to work alright but I am struggling with the config. When I hit Tab and change Controller Config for All Games it works until I exit. But settings don't stick. From reading I believe the advmame-1.4.rc file should be changed but it does not. I have even reset permissions to 777 but it doesn't seem to help... so I have added my settings to the .rc file.

                    Currently I have the following setup:
                    Trigger = fire
                    A btn = 2ndary fire ala Op Wolf
                    1 button = p1 coin in
                    2 button = p1 start
                    Home button = exit advmame back to emulationstation

                    Here's what my .rc file looks like:

                    debug_crash no
                    debug_rawsound no
                    debug_speedmark no
                    device_alsa_device default
                    device_alsa_mixer channel
                    device_color_bgr15 yes
                    device_color_bgr16 yes
                    device_color_bgr24 yes
                    device_color_bgr32 yes
                    device_color_bgr8 yes
                    device_color_palette8 yes
                    device_color_yuy2 yes
                    device_joystick auto
                    device_keyboard raw
                    device_mouse auto
                    device_raw_firstkeyhack no
                    device_raw_mousedev[0] auto
                    device_raw_mousedev[1] auto
                    device_raw_mousedev[2] auto
                    device_raw_mousedev[3] auto
                    device_raw_mousetype[0] pnp
                    device_raw_mousetype[1] pnp
                    device_raw_mousetype[2] pnp
                    device_raw_mousetype[3] pnp
                    device_sdl_samples 512
                    device_sound alsa
                    device_video fb
                    device_video_cursor off
                    device_video_doublescan yes
                    device_video_fastchange no
                    device_video_interlace yes
                    device_video_output auto
                    device_video_overlaysize auto
                    device_video_singlescan yes
                    dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork:/home/pi/RetroPie/roms/arcade/artwork
                    dir_diff /home/pi/.advance/diff
                    dir_hi /home/pi/.advance/hi
                    dir_image /home/pi/.advance/image:/opt/retropie/emulators/advmame/1.4/share/advance/image:/home/pi/RetroPie/roms/mame-advmame/chd
                    dir_inp /home/pi/.advance/inp
                    dir_memcard /home/pi/.advance/memcard
                    dir_nvram /home/pi/.advance/nvram
                    dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
                    dir_sample /home/pi/RetroPie/roms/mame-advmame/samples:/home/pi/RetroPie/roms/arcade/sample
                    dir_snap /home/pi/.advance/snap
                    dir_sta /home/pi/.advance/sta
                    display_adjust none
                    display_antialias yes
                    display_artwork_backdrop yes
                    display_artwork_bezel no
                    display_artwork_crop yes
                    display_artwork_overlay yes
                    display_aspectx 4
                    display_aspecty 3
                    display_beam 1
                    display_brightness 1
                    display_buffer no
                    display_color auto
                    display_expand 1
                    display_flicker 0
                    display_flipx no
                    display_flipy no
                    display_frameskip auto
                    display_gamma 1
                    display_intensity 1.5
                    display_interlaceeffect none
                    display_magnify auto
                    display_magnifysize 640
                    display_mode auto
                    display_pausebrightness 1
                    display_resize fractional
                    display_resizeeffect auto
                    display_restore yes
                    display_rgbeffect none
                    display_rol no
                    display_ror no
                    display_scanlines no
                    display_skipcolumns auto
                    display_skiplines auto
                    display_translucency yes
                    display_vsync no
                    display_width 640
                    display_height 480
                    include 
                    input_hotkey yes
                    input_idleexit 0
                    input_map[bill1] auto
                    input_map[coin1] keyboard[0,pgup] or keyboard[0,5]
                    input_map[coin2] auto
                    input_map[coin3] auto
                    input_map[coin4] auto
                    input_map[coin5] auto
                    input_map[coin6] auto
                    input_map[coin7] auto
                    input_map[coin8] auto
                    input_map[event10] auto
                    input_map[event11] auto
                    input_map[event12] auto
                    input_map[event13] auto
                    input_map[event14] auto
                    input_map[event1] auto
                    input_map[event2] auto
                    input_map[event3] auto
                    input_map[event4] auto
                    input_map[event5] auto
                    input_map[event6] auto
                    input_map[event7] auto
                    input_map[event8] auto
                    input_map[event9] auto
                    input_map[interlock] auto
                    input_map[p1_button10] auto
                    input_map[p1_button1] joystick_button[0,left]
                    input_map[p1_button2] joystick_button[0,right]
                    input_map[p1_button3] auto
                    input_map[p1_button4] auto
                    input_map[p1_button5] auto
                    input_map[p1_button6] auto
                    input_map[p1_button7] auto
                    input_map[p1_button8] auto
                    input_map[p1_button9] auto
                    input_map[p1_dial_down] auto
                    input_map[p1_dial_left] auto
                    input_map[p1_dial_right] auto
                    input_map[p1_dial_up] auto
                    input_map[p1_dialx] auto
                    input_map[p1_dialy] auto
                    input_map[p1_doubleleft_down] auto
                    input_map[p1_doubleleft_left] auto
                    input_map[p1_doubleleft_right] auto
                    input_map[p1_doubleleft_up] auto
                    input_map[p1_doubleright_down] auto
                    input_map[p1_doubleright_left] auto
                    input_map[p1_doubleright_right] auto
                    input_map[p1_doubleright_up] auto
                    input_map[p1_down] auto
                    input_map[p1_left] auto
                    input_map[p1_lightgun_down] auto
                    input_map[p1_lightgun_left] auto
                    input_map[p1_lightgun_right] auto
                    input_map[p1_lightgun_up] auto
                    input_map[p1_lightgunx] auto
                    input_map[p1_lightguny] auto
                    input_map[p1_mahjong_a] auto
                    input_map[p1_mahjong_b] auto
                    input_map[p1_mahjong_bet] auto
                    input_map[p1_mahjong_c] auto
                    input_map[p1_mahjong_chance] auto
                    input_map[p1_mahjong_chi] auto
                    input_map[p1_mahjong_d] auto
                    input_map[p1_mahjong_double_up] auto
                    input_map[p1_mahjong_e] auto
                    input_map[p1_mahjong_f] auto
                    input_map[p1_mahjong_flip_flop] auto
                    input_map[p1_mahjong_g] auto
                    input_map[p1_mahjong_h] auto
                    input_map[p1_mahjong_i] auto
                    input_map[p1_mahjong_j] auto
                    input_map[p1_mahjong_k] auto
                    input_map[p1_mahjong_kan] auto
                    input_map[p1_mahjong_l] auto
                    input_map[p1_mahjong_m] auto
                    input_map[p1_mahjong_n] auto
                    input_map[p1_mahjong_pon] auto
                    input_map[p1_mahjong_reach] auto
                    input_map[p1_mahjong_ron] auto
                    input_map[p1_mahjong_score] auto
                    input_map[p1_mouse_down] auto
                    input_map[p1_mouse_left] auto
                    input_map[p1_mouse_right] auto
                    input_map[p1_mouse_up] auto
                    input_map[p1_mousex] auto
                    input_map[p1_mousey] auto
                    input_map[p1_paddle_down] auto
                    input_map[p1_paddle_left] auto
                    input_map[p1_paddle_right] auto
                    input_map[p1_paddle_up] auto
                    input_map[p1_paddlex] auto
                    input_map[p1_paddley] auto
                    input_map[p1_pedalbrake] auto
                    input_map[p1_pedalbrake_push] auto
                    input_map[p1_pedalbrake_release] auto
                    input_map[p1_pedalgas] auto
                    input_map[p1_pedalgas_push] auto
                    input_map[p1_pedalgas_release] auto
                    input_map[p1_pedalother] auto
                    input_map[p1_pedalother_push] auto
                    input_map[p1_pedalother_release] auto
                    input_map[p1_right] auto
                    input_map[p1_stick_backward] auto
                    input_map[p1_stick_down] auto
                    input_map[p1_stick_forward] auto
                    input_map[p1_stick_left] auto
                    input_map[p1_stick_right] auto
                    input_map[p1_stick_up] auto
                    input_map[p1_stickx] auto
                    input_map[p1_sticky] auto
                    input_map[p1_stickz] auto
                    input_map[p1_trackball_down] auto
                    input_map[p1_trackball_left] auto
                    input_map[p1_trackball_right] auto
                    input_map[p1_trackball_up] auto
                    input_map[p1_trackballx] auto
                    input_map[p1_trackbally] auto
                    input_map[p1_up] auto
                    input_map[p2_button10] auto
                    input_map[p2_button1] auto
                    input_map[p2_button2] auto
                    input_map[p2_button3] auto
                    input_map[p2_button4] auto
                    input_map[p2_button5] auto
                    input_map[p2_button6] auto
                    input_map[p2_button7] auto
                    input_map[p2_button8] auto
                    input_map[p2_button9] auto
                    input_map[p2_dial_down] auto
                    input_map[p2_dial_left] auto
                    input_map[p2_dial_right] auto
                    input_map[p2_dial_up] auto
                    input_map[p2_dialx] auto
                    input_map[p2_dialy] auto
                    input_map[p2_doubleleft_down] auto
                    input_map[p2_doubleleft_left] auto
                    input_map[p2_doubleleft_right] auto
                    input_map[p2_doubleleft_up] auto
                    input_map[p2_doubleright_down] auto
                    input_map[p2_doubleright_left] auto
                    input_map[p2_doubleright_right] auto
                    input_map[p2_doubleright_up] auto
                    input_map[p2_down] auto
                    input_map[p2_left] auto
                    input_map[p2_lightgun_down] auto
                    input_map[p2_lightgun_left] auto
                    input_map[p2_lightgun_right] auto
                    input_map[p2_lightgun_up] auto
                    input_map[p2_lightgunx] auto
                    input_map[p2_lightguny] auto
                    input_map[p2_mahjong_a] auto
                    input_map[p2_mahjong_b] auto
                    input_map[p2_mahjong_bet] auto
                    input_map[p2_mahjong_c] auto
                    input_map[p2_mahjong_chance] auto
                    input_map[p2_mahjong_chi] auto
                    input_map[p2_mahjong_d] auto
                    input_map[p2_mahjong_double_up] auto
                    input_map[p2_mahjong_e] auto
                    input_map[p2_mahjong_f] auto
                    input_map[p2_mahjong_flip_flop] auto
                    input_map[p2_mahjong_g] auto
                    input_map[p2_mahjong_h] auto
                    input_map[p2_mahjong_i] auto
                    input_map[p2_mahjong_j] auto
                    input_map[p2_mahjong_k] auto
                    input_map[p2_mahjong_kan] auto
                    input_map[p2_mahjong_l] auto
                    input_map[p2_mahjong_m] auto
                    input_map[p2_mahjong_n] auto
                    input_map[p2_mahjong_pon] auto
                    input_map[p2_mahjong_reach] auto
                    input_map[p2_mahjong_ron] auto
                    input_map[p2_mahjong_score] auto
                    input_map[p2_mouse_down] auto
                    input_map[p2_mouse_left] auto
                    input_map[p2_mouse_right] auto
                    input_map[p2_mouse_up] auto
                    input_map[p2_mousex] auto
                    input_map[p2_mousey] auto
                    input_map[p2_paddle_down] auto
                    input_map[p2_paddle_left] auto
                    input_map[p2_paddle_right] auto
                    input_map[p2_paddle_up] auto
                    input_map[p2_paddlex] auto
                    input_map[p2_paddley] auto
                    input_map[p2_pedalbrake] auto
                    input_map[p2_pedalbrake_push] auto
                    input_map[p2_pedalbrake_release] auto
                    input_map[p2_pedalgas] auto
                    input_map[p2_pedalgas_push] auto
                    input_map[p2_pedalgas_release] auto
                    input_map[p2_pedalother] auto
                    input_map[p2_pedalother_push] auto
                    input_map[p2_pedalother_release] auto
                    input_map[p2_right] auto
                    input_map[p2_stick_backward] auto
                    input_map[p2_stick_down] auto
                    input_map[p2_stick_forward] auto
                    input_map[p2_stick_left] auto
                    input_map[p2_stick_right] auto
                    input_map[p2_stick_up] auto
                    input_map[p2_stickx] auto
                    input_map[p2_sticky] auto
                    input_map[p2_stickz] auto
                    input_map[p2_trackball_down] auto
                    input_map[p2_trackball_left] auto
                    input_map[p2_trackball_right] auto
                    input_map[p2_trackball_up] auto
                    input_map[p2_trackballx] auto
                    input_map[p2_trackbally] auto
                    input_map[p2_up] auto
                    input_map[p3_button10] auto
                    input_map[p3_button1] auto
                    input_map[p3_button2] auto
                    input_map[p3_button3] auto
                    input_map[p3_button4] auto
                    input_map[p3_button5] auto
                    input_map[p3_button6] auto
                    input_map[p3_button7] auto
                    input_map[p3_button8] auto
                    input_map[p3_button9] auto
                    input_map[p3_dial_down] auto
                    input_map[p3_dial_left] auto
                    input_map[p3_dial_right] auto
                    input_map[p3_dial_up] auto
                    input_map[p3_dialx] auto
                    input_map[p3_dialy] auto
                    input_map[p3_doubleleft_down] auto
                    input_map[p3_doubleleft_left] auto
                    input_map[p3_doubleleft_right] auto
                    input_map[p3_doubleleft_up] auto
                    input_map[p3_doubleright_down] auto
                    input_map[p3_doubleright_left] auto
                    input_map[p3_doubleright_right] auto
                    input_map[p3_doubleright_up] auto
                    input_map[p3_down] auto
                    input_map[p3_left] auto
                    input_map[p3_lightgun_down] auto
                    input_map[p3_lightgun_left] auto
                    input_map[p3_lightgun_right] auto
                    input_map[p3_lightgun_up] auto
                    input_map[p3_lightgunx] auto
                    input_map[p3_lightguny] auto
                    input_map[p3_mahjong_a] auto
                    input_map[p3_mahjong_b] auto
                    input_map[p3_mahjong_bet] auto
                    input_map[p3_mahjong_c] auto
                    input_map[p3_mahjong_chance] auto
                    input_map[p3_mahjong_chi] auto
                    input_map[p3_mahjong_d] auto
                    input_map[p3_mahjong_double_up] auto
                    input_map[p3_mahjong_e] auto
                    input_map[p3_mahjong_f] auto
                    input_map[p3_mahjong_flip_flop] auto
                    input_map[p3_mahjong_g] auto
                    input_map[p3_mahjong_h] auto
                    input_map[p3_mahjong_i] auto
                    input_map[p3_mahjong_j] auto
                    input_map[p3_mahjong_k] auto
                    input_map[p3_mahjong_kan] auto
                    input_map[p3_mahjong_l] auto
                    input_map[p3_mahjong_m] auto
                    input_map[p3_mahjong_n] auto
                    input_map[p3_mahjong_pon] auto
                    input_map[p3_mahjong_reach] auto
                    input_map[p3_mahjong_ron] auto
                    input_map[p3_mahjong_score] auto
                    input_map[p3_mouse_down] auto
                    input_map[p3_mouse_left] auto
                    input_map[p3_mouse_right] auto
                    input_map[p3_mouse_up] auto
                    input_map[p3_mousex] auto
                    input_map[p3_mousey] auto
                    input_map[p3_paddle_down] auto
                    input_map[p3_paddle_left] auto
                    input_map[p3_paddle_right] auto
                    input_map[p3_paddle_up] auto
                    input_map[p3_paddlex] auto
                    input_map[p3_paddley] auto
                    input_map[p3_pedalbrake] auto
                    input_map[p3_pedalbrake_push] auto
                    input_map[p3_pedalbrake_release] auto
                    input_map[p3_pedalgas] auto
                    input_map[p3_pedalgas_push] auto
                    input_map[p3_pedalgas_release] auto
                    input_map[p3_pedalother] auto
                    input_map[p3_pedalother_push] auto
                    input_map[p3_pedalother_release] auto
                    input_map[p3_right] auto
                    input_map[p3_stick_backward] auto
                    input_map[p3_stick_down] auto
                    input_map[p3_stick_forward] auto
                    input_map[p3_stick_left] auto
                    input_map[p3_stick_right] auto
                    input_map[p3_stick_up] auto
                    input_map[p3_stickx] auto
                    input_map[p3_sticky] auto
                    input_map[p3_stickz] auto
                    input_map[p3_trackball_down] auto
                    input_map[p3_trackball_left] auto
                    input_map[p3_trackball_right] auto
                    input_map[p3_trackball_up] auto
                    input_map[p3_trackballx] auto
                    input_map[p3_trackbally] auto
                    input_map[p3_up] auto
                    input_map[p4_button10] auto
                    input_map[p4_button1] auto
                    input_map[p4_button2] auto
                    input_map[p4_button3] auto
                    input_map[p4_button4] auto
                    input_map[p4_button5] auto
                    input_map[p4_button6] auto
                    input_map[p4_button7] auto
                    input_map[p4_button8] auto
                    input_map[p4_button9] auto
                    input_map[p4_dial_down] auto
                    input_map[p4_dial_left] auto
                    input_map[p4_dial_right] auto
                    input_map[p4_dial_up] auto
                    input_map[p4_dialx] auto
                    input_map[p4_dialy] auto
                    input_map[p4_doubleleft_down] auto
                    input_map[p4_doubleleft_left] auto
                    input_map[p4_doubleleft_right] auto
                    input_map[p4_doubleleft_up] auto
                    input_map[p4_doubleright_down] auto
                    input_map[p4_doubleright_left] auto
                    input_map[p4_doubleright_right] auto
                    input_map[p4_doubleright_up] auto
                    input_map[p4_down] auto
                    input_map[p4_left] auto
                    input_map[p4_lightgun_down] auto
                    input_map[p4_lightgun_left] auto
                    input_map[p4_lightgun_right] auto
                    input_map[p4_lightgun_up] auto
                    input_map[p4_lightgunx] auto
                    input_map[p4_lightguny] auto
                    input_map[p4_mahjong_a] auto
                    input_map[p4_mahjong_b] auto
                    input_map[p4_mahjong_bet] auto
                    input_map[p4_mahjong_c] auto
                    input_map[p4_mahjong_chance] auto
                    input_map[p4_mahjong_chi] auto
                    input_map[p4_mahjong_d] auto
                    input_map[p4_mahjong_double_up] auto
                    input_map[p4_mahjong_e] auto
                    input_map[p4_mahjong_f] auto
                    input_map[p4_mahjong_flip_flop] auto
                    input_map[p4_mahjong_g] auto
                    input_map[p4_mahjong_h] auto
                    input_map[p4_mahjong_i] auto
                    input_map[p4_mahjong_j] auto
                    input_map[p4_mahjong_k] auto
                    input_map[p4_mahjong_kan] auto
                    input_map[p4_mahjong_l] auto
                    input_map[p4_mahjong_m] auto
                    input_map[p4_mahjong_n] auto
                    input_map[p4_mahjong_pon] auto
                    input_map[p4_mahjong_reach] auto
                    input_map[p4_mahjong_ron] auto
                    input_map[p4_mahjong_score] auto
                    input_map[p4_mouse_down] auto
                    input_map[p4_mouse_left] auto
                    input_map[p4_mouse_right] auto
                    input_map[p4_mouse_up] auto
                    input_map[p4_mousex] auto
                    input_map[p4_mousey] auto
                    input_map[p4_paddle_down] auto
                    input_map[p4_paddle_left] auto
                    input_map[p4_paddle_right] auto
                    input_map[p4_paddle_up] auto
                    input_map[p4_paddlex] auto
                    input_map[p4_paddley] auto
                    input_map[p4_pedalbrake] auto
                    input_map[p4_pedalbrake_push] auto
                    input_map[p4_pedalbrake_release] auto
                    input_map[p4_pedalgas] auto
                    input_map[p4_pedalgas_push] auto
                    input_map[p4_pedalgas_release] auto
                    input_map[p4_pedalother] auto
                    input_map[p4_pedalother_push] auto
                    input_map[p4_pedalother_release] auto
                    input_map[p4_right] auto
                    input_map[p4_stick_backward] auto
                    input_map[p4_stick_down] auto
                    input_map[p4_stick_forward] auto
                    input_map[p4_stick_left] auto
                    input_map[p4_stick_right] auto
                    input_map[p4_stick_up] auto
                    input_map[p4_stickx] auto
                    input_map[p4_sticky] auto
                    input_map[p4_stickz] auto
                    input_map[p4_trackball_down] auto
                    input_map[p4_trackball_left] auto
                    input_map[p4_trackball_right] auto
                    input_map[p4_trackball_up] auto
                    input_map[p4_trackballx] auto
                    input_map[p4_trackbally] auto
                    input_map[p4_up] auto
                    input_map[safequit] auto
                    input_map[service] auto
                    input_map[service_coin1] auto
                    input_map[service_coin2] auto
                    input_map[service_coin3] auto
                    input_map[service_coin4] auto
                    input_map[service_coin5] auto
                    input_map[service_coin6] auto
                    input_map[service_coin7] auto
                    input_map[service_coin8] auto
                    input_map[start1] keyboard[0,pgdn] or keyboard[0,1]
                    input_map[start2] auto
                    input_map[start3] auto
                    input_map[start4] auto
                    input_map[start5] auto
                    input_map[start6] auto
                    input_map[start7] auto
                    input_map[start8] auto
                    input_map[tilt] auto
                    input_map[ui_add_cheat] auto
                    input_map[ui_cancel] keyboard[0,esc] or keyboard[0,lwin]
                    input_map[ui_cocktail] auto
                    input_map[ui_configure] auto
                    input_map[ui_delete_cheat] auto
                    input_map[ui_down] keyboard[0,down]
                    input_map[ui_edit_cheat] auto
                    input_map[ui_end] keyboard[0,enter]
                    input_map[ui_frameskip_dec] auto
                    input_map[ui_frameskip_inc] auto
                    input_map[ui_help] auto
                    input_map[ui_home] auto
                    input_map[ui_left] auto
                    input_map[ui_load_state] auto
                    input_map[ui_mode_next] auto
                    input_map[ui_mode_pred] auto
                    input_map[ui_on_screen_display] auto
                    input_map[ui_pan_down] auto
                    input_map[ui_pan_left] auto
                    input_map[ui_pan_right] auto
                    input_map[ui_pan_up] auto
                    input_map[ui_pause] auto
                    input_map[ui_record_start] auto
                    input_map[ui_record_stop] auto
                    input_map[ui_reset_machine] auto
                    input_map[ui_right] auto
                    input_map[ui_save_cheat] auto
                    input_map[ui_save_state] auto
                    input_map[ui_select] keyboard[0,enter] or joystick_button[0,left]
                    input_map[ui_show_fps] auto
                    input_map[ui_show_gfx] auto
                    input_map[ui_show_profiler] auto
                    input_map[ui_snapshot] auto
                    input_map[ui_startup] auto
                    input_map[ui_throttle] auto
                    input_map[ui_toggle_cheat] auto
                    input_map[ui_toggle_crosshair] auto
                    input_map[ui_toggle_debug] auto
                    input_map[ui_toggle_ui] auto
                    input_map[ui_turbo] auto
                    input_map[ui_up] keyboard[0,up]
                    input_map[ui_watch_value] auto
                    input_map[volume_down] auto
                    input_map[volume_up] auto
                    input_steadykey no
                    lcd_server none
                    lcd_speed 4
                    lcd_timeout 500
                    misc_bios default
                    misc_cheat no
                    misc_cheatfile cheat.dat
                    misc_difficulty none
                    misc_eventdebug no
                    misc_eventfile event.dat
                    misc_freeplay no
                    misc_hiscorefile hiscore.dat
                    misc_lang none
                    misc_languagefile english.lng
                    misc_mutedemo no
                    misc_quiet yes
                    misc_safequit no
                    misc_smp no
                    misc_timetorun 0
                    record_sound yes
                    record_sound_time 15
                    record_video yes
                    record_video_interleave 2
                    record_video_time 15
                    script_coin1 
                    script_coin2 
                    script_coin3 
                    script_coin4 
                    script_emulation 
                    script_event1 
                    script_event10 
                    script_event11 
                    script_event12 
                    script_event13 
                    script_event14 
                    script_event2 
                    script_event3 
                    script_event4 
                    script_event5 
                    script_event6 
                    script_event7 
                    script_event8 
                    script_event9 
                    script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
                    script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
                    script_led3 
                    script_play 
                    script_safequit 
                    script_start1 
                    script_start2 
                    script_start3 
                    script_start4 
                    script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
                    script_video wait(!event()); set(kdb, 0);
                    sound_adjust auto
                    sound_equalizer_highvolume 0
                    sound_equalizer_lowvolume 0
                    sound_equalizer_midvolume 0
                    sound_latency 0.2
                    sound_mode auto
                    sound_normalize no
                    sound_samplerate 44100
                    sound_samples yes
                    sound_volume -3
                    sync_fps auto
                    sync_resample auto
                    sync_speed 1
                    sync_startuptime auto
                    sync_turbospeed 3
                    ui_color[help_other] 000000 808080
                    ui_color[help_p1] 000000 ffff00
                    ui_color[help_p2] 000000 00ff00
                    ui_color[help_p3] 000000 ff0000
                    ui_color[help_p4] 000000 00ffff
                    ui_color[interface] 000000 ffffff
                    ui_color[select] 000000 afffff
                    ui_color[tag] 247ef0 ffffff
                    ui_font auto
                    ui_fontsize auto
                    ui_helpimage auto
                    ui_translucency 0.8
                    

                    Here are a few addl. items I'm working on:

                    • Lethal Enforcers 2 - can't reload
                    • How to fix lag when pulling trigger/firing.. this really sucks for T2 or Op Wolf where there is machine gun action?

                    Cheers!

                    B 2 Replies Last reply Reply Quote 0
                    • B
                      BGallagherLA @mrmartin79
                      last edited by

                      @mrmartin79 Interesting. I must have put the CHD in the wrong folder then. Will investigate later tonight.

                      Also, I just noticed this last night - the "all games" config doesn't work. But if you go into "This game," they do stick. Yeah, you gotta go in and map stuff for every game, but you only have to do it once. Why the "all games" thing doesn't work is beyond me, but thats the way it is I guess. I have a similar button setup but didn't think about mapping the home button to exit. Will have to do that as well.

                      As for Lethal Enforcers 2... i have the same problem, and don't know why. With the first Lethal Enforcers, I can reload, but only if I'm aiming at the bottom off screen not on sides or top. Could be because my DolphinBar is on the bottom of my TV instead of top.

                      As for this .rc file, can you give me the path where I can find/edit this thing on mine? I still don't know a whole lot about tweaking settings/files through Putty/SSH and other methods. Thanks!

                      M 2 Replies Last reply Reply Quote 1
                      • M
                        mrmartin79 @BGallagherLA
                        last edited by

                        @bgallagherla Sure thing... the config file is at

                        /opt/retropie/configs/mame-advmame

                        Also, you should make a backup of it before you start editing. so duplicate it to bak_advmame-1.4.rc etc...

                        If something is wrong in this file advmame will throw an error and not start. (errors from this file can be found in the /dev/shm/runcommand.log file it took me a few tries to figure out keyboard/button usage.)

                        1 Reply Last reply Reply Quote 1
                        • M
                          mrmartin79 @BGallagherLA
                          last edited by

                          @bgallagherla For the CHD, I dropped the unzipped folder named "area51mx" into the image directory. Inside that folder is the "area51mx.chd" file.

                          Hope that helps... Works pretty well although the mouse/trigger lag still annoys me.

                          1 Reply Last reply Reply Quote 2
                          • B
                            BGallagherLA @mrmartin79
                            last edited by

                            @mrmartin79 said in Mayflash dolphinbar and AdvanceMAME 1.4:

                            dir_image /home/pi/.advance/image:/opt/retropie/emulators/advmame/1.4/share/advance/image:/home/pi/RetroPie/roms/mame-advmame/chd

                            OK, so this is your dir_image path above, take from the .rc file you shared in previous post. Here's the entry from mine:

                            dir_image /home/pi/RetroPie/roms/mame-advmame

                            It looks like you're redirecting this file to two different places (opt/retropie/emulators/advmame/1.4/share/advance/image - and /home/pi/RetroPie/roms/mame-advmame/chd) or am I totally off base?

                            I tried putting the unzipped folder with CHD file in /home/pi/.advance/image but it didn't work. Will keep tweaking, just kinda confused...

                            M 1 Reply Last reply Reply Quote 0
                            • M
                              mrmartin79 @BGallagherLA
                              last edited by mrmartin79

                              @bgallagherla yeah sorry for that... the files should work in either of those locs... I created a new chd directory as seen by the last path. That is where is put my areamx folder > chd file but it should work in any of those paths. The : is an OR.

                              What error message do you get from the /dev/shm/runcommand.log?

                              B 1 Reply Last reply Reply Quote 0
                              • B
                                BGallagherLA @mrmartin79
                                last edited by

                                @mrmartin79 Something about how it was an "invalid" CHD file. I dunno. I tried putting it damn near everywhere. I'll see if i can find a different CHD file. Maybe mine was corrupt or something.

                                M 1 Reply Last reply Reply Quote 0
                                • M
                                  mrmartin79 @BGallagherLA
                                  last edited by

                                  @bgallagherla Get the .106 from the internet archive that's what I'm using.

                                  Another update after more testing. I switched the dolphinbar to Mode 2 and the trigger lag went away.. so this is definitely the mode to use! I also unpaired my wiimote from the RetroArch Bluetooth settings. This didn't resolve anything but I'm pretty sure there is no reason to pair it... Emulation Station seems to see it as a keyboard regardless. I can navigate most menus using the wiimote but can't select things... Need to hunt for settings there...

                                  As mentioned elsewhere, in Mode 2 you lose access to the 1 & 2 buttons but it seems to work with + = coin, HOME = start, and - = exit. At least thats the way its working for me at the moment.. I have made some changes to the .rc file to reflect using Mode 2.

                                  At the moment Op Wolf, Term2, and Lethal Enforcers work quite well and are very playable.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B
                                    BGallagherLA @mrmartin79
                                    last edited by

                                    @mrmartin79 I will grab that .106 tonight, thanks!

                                    Also wanted to ask - how did you map a exit emulator button? I don't see an option for that in the AdvMame menu that pops up after hitting Tab in game.

                                    Will also try mode 2, see what's up.

                                    M 1 Reply Last reply Reply Quote 0
                                    • M
                                      mrmartin79 @BGallagherLA
                                      last edited by mrmartin79

                                      @bgallagherla There are 2 params in the .rc file you will need to examine for exiting a game with the wiimote.

                                      misc_safequit no
                                      This gets rid of the Continue/Exit prompt

                                      input_map[ui_cancel] keyboard[0,esc] or keyboard[0,lwin]
                                      This is the map for the actual exit command. Note: on my config I have ui_cancel set to auto this seems to attach it to the minus button which woks just fine.

                                      Lastly, here are the keyword/joystick cmds I am getting out of the DolphinBar in Mode 1/2 Really I should open up the dev/ stream and watch the input but here's what I have so far:

                                      Mode 2 Mappings:

                                      Trigger = joystick_button[0,1]
                                      A = joystick_button[0,2]
                                      Home = keyboard[0,lwin]
                                      plus = enter
                                      minus = esc?
                                      1 = ?
                                      2 = ?

                                      Mode 1 Mappings:

                                      Trigger = joystick_button[0,left]
                                      A = joystick_button[0,right]
                                      Home = keyboard[0,lwin]
                                      plus = ?
                                      minus = ?
                                      1 = pgup
                                      2 = pgdn

                                      1 Reply Last reply Reply Quote 1
                                      • edmaul69E
                                        edmaul69 @BGallagherLA
                                        last edited by

                                        @bgallagherla mode two is what i use. And why do you pair your wiimote to bluetooth? I synced mine to my dolphin bar and it worked right away.

                                        M B 2 Replies Last reply Reply Quote 0
                                        • M
                                          mrmartin79 @edmaul69
                                          last edited by mrmartin79

                                          @edmaul69 There are some conflicting instructions floating around the forum on that.. but I have confirmed it DOES NOT need to be done. Emulation Station sees my wiimote as a keyboard in the UI on Mode 2. Just pair to the DolphinBar.

                                          1 Reply Last reply Reply Quote 0
                                          • B
                                            BGallagherLA @edmaul69
                                            last edited by

                                            @edmaul69 I believe I was following someone's old video about how to set it up and I believe that was on there. I couldn't get anything to work in mode 1 until i paired the Wiimote to Pi's bluetooth and it worked great so i just assumed that was that. Had no idea that it paired automatically with Mode 2. Didn't have time to tinker with it this weekend, so maybe tonight. Hoping to finally get friggin Area 51 working haha

                                            1 Reply Last reply Reply Quote 0
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