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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mayflash dolphinbar and AdvanceMAME 1.4

    Scheduled Pinned Locked Moved Help and Support
    mayflashdolphinbaradvancemameadvmamelight gun
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    • F
      Febbweiss @BGallagherLA
      last edited by

      @bgallagherla I tried HOTD and Virtua Cop but there were no 3D graphics even on my PC. I think these roms don't work because of dumps and 3D libraries (no OpenGL support).

      1 Reply Last reply Reply Quote 0
      • F
        Febbweiss @BGallagherLA
        last edited by

        @bgallagherla said in Mayflash dolphinbar and AdvanceMAME 1.4:

        @mrmartin79 First thing, it should be mode 1 on DolphinBar. Second, you also have to pair the Wiimote to the on-board Bluetooth in your Pi, if you have a Pi 3. If you have a Pi 2 (like I do), you need a Bluetooth dongle.

        I use the mode 2 and didn't pair my Wiimote with the raspberry on-board Bluetooth... Only with the Dolphin bar...

        B M 2 Replies Last reply Reply Quote 0
        • B
          BGallagherLA @Febbweiss
          last edited by

          @febbweiss Hmm interesting about mode 2. Whatever works though!

          edmaul69E 1 Reply Last reply Reply Quote 0
          • M
            mrmartin79
            last edited by mrmartin79

            I was able to get Area51 working without a problem. Just had to add the CHD file to the "images" directory. Or look at the advmame.rc file for images path. Then I put the rom in the roms folder.

            I have also switched my DolphinBar to Mode 1. It still seems to work alright but I am struggling with the config. When I hit Tab and change Controller Config for All Games it works until I exit. But settings don't stick. From reading I believe the advmame-1.4.rc file should be changed but it does not. I have even reset permissions to 777.

            Would someone with a working setup be able to post their .rc file so I can compare what I'm working on?

            1 Reply Last reply Reply Quote 0
            • M
              mrmartin79 @Febbweiss
              last edited by

              @febbweiss

              Yes, I saw signs that this worked as well.... As I understood the DolphinBar it handles the controller pairing. I will unpair and experiment with this more.

              1 Reply Last reply Reply Quote 0
              • M
                mrmartin79
                last edited by

                UPDATES:
                I was able to get Area51 working without a problem. Just added the CHD file to the "image" directory. For me this was /home/pi/.advance/image but just look at the advmame-1.4.rc file for dir_image parameter.

                I have also switched my DolphinBar to Mode 1. It still seems to work alright but I am struggling with the config. When I hit Tab and change Controller Config for All Games it works until I exit. But settings don't stick. From reading I believe the advmame-1.4.rc file should be changed but it does not. I have even reset permissions to 777 but it doesn't seem to help... so I have added my settings to the .rc file.

                Currently I have the following setup:
                Trigger = fire
                A btn = 2ndary fire ala Op Wolf
                1 button = p1 coin in
                2 button = p1 start
                Home button = exit advmame back to emulationstation

                Here's what my .rc file looks like:

                debug_crash no
                debug_rawsound no
                debug_speedmark no
                device_alsa_device default
                device_alsa_mixer channel
                device_color_bgr15 yes
                device_color_bgr16 yes
                device_color_bgr24 yes
                device_color_bgr32 yes
                device_color_bgr8 yes
                device_color_palette8 yes
                device_color_yuy2 yes
                device_joystick auto
                device_keyboard raw
                device_mouse auto
                device_raw_firstkeyhack no
                device_raw_mousedev[0] auto
                device_raw_mousedev[1] auto
                device_raw_mousedev[2] auto
                device_raw_mousedev[3] auto
                device_raw_mousetype[0] pnp
                device_raw_mousetype[1] pnp
                device_raw_mousetype[2] pnp
                device_raw_mousetype[3] pnp
                device_sdl_samples 512
                device_sound alsa
                device_video fb
                device_video_cursor off
                device_video_doublescan yes
                device_video_fastchange no
                device_video_interlace yes
                device_video_output auto
                device_video_overlaysize auto
                device_video_singlescan yes
                dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork:/home/pi/RetroPie/roms/arcade/artwork
                dir_diff /home/pi/.advance/diff
                dir_hi /home/pi/.advance/hi
                dir_image /home/pi/.advance/image:/opt/retropie/emulators/advmame/1.4/share/advance/image:/home/pi/RetroPie/roms/mame-advmame/chd
                dir_inp /home/pi/.advance/inp
                dir_memcard /home/pi/.advance/memcard
                dir_nvram /home/pi/.advance/nvram
                dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
                dir_sample /home/pi/RetroPie/roms/mame-advmame/samples:/home/pi/RetroPie/roms/arcade/sample
                dir_snap /home/pi/.advance/snap
                dir_sta /home/pi/.advance/sta
                display_adjust none
                display_antialias yes
                display_artwork_backdrop yes
                display_artwork_bezel no
                display_artwork_crop yes
                display_artwork_overlay yes
                display_aspectx 4
                display_aspecty 3
                display_beam 1
                display_brightness 1
                display_buffer no
                display_color auto
                display_expand 1
                display_flicker 0
                display_flipx no
                display_flipy no
                display_frameskip auto
                display_gamma 1
                display_intensity 1.5
                display_interlaceeffect none
                display_magnify auto
                display_magnifysize 640
                display_mode auto
                display_pausebrightness 1
                display_resize fractional
                display_resizeeffect auto
                display_restore yes
                display_rgbeffect none
                display_rol no
                display_ror no
                display_scanlines no
                display_skipcolumns auto
                display_skiplines auto
                display_translucency yes
                display_vsync no
                display_width 640
                display_height 480
                include 
                input_hotkey yes
                input_idleexit 0
                input_map[bill1] auto
                input_map[coin1] keyboard[0,pgup] or keyboard[0,5]
                input_map[coin2] auto
                input_map[coin3] auto
                input_map[coin4] auto
                input_map[coin5] auto
                input_map[coin6] auto
                input_map[coin7] auto
                input_map[coin8] auto
                input_map[event10] auto
                input_map[event11] auto
                input_map[event12] auto
                input_map[event13] auto
                input_map[event14] auto
                input_map[event1] auto
                input_map[event2] auto
                input_map[event3] auto
                input_map[event4] auto
                input_map[event5] auto
                input_map[event6] auto
                input_map[event7] auto
                input_map[event8] auto
                input_map[event9] auto
                input_map[interlock] auto
                input_map[p1_button10] auto
                input_map[p1_button1] joystick_button[0,left]
                input_map[p1_button2] joystick_button[0,right]
                input_map[p1_button3] auto
                input_map[p1_button4] auto
                input_map[p1_button5] auto
                input_map[p1_button6] auto
                input_map[p1_button7] auto
                input_map[p1_button8] auto
                input_map[p1_button9] auto
                input_map[p1_dial_down] auto
                input_map[p1_dial_left] auto
                input_map[p1_dial_right] auto
                input_map[p1_dial_up] auto
                input_map[p1_dialx] auto
                input_map[p1_dialy] auto
                input_map[p1_doubleleft_down] auto
                input_map[p1_doubleleft_left] auto
                input_map[p1_doubleleft_right] auto
                input_map[p1_doubleleft_up] auto
                input_map[p1_doubleright_down] auto
                input_map[p1_doubleright_left] auto
                input_map[p1_doubleright_right] auto
                input_map[p1_doubleright_up] auto
                input_map[p1_down] auto
                input_map[p1_left] auto
                input_map[p1_lightgun_down] auto
                input_map[p1_lightgun_left] auto
                input_map[p1_lightgun_right] auto
                input_map[p1_lightgun_up] auto
                input_map[p1_lightgunx] auto
                input_map[p1_lightguny] auto
                input_map[p1_mahjong_a] auto
                input_map[p1_mahjong_b] auto
                input_map[p1_mahjong_bet] auto
                input_map[p1_mahjong_c] auto
                input_map[p1_mahjong_chance] auto
                input_map[p1_mahjong_chi] auto
                input_map[p1_mahjong_d] auto
                input_map[p1_mahjong_double_up] auto
                input_map[p1_mahjong_e] auto
                input_map[p1_mahjong_f] auto
                input_map[p1_mahjong_flip_flop] auto
                input_map[p1_mahjong_g] auto
                input_map[p1_mahjong_h] auto
                input_map[p1_mahjong_i] auto
                input_map[p1_mahjong_j] auto
                input_map[p1_mahjong_k] auto
                input_map[p1_mahjong_kan] auto
                input_map[p1_mahjong_l] auto
                input_map[p1_mahjong_m] auto
                input_map[p1_mahjong_n] auto
                input_map[p1_mahjong_pon] auto
                input_map[p1_mahjong_reach] auto
                input_map[p1_mahjong_ron] auto
                input_map[p1_mahjong_score] auto
                input_map[p1_mouse_down] auto
                input_map[p1_mouse_left] auto
                input_map[p1_mouse_right] auto
                input_map[p1_mouse_up] auto
                input_map[p1_mousex] auto
                input_map[p1_mousey] auto
                input_map[p1_paddle_down] auto
                input_map[p1_paddle_left] auto
                input_map[p1_paddle_right] auto
                input_map[p1_paddle_up] auto
                input_map[p1_paddlex] auto
                input_map[p1_paddley] auto
                input_map[p1_pedalbrake] auto
                input_map[p1_pedalbrake_push] auto
                input_map[p1_pedalbrake_release] auto
                input_map[p1_pedalgas] auto
                input_map[p1_pedalgas_push] auto
                input_map[p1_pedalgas_release] auto
                input_map[p1_pedalother] auto
                input_map[p1_pedalother_push] auto
                input_map[p1_pedalother_release] auto
                input_map[p1_right] auto
                input_map[p1_stick_backward] auto
                input_map[p1_stick_down] auto
                input_map[p1_stick_forward] auto
                input_map[p1_stick_left] auto
                input_map[p1_stick_right] auto
                input_map[p1_stick_up] auto
                input_map[p1_stickx] auto
                input_map[p1_sticky] auto
                input_map[p1_stickz] auto
                input_map[p1_trackball_down] auto
                input_map[p1_trackball_left] auto
                input_map[p1_trackball_right] auto
                input_map[p1_trackball_up] auto
                input_map[p1_trackballx] auto
                input_map[p1_trackbally] auto
                input_map[p1_up] auto
                input_map[p2_button10] auto
                input_map[p2_button1] auto
                input_map[p2_button2] auto
                input_map[p2_button3] auto
                input_map[p2_button4] auto
                input_map[p2_button5] auto
                input_map[p2_button6] auto
                input_map[p2_button7] auto
                input_map[p2_button8] auto
                input_map[p2_button9] auto
                input_map[p2_dial_down] auto
                input_map[p2_dial_left] auto
                input_map[p2_dial_right] auto
                input_map[p2_dial_up] auto
                input_map[p2_dialx] auto
                input_map[p2_dialy] auto
                input_map[p2_doubleleft_down] auto
                input_map[p2_doubleleft_left] auto
                input_map[p2_doubleleft_right] auto
                input_map[p2_doubleleft_up] auto
                input_map[p2_doubleright_down] auto
                input_map[p2_doubleright_left] auto
                input_map[p2_doubleright_right] auto
                input_map[p2_doubleright_up] auto
                input_map[p2_down] auto
                input_map[p2_left] auto
                input_map[p2_lightgun_down] auto
                input_map[p2_lightgun_left] auto
                input_map[p2_lightgun_right] auto
                input_map[p2_lightgun_up] auto
                input_map[p2_lightgunx] auto
                input_map[p2_lightguny] auto
                input_map[p2_mahjong_a] auto
                input_map[p2_mahjong_b] auto
                input_map[p2_mahjong_bet] auto
                input_map[p2_mahjong_c] auto
                input_map[p2_mahjong_chance] auto
                input_map[p2_mahjong_chi] auto
                input_map[p2_mahjong_d] auto
                input_map[p2_mahjong_double_up] auto
                input_map[p2_mahjong_e] auto
                input_map[p2_mahjong_f] auto
                input_map[p2_mahjong_flip_flop] auto
                input_map[p2_mahjong_g] auto
                input_map[p2_mahjong_h] auto
                input_map[p2_mahjong_i] auto
                input_map[p2_mahjong_j] auto
                input_map[p2_mahjong_k] auto
                input_map[p2_mahjong_kan] auto
                input_map[p2_mahjong_l] auto
                input_map[p2_mahjong_m] auto
                input_map[p2_mahjong_n] auto
                input_map[p2_mahjong_pon] auto
                input_map[p2_mahjong_reach] auto
                input_map[p2_mahjong_ron] auto
                input_map[p2_mahjong_score] auto
                input_map[p2_mouse_down] auto
                input_map[p2_mouse_left] auto
                input_map[p2_mouse_right] auto
                input_map[p2_mouse_up] auto
                input_map[p2_mousex] auto
                input_map[p2_mousey] auto
                input_map[p2_paddle_down] auto
                input_map[p2_paddle_left] auto
                input_map[p2_paddle_right] auto
                input_map[p2_paddle_up] auto
                input_map[p2_paddlex] auto
                input_map[p2_paddley] auto
                input_map[p2_pedalbrake] auto
                input_map[p2_pedalbrake_push] auto
                input_map[p2_pedalbrake_release] auto
                input_map[p2_pedalgas] auto
                input_map[p2_pedalgas_push] auto
                input_map[p2_pedalgas_release] auto
                input_map[p2_pedalother] auto
                input_map[p2_pedalother_push] auto
                input_map[p2_pedalother_release] auto
                input_map[p2_right] auto
                input_map[p2_stick_backward] auto
                input_map[p2_stick_down] auto
                input_map[p2_stick_forward] auto
                input_map[p2_stick_left] auto
                input_map[p2_stick_right] auto
                input_map[p2_stick_up] auto
                input_map[p2_stickx] auto
                input_map[p2_sticky] auto
                input_map[p2_stickz] auto
                input_map[p2_trackball_down] auto
                input_map[p2_trackball_left] auto
                input_map[p2_trackball_right] auto
                input_map[p2_trackball_up] auto
                input_map[p2_trackballx] auto
                input_map[p2_trackbally] auto
                input_map[p2_up] auto
                input_map[p3_button10] auto
                input_map[p3_button1] auto
                input_map[p3_button2] auto
                input_map[p3_button3] auto
                input_map[p3_button4] auto
                input_map[p3_button5] auto
                input_map[p3_button6] auto
                input_map[p3_button7] auto
                input_map[p3_button8] auto
                input_map[p3_button9] auto
                input_map[p3_dial_down] auto
                input_map[p3_dial_left] auto
                input_map[p3_dial_right] auto
                input_map[p3_dial_up] auto
                input_map[p3_dialx] auto
                input_map[p3_dialy] auto
                input_map[p3_doubleleft_down] auto
                input_map[p3_doubleleft_left] auto
                input_map[p3_doubleleft_right] auto
                input_map[p3_doubleleft_up] auto
                input_map[p3_doubleright_down] auto
                input_map[p3_doubleright_left] auto
                input_map[p3_doubleright_right] auto
                input_map[p3_doubleright_up] auto
                input_map[p3_down] auto
                input_map[p3_left] auto
                input_map[p3_lightgun_down] auto
                input_map[p3_lightgun_left] auto
                input_map[p3_lightgun_right] auto
                input_map[p3_lightgun_up] auto
                input_map[p3_lightgunx] auto
                input_map[p3_lightguny] auto
                input_map[p3_mahjong_a] auto
                input_map[p3_mahjong_b] auto
                input_map[p3_mahjong_bet] auto
                input_map[p3_mahjong_c] auto
                input_map[p3_mahjong_chance] auto
                input_map[p3_mahjong_chi] auto
                input_map[p3_mahjong_d] auto
                input_map[p3_mahjong_double_up] auto
                input_map[p3_mahjong_e] auto
                input_map[p3_mahjong_f] auto
                input_map[p3_mahjong_flip_flop] auto
                input_map[p3_mahjong_g] auto
                input_map[p3_mahjong_h] auto
                input_map[p3_mahjong_i] auto
                input_map[p3_mahjong_j] auto
                input_map[p3_mahjong_k] auto
                input_map[p3_mahjong_kan] auto
                input_map[p3_mahjong_l] auto
                input_map[p3_mahjong_m] auto
                input_map[p3_mahjong_n] auto
                input_map[p3_mahjong_pon] auto
                input_map[p3_mahjong_reach] auto
                input_map[p3_mahjong_ron] auto
                input_map[p3_mahjong_score] auto
                input_map[p3_mouse_down] auto
                input_map[p3_mouse_left] auto
                input_map[p3_mouse_right] auto
                input_map[p3_mouse_up] auto
                input_map[p3_mousex] auto
                input_map[p3_mousey] auto
                input_map[p3_paddle_down] auto
                input_map[p3_paddle_left] auto
                input_map[p3_paddle_right] auto
                input_map[p3_paddle_up] auto
                input_map[p3_paddlex] auto
                input_map[p3_paddley] auto
                input_map[p3_pedalbrake] auto
                input_map[p3_pedalbrake_push] auto
                input_map[p3_pedalbrake_release] auto
                input_map[p3_pedalgas] auto
                input_map[p3_pedalgas_push] auto
                input_map[p3_pedalgas_release] auto
                input_map[p3_pedalother] auto
                input_map[p3_pedalother_push] auto
                input_map[p3_pedalother_release] auto
                input_map[p3_right] auto
                input_map[p3_stick_backward] auto
                input_map[p3_stick_down] auto
                input_map[p3_stick_forward] auto
                input_map[p3_stick_left] auto
                input_map[p3_stick_right] auto
                input_map[p3_stick_up] auto
                input_map[p3_stickx] auto
                input_map[p3_sticky] auto
                input_map[p3_stickz] auto
                input_map[p3_trackball_down] auto
                input_map[p3_trackball_left] auto
                input_map[p3_trackball_right] auto
                input_map[p3_trackball_up] auto
                input_map[p3_trackballx] auto
                input_map[p3_trackbally] auto
                input_map[p3_up] auto
                input_map[p4_button10] auto
                input_map[p4_button1] auto
                input_map[p4_button2] auto
                input_map[p4_button3] auto
                input_map[p4_button4] auto
                input_map[p4_button5] auto
                input_map[p4_button6] auto
                input_map[p4_button7] auto
                input_map[p4_button8] auto
                input_map[p4_button9] auto
                input_map[p4_dial_down] auto
                input_map[p4_dial_left] auto
                input_map[p4_dial_right] auto
                input_map[p4_dial_up] auto
                input_map[p4_dialx] auto
                input_map[p4_dialy] auto
                input_map[p4_doubleleft_down] auto
                input_map[p4_doubleleft_left] auto
                input_map[p4_doubleleft_right] auto
                input_map[p4_doubleleft_up] auto
                input_map[p4_doubleright_down] auto
                input_map[p4_doubleright_left] auto
                input_map[p4_doubleright_right] auto
                input_map[p4_doubleright_up] auto
                input_map[p4_down] auto
                input_map[p4_left] auto
                input_map[p4_lightgun_down] auto
                input_map[p4_lightgun_left] auto
                input_map[p4_lightgun_right] auto
                input_map[p4_lightgun_up] auto
                input_map[p4_lightgunx] auto
                input_map[p4_lightguny] auto
                input_map[p4_mahjong_a] auto
                input_map[p4_mahjong_b] auto
                input_map[p4_mahjong_bet] auto
                input_map[p4_mahjong_c] auto
                input_map[p4_mahjong_chance] auto
                input_map[p4_mahjong_chi] auto
                input_map[p4_mahjong_d] auto
                input_map[p4_mahjong_double_up] auto
                input_map[p4_mahjong_e] auto
                input_map[p4_mahjong_f] auto
                input_map[p4_mahjong_flip_flop] auto
                input_map[p4_mahjong_g] auto
                input_map[p4_mahjong_h] auto
                input_map[p4_mahjong_i] auto
                input_map[p4_mahjong_j] auto
                input_map[p4_mahjong_k] auto
                input_map[p4_mahjong_kan] auto
                input_map[p4_mahjong_l] auto
                input_map[p4_mahjong_m] auto
                input_map[p4_mahjong_n] auto
                input_map[p4_mahjong_pon] auto
                input_map[p4_mahjong_reach] auto
                input_map[p4_mahjong_ron] auto
                input_map[p4_mahjong_score] auto
                input_map[p4_mouse_down] auto
                input_map[p4_mouse_left] auto
                input_map[p4_mouse_right] auto
                input_map[p4_mouse_up] auto
                input_map[p4_mousex] auto
                input_map[p4_mousey] auto
                input_map[p4_paddle_down] auto
                input_map[p4_paddle_left] auto
                input_map[p4_paddle_right] auto
                input_map[p4_paddle_up] auto
                input_map[p4_paddlex] auto
                input_map[p4_paddley] auto
                input_map[p4_pedalbrake] auto
                input_map[p4_pedalbrake_push] auto
                input_map[p4_pedalbrake_release] auto
                input_map[p4_pedalgas] auto
                input_map[p4_pedalgas_push] auto
                input_map[p4_pedalgas_release] auto
                input_map[p4_pedalother] auto
                input_map[p4_pedalother_push] auto
                input_map[p4_pedalother_release] auto
                input_map[p4_right] auto
                input_map[p4_stick_backward] auto
                input_map[p4_stick_down] auto
                input_map[p4_stick_forward] auto
                input_map[p4_stick_left] auto
                input_map[p4_stick_right] auto
                input_map[p4_stick_up] auto
                input_map[p4_stickx] auto
                input_map[p4_sticky] auto
                input_map[p4_stickz] auto
                input_map[p4_trackball_down] auto
                input_map[p4_trackball_left] auto
                input_map[p4_trackball_right] auto
                input_map[p4_trackball_up] auto
                input_map[p4_trackballx] auto
                input_map[p4_trackbally] auto
                input_map[p4_up] auto
                input_map[safequit] auto
                input_map[service] auto
                input_map[service_coin1] auto
                input_map[service_coin2] auto
                input_map[service_coin3] auto
                input_map[service_coin4] auto
                input_map[service_coin5] auto
                input_map[service_coin6] auto
                input_map[service_coin7] auto
                input_map[service_coin8] auto
                input_map[start1] keyboard[0,pgdn] or keyboard[0,1]
                input_map[start2] auto
                input_map[start3] auto
                input_map[start4] auto
                input_map[start5] auto
                input_map[start6] auto
                input_map[start7] auto
                input_map[start8] auto
                input_map[tilt] auto
                input_map[ui_add_cheat] auto
                input_map[ui_cancel] keyboard[0,esc] or keyboard[0,lwin]
                input_map[ui_cocktail] auto
                input_map[ui_configure] auto
                input_map[ui_delete_cheat] auto
                input_map[ui_down] keyboard[0,down]
                input_map[ui_edit_cheat] auto
                input_map[ui_end] keyboard[0,enter]
                input_map[ui_frameskip_dec] auto
                input_map[ui_frameskip_inc] auto
                input_map[ui_help] auto
                input_map[ui_home] auto
                input_map[ui_left] auto
                input_map[ui_load_state] auto
                input_map[ui_mode_next] auto
                input_map[ui_mode_pred] auto
                input_map[ui_on_screen_display] auto
                input_map[ui_pan_down] auto
                input_map[ui_pan_left] auto
                input_map[ui_pan_right] auto
                input_map[ui_pan_up] auto
                input_map[ui_pause] auto
                input_map[ui_record_start] auto
                input_map[ui_record_stop] auto
                input_map[ui_reset_machine] auto
                input_map[ui_right] auto
                input_map[ui_save_cheat] auto
                input_map[ui_save_state] auto
                input_map[ui_select] keyboard[0,enter] or joystick_button[0,left]
                input_map[ui_show_fps] auto
                input_map[ui_show_gfx] auto
                input_map[ui_show_profiler] auto
                input_map[ui_snapshot] auto
                input_map[ui_startup] auto
                input_map[ui_throttle] auto
                input_map[ui_toggle_cheat] auto
                input_map[ui_toggle_crosshair] auto
                input_map[ui_toggle_debug] auto
                input_map[ui_toggle_ui] auto
                input_map[ui_turbo] auto
                input_map[ui_up] keyboard[0,up]
                input_map[ui_watch_value] auto
                input_map[volume_down] auto
                input_map[volume_up] auto
                input_steadykey no
                lcd_server none
                lcd_speed 4
                lcd_timeout 500
                misc_bios default
                misc_cheat no
                misc_cheatfile cheat.dat
                misc_difficulty none
                misc_eventdebug no
                misc_eventfile event.dat
                misc_freeplay no
                misc_hiscorefile hiscore.dat
                misc_lang none
                misc_languagefile english.lng
                misc_mutedemo no
                misc_quiet yes
                misc_safequit no
                misc_smp no
                misc_timetorun 0
                record_sound yes
                record_sound_time 15
                record_video yes
                record_video_interleave 2
                record_video_time 15
                script_coin1 
                script_coin2 
                script_coin3 
                script_coin4 
                script_emulation 
                script_event1 
                script_event10 
                script_event11 
                script_event12 
                script_event13 
                script_event14 
                script_event2 
                script_event3 
                script_event4 
                script_event5 
                script_event6 
                script_event7 
                script_event8 
                script_event9 
                script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
                script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
                script_led3 
                script_play 
                script_safequit 
                script_start1 
                script_start2 
                script_start3 
                script_start4 
                script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
                script_video wait(!event()); set(kdb, 0);
                sound_adjust auto
                sound_equalizer_highvolume 0
                sound_equalizer_lowvolume 0
                sound_equalizer_midvolume 0
                sound_latency 0.2
                sound_mode auto
                sound_normalize no
                sound_samplerate 44100
                sound_samples yes
                sound_volume -3
                sync_fps auto
                sync_resample auto
                sync_speed 1
                sync_startuptime auto
                sync_turbospeed 3
                ui_color[help_other] 000000 808080
                ui_color[help_p1] 000000 ffff00
                ui_color[help_p2] 000000 00ff00
                ui_color[help_p3] 000000 ff0000
                ui_color[help_p4] 000000 00ffff
                ui_color[interface] 000000 ffffff
                ui_color[select] 000000 afffff
                ui_color[tag] 247ef0 ffffff
                ui_font auto
                ui_fontsize auto
                ui_helpimage auto
                ui_translucency 0.8
                

                Here are a few addl. items I'm working on:

                • Lethal Enforcers 2 - can't reload
                • How to fix lag when pulling trigger/firing.. this really sucks for T2 or Op Wolf where there is machine gun action?

                Cheers!

                B 2 Replies Last reply Reply Quote 0
                • B
                  BGallagherLA @mrmartin79
                  last edited by

                  @mrmartin79 Interesting. I must have put the CHD in the wrong folder then. Will investigate later tonight.

                  Also, I just noticed this last night - the "all games" config doesn't work. But if you go into "This game," they do stick. Yeah, you gotta go in and map stuff for every game, but you only have to do it once. Why the "all games" thing doesn't work is beyond me, but thats the way it is I guess. I have a similar button setup but didn't think about mapping the home button to exit. Will have to do that as well.

                  As for Lethal Enforcers 2... i have the same problem, and don't know why. With the first Lethal Enforcers, I can reload, but only if I'm aiming at the bottom off screen not on sides or top. Could be because my DolphinBar is on the bottom of my TV instead of top.

                  As for this .rc file, can you give me the path where I can find/edit this thing on mine? I still don't know a whole lot about tweaking settings/files through Putty/SSH and other methods. Thanks!

                  M 2 Replies Last reply Reply Quote 1
                  • M
                    mrmartin79 @BGallagherLA
                    last edited by

                    @bgallagherla Sure thing... the config file is at

                    /opt/retropie/configs/mame-advmame

                    Also, you should make a backup of it before you start editing. so duplicate it to bak_advmame-1.4.rc etc...

                    If something is wrong in this file advmame will throw an error and not start. (errors from this file can be found in the /dev/shm/runcommand.log file it took me a few tries to figure out keyboard/button usage.)

                    1 Reply Last reply Reply Quote 1
                    • M
                      mrmartin79 @BGallagherLA
                      last edited by

                      @bgallagherla For the CHD, I dropped the unzipped folder named "area51mx" into the image directory. Inside that folder is the "area51mx.chd" file.

                      Hope that helps... Works pretty well although the mouse/trigger lag still annoys me.

                      1 Reply Last reply Reply Quote 2
                      • B
                        BGallagherLA @mrmartin79
                        last edited by

                        @mrmartin79 said in Mayflash dolphinbar and AdvanceMAME 1.4:

                        dir_image /home/pi/.advance/image:/opt/retropie/emulators/advmame/1.4/share/advance/image:/home/pi/RetroPie/roms/mame-advmame/chd

                        OK, so this is your dir_image path above, take from the .rc file you shared in previous post. Here's the entry from mine:

                        dir_image /home/pi/RetroPie/roms/mame-advmame

                        It looks like you're redirecting this file to two different places (opt/retropie/emulators/advmame/1.4/share/advance/image - and /home/pi/RetroPie/roms/mame-advmame/chd) or am I totally off base?

                        I tried putting the unzipped folder with CHD file in /home/pi/.advance/image but it didn't work. Will keep tweaking, just kinda confused...

                        M 1 Reply Last reply Reply Quote 0
                        • M
                          mrmartin79 @BGallagherLA
                          last edited by mrmartin79

                          @bgallagherla yeah sorry for that... the files should work in either of those locs... I created a new chd directory as seen by the last path. That is where is put my areamx folder > chd file but it should work in any of those paths. The : is an OR.

                          What error message do you get from the /dev/shm/runcommand.log?

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                          • B
                            BGallagherLA @mrmartin79
                            last edited by

                            @mrmartin79 Something about how it was an "invalid" CHD file. I dunno. I tried putting it damn near everywhere. I'll see if i can find a different CHD file. Maybe mine was corrupt or something.

                            M 1 Reply Last reply Reply Quote 0
                            • M
                              mrmartin79 @BGallagherLA
                              last edited by

                              @bgallagherla Get the .106 from the internet archive that's what I'm using.

                              Another update after more testing. I switched the dolphinbar to Mode 2 and the trigger lag went away.. so this is definitely the mode to use! I also unpaired my wiimote from the RetroArch Bluetooth settings. This didn't resolve anything but I'm pretty sure there is no reason to pair it... Emulation Station seems to see it as a keyboard regardless. I can navigate most menus using the wiimote but can't select things... Need to hunt for settings there...

                              As mentioned elsewhere, in Mode 2 you lose access to the 1 & 2 buttons but it seems to work with + = coin, HOME = start, and - = exit. At least thats the way its working for me at the moment.. I have made some changes to the .rc file to reflect using Mode 2.

                              At the moment Op Wolf, Term2, and Lethal Enforcers work quite well and are very playable.

                              B 1 Reply Last reply Reply Quote 1
                              • B
                                BGallagherLA @mrmartin79
                                last edited by

                                @mrmartin79 I will grab that .106 tonight, thanks!

                                Also wanted to ask - how did you map a exit emulator button? I don't see an option for that in the AdvMame menu that pops up after hitting Tab in game.

                                Will also try mode 2, see what's up.

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                                • M
                                  mrmartin79 @BGallagherLA
                                  last edited by mrmartin79

                                  @bgallagherla There are 2 params in the .rc file you will need to examine for exiting a game with the wiimote.

                                  misc_safequit no
                                  This gets rid of the Continue/Exit prompt

                                  input_map[ui_cancel] keyboard[0,esc] or keyboard[0,lwin]
                                  This is the map for the actual exit command. Note: on my config I have ui_cancel set to auto this seems to attach it to the minus button which woks just fine.

                                  Lastly, here are the keyword/joystick cmds I am getting out of the DolphinBar in Mode 1/2 Really I should open up the dev/ stream and watch the input but here's what I have so far:

                                  Mode 2 Mappings:

                                  Trigger = joystick_button[0,1]
                                  A = joystick_button[0,2]
                                  Home = keyboard[0,lwin]
                                  plus = enter
                                  minus = esc?
                                  1 = ?
                                  2 = ?

                                  Mode 1 Mappings:

                                  Trigger = joystick_button[0,left]
                                  A = joystick_button[0,right]
                                  Home = keyboard[0,lwin]
                                  plus = ?
                                  minus = ?
                                  1 = pgup
                                  2 = pgdn

                                  1 Reply Last reply Reply Quote 1
                                  • edmaul69E
                                    edmaul69 @BGallagherLA
                                    last edited by

                                    @bgallagherla mode two is what i use. And why do you pair your wiimote to bluetooth? I synced mine to my dolphin bar and it worked right away.

                                    M B 2 Replies Last reply Reply Quote 0
                                    • M
                                      mrmartin79 @edmaul69
                                      last edited by mrmartin79

                                      @edmaul69 There are some conflicting instructions floating around the forum on that.. but I have confirmed it DOES NOT need to be done. Emulation Station sees my wiimote as a keyboard in the UI on Mode 2. Just pair to the DolphinBar.

                                      1 Reply Last reply Reply Quote 0
                                      • B
                                        BGallagherLA @edmaul69
                                        last edited by

                                        @edmaul69 I believe I was following someone's old video about how to set it up and I believe that was on there. I couldn't get anything to work in mode 1 until i paired the Wiimote to Pi's bluetooth and it worked great so i just assumed that was that. Had no idea that it paired automatically with Mode 2. Didn't have time to tinker with it this weekend, so maybe tonight. Hoping to finally get friggin Area 51 working haha

                                        1 Reply Last reply Reply Quote 0
                                        • M
                                          metalbruce
                                          last edited by

                                          Has anyone gotten 2 players with wiimote and dolphin bar working?

                                          edmaul69E madmodder123M 2 Replies Last reply Reply Quote 0
                                          • edmaul69E
                                            edmaul69 @metalbruce
                                            last edited by

                                            @metalbruce what emulator? I use mode 3 and it uses 4 wiimotes just fine.

                                            1 Reply Last reply Reply Quote 0
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