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    MAME development: lr-mame2003 Updates

    Scheduled Pinned Locked Moved Ideas and Development
    mamelr-mame2003updatedevelopment
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    • BuZzB
      BuZz administrators
      last edited by

      Binaries are updated.

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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      • D
        dquez
        last edited by

        Has anyone looked into adding "autocenter" to the analog control options for lr-mame2003? I end up using mame2010 for a lot of games that had analog controls because mame2003 lacks the "autocenter" feature.

        @dankcushions The core input remapping addition was fantastic! Great work. mame2010 needs this too.

        dankcushionsD 1 Reply Last reply Reply Quote 0
        • dankcushionsD
          dankcushions Global Moderator @dquez
          last edited by

          @dquez said in MAME development: lr-mame2003 Updates:

          Has anyone looked into adding "autocenter" to the analog control options for lr-mame2003? I end up using mame2010 for a lot of games that had analog controls because mame2003 lacks the "autocenter" feature.

          hmm, what does it do? or can you maybe give me an example game where it's a problem not having that feature? i've not had a problem with the analog games i've tried.

          @dankcushions The core input remapping addition was fantastic! Great work. mame2010 needs this too.

          cheers! but that was another developer from libretro - hunterk :)

          D 1 Reply Last reply Reply Quote 0
          • D
            dquez @dankcushions
            last edited by

            @dankcushions While playing a rom that has analog control the mame2003 Tab menu gets an additional option called "Analog Controls" it is the 4th option after: Input (General), Input (This Game), and Dip Switches. The Analog control option lets you adjust the settings in order to get a digital D-Pad to mimic Analog Controls.

            For each axis there are settings for:
            Joy Speed
            Reverse
            Sensitivity

            In mame2010 there is an additional setting per axis:
            Autocenter Speed

            Basically in mame2003 if you push up on you D-Pad it mimics pressing up on the analog stick but when you let go of the D-Pad the emulated analog stick stays in the up position. You have to press down to bring it back to center and if you press down for too long you go past center into a down position and if you don't press down long enough the analog stick will register as slightly up.

            In mame2010 because the analog controls autocenter when you press up on the D-Pad the analog control go up and when you let go of the D-Pad the autocenter feature brings the emulated analog stick back to the center position. How quickly it centers depends on the autocenter speed setting. This helps make analog games control much better with a digital D-Pad or arcade stick.

            For example in "Escape from the Planet of the Robot Monsters" if you use mame2003 you press a direction and you will you continue to run in that direction even if you have let go of the D-Pad. In mame2010 you only run if you hold down a direction on the D-Pad. Letting go of the D-Pad autocenters and the character stops moving.

            Pretty sure the same goes for Food Fight.

            For reticle type shooting games you can turn the autocenter speed to 0 so that the reticle isn't always trying to recenter itself.

            That turned out longer than I expected!

            dankcushionsD 1 Reply Last reply Reply Quote 0
            • dankcushionsD
              dankcushions Global Moderator @dquez
              last edited by

              @dquez thanks for the explanation! that sounds useful but it doesn't sound like something i'd want to do, as it's core mame input functionality and probably quite hard to port between the two versions.

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              • dankcushionsD
                dankcushions Global Moderator
                last edited by

                17th October 2016

                • Fix default controls in American Speedway
                  As spotted in the MAME ROW #4 thread

                (and then they promptly removed the game from the list of candidates :P)

                1 Reply Last reply Reply Quote 3
                • dankcushionsD
                  dankcushions Global Moderator
                  last edited by

                  10th December 2016

                  • TATE mode
                    For users with rotatable displays to show vertical games in their native 90 degree rotation, using the full length of the display. See https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#tate-mode
                  1 Reply Last reply Reply Quote 2
                  • dankcushionsD
                    dankcushions Global Moderator
                    last edited by

                    25th February 2017

                    • Fixed frameskip caused by B button
                      Thanks to @RumblinBuffalo for spotting!
                      See https://retropie.org.uk/forum/topic/8331/lr-mame2003-speeding-up-with-b-button-press

                    24th February 2017

                    • Backported a few refresh rate fixes from current mame
                      By default these won't be visible, but you can read about the fix and how to see it here, if you care! https://github.com/libretro/mame2003-libretro/issues/75
                    1 Reply Last reply Reply Quote 2
                    • dankcushionsD
                      dankcushions Global Moderator
                      last edited by dankcushions

                      couple of big ones:

                      • August 2nd 2017
                        Mortal Kombat 2/3 (and others?) sound distortion fixed! these games are now fully playable on pi3. this fix was also funded by @GreenHawk84 and @vince-geekcore - thanks both!

                      • August 5th 2017
                        Killer Instinct 1/2 now work on x86 and pi! thanks to @markwkidd - kinst loads, and runs at about 2 FPS on pi3. very unplayable, so be careful what you wish for ;) however x86 users can at least run it, and it should be playable.

                      GreenHawk84G MrJordaaanyM UDb23U 4 Replies Last reply Reply Quote 9
                      • GreenHawk84G
                        GreenHawk84 @dankcushions
                        last edited by

                        @dankcushions So glad to help contribute to the improvement of Mame on Retropie!

                        RiverstormR 1 Reply Last reply Reply Quote 5
                        • RiverstormR
                          Riverstorm @GreenHawk84
                          last edited by

                          @greenhawk84 said in MAME development: lr-mame2003 Updates:

                          @dankcushions So glad to help contribute to the improvement of Mame on Retropie!

                          Thank you good sir and @markwkidd for the new additions and @dankcushions for keeping this thread of enhancements and improvements you've done.

                          1 Reply Last reply Reply Quote 4
                          • pjftP
                            pjft
                            last edited by

                            Oh, wow, well done and thanks for the update!

                            I take it an update from source would sort it out then?

                            dankcushionsD 1 Reply Last reply Reply Quote 0
                            • dankcushionsD
                              dankcushions Global Moderator @pjft
                              last edited by

                              @pjft said in MAME development: lr-mame2003 Updates:

                              Oh, wow, well done and thanks for the update!

                              I take it an update from source would sort it out then?

                              yes! you could try via binaries first, as they may have been updated. source will take about 30 mins on a pi3

                              1 Reply Last reply Reply Quote 0
                              • MrJordaaanyM
                                MrJordaaany @dankcushions
                                last edited by

                                @dankcushions Awesome updates, will update when I get of work :)

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                                • MrJordaaanyM
                                  MrJordaaany @dankcushions
                                  last edited by

                                  @dankcushions When this update says 'sound distortion' fixed for Mortal Kombat 2 and 3. Does it mean how the games are really quiet? I've updated but no difference this end.

                                  dankcushionsD GreenHawk84G 2 Replies Last reply Reply Quote 0
                                  • dankcushionsD
                                    dankcushions Global Moderator @MrJordaaany
                                    last edited by

                                    @mrjordaaany said in MAME development: lr-mame2003 Updates:

                                    @dankcushions When this update says 'sound distortion' fixed for Mortal Kombat 2 and 3. Does it mean how the games are really quiet? I've updated but no difference this end.

                                    no - the horrid distortion and delay that previously happened after ~10 mins of play. volume can be easily adjusted via the service menu: https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#service-menu

                                    MrJordaaanyM 1 Reply Last reply Reply Quote 1
                                    • GreenHawk84G
                                      GreenHawk84 @MrJordaaany
                                      last edited by

                                      @mrjordaaany that will never change, the games were designed with a starting volume. You have to adjust that on the actual game options.

                                      1 Reply Last reply Reply Quote 2
                                      • MrJordaaanyM
                                        MrJordaaany @dankcushions
                                        last edited by

                                        @dankcushions @GreenHawk84 ah I see. Thanks for the info.

                                        1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23 @dankcushions
                                          last edited by

                                          @dankcushions said in MAME development: lr-mame2003 Updates:

                                          this fix was also funded by @GreenHawk84 and @vince-geekcore

                                          Is it possible to request specific fixes to the libretro team by funding ? How?
                                          As you may remember I'd like to have sounds in Deep Scan (Invinco/Deep Scan dual game).
                                          For a Mame developer it shouldn't be complicated.

                                          Thank you all for making lr-mame2003 better and better!

                                          pjftP dankcushionsD 2 Replies Last reply Reply Quote 0
                                          • pjftP
                                            pjft @UDb23
                                            last edited by

                                            @udb23 have you tested it in MAME 2010 or AdvMame?

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