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    MAME development: lr-mame2003 Updates

    Scheduled Pinned Locked Moved Ideas and Development
    mamelr-mame2003updatedevelopment
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    • dankcushionsD
      dankcushions Global Moderator @dquez
      last edited by

      @dquez thanks for the explanation! that sounds useful but it doesn't sound like something i'd want to do, as it's core mame input functionality and probably quite hard to port between the two versions.

      1 Reply Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator
        last edited by

        17th October 2016

        • Fix default controls in American Speedway
          As spotted in the MAME ROW #4 thread

        (and then they promptly removed the game from the list of candidates :P)

        1 Reply Last reply Reply Quote 3
        • dankcushionsD
          dankcushions Global Moderator
          last edited by

          10th December 2016

          • TATE mode
            For users with rotatable displays to show vertical games in their native 90 degree rotation, using the full length of the display. See https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#tate-mode
          1 Reply Last reply Reply Quote 2
          • dankcushionsD
            dankcushions Global Moderator
            last edited by

            25th February 2017

            • Fixed frameskip caused by B button
              Thanks to @RumblinBuffalo for spotting!
              See https://retropie.org.uk/forum/topic/8331/lr-mame2003-speeding-up-with-b-button-press

            24th February 2017

            • Backported a few refresh rate fixes from current mame
              By default these won't be visible, but you can read about the fix and how to see it here, if you care! https://github.com/libretro/mame2003-libretro/issues/75
            1 Reply Last reply Reply Quote 2
            • dankcushionsD
              dankcushions Global Moderator
              last edited by dankcushions

              couple of big ones:

              • August 2nd 2017
                Mortal Kombat 2/3 (and others?) sound distortion fixed! these games are now fully playable on pi3. this fix was also funded by @GreenHawk84 and @vince-geekcore - thanks both!

              • August 5th 2017
                Killer Instinct 1/2 now work on x86 and pi! thanks to @markwkidd - kinst loads, and runs at about 2 FPS on pi3. very unplayable, so be careful what you wish for ;) however x86 users can at least run it, and it should be playable.

              GreenHawk84G MrJordaaanyM UDb23U 4 Replies Last reply Reply Quote 9
              • GreenHawk84G
                GreenHawk84 @dankcushions
                last edited by

                @dankcushions So glad to help contribute to the improvement of Mame on Retropie!

                RiverstormR 1 Reply Last reply Reply Quote 5
                • RiverstormR
                  Riverstorm @GreenHawk84
                  last edited by

                  @greenhawk84 said in MAME development: lr-mame2003 Updates:

                  @dankcushions So glad to help contribute to the improvement of Mame on Retropie!

                  Thank you good sir and @markwkidd for the new additions and @dankcushions for keeping this thread of enhancements and improvements you've done.

                  1 Reply Last reply Reply Quote 4
                  • pjftP
                    pjft
                    last edited by

                    Oh, wow, well done and thanks for the update!

                    I take it an update from source would sort it out then?

                    dankcushionsD 1 Reply Last reply Reply Quote 0
                    • dankcushionsD
                      dankcushions Global Moderator @pjft
                      last edited by

                      @pjft said in MAME development: lr-mame2003 Updates:

                      Oh, wow, well done and thanks for the update!

                      I take it an update from source would sort it out then?

                      yes! you could try via binaries first, as they may have been updated. source will take about 30 mins on a pi3

                      1 Reply Last reply Reply Quote 0
                      • MrJordaaanyM
                        MrJordaaany @dankcushions
                        last edited by

                        @dankcushions Awesome updates, will update when I get of work :)

                        1 Reply Last reply Reply Quote 0
                        • MrJordaaanyM
                          MrJordaaany @dankcushions
                          last edited by

                          @dankcushions When this update says 'sound distortion' fixed for Mortal Kombat 2 and 3. Does it mean how the games are really quiet? I've updated but no difference this end.

                          dankcushionsD GreenHawk84G 2 Replies Last reply Reply Quote 0
                          • dankcushionsD
                            dankcushions Global Moderator @MrJordaaany
                            last edited by

                            @mrjordaaany said in MAME development: lr-mame2003 Updates:

                            @dankcushions When this update says 'sound distortion' fixed for Mortal Kombat 2 and 3. Does it mean how the games are really quiet? I've updated but no difference this end.

                            no - the horrid distortion and delay that previously happened after ~10 mins of play. volume can be easily adjusted via the service menu: https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#service-menu

                            MrJordaaanyM 1 Reply Last reply Reply Quote 1
                            • GreenHawk84G
                              GreenHawk84 @MrJordaaany
                              last edited by

                              @mrjordaaany that will never change, the games were designed with a starting volume. You have to adjust that on the actual game options.

                              1 Reply Last reply Reply Quote 2
                              • MrJordaaanyM
                                MrJordaaany @dankcushions
                                last edited by

                                @dankcushions @GreenHawk84 ah I see. Thanks for the info.

                                1 Reply Last reply Reply Quote 0
                                • UDb23U
                                  UDb23 @dankcushions
                                  last edited by

                                  @dankcushions said in MAME development: lr-mame2003 Updates:

                                  this fix was also funded by @GreenHawk84 and @vince-geekcore

                                  Is it possible to request specific fixes to the libretro team by funding ? How?
                                  As you may remember I'd like to have sounds in Deep Scan (Invinco/Deep Scan dual game).
                                  For a Mame developer it shouldn't be complicated.

                                  Thank you all for making lr-mame2003 better and better!

                                  pjftP dankcushionsD 2 Replies Last reply Reply Quote 0
                                  • pjftP
                                    pjft @UDb23
                                    last edited by

                                    @udb23 have you tested it in MAME 2010 or AdvMame?

                                    1 Reply Last reply Reply Quote 0
                                    • dankcushionsD
                                      dankcushions Global Moderator @UDb23
                                      last edited by

                                      @udb23 we use www.bountysource.com to post bounties on github issues. this one was fixed by a developer new to libretro, i believe. the power of open source!

                                      however, i think your issue would only be viable if it's working in MAME 0.78 standalone (like the mk2/3 issue was). i think if it isn't, then you're better finding out which version of MAME it does work, first.

                                      UDb23U 1 Reply Last reply Reply Quote 0
                                      • UDb23U
                                        UDb23
                                        last edited by

                                        @pjft According to mameinfo.dat sounds are still not implemented in mame driver. It should/could use samples from "Depth Charge".

                                        pjftP 1 Reply Last reply Reply Quote 0
                                        • pjftP
                                          pjft @UDb23
                                          last edited by

                                          @udb23 I suppose I was kind of getting at what @dankcushions suggests. If you find a version of MAME where it works, maybe someone will try to backport it. But if it's not available anywhere, that'd be harder.

                                          1 Reply Last reply Reply Quote 0
                                          • UDb23U
                                            UDb23 @dankcushions
                                            last edited by

                                            @dankcushions Understood thanks. Did more checking and unfortunately it seems Deep Scan still has no sound even in latest mame. The fact is that vicdual machines had same mainboard but different specific soundboards.
                                            On the other hand recently support for sound daughterboard in N-sub (another vicdual rom) has been added. I posted a comment on that github commit (here) requesting if this could help also for getting sounds in Deep Scan. If anybody wants to request it too there, maybe it can help ;-)

                                            1 Reply Last reply Reply Quote 0
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