RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    MAME development: lr-mame2003 Updates

    Scheduled Pinned Locked Moved Ideas and Development
    mamelr-mame2003updatedevelopment
    134 Posts 21 Posters 74.7k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • dankcushionsD
      dankcushions Global Moderator
      last edited by

      10th December 2016

      • TATE mode
        For users with rotatable displays to show vertical games in their native 90 degree rotation, using the full length of the display. See https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#tate-mode
      1 Reply Last reply Reply Quote 2
      • dankcushionsD
        dankcushions Global Moderator
        last edited by

        25th February 2017

        • Fixed frameskip caused by B button
          Thanks to @RumblinBuffalo for spotting!
          See https://retropie.org.uk/forum/topic/8331/lr-mame2003-speeding-up-with-b-button-press

        24th February 2017

        • Backported a few refresh rate fixes from current mame
          By default these won't be visible, but you can read about the fix and how to see it here, if you care! https://github.com/libretro/mame2003-libretro/issues/75
        1 Reply Last reply Reply Quote 2
        • dankcushionsD
          dankcushions Global Moderator
          last edited by dankcushions

          couple of big ones:

          • August 2nd 2017
            Mortal Kombat 2/3 (and others?) sound distortion fixed! these games are now fully playable on pi3. this fix was also funded by @GreenHawk84 and @vince-geekcore - thanks both!

          • August 5th 2017
            Killer Instinct 1/2 now work on x86 and pi! thanks to @markwkidd - kinst loads, and runs at about 2 FPS on pi3. very unplayable, so be careful what you wish for ;) however x86 users can at least run it, and it should be playable.

          GreenHawk84G MrJordaaanyM UDb23U 4 Replies Last reply Reply Quote 9
          • GreenHawk84G
            GreenHawk84 @dankcushions
            last edited by

            @dankcushions So glad to help contribute to the improvement of Mame on Retropie!

            RiverstormR 1 Reply Last reply Reply Quote 5
            • RiverstormR
              Riverstorm @GreenHawk84
              last edited by

              @greenhawk84 said in MAME development: lr-mame2003 Updates:

              @dankcushions So glad to help contribute to the improvement of Mame on Retropie!

              Thank you good sir and @markwkidd for the new additions and @dankcushions for keeping this thread of enhancements and improvements you've done.

              1 Reply Last reply Reply Quote 4
              • pjftP
                pjft
                last edited by

                Oh, wow, well done and thanks for the update!

                I take it an update from source would sort it out then?

                dankcushionsD 1 Reply Last reply Reply Quote 0
                • dankcushionsD
                  dankcushions Global Moderator @pjft
                  last edited by

                  @pjft said in MAME development: lr-mame2003 Updates:

                  Oh, wow, well done and thanks for the update!

                  I take it an update from source would sort it out then?

                  yes! you could try via binaries first, as they may have been updated. source will take about 30 mins on a pi3

                  1 Reply Last reply Reply Quote 0
                  • MrJordaaanyM
                    MrJordaaany @dankcushions
                    last edited by

                    @dankcushions Awesome updates, will update when I get of work :)

                    1 Reply Last reply Reply Quote 0
                    • MrJordaaanyM
                      MrJordaaany @dankcushions
                      last edited by

                      @dankcushions When this update says 'sound distortion' fixed for Mortal Kombat 2 and 3. Does it mean how the games are really quiet? I've updated but no difference this end.

                      dankcushionsD GreenHawk84G 2 Replies Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator @MrJordaaany
                        last edited by

                        @mrjordaaany said in MAME development: lr-mame2003 Updates:

                        @dankcushions When this update says 'sound distortion' fixed for Mortal Kombat 2 and 3. Does it mean how the games are really quiet? I've updated but no difference this end.

                        no - the horrid distortion and delay that previously happened after ~10 mins of play. volume can be easily adjusted via the service menu: https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#service-menu

                        MrJordaaanyM 1 Reply Last reply Reply Quote 1
                        • GreenHawk84G
                          GreenHawk84 @MrJordaaany
                          last edited by

                          @mrjordaaany that will never change, the games were designed with a starting volume. You have to adjust that on the actual game options.

                          1 Reply Last reply Reply Quote 2
                          • MrJordaaanyM
                            MrJordaaany @dankcushions
                            last edited by

                            @dankcushions @GreenHawk84 ah I see. Thanks for the info.

                            1 Reply Last reply Reply Quote 0
                            • UDb23U
                              UDb23 @dankcushions
                              last edited by

                              @dankcushions said in MAME development: lr-mame2003 Updates:

                              this fix was also funded by @GreenHawk84 and @vince-geekcore

                              Is it possible to request specific fixes to the libretro team by funding ? How?
                              As you may remember I'd like to have sounds in Deep Scan (Invinco/Deep Scan dual game).
                              For a Mame developer it shouldn't be complicated.

                              Thank you all for making lr-mame2003 better and better!

                              pjftP dankcushionsD 2 Replies Last reply Reply Quote 0
                              • pjftP
                                pjft @UDb23
                                last edited by

                                @udb23 have you tested it in MAME 2010 or AdvMame?

                                1 Reply Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator @UDb23
                                  last edited by

                                  @udb23 we use www.bountysource.com to post bounties on github issues. this one was fixed by a developer new to libretro, i believe. the power of open source!

                                  however, i think your issue would only be viable if it's working in MAME 0.78 standalone (like the mk2/3 issue was). i think if it isn't, then you're better finding out which version of MAME it does work, first.

                                  UDb23U 1 Reply Last reply Reply Quote 0
                                  • UDb23U
                                    UDb23
                                    last edited by

                                    @pjft According to mameinfo.dat sounds are still not implemented in mame driver. It should/could use samples from "Depth Charge".

                                    pjftP 1 Reply Last reply Reply Quote 0
                                    • pjftP
                                      pjft @UDb23
                                      last edited by

                                      @udb23 I suppose I was kind of getting at what @dankcushions suggests. If you find a version of MAME where it works, maybe someone will try to backport it. But if it's not available anywhere, that'd be harder.

                                      1 Reply Last reply Reply Quote 0
                                      • UDb23U
                                        UDb23 @dankcushions
                                        last edited by

                                        @dankcushions Understood thanks. Did more checking and unfortunately it seems Deep Scan still has no sound even in latest mame. The fact is that vicdual machines had same mainboard but different specific soundboards.
                                        On the other hand recently support for sound daughterboard in N-sub (another vicdual rom) has been added. I posted a comment on that github commit (here) requesting if this could help also for getting sounds in Deep Scan. If anybody wants to request it too there, maybe it can help ;-)

                                        1 Reply Last reply Reply Quote 0
                                        • caver01C
                                          caver01
                                          last edited by

                                          @udb23 I am thinking maybe the best value in this kind of request would be to try to fix the root cause of the Service Mode issue—games like Sarge, Xenophobe, Rampage and a bunch of others that just stall at launch. I suspect there is some common cause (underlying original hardware similarities?). May it is already being tracked—but this would give us a bunch of games that we wouldn’t have to setup with other emulators.

                                          My 4-player cocktail style cabinet built as a custom "roadcase"

                                          1 Reply Last reply Reply Quote 0
                                          • darkniorD
                                            darknior
                                            last edited by

                                            WOAW so cool to found some one working on MAME 2003 for PI (and PC)
                                            It is one of the best emulator ever :)
                                            On xBox 1, with a 700Ghz proc and 64 Mo RAM we can play so many games, why not on PI lol

                                            On xBox Mr gamezfan help by IQ_132 update our MAME 2003 with many code and drivers take on the last PC MAME versions ... to have more games fixed and 100% playable and some new one, always on the old MAME core faster on old machines :)

                                            Maybe, i think it is a good idea, you can speak with him and watch his code, compare with yours, to upgrade PI version like the xBox version. The best one i think for light computers.
                                            If i remember fine, it is based on MameDox that is a fork of MAME 0.84.

                                            http://www.emuxtras.net/forum/viewtopic.php?f=183&t=5732
                                            The project began in 2013 ...
                                            http://www.emuxtras.net/forum/viewtopic.php?f=181&t=3349

                                            xBox Emulator & Source Code : 209 Mo
                                            https://www.mediafire.com/file/wi9b92c88dofl2d/MAMEoXtras Final.7z

                                            Life is game, just play it !

                                            dankcushionsD 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.