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    • T

      SNES Mouse Sensitivity too fast!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mouse speed sensitivity snes lemmings mario paint
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      mituM

      @thinlysliceddan said in SNES Mouse Sensitivity too fast!:

      Is there anything else you you can think of trying?

      I tried to find a method to control the mouse acceleration without a desktop env, but didn't find one. All methods (on Linux) to control the sensitivity use either xset or xinput to control it, but they only work under Xorg/a desktop environment.
      Other than installing the desktop and trying to run the game from there, I don't have other ideas.

    • cutie_4uC

      Mario Paint SNES

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mario paint snes roms retropie mouse
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      cutie_4uC

      @mitu Thank You

    • Byaaah31B

      Mouse for NES and SNES Games that use Zapper/Super Scope/SNES Mouse?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support zapper mouse snes mouse super scope mario paint
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      edmaul69E

      @byaaah31 use lr-fceumm for nes zapper. Switch the second controller to zapper. It works better than lr-nestopia. For snes the mouse button works but movevement doesnt for me.

    • ?

      Why RetroPie needs mouse support.

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development mouse mario paint wolfenstein famicom snes
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      markwkiddM

      As of this week, RetroArch supports multiple mice in all cores that have their own support for one or more mice. As long as the original emulator that the libretro core is based on has mouse support, the libretro version should as well.

      If a core which should have mouse support doesn't work when thus configured, there is at least one libretro dev who is actively looking for cores to fix for mouse support, so new github issues are welcome.

      In other words: what are you trying to do that isn't working?