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    • S

      Test help wanted: Customized help buttons based on controller

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development help joystick testing pull request
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    • N

      Error after Update setup Script

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support update script merge pull request
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      mituM

      @NelloHD said in Error after Update setup Script:

      I honestly don't understand where to check the version.

      You can check the log file produced during the update, it should be one of the log files in $HOME/RetroPie-Setup/logs. Find the file (they're time-stamped) and you can view it with zless $HOME/RetroPie-Setup/logs/<filename>.gz

      how do i restore?

      You can checkout a specific - major - version with

      cd $HOME/RetroPie-Setup git checkout <version>

      You can also rewind to a specific commit in time with

      cd $HOME/RetroPie-Setup git checkout <commit-id>

      but you need to know the commit-id.

    • LolonoisL

      PR to Enable Hotkey Use within Emulationstation

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development hotkey emulationstatio pull request
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      LolonoisL

      What's the point of enabling it if there's no corresponding functionality in EmulationStation ?

      This would be a pre-requisite to allow extra functions as currently 12 buttons are used to control ES and there are no "spare" buttons.

      provided [hotkey] doesn't trump an existing input

      Yes, hotkey can have three states: Absent, present or mapped to Select.

      Case hotkey is mapped to Select button:
      The Select is used for Start Screensaver, choose next item in screensaver media or bringing up the Options dialog in a gamelist to my knowledge. These events are consumed before the systemcarousel and gamelist logic and do not reach the later components in the GUI stack where hotkey would be processed (e.g. scroll a game's description with hotkey held and joy up/down pressed as one possible ES enhancement).

      Case dedicated hotkey button:
      Each GuiComponent would decide if it would act on hotkey input. In turn this also means a hotkey-button-combo can only be processed by one gui component when there are multiple gui components displayed.

    • LolonoisL

      [Howto] Git Cherry Pick From Pull Requests

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development git pull request cherry pick howto
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      3 Votes
      1 Posts
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      No one has replied
    • N

      Citra on Retropie x86

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support citra 3ds x86 retropie 4.6 pull request
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      N

      OK so should anyone encounter the same:
      Changing from opengl to sdl2 did resolve that last issue.
      A Pentium G3258 at 3.2 Ghz has some speed issues, but it works fine with 4.6 and up.
      Skylake or newer Processors should do with less frequency.

    • LolonoisL

      Emulationstation 2.9.1rp / 2.10.0rp-dev Event Scripting Incomplete - Issues

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emustation bug pull request
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      R

      @hex I know this thread is a bit old but I want to see if there is interest.

      I've added three new events to support integration with the Pixelcade LCD Marquee:

      game-select
      system-select
      screensaver-select

      How would I go about incorporating these into the main branch?

      RussellB

    • LolonoisL

      GPIO Pullups on RPi4 (mk_arcade_joystick_rpi driver) - PR

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development gpio rpi4 pull request
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      mituM

      Appreciated, thank you.

      I've merged those 2 PRs and tagged other users that might be interested Pi 4 compatibility/support.

    • C

      Submitted a Pull Request for es-theme-carbon

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development theme pull request
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      2 Votes
      1 Posts
      226 Views
      No one has replied
    • NamErehWonN

      Testers Needed:: Launch Art arg for runcommand.sh

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development launch images runcommand customisation pull request
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      1 Votes
      1 Posts
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      No one has replied
    • TMNTturtlguyT

      How to help ES pull requests get approved?

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development github pull request emulationstatio
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      TMNTturtlguyT

      Yay! This was accepted, Thank you!