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    • K

      runcommand.sh Improvement on Launch Images

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development shell script improvement runcommand.sh launch images
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    • ethelingE

      Launch images do not work under Wayland without XWayland

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development launch images runcommand wayland
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      johnodonJ

      Now that I am back to playing with Wayland/Sway, I found the best solution is what @etheling was doing...using imv as the image viewer. The difference is that I am using runcommand-onstart.sh to display the loading screens so I don't have to mess with editingruncommand.sh. The key is to NOT name you launch images *-launching.png (I use *-launch.png) as this will invoke feh via runcomand.sh.

      #!/bin/bash ROMPATH="$3" ROM_BN_EXT="${ROMPATH##*/}" ROM_BN="${ROM_BN_EXT%.*}" LAUNCHIMAGE="/home/pi/RetroPie/roms/$1/images/$ROM_BN-launch.png" imv-wayland -f -s full -x "$LAUNCHIMAGE" & &>/dev/null IMG_PID=$! sleep 4 imv-msg "$IMG_PID" "q"
    • K

      Rogue Launching Image won't delete

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support launch images
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      K

      Ah, the VIDEO loading screens, there they are. I set that to False and there we go! Thank you @mitu!

    • D

      custom launching images (multiple)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support custom launch images multiple different
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      D

      @simpleethat said in custom launching images (multiple):

      @dan1300 I don't know about being able to display random launching images but you can assign them per system or even per game as outlined here.

      I am aware and I have moved forward with that and I will come back to this later when I gain some more knowledge on programming.

      Thanks for your time.

    • T

      Make launch image appear longer?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support launch images
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      R

      @BuZz said in Make launch image appear longer?:

      the image is displayed with another program that needs to exit before we load the emulator. The grey box is left on the terminal during loading which is different.

      Interesting, I was actually wondering about this myself recently. Is there a reason it's not possible to load in the background while the image is displayed?

    • johnodonJ

      My modified ROM loading process (launch images, bezel overlays, pause)

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development launch images pause rpi x86
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      K

      how do i add game overlays? i have the images but whats the steps? thanks for any help

    • S

      Introducing Azpiri, a launching images generator

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes launching image launch images launchingimages generator
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    • C

      runcommand - launch image - wait until button press

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development launch images runcommand launching image
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      ClydeC

      Feh lets you configure its actions for keyboard keys and mouse buttons. See its manpage for further information, and this post in the official Raspberry Pi forum. The action to exit feh is called quit in its configuration files.

      So, maybe you could configure a quit key in feh and set a very high delay time in Retropie. Just an idea after a little research, I don't have any practical experience with this.

    • T

      Launching images

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support launch images pixel desktop ports
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      T

      Brilliant! Thanks for your help, works like a charm. I can now use this for my other custom systems too!

      Thanks again.

    • ClydeC

      Loading ROM completely while displaying launch image

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development launch images runcommand onstart
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      F

      @clyde i have a custom solution for this since im running on ODROID with SDL2 and so if im not quitting the process soon enough im getting graphical glitches with on screen borders or other weird problems:

      This is my solution by now - its not perfect since it can make problems when a rom cant load (then i have to restart the system) otherwise it works flawlessly on my ODROID with retropie:

      Basically i have 2 scripts
      runcommand-onstart.sh (mine did not exist since i installed retropie from the distro directly)

      pkill fbi pkill tail # the image i want to load loader="/etc/emulationstation/splashes/$1/launching.png" if [-f "$loader"]; then # if image is found - start fbi with the image and no timelimit, also start the check script in same directory fbi -1 -t 0 -noverbose -a "$loader" </dev/tty &>/dev/null & (/opt/retropie/configs/all/check.sh) & fi

      and the check.sh script:

      # you have to enable retroarch logs - always log everything input=/opt/retropie/configs/all/retroarch/logs/retroarch.log timeout 15 tail -f $input | while read LOGLINE # if any of this lines are seen - kill everything related to launchimages - in this case fbi and tail # "Found display server" is the first command in the log before the emulator kicks in do if [[ $LOGLINE == *"Found display server"* ]]; then pkill tail pkill fbi fi if [[ $LOGLINE == *"Failed to load content"* ]]; then pkill tail pkill fbi fi if [[ $LOGLINE == *"Bus error"* ]]; then pkill tail pkill fbi fi done

      So what this is doing:
      it starts FBI forever and the check script checks the logs for "exit tokens" - if a exit token is hit every process related to the imageloading gets killed.

      If the rom cant load before 15 seconds (timeout 15 - set this to the possible highest value) the process should get automatically killed.

      works btw with the newest (current master in repo) mame-plus and mame emulators at my side. If you have "Enter Problems" - do what i said before - just add the clean commands for the tty additional to the pkill commands

      maybe that idea/solution gives some ideas to you :)

    • M

      .PNG files lose their transparency on Rom launch art (runcommand)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support runcommand artwork emulationstaion png launch images
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      M

      I guess the fbi (image viewer) used to display the .png file does not support transparency ?

      Ahh ok, that makes sense. It seems it defaults to a gray background. I wonder if there's a way to either have it default to a black background OR make the side bezels match the gray background i'm getting from the .png

    • G

      Update 4.4 - ScummVM Launching Image Lost and no Gambatte AutoLoad

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support 4.4 lr-gambatte launch images
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    • E

      Suggestion: Improve Launching Image Handling

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development suggestion launch images
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    • jwbmonkJ

      Generate launching images

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development art marquee launch images
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      hiulitH

      @jwbmonk @meleu created an amazing script https://github.com/meleu/generate-launching-images that creates launching images for a specific theme.
      What I think it does is take the console images of the theme and create launching images. I guess it could be possible to add an option to use the scraped box art instead of the console image.

    • TMNTturtlguyT

      ComicBook Theme Launching Images

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes launch images launching image art
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      mituM

      @red5ive said in ComicBook Theme Launching Images:

      Can that be done and if so what do I need to do?

      The splash images are not part of Emulationstation, but part of the launcher - Runcommand. So, unless you find a substitute for it, the answer would be no.

    • NamErehWonN

      Testers Needed:: Launch Art arg for runcommand.sh

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development launch images runcommand customisation pull request
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    • ruckageR

      Nes-mini theme Launching Images

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes launch launching launch images launching image nes mini
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      egruedaE

      Old topic, sorry, but still rocks :-)
      I'd like to make some modifications, like translating all images text.
      @ruckage Is there any source files, PSD or similar I dould use?
      Thank you very much