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    • pipesfrancoP

      Fully Opaque PNG still seeing game slighty under overlay...help :)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlay help curvature scanlines
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    • S

      [SOLVED] lr-genesis-plus-gx core has vertical scanline effect with crt-pi.glsl shader

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-genesis-plus crt-pi shader retroarch shaders scanlines
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      S

      Please ignore this - I found out what the problem was, I'd turned on Shader #0 Filter to LINEAR. That is what was causing this effect in lr-genesis-plus-gx.

    • RedBatmanR

      Recommend a good CRT filter that doesn't dark the picture too much.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support crt shader scanlines retro
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      davejD

      Many shaders include options to alter the effects they produce, including brightening the picture. Have you tried investigating that? Details for crt-pi on what you can change and the easiest way to make those changes.

    • C

      How do I add scanlines to MAME in retropie 4.2?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support help retropie m help mame scanlines retropie 4.2
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      caver01C

      @casadero said in How do I add scanlines to MAME in retropie 4.2?:

      @caver01 : correction to my recent post: I put the ROMs to the MAME-MAME4ALL folder and, later, to the ARCADE folder. there is no folder like "lr-mame2003" folder on my USB stick, but a "mame-libreto". I still do not know the difference between all these MAME Emulators, but I will start some research about that issue the coming weekend.

      Please read this.

      Emulators come in two basic flavors in RetroPie--standalone or libretro core. The standalone are just that--they run independently of other frameworks. They are configured independently. They might have their own way of generating display effects (advancemame for instance has some RGB effects that can be turned on). The libretro cores are all emulators that run inside of the RetroArch framework. These can share common settings for controls, video, etc. The CRT-PI shader is for RetroArch, so it won't apply to the standalone emulators, whether they are MAME or something else.

      Given the two kinds of emulators, there are several different versions of MAME. Some are standalone, some libretro cores. Each requires their own ROM versions. Generally speaking, you should only use ROMs that come from a set with a version matching that version of MAME. If the location of your ROMs allows you to choose more than one emulator, you do that using the RUNCOMMAND function (which you should also click and read).

    • H

      Scanlines in Non-Libretro Emulators

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support scanlines
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      H

      Nice i will play around with AdvanceMESS and see what I can do.

    • E

      ZXSpectrum scanlines

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support zxspectrum scanlines
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    • P

      VICE Scanlines settings for 1080p

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support vice scanlines
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      M

      Hello, sorry to reply to a very old topic, but I've finally found a nice 1080p scanlines config fro VICE.

      Enable CRT emulation

      set the following color controls

      gamma 3000 tint 1000 saturation 1310 contrast 1210 brightness 1000

      set the following CRT emulation config

      scanline shade 730 blur 500 oddline phase 1240 oddline offset 840

      Enjoy, but please be aware that without overclocking your Pi3 you will not get 50FPS with CRT emulation turned on

    • BrockBoytsB

      rp-vidoe-manager. Scan-line artifact

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support rp-video-manage rpi2 scanlines
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    • P

      What Scanlines do you use if any?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming filters scanlines
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      FloobF

      @PopetheRevXXVIII said in What Scanlines do you use if any?:

      @Floob Oh? I haven't figured out how to do that yet.

      You create a file with .cfg at the end and put it in the same folder as your rom.
      So if the game is 1942.zip, the config file is 1942.zip.cfg, then you just put the relevant shader or overlay instructions in that file as you would in any other retroarch config file.