Multiple mice support in RetroArch cores (lightguns, spinners, trackballs)
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@mediamogul said in Multiple mice support in RetroArch cores (lightguns, spinners, steering wheels):
...In other words, yes, you can now use two mice with 'Marble Madness'.
This is what I can understand and what I wanted to read!
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This is what I can understand and what I wanted to read!
Coincidentally, a phrase never applied to the 'Twilight' novels.
This addition to RetroArch is very exciting and greatly improves the playability of many titles. Let us know how it works out for you.
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Sure, I will try it at the end of my holidays...
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Now that I have my Wiimote and Dolphinbar in hand to help test, I have created a new Issue in the RetroArch tracker to see if we can get casdevel's help on support for lightguns: https://github.com/libretro/RetroArch/issues/5215
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Now that RetroArch 1.6.3 is out, I'll have some time this coming week and hope to start testing out various gun games in the console emulators like Sega Master System, NES and Genesis/MegaDrive. Fingers crossed!
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Seems like Duck Hunt and Wild Gunman work okay for lr-nestopia, but seems pretty finicky. I haven't really figured out how to configure them yet. Luckily Tuesdays are my day off!
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@hooperre Are you using an Aimtrack or Wiimote/Dolphinbar (like me)?
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@bgallagherla I just picked up a cheap airmouse to try before purchasing anything like that.
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@hooperre Gotcha. I've got a ton of games working fine on AdvMame 1.4 with my Wiimote/Dolphinbar setup. Excited to see if these console games work too. Hoping to dig into this tomorrow night.
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@bgallagherla I had Duck Hunt and Wild Gunman working with AdvMame but it didn't have the console feel I grew up with. Wild Gunman being PC-10 didn't look great and Duck Hunt worked okay. Maybe better in terms of response as you have to "lead" the duck a bit from my 3 minutes of testing.
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@hooperre Yup, I've got Duck Hunt working in Mame, not familiar with Wild Gunman. I grew up with a Sega Master System so hoping the old Light Phaser games like Rescue Mission and Rambo III can work with this update.
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Do either of you have access to a Windows PC? casdevel added new logging capabilities to the Windows 'raw' input driver last week.
Therefore it would be great to have verbose logs with your equipment in Windows 10 with the raw driver if at all possible.
Mark
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@markwkidd I have a Windows 10 laptop, but I'd need some instructions on how to access the verbose logs from the Pi on my laptop. I assume through Putty/SSH?
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@bgallagherla the goal here would be to install retroarch on the Windows pc and gather log data in that environment.
Im traveling for work at the moment but I'll provide a more thorough description tomorrow or Tuesday.
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In the meantime maybe these doca in w gathering logs would help :https://buildbot.libretro.com/docs/guides/troubleshooting-retroarch/
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@bgallagherla Do you have a list of what gun games work in AdvMame 1.4?
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@hurricanefan Here is a list of what I have now, but I just added like 40 more games last night and will be testing those as well.
Alien 3
Bang!
Beast Busters
Blood Bros. (Set 1)
Born To Fight
Bubble Trouble (Japan, Rev C)
Cheyenne
Chiller
Clay Pigeon (Version 2.0)
Crackshot (Version 2.0)
D-Day
Dragon Gun
Ghost Pilots
Ghoul Panic
Laser Ghost (World)
Last Bronx
Lethal Enforcers (11/19/92)
Lethal Enforcers II
Lethal Justice
Line of Fire
Lord of Gun (USA)
Mad Dog McGree
Mechanized Attack
NY Captor
Narc
Ninja Assault
Operation Thunderbolt
Operation Wolf
Polict10 (Police Trainer)
Riot
Shootout
Showdown
Space Gun
Steel Gunner
Terminator 2
The Tin Star
Under Fire
Vs. Duck Hunt
Vs. Freedom Force
Vs. Gunsmoke
Vs. Hogan's Alley
Wanted
Who dun It
Zero Point
Zero Point 2
Zombie Raid -
@bgallagherla When you are done testing, is it possible for you to post your final working list in a separate post?
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@hurricanefan Sure, I could do that.
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